The ability to use technomechanical powers/substances to defend oneself. Technique of Technomechanical Manipulation. Combination of Liquid Metal Manipulation and Technology Defense. Variation of Defense Powers. Opposite to Technomechanical Attacks.
Also Called[]
- Fluid-Machinery/Cyber-Organic Defense/Defensiveness
- Malleable-Technological Defense/Defensiveness
- Technomechanical Defensiveness
Capabilities[]
The user possesses defensive skills that are enhanced by technomechanical powers/substances, allowing them to block, parry, dodge, etc. with the power of the technorganic abilities.
Applications[]
Associations[]
- Defense Powers
- Enhanced Combat
- Power Augmentation
- Technomechanical Combat
- Technomechanical Manipulation
- Technomechanical Physiology
Limitations[]
- May require outside source of Technomechanical substances to make defensive maneuvers.
- Users will be exhausted when too much energy is used.
- May be over-charged/wounded if too much energy is used at once.
- Can only be used for defensive purposes.
Known Users[]
- Galvanic Mechamorphs (Ben 10)
- Anomaly (DC Comics)
- Mother Machine (DC Comics)
- Vic Stone/Cyborg (DC Comics)
- Scorn Hosts (Marvel Comics)
- Phalanx (Marvel Comics)
- Transmech Virus Hosts (Marvel Comics)
- SkyNet/Titan (Terminator series)
- Cybertronian Entities (Transformers series)