The ability to make probable events improbable. Sub-power of Improbability Manipulation and Probability Manipulation. Opposite to Probability Inducement.
Capabilities[]
The user can make things improbable, making them less likely to happen in a given situation. Where Impossibility Inducement makes things not able to happen at all, this power makes things less likely to happen, although they could still happen.
Applications[]
- Defeat Inducement (make victory for others improbable)
- Enhanced Health (by making sickness in an event improbable)
- Event Denial
- Future-Probability Cognition
Associations[]
- Certainty Inducement
- Event Manipulation
- Impossibility Inducement
- Improbability Manipulation
- Logic Manipulation
- Probability Inducement
- Probability Manipulation
- Variable Collapse
Limitations[]
- May not be able to manipulate what is also probable.
- Weak against Probability Stabilization.
Known Users[]
- Moe Shishigawara (Bleach)
- God (Family Guy)
- Henry Weems (X-Files)
- Tricky the Clown via the Improbability Drive (Madness Combat)
Known Objects[]
- Improbability Drive (Madness Combat)