The ability to gain strength from games/game equipment. Technique of Game Manipulation. Variation of Game Power Link and Skill Empowerment.
Also Called[]
- Amusement Affinity/Empowerment
- Game Affinity
- Gaming Affinity/Empowerment
Capabilities[]
The user becomes stronger, faster, more durable, etc., from games/game equipment, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from games/game equipment or even stop or slow aging.
Applications[]
- Decelerated Aging/Semi-Immortality
- Enhanced or Supernatural Condition
- Metabolization
- Self-Power Augmentation
- Self-Sustenance
Variations[]
Associations[]
Limitations[]
- Affinity Negation/Criteria Manipulation/Object Negation/Rule Bending/Rule Negation
- There might be an upper-limit to how much strength his gained.
- The user may be weakened if one has no games/gaming equipment to feed on.
- May be limited to specific type of game/gaming equipment.
Known Users[]
- Bakugan (Bakugan series); via Ability Cards/Gate Cards
- Shunsui Kyōraku (Bleach)
- Tamers/Partner Digimon (Digimon Tamers); via Digimon Game Cards
- Gamblers (Final Fantasy series)
- Kinji Hakari (Jujutsu Kaisen)
- Patrick (Supernatural)
- Millennium Items Users (Yu-Gi-Oh! series)