The ability to release/use bones to various attacks. Sub-power of Bone Manipulation. Variation of Organic Attacks. Opposite to Bone Defense.
Also Called[]
- Osteokinetic Attacks
Capabilities[]
The user can release/use bones to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Applications[]
- Bone Ball Projection: Create and launch spheres of bones.
- Bone Beam Emission: Release beams of bone.
- Bone Blast: Release bones over a specific target area.
- Bone Bolt Projection: Release low powered projectiles of bone.
- Bone Bomb Generation: Create bombs/explosions of bone.
- Bone Breath: Discharge bones from the mouth.
- Bone Bullet Projection: Fire in short sequence over a wide area.
- Bone Cutting: Use bones to cut opponents.
- Bone Impale: Use bones to impale opponents.
- Bone Infusion: Empower and energize anything touched (usually a weapon) with bones.
- Bone Spike Projection: Project bone spikes.
- Bone Pillar Projection: Project bone pillars.
- Bone Vision: Emit bone from one's eyes.
- Bone Vortex Creation: Create spiral/vortex of bones.
- Expanding Bone Bolts: Project bone that expands rapidly on contact with an object.
- Formulated Bone Blasts: Release blasts of bones in a form of a creature or object.
- Hand Blasts: Release bone blasts from hands.
- Hidden Attacks: Channel attacks through a medium.
- Omnidirectional Bone Waves: Send out a wave of bones in all directions.
- Reflective Attacks: Release attacks of bone that can bounce off of any surface.
- Scatter Shot: Release bone blasts that split into multiple fragments.
- Sword Beam Emission: Release bone-like blasts from swords and other such bladed weapons.
- Volatile Constructs: Create bombs/explosions of bones.
- Wave Emission: Send out a wave of bones that repels everything.
- Wave Motion Blast: Launch a massive wave of bones.
- Zap: A tiny short release of bones to cause pain or discomfort, usually too low-powered to be destructive.
Associations[]
- Attack Powers
- Bone Manipulation
- Bone Weaponry
- Organic Attacks
- Osteokinetic Combat
- Power Augmentation
- Projectile Enhancement
- Skeleton Physiology
Limitations[]
- Users may need to use their own bone, which can injure them unless they have Bone Regeneration.
- Bone Removal can render this power useless if the user must use their own bones.
- Users may require an outside source of bones to create a blast.
- Users may not be immune to the effects of their own blast.
- Firing may be an involuntary reaction or released in a constant stream.
- Users will be exhausted when too much energy is used.
- Users need control to avoid unnecessary destruction.
Known Users[]
- Grim (The Grim Adventures of the KND)
- Kars (JoJo's Bizarre Adventure Part II: Battle Tendency)
- Santana/San Viento (JoJo's Bizarre Adventure Part II: Battle Tendency)
- Mini Gnar (League of Legends)
- Kaguya Clan (Naruto)
- Kimimaro
- Bone Balls (New Blood Interactive's DUSK)
- Hell Spawn Skulls (Mortal Kombat: Armageddon)
- Shinnok (Mortal Kombat)
- Marquis (Worm)
- The Minerinho (Miner Ultra Adventures)
- Dry Bones (Super Mario Series)
- Sans (Undertale)
- Papyrus (Undertale)
- Pokémon that know the moves "Bone Club," "Bonemerang," and "Bone Rush" (Pokémon)
- Bone Chompy (Skylanders: Trap Team)
- Bone Man (The Death Mage Who Doesn't Want a Fourth Time)
- Knochen (The Death Mage Who Doesn't Want a Fourth Time)
- Exoskeleton (Embalming -The Another Tale of Frankenstein)
- Marie (and Skullgirls in general) (Skullgirls); via Skull Heart
- Dark Yasha (Bobobo-bo Bo-bobo)