- "Like I said earlier, we gods need certain things from mortals. Four things to be exact - Belief, Worship, Dedication, and Souls."
- ― Thor (The Order of the Stick)
The power to manipulate belief. Sub-power of Mental Manipulation. Opposite to Doubt Manipulation.
Also Called[]
- Covenant/Faith/Religion/Worship Manipulation
- PĂstikinesis
Capabilities[]
User can sense and manipulate the belief of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting it to a physical level.
The user can manipulate systems of belief (such as religions) including the establishment of doctrines, performance of ceremonies, participation in rituals, and spreading the faith, worship and beliefs to others. They can establish moral codes of conduct which will guarantee anyone into any sort of spiritual afterlife or even pass judgment upon them.
Applications[]
- Belief Inducement
- Divinity
- Dubiousness Inducement
- Fanaticism Inducement
- Indomitable Belief
- Mind Control
- Pantheon Manipulation
- Prayer Manipulation
- Religion Mastery
- Religious Mysticism
- Ritual Magic
Techniques[]
Variations[]
Associations[]
- Belief Dependent Capability
- Belief Technology
- Divine Force Manipulation
- Faithifery
- Magic
- Prayer Casting
- Religion Embodiment
- Social Phenomena Manipulation
Known Objects[]
- Croce di Pietro (A Certain Magical Index)
- Cyrinshad (Forgotten Realms)