The power to become an expert in martial arts through scientific means and manipulation. Sub-power of Technorganic Physiology.
Also Called[]
- Downloaded Martial Arts
- Cybernetic Martial Arts
- Mutated Martial Arts
Capability[]
Users have had some parts, or their full body changed through scientific experimentation to improve and increase their performance and abilities in martial arts. The user may gain proficiency in martial arts through cybernetics, genetics or drugs. The user may already possess great skill in martial arts.
Application[]
Techniques[]
Biological[]
Cybernetics[]
- Blade Retraction
- Cybernetic Speed
- Cybernetic Stamina
- Cybernetic Strength
- Energy Nets
- Gun Limbs
- Longevity/Semi-Immortality
- Missile Generation
- Scanner Vision
- Self-Detonation
- Technical Power Replication
- Teleportation
- Volatile Constructs
Variations[]
Association[]
- Bionic Physiology
- Cybernetic Body Armor Implantation
- Ninjutsu
- Science Attuned Physiology
- Spinal-Based Cybernetic Enhancement
- Superior Human Physiology
- Technorganic Physiology
Limitations[]
- Crash! can affect the Cybernetics.
- Power Immunity/Power Negation/Power Destruction against Science.
Known Users[]
- Neo (The Matrix)
- Morpheus (The Matrix)
- Lin Kuei Cyborgs (Mortal Kombat)
- Tarkatans (Mortal Kombat)
- Nagato/Pain (Naruto)
- Six Paths of Pain (Naruto)
- Hiruko (Naruto)
- Cheon Yeo Woon (Nano Machine)
- Khalil Payne/Painkiller (Arrowverse/Black Lightning); via Bio-implant
- Brixton Lore (Fast & Furious: Hobbs & Shaw)
- Combot (Tekken)
- Mokujin (Tekken)
- Tetsujin (Tekken)
- Chuck Bartowski (Chuck)
- Morgan Grimes (Chuck)
- Envoys (Altered Carbon)
- Takeshi Kovacs
- General Grievous (Star Wars)