For the mob type in Minecraft Dungeons, see MCD:Undead.
Undead, by definition, refers to an entity that is physically dead, but still animate.
Classification[]
Within Minecraft, it refers to an in-game category of mobs that share the following characteristics:
- Are damaged by Instant Health and healed by Instant Damage;
- Are not affected by Regeneration and Poison;
- Take extra damage from Smite;
- Do not take drowning damage (husks and regular zombies turn into regular zombies and drowned, respectively);
- Are not targeted by the wither.
Some (but not all) undead mobs also possess these characteristics:
- Are hostile to the player;
- Catch fire under sunlight.
List of mobs[]
Name | Face | Behavior | Notes | Type | Image |
---|---|---|---|---|---|
Chicken Jockey | Hostile | Baby zombie or variants riding a chicken. | Zombie | ||
Drowned | Hostile Passive (if not touching water during daytime.) |
Drowned are common underwater zombie variants that spawn in oceans and rivers. They can be created if a regular zombie enters water and it fails to keep its head above water for 30 seconds straight. | Zombie | ||
Husk | Hostile | Husks are a variant of zombie that spawns in deserts and do not burn in sunlight. They can be turned into regular zombies if kept underwater for 30 seconds straight. | Zombie | ||
Phantom | Hostile | Phantoms are flying monsters that spawn when the player has not slept 3 or more in-game days. | Phantom | ||
Skeleton | Hostile | Skeletons are common ranged monsters that are equipped with bows. They can be destroyed by sunlight. | Skeleton | ||
Skeleton Horse | Passive Hostile (as a trap) |
The skeleton horses are a skeleton variant of the horse that sometimes spawns when lightning strikes. | Skeleton | ||
Skeleton Horseman | Hostile | Skeletons riding skeleton horses. | Skeleton | ||
Spider Jockey | Hostile | Skeletons or variants riding spiders or cave spiders. | Skeleton | ||
Stray | Hostile | Strays are variants of skeletons that spawn only in frozen, ice, or snowy biomes. They can be created if a regular skeleton enters Powder Snow and fails to escape within 22 seconds straight. | Skeleton | ||
Wither | Hostile/Boss | The wither is a boss mob that floats and shoots explosive skulls at players and mobs. | Skeleton | ||
Wither Skeleton | Hostile | Wither skeletons are tall variants of skeletons found in nether fortresses. | Skeleton | ||
Zoglin | Hostile | Zoglins are zombified variants of the hoglin created when a hoglin leaves the Nether. | Zombie | ||
Zombie | Hostile | Zombies are common monsters that deal melee damage and attack in groups. They can be destroyed by sunlight and will turn into drowned if submerged for 30 seconds straight. | Zombie | ||
Zombie Horse | Passive | A zombie horse is an unused zombified variant of the regular horse. | Zombie | ||
Zombie Villager | Hostile | Zombie villagers are zombified variants of the villagers. | Zombie | ||
Zombified Piglin | Neutral | Zombified piglins are zombie variants of piglins and piglin brutes that inhabit the Nether. They were originally called "Zombie Pigmen." Zombified piglins can be created if regular piglins or piglin brutes leave the Nether and fail to return quickly enough. | Zombie | ||
Bogged | Hostile | Bogged are variants of skeletons that spawn only in Swamps and Mangrove Swamps. However, they can also spawn in the Trail Chambers from a Monster Spawner. | Skeleton |
Trivia[]
- Despite the giant being an oversized variant of the zombie, it's not considered an undead mob.
- Despite their ghost-like appearance, ghasts are not considered an undead mob.[1] However, they are never targeted deliberately by the Wither boss.