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The following page contains various unused text strings for the game Mass Effect 2.

Codex Entries[]

Thermal Clips[]

“Over the last two years, firearms have undergone a major enhancement to manage their waste heat. When the Systems Alliance analyzed detailed battle telemetry, they found that the geth were able to keep up a more sustained rate of fire, giving them a significant advantage over Alliance marines. So the Alliance retrofitted every weapon in service, making a full conversion to the thermal clip system. Thermal clips hold disposable universal heat sinks. Instead of waiting for an overheated weapon to cool down, combatants simply eject the spent heat sink and the clip feeds in a new one. This allows for a greater sustained rate of fire and more numerous impacts on targets down range. Armorers are hurriedly adapting to this increased lethality with new defensive technology like self-sustaining barrier amps, hardened shield generators, and mass field-integrated armor. But for the moment, the aggressor has the advantage, resulting in the clips' widespread adoption by the galaxy's arms manufacturers.”

M-100 Grenade Launcher[]

Elanus Risk Control Services once manufactured the M-100, a standalone, semi-automatic 25mm grenade launcher. Considered obsolete by modern grenade launcher standards, thugs across the galaxy built their own after its design specifications were leaked to the extranet. The M-100 firing system lack electronically-set fuses that most modern grenades possess, putting it at a disadvantage compared to "smart grenade" systems. M-100 proponents counter that the weapon has a fifty-year track record in reliably accepting kludge ammo, processed via omni-tool so that a soldier who depletes his rounds can still reload. Although modern kinetic barriers can block fragmentation damage, the heat and concussive force of a grenade blast can rip right through them, incapacitating most species instantly. The M-100 may be a dinosaur, but it can still kill with the best of them.”

Enforcement Gauntlets[]

“Common in the Terminus Systems, enforcement gauntlets are armored gloves powered by the wearer’s hardsuit. Each contains a small repulsive kinetic barrier generator which focuses its power by greatly reducing the barrier’s coverage area.

The mass effect barrier generated by an enforcement gauntlet can be used as a shield, much like on any armored hardsuit. It cannot provide full-body protection, but its stopping power is greatly magnified. It is more commonly used offensively. Raising the barrier while throwing a punch extends the user’s reach, as the barrier floats several inches away from the fist. The repulsive effect of the gauntlet’s barrier sends all but the most massive opponents flying back.

Defense design studios in the Batarian Hegemony created enforcement gauntlets for police forces. They have proven useful in peacefully dispersing crowds of terrorists, criminal trespassers, and counter-hegemonist subversives in areas where the use of firearms risks injury to hard-working loyal citizens nearby.

Gauntlets exported to the Terminus are optimized for purely offensive use and have become popular with organized crime enforcers, pirate boarding parties, slaver gangs, and gladiatorial combatants.”

[1][2]

Additionally, the following Codex entries were planned at one point and were cut:

  • Reapers: Construction[3]
  • Reapers: Computers[4]

E-Mails[]

From Captain Kirrahe[]

Originally, Shepard would have received this email after recruiting Mordin if Captain Kirrahe had survived Virmire:[5][6]


From an old friend from Virmire


From: Captain Kirrahe

Shepard:

Glad you're alive. Hoped rumors of death were exaggerated. If Virmire couldn't kill you, I doubt much could. Got word from Mordin that he's active again with you. He requested some classified data to help with countermeasures for stasis field used in the human colony attacks. I worked with him on Special Tasks Group. He's a good agent. Nervy for a tech. Bit of a cloaca, though.

I didn't get permission to investigate attacks on your human colonies, but I'm asking around anyway. If I find anything useful, I'll send it your way.

Hold the line,

Kirrahe

From the Illusive Man: Reaper IFF[]

This email would have been received if Shepard left Legion behind on the Derelict Reaper in the mission Reaper IFF:[1][7]


*ENCRYPTED TRANSMISSION*


From: Illusive Man

Shepard,

I'm pleased that you were able to recover the Reaper IFF, and I've sent EDI all the necessary protocols to get it integrated successfully into the Normandy's systems. With luck, this will give us the ability to get through the Omega-4 relay and take the fight to the Collectors on our own terms.

It's unfortunate that the intact geth was left on the ship, but I understand that you were pressed for time. If you do get additional chances to retrieve technology, I'd suggest taking what you can.

From the Illusive Man: Probe Retrieval[]

This email would have been received to trigger an assignment that was removed from the final game:[1][8]


Probe Retrieval


From: Illusive Man

We recently lost a Cerberus research ship in the Caleston Rift; the ship was investigating geth activity. Before it self-destructed, it sent 7 probes to a planet surface. Retrieve as many as you can. Telemetry indicated that the planet has an extremely cold atmosphere.

Locations[]

Clusters[]

Planets and Other Bodies[]

Accomplishments[]

ME2 Sky High An accomplishment for lifting 25 enemies off the ground with power which was cut from the game.

Research Upgrades[]

Three squadmate-related research upgrades were planned at some point.


Kasumi: Personal Tech Upgrade

Kasumi can increase her own tech powers (TBD).

[15]


Zaeed: Personal Weapon Upgrade

Zaeed can modify his assault rifle to increase its rate of fire.

[16]


Morinth: Normandy Sensor Upgrade

Morinth can increase the radius of the Normandy scanners by 15%.

[17]

Developer Notes[]

Entering the Omega 4 Relay Too Early[]

Are you sure you want to enter the Omega 4 Relay? No ship has ever returned.

Yes
No


Fade to Black: Sounds of horrible crushing metal and screams. GAME OVER

OK

[18]

Dossier: The Veteran[]

[TEMP] Veteran Acqusition: [sic] In search of Zaeed Massani, Shepard enters a smoky bar in a bad section of Korlus. A thug is demanding protection money from the bartender; Zaeed interjects, and calmly shoots the thug after the resulting alpha dog exchange. Shepard invites Zaeed to join them, and Zaeed is perfectly willing -- if he gets paid 1 million credits up-front. Shepard asks where he's supposed to get that much money, and Zaeed suggests stealing it from the local mafia boss.


After fighting thugs, gang members, and drug addicts, Shepard uses the Mako to chase the mob's payroll vehicle through the crowded, winding streets. The squad breaks into the ""union building"" and fights its way to the payroll containers, which are guarded by three powerful mercs. Shepard can threaten, bribe, or kill the mafia boss to get to the payroll containers open. His credits acquired, Zaeed joins the squad.

[19]

Zaeed: The Price of Revenge[]

DLC: Zaeed Loyalty
This is a post release mission. Zaeed is now loyal.

OK

[20]

Suicide Mission[]

endgm1_oculus_intro_c

Introduce the Oculus boss creature

Continue

[21]


endgm1_oculus_returns_c

We return to the cargo hanger where Sheppard [sic] is trying to verify that it's safe to return to the deck. The oculus re-emerges and attacks the party once more.

Continue

[22]


According to your current plot state, you have not completed the prerequisites to enter the "End of Game" chapter.

For the purpose of testing, please answer the following questions.


Continue


Did Shepard destroy the Reaper Base for great justice or hand it over to nazi scientists?

Justice!
Nazis!


Was Shepard killed in the line of duty a second time in the same game?

Double Dead.
Just once, thanks.

[23]

Downloadable Content Planning[]

Overlord

1 Cluster

4 Star Systems
20 Planets
4 New UNC Missions
Shotgun Research

Heavy Weapon Research

[24]


Lair of the Shadow Broker

2.5 hour expansion

Tech store sells a cybernetic upgrade for Shepard adrenal implant, slows time when badly wounded
Tech store sells an upgrade for a popular henchman
Tech store sells an upgrade for a popular henchman

New research projects upgrade biotic and tech power cooldowns

[25]


Arrival

2.50 hour expansion

Tech store sells a cooldown upgrade for biotics and tech powers
Tech store sells an additional health upgrade for Shepard
Tech store sells an upgrade for a popular henchman
Tech store sells an upgrade for a popular henchman

New research projects upgrade weapons

[26]

Lair of the Shadow Broker (Externally to DLC Files)[]

TEMP: Let me see what they gave you!


TEMP: TEMP: Liara heads out with Shepard on mission to take down Shadow Broker.

[27]

Normandy Crash Site[]

CINEMATIC


The shuttle lands within the debris scattered wreckage of the first Normandy. It is a very cold night and the terrain is rocky and largely covered in snow with low cliffs surrounding and large snow covered mountains far in the distance.


CINEMATIC


Shepard steps out of the shuttle for the first time surveying the scattered wreckage of the first Normandy. The camera shows a panoramic sweep over the horizon. From the initial planet scan the primary goal is to salvage and locate a location for a monument.


As Shepard approaches the wreckage of the escape pod a short segment of the opening Normandy destruction cutscene is played. Ideally this would show the appropriate henchmen from ME1 ushering people into the escape pod from the start of ME2, followed by the escape pods being ejected from the exterior.


As Shepard approaches the wreckage of the Mako a flashback cutscene from ME1 plays showing a montage of key moments in the Mako such as the Geth dropship passing overhead.


As Shepard approaches the wreckage of the navigation section a cutscene is triggered showing clips of Presley [sic] from ME1 and his death from the start of ME2


A datapad containing encrypted log entries belonging to Presley [sic]


CINEMATIC


Shepard stands after kneeling in front of the placed monument


CINEMATIC


The shuuttle [sic] returns to the Normandy

[28]

Journal Entries[]

Dossier: The Master Thief[]

Find Kasumi

Travel to Illium in the ILLIUM SYSTEM and find Kasumi.

[29]

Dossier: The Veteran[]

Find Zaeed

Travel to Korlus in the Imir system and find Zaeed Massani.

[30]

Reaper IFF[]

Find salvage in the Reaper

Travel to the derelict Reaper in the Nariph system to look for valuable technology.

[31]


Acquire valuable technology

Travel to a derelict Reaper in the Nariph system in the Pylos Nebula. You may find extremely valuable resources or technology there.

[32]

Kasumi: Stealing Memory[]

Kasumi: Memento or Mori

Kasumi would like to speak with you.


Talk to Kasumi

Talk to Kasumi. She's on the Normandy's crew deck.


Kasumi: Memento or Mori

Kasumi revealed that Nava Corp has designed and is about to unleash tailored bio-viruses against the citizens of the Alliance. Only Nava Corp possesses the vaccines. Kasumi needs you to help stop Nava Corp permanently.


Kasumi: Memento or Mori

You helped Kasumi complete her personal mission of justice, and she's grateful.

[33]

Tali: Treason[]

Quarian: Reach Safety

Leave the laboratory to reach the safety of the lockdown room.


Quarian: Reach Safety

The quarian scientist reached the lockdown room safely.


Quarian: Reach Safety

The quarian scientist was killed before he could reach the lockdown room.


Avoid the Geth

Run the the safety of the lockdown room, avoiding geth.


The Trial: Admiral Shala'Raan

Admiral Shala'Raan believes Tali's father should be exiled. Discover her motives so you can build Tali's defense.


Speak to Admiral Shala'Raan

Talk to Admiral Shala'Raan and get her reasons for wanting to exile Tali's father.


Shala'Raan's Motive

Shala'Raan believes Tali's father endangered the Fleet by relaxing security protocols to get results fast. You will need to find some evidence on the Alarei that proves this false.


Prepared For the Trial

You have found evidence that can be used to dispute Shala'Raan's belief that security on Alarei was lax. This will prove of use during the trial of Tali's father.


The Trial: Admiral Shala'Raan

The trial is over.


The Trial: Admiral Zaal'Koris

Admiral Zaal'Koris believes that Tali's father should be exiled. Discover his motives so you can build Tali's defense.


The Trial: Admiral Zaal'Koris

The trial is over.


Speak to Admiral Zaal'Koris

Talk to Admiral Zaal'Koris and get his reasons for wanting to exile Tali's father.


Zaal'Koris' Motive

Zaal'Koris believes Tali's father "tortured" the geth. You will need to find some evidence on the Alarei that discredits his position.


Prepared For the Trial

You have found evidence that can be used to dispute Zaal'Koris' accusations of torture. This will prove of use during the trial of Tali's father.


The Trial: Admiral Han'Gerrel

Admiral Han'Gerrel believes that the quarians should prepare to attack the geth. Discover his motives so you can convince the quarians to avoid a devastating war.


The Trial: Admiral Han'Gerrel

The trial is complete.


Speak to Admiral Han'Gerrel

Talk to Admiral Han'Gerrel and get his reasons for wanting to attack the geth.


Han'Gerrel's Motive

Han'Gerrel believes that the geth were significantly weakened by their defeat at the Citadel. Now is the most opportune time to reclaim the homeworld.


Prepared For the Trial

You have found evidence that can be used to dispute Han'Gerrel's belief that the geth are weakened and vulnerable. This will prove of use during the Conclave's debate.


The Trial: Admiral Daro'Xen

Admiral Daro'Xen believes the quarians should prepare to attack the geth. Discover her motives so you can convince the quarians to avoid a devastating war.


The Trial: Admiral Daro'Xen

The trial is over.


Speak to Admiral Daro'Xen.

Talk to Admiral Daro'Xen and get her reasons for wanting to attack the geth.


Daro'Xen's Motive

Daro'Xen believes that the geth can be defeated easily by by infecting them via cyberwarfare "hacking" attacks.


Prepared For the Trial

You have found evidence that can be used to dispute Daro'Xen's belief that the geth can be easily "hacked." This will prove of use during the Conclave's debate.


Quarian: Repair the Computer

The laboratory's quantum bluebox computer has been dysfunctional for weeks. It must be repaired.


Quarian: Repair the Computer

You've fixed the quantum bluebox computer.


Part Delivery

Deliver the repaired bluebox module to Director Genn'Shais in the lab.

[34]

Zaeed: The Price of Revenge[]

Talk to Zaeed.

Talk to Zaeed. He's located on Normandy's engineering deck.


Zaeed: Headliner

Bored with being the galaxy's top bounty hunter, Zaeed's also exhausted by up-and-comers seeking a rep written in his blood. Now he's learned that the second-best bounty hunter has gone corporate, and job one is to kill Zaeed. Zaeed's plan: wipe them out first... with extreme prejudice.


Zaeed: Headliner

You helped Zaeed fake his own death, and he's grateful.

[35]

Citadel: Mysterious Stranger[]

Citadel: Mysterious Stranger

You overheard an asari in the Dark Star discussing a mysterious stranger she met.


Talk to Nara

If you're interested in helping, talk to Nara Selephais.


Citadel: Mysterious Stranger

Nara Selephais in the Dark Star went on a date with a human man. She's been unable to meet with him again, and hopes you can find him.


Find the Mysterious Stranger

Look around the Citadel for Nara's mystery man. She can give you a few hints.


Return to Nara

You've discovered the identity of Nara's mystery man, but he's asked you to let him remain anonymous. Nara is waiting in for news in the Dark Star on Zakera Ward.


Citadel: Mysterious Stranger

The man Nara Selephais met turned out to be a politician from the Terra Firma Party. You told her his identity.


Citadel: Mysterious Stranger

The man Nara Selephais met turned out to be a politician from the Terra Firma Party. He asked you to not reveal his identity. You honored that request.

[36]

Altered Names[]

Current name Alternative name
Bekenstein Ciceraan[37]
Donovan Hock Shuriken Hock[38]
M-22 Eviscerator Cerberus M-22a "Thornpatch" Shotgun[39]
Keiji Okuda Kamau[40]

Miscellaneous[]

Collect Turbonium

COOL DESCRIPTION OF WHY TURBONIUM IS WORTH FINDING.

[41]

Dossiers[]

Kasumi Goto[]

Dossier: Kasumi

The Saboteur

Name: Kasumi
Last Seen: Illium
Skills: Sabotage, infiltration, extraction, property acquisition, stealth, agile combat.
Known Quirks: A propensity for getting into or starting trouble.

Notes: This subject has stolen extremely valuable resources from Cerberus in the past. Alarm systems, DNA encoders, guards, and various other deterrents were bypassed, and we don't know how.

Mordin Solus[]

Dossier: The Professor

Dr. Mordin Solus


- Biological weapons expert
- Light weapons training with Salarian Special Tasks Group

Dr. Mordin Solus is a salarian biological weapons expert whose technology may hold the key to countering Collector attacks. He is currently operating a medical clinic in the slums of Omega.

Tali'Zorah vas Neema[]

Dossier: Tali

The Quarian Engineer

Name: Tali’Zorah vas Neema
Last Seen: Haestrom in the geth-controlled Dholen System.
Skills: Hacking, tech, mechanical construction and modification.
Known Quirks: Although outgoing and opinionated, Tali still functions well in a team.

Notes: Tali's mechanical prowess is key to a successful mission. Though she has returned to the quarian Migrant Fleet, her loyalty to Shepard should allow us to recruit her to our cause.


Dossier: Tali

Tali’Zorah vas Neema


- Expert in combat tech, systems hacking
- Strong engineering background, familiar with Normandy

Formerly listed as Tali’Zorah nar Rayya, the quarian engineer earned her adult name after helping Shepard defeat Saren two years ago. Tali is currently on a classified assignment for the Migrant Fleet Admiralty Board on Haestrom, deep in geth-controlled space.

Zaeed Massani[]

Dossier: The Veteran

Name: Zaeed Massani

Last Seen: Korlus
Skills: Combat, survival, tactics, protection.
Known Quirks: Jaded and tired, still extremely dangerous and capable.

Notes: Zaeed has stopped taking work recently. His reputation as the premier bounty hunter in the galaxy has caught up with him and he is rumored to spend his days drinking and shooting would-be rivals. There is none better in a fight.

[42]

"Impossible" Difficulty[]

Impossible

Game is unbeatable. All enemies are invisible and Shepard cannot move.

[43]

Purchasable Pet[]

Sparky (Pet)

A loyal, tough mechanical dog who'll be your lasting friend and companion.
Do you wish to purchase Sparky?

[44]

Hammerhead Simulator[]

Would you like to launch the M44 Hammerhead IFV simulator?

Yes

No

[45]


HAMMERHEAD TRAINING MODULE I
Target Time: 2:00

[46]


You have completed Hammerhead Certification I.

[47]

Squadmate Nicknames[]

[48]


Legion

Missionary among the savages


Kasumi

The Mischievous Master Thief


Garrus

The Jaded Cop (formerly the General)


Tali

The Mecahnical [sic] Genius


Mordin Solus

The Professor


Zaeed

The Mercenary


Grunt

The Grunt


Miranda Lawson

Ubermensch Femme Fatale


References[]

  1. 1.0 1.1 1.2 http://social.bioware.com/forum/1/topic/105/index/8200010/
  2. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 332035 - 332036, 340782 - 340785
  3. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 231800
  4. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 231802
  5. http://masseffect.livejournal.com/877028.html
  6. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 340626 - 340627
  7. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 391897 - 391898
  8. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 391880 - 391881
  9. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 191515
  10. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 191608
  11. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 191533
  12. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 191520
  13. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 191516; Mass Effect 3 Beta BioGame_INT.tlk: 191516
  14. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 191517
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  16. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 261667 - 261668
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  20. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 195413 - 195415
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  28. Mass Effect 2/BioGame/DLC/DLC_UNC_Moment01/CookedPCConsole/DLC_31_INT.tlk and /DLC_31_Test_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame//DLC/DLC_UNC_Moment01/CookedPCConsole/DLC_31_INT.tlk and /DLC_31_Test_INT.tlk
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  34. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 184281 - 184377; 186036 - 186047
  35. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 181944 - 181949, 181995 - 181996
  36. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 254009 - 254054
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  46. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 341306 - 330500
  47. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 330694
  48. Mass Effect 2/BioGame/CookedPC/BioGame_INT.tlk or Mass Effect Legendary Edition/Game/ME2/BioGame/CookedPC/BioGame_INT.tlk: 388362 - 388418
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