Memory
- This article is about the type of item. For the game mechanic, see Memory (game mechanic).
A memory (Japanese: メモリ memory), also referred to as a memory drive or memory disc, is a type of held item introduced in Generation VII to work with the Ability RKS System to change the types of Silvally and its Multi-Attack.
List of Memories
Acquisition
Generation VII
In Pokémon Sun and Moon, the player receives all the memory drives from Gladion at Aether Paradise after receiving a Type: Null from him during the post-game. In Pokémon Ultra Sun and Ultra Moon, due to Gladion having temporarily left Alola during the post-game, Type: Null and the memories are instead obtained from Wicke at Ancient Poni Path.
Generation VIII
In Pokémon Sword and Shield, the memory drives are obtained from a League Staff member at the Battle Tower lobby, after receiving a Type: Null from her.
Artwork
This is the artwork of the memories on the Pokémon Global Link:
In animation
Pokémon the Series
In Pokémon the Series, Memories are regularly used by Gladion in order to give his Silvally a type advantage over its opponents during battles or otherwise give it benefits outside of battles, such as when he turned Silvally into a Steel type to allow it to cross the poison lake Nihilego had created without taking any damage.
Pokémon the Series: Sun & Moon
Gladion has been shown using the following Memories:
- A Dark Memory in Mission: Total Recall!.
- A Fairy Memory in Family Determination!.
- A Fire Memory in 10,000,000 Reasons to Fight! and Getting Down to The Ire!.
- A Steel Memory in 10,000,000 Reasons to Fight!.
- A Rock Memory in Battle Royal 151!.
- A Fighting Memory in Final Rivals!.
In the manga
Pokémon Adventures
Sun, Moon, Ultra Sun & Ultra Moon arc
A Rock Memory appeared in Destroy!! Results of the Training!, where Moon chose to insert it into the RKS System of Gladion's Silvally in order to more effectively battle against Ryuki's Turtonator.
In the TCG
Memories in the Pokémon Trading Card Game are depicted as Pokémon Tool cards. The first two were printed in the Crimson Invasion set, and others were printed during the Sun & Moon Series. When a Memory is attached to a Pokémon named Silvally-, it changes that Silvally's type to the type that the Memory corresponds to. (The Electric Memory makes Silvally a Lightning type.)
This listing is of cards featuring Memories in the Pokémon Trading Card Game.
Memories Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a green background are legal to use in both the current Standard and Expanded formats. | |||||||
---|---|---|---|---|---|---|---|
Card | Type | English Expansion |
Rarity | # | Japanese Expansion |
Rarity | # |
Fighting Memory | I | Crimson Invasion | 94/111 | Awakened Heroes | 049/050 | ||
Psychic Memory | I | Crimson Invasion | 98/111 | Awakened Heroes | 048/050 | ||
Electric Memory | I | Ultra Prism | 121/156 | GX Battle Boost | 099/114 | ||
Fire Memory | I | Ultra Prism | 123/156 | GX Battle Boost | 102/114 | ||
Grass Memory | I | Team Up | 143/181 | GX Ultra Shiny | 123/150 | ||
Water Memory | I | Team Up | 157/181 | GX Ultra Shiny | 121/150 | ||
Trivia
- The Japanese names of all Memories are taken from the English names of types, with two having minor alterations: ファイトメモリ Fight Memory and エレクトロメモリ Electro Memory.
In other languages
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Held items |
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In-battle effect items Berries • Colored orbs • Drives • Power items Experience-affecting items • Gems • Incense • Mega Stones • Memories • Plates Stat-enhancing items • Type-enhancing items • Z-Crystals |
Out-of-battle effect items Power items • Incense • Mail • Scarves |
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |