Field Move (Ranger)

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Reason: information from Guardian Signs.
This article is about the Field Moves in Pokémon Ranger games. For the moves usable out of the battle in the core games, see Field move.

Field Moves (Japanese: フィールドわざ Field Move) are special moves Pokémon can use outside of battles in Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs.

Pokémon Ranger

Artwork of Torchic using the Burn Field Move

They were first introduced in Pokémon Ranger and are primarily used to remove an obstacle of some sort. They are similar to Hidden Machine moves from the traditional games, and two of them share names with the traditional HMs.

Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".

Move Function
Burn fm.png Burn Set objects on fire
Cross fm.png Cross Cross a gap
Crush fm.png Crush Destroy an object with physical force
Cut fm.png Cut Slice objects
Flash fm.png Flash Light up dark areas
Gust fm.png Gust Blow things away with a strong wind
Recharge fm.png Recharge Restore the styler's energy
Soak fm.png Soak Shoot out water
Tackle fm.png Tackle Push an object

Pokémon Ranger: Shadows of Almia

Artwork of some Field Moves

In Pokémon Ranger: Shadows of Almia, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way Pokémon Ranger had them- only going up to ×3. Unlike in the original Pokémon Ranger, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also Gust using Pokémon have either changed to Cut or in one exception, Demist. Cross has been split from one Field Move used only to swing on posts to a variety of different traveling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places. These are called Map Moves and Area Moves. Both are types of Field Moves that are not used for Target Clear. The latter, such as Magma Flow, is only used when there is a question mark that appears above the player's head.

Field Moves

Move No. Specific Function
Burn Burn 5 field move.png Magmortar Set objects on fire
Crush Crush 5 field move.png Garchomp Destroys an object using force
Cut Cut 5 field move.png Gallade Cut objects or bring down vines
Electrify Electrify 3 field move.png Magnezone Send electricity to power objects
Psy Power Psy Power 3 field move.png None Open psychically sealed doors
Recharge Recharge 5 field move.png Magneton Restore the HP of the styler
Soak Soak 3 field move.png None Shoot water
Tackle Tackle 5 field move.png Rampardos Push an object

Map/ Area Moves

Move No. Specific Function
Agility Agility - field move.png Doduo Speed over the land at a higher speed
Airlift Airlift - field move.png Drifloon Float and cross over a river of lava
Dark Power Dark Power - field move.png Darkrai Send others to the Dark Void
Demist Demist - field move.png Skarmory Blow away mist in an area
Elevate Elevate - field move.png Drifblim Rise through a hole in a cave to a higher level
Flash Flash - field move.png Electabuzz Lights up dark areas
Fly Fly - field move.png Staraptor Fly to different places on the map
Magma Flow Magma Flow - field move.png Torkoal Ride through lava
Rain Dance Rain Dance - field move.png Blastoise Make heavy rains fall on a large area
Sand Fill Sand Fill - field move.png Hippowdon Fill a hole with sand
Stink Stink - field move.png Skuntank Drive away anything with a nose
Swim Swim - field move.png Mantine Swim over abysses in the depths of the ocean
Teleport Teleport - field move.png None Return to the entrance of a location
River Flow 1 River Flow 1 field move.png Floatzel Ride across a clear river
River Flow 2 River Flow 2 field move.png Empoleon Ride across cold waters and break icebergs
Tunnel 1 Tunnel 1 field move.png Sandshrew and
Sandslash
Burrow through a sandy floor to expose a hole

Pokémon Ranger: Guardian Signs

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In Pokémon Ranger: Guardian Signs, Field Moves may now be combined with other Pokémon's to clear targets. The field moves remain the same as in Pokémon Ranger: Shadows of Almia.

Move No. Specific Function
Burn Burn 3 field move.png None Set objects on fire
Crush Crush 4 field move.png None Destroys an object using force
Cut Cut 4 field move.png None Cut objects or bring down vines
Electrify Electrify 3 field move.png None Send electricity to power objects
Fly Fly - field move.png Staraptor Fly to different places on the map
Psy Power Psy Power 3 field move.png None Open psychically sealed doors
Recharge Recharge 5 field move.png Ampharos Restore the HP of the styler
Soak Soak 3 field move.png None Shoot water
Tackle Tackle 4 field move.png None Push an object
Teleport Teleport - field move.png None Return to the entrance of a location

In the manga

Pokémon Ranger: The Comic – Shadows of Almia


Pokémon Ranger the Comic: Double Mission


In other languages

Language Title
France Flag.png French Capacité Terrain
Germany Flag.png German Fähigkeit
Italy Flag.png Italian Mossa
Portugal Flag.png Portuguese Movimento de campo
Spain Flag.png Spanish Movimiento de campo

Related articles

Pokémon Ranger
Main RangerTop RangerOperatorMechanic
Partner PokémonPoké AssistField MoveObstacle
Ranger SignRanger RankMissionQuestRanger Net
Locations FioreAlmiaOblivia
Ranger BaseRanger DepotRanger UnionRanger School
Capture Stylers Capture StylerSuper StylerPower Styler
Antagonists Go-Rock SquadTeam Dim SunTeam DebonairsPokémon Pinchers
Misc. The Almia TimesThe King of Almia and the Three PrincesGlossary
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