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Carnivine (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Carnivine
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Bind
Normal
Physical
015
15
085
85%
20
01
1
Growth
Normal
Status
0000
—
00—
—%
20
07
7
Bite
Dark
Physical
060
60
100
100%
25
11
11
Vine Whip
Grass
Physical
045
45
100
100%
25
17
17
Sweet Scent
Normal
Status
0000
—
100
100%
20
21
21
Ingrain
Grass
Status
0000
—
00—
—%
20
27
27
Feint Attack
Dark
Physical
060
60
00—
—%
20
31
31
Leaf Tornado
Grass
Special
065
65
090
90%
10
37
37
Stockpile
Normal
Status
0000
—
00—
—%
20
37
37
Spit Up
Normal
Special
0000
—
100
100%
10
37
37
Swallow
Normal
Status
0000
—
00—
—%
10
41
41
Crunch
Dark
Physical
080
80
100
100%
15
47
47
Wring Out
Normal
Special
0000
—
100
100%
5
50
50
Power Whip
Grass
Physical
120
120
085
85%
10
Bold
indicates a move that gets
STAB
when used by Carnivine
Italic
indicates a move that gets STAB only when used by an Evolution of Carnivine
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Carnivine
Italic
indicates a move that gets STAB only when used by an Evolution of Carnivine
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Acid Spray
*
US
UM
Poison
Special
40
100%
20
Giga Drain
Grass
Special
75
100%
10
Grass Whistle
Grass
Status
—
55%
15
Leech Seed
Grass
Status
—
90%
10
Magical Leaf
Grass
Special
60
—%
20
Rage Powder
Bug
Status
—
—%
20
Razor Leaf
Grass
Physical
55
95%
25
Slam
Normal
Physical
80
75%
20
Sleep Powder
Grass
Status
—
75%
15
Stun Spore
Grass
Status
—
75%
30
Synthesis
Grass
Status
—
—%
5
Worry Seed
Grass
Status
—
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Carnivine in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Carnivine in that game.
Bold
indicates a move that gets
STAB
when used by Carnivine
Italic
indicates a move that gets STAB only when used by an Evolution of Carnivine
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bind
Normal
Physical
15
85%
20
S
M
US
UM
Bug Bite
Bug
Physical
60
100%
20
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Gastro Acid
Poison
Status
—
100%
10
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Synthesis
Grass
Status
—
—%
5
S
M
US
UM
Throat Chop
Dark
Physical
80
100%
15
S
M
US
UM
Worry Seed
Grass
Status
—
100%
10
A black or white abbreviation in a colored box indicates that Carnivine can be tutored the move in that game
A colored abbreviation in a white box indicates that Carnivine cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Carnivine
Italic
indicates a move that gets STAB only when used by an Evolution of Carnivine
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Bullet Seed
Grass
Physical
025
25
100}}
100%
30
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Carnivine
Italic
indicates a move that gets STAB only when used by an Evolution of Carnivine
Click on the generation numbers at the top to see transfer-only moves for other generations