V1.0.0.126 | ||
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Xerath, the Magus Ascendant | ||
Release date (US) | October 5, 2011 | |
Highlights & notes | ||
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Related links | ||
Patch chronology | ||
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V1.0.0.125 | V1.0.0.127 |
New Skins in the Store[]
The following skins were released along with this patch. The first two skins' in-game appearance and splash art were recoloured on October 11th due to community feedback which claimed they looked too similar to the original skin.
The following skins was released with this patch, but was not available for purchase until Monday, October 10th.
The following skin was released with this patch, but was not available for purchase until Tuesday, October 11th, due to the fact that there was a particle error.
League of Legends v1.0.0.126[]
英雄[]
- : Fires a long-range beam of energy, dealing magic damage to all targets hit.
- : Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
- : Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
- : Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.
- (Innate): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
- Fixed a bug where would sometimes not finish channeling when cast during .
- Fixed a bug where would not root during .
- Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6.
- Attack damage scaling reduced to 90% from 100%.
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- : range reduced to 700 from 750.
- Modified the shape and range of its passive splash component.
- Added a visual indicator on targets hit by the passive splash damage.
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- Fixed a bug where would not finish casting if Malzahar died.
- Fixed a bug where it couldn't break with distance.
- It will now stop channeling if the target becomes a ghost.
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- now properly gives assists.
- now scales with both attack damage and ability power, instead of just the higher of the two.
- : spell vamp decreased to 10/20/30 from 15/25/35.
- : ability power ratio reduced to 0.7 from 0.8.
- Fixed a bug where recommended items would not display for Rammus.
- : linger time reduced to 3.25 from 3.5.
- crowd control reduction lowered to 10/15/20% from 10/20/30%.
- : cooldown reduced to 60 at all ranks from 100/90/80.
- now properly gives assists if the slow is not applied.
- Slowed down the first two ticks of damage slightly (before, the first two ticks came almost instantly).
- It will now stop channeling if the target becomes a ghost.
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Crystal Scar[]
- Ambient gold gain reduced by 7%.
- Reduced the time range of the respawns to help early winning teams finish games.
General[]
- Revised all item tooltips to have standardized vocabulary and formatting.
- Adjusted cooldown to properly reflect the tooltip.
- Creep camp minimap icons now update properly with all forms of vision
- Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
- Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
Undocumented Changes[]
英雄[]
- New auto-attack animation.
- stun increased to 0.75 from 0.5.
- Battlecast and Runeborn skins in-game models and splash arts changed.
Item[]
- The unique passive's toolip is removed.
Patch Preview video[]
Upcoming |
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Teamfight Tactics | ||
Season Eleven | V11.x |
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Preseason |
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Season Ten | V10.x |
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Preseason |
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Season Nine | V9.x |
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Preseason |
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Season Eight | V8.x |
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Preseason |
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Season Seven | V7.x |
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Season Six | V6.x |
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Season Five | V5.x |
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Preseason |
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Season Four | V4.x |
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Preseason |
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Season Three | V3.x |
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Preseason | ||
Season Two | V1.0.0.x | |
Season One | V1.0.0.x | |
Closed Beta | V0.9.x | |
V0.8.x | ||
2009-x | ||
Alpha Stage | ||
April Fools' Patches |
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"Transmogulate!" 本文是英文页面 V1.0.0.126 的翻译,最后翻译时间:2012-12-05 ,点击这里可以查看翻译后英文页面的改动。 |