New Cosmetics[]
The following Champion skins have been added to the store:
Released July 18, 2024 (00:01 UTC):
- (Wild Pass)
- ( )
( )- Editor's Note: Unannounced delay to V5.2a.
- ( )
- ( )
- ( 500)
- ( )
- ( )
Released July 19, 2024 (00:01 UTC):
- (Ranked Gold)
Wild Rift V5.2[]
Client[]
- Event
- Advent of Winter
- Winter is coming, and with it, a new event! Play games and complete missions to win prizes!
- The Advent of Winter event begins July 18, 2024 (00:01 UTC).
- Rift Adventure
- Earn Patch Tokens by participating in events throughout Patch 5.2 and redeem them for rewards!
- The Rift Adventure event begins July 18, 2024 (00:01 UTC).
- Rift Reborn Challenge
- Explore the New Hexified Summoner’s Rift and complete challenges to win goodies!
- The Rift Reborn Challenge event begins July 18, 2024 (00:01 UTC).
- Free to Play
- All previous Champions will be free to play from July 19 to Aug 1! Who are you most excited to try out?
- The Free to Play event begins July 19, 2024 (00:01 UTC).
- Ranked Season 14
- We'll be kicking off Ranked Season 14 real soon! In addition to welcoming the new season-exclusive skin, , from S11 will also be returning to the Ranked Store. Don't forget to keep a lookout for announcements at the Ranked games portal when S14 starts!
- Wild Pass
- The new Wild Pass, , will be available after the patch update. Level up your Wild Pass to Lv. 75 to unlock Ascended Food Spirits Amumu and earn lots of rewards while making your way there! What's more, a new Battle Ensign, Food Spirits Amumu, will also be added to the Wild Pass Emporium, along with the limited-time return of Ascended , Ascended , Ascended , Psychic Detective Ekko, Dream Raider Thresh, Dream Raider Nasus, and !
- Champion Score
- Lowered the cap on Champion Score obtainable in Ranked and increased the cap on Champion Score obtainable in Legendary Ranked.
- Added "Legendary Ranked Factor" and "Master of Versatility" levels.
- Collections
- Added Skin sets as Home background option.
- When viewing a skin, there is a new Chroma button to access all skin upgrades.
- Companion
- Companion will now be featured in the Home screen and the Ready check screen.
- Home screen
- If you have a champion skin set to the background, you can now press a button to cycle your other skins.
- Lobby
- Players can now share a QR code or access code to invite players into their lobby.
- Added a button to quickly access Party Finder
- Missions
- Added new weekly mission to play a game from Party Finder.
- Party Finder
- Added new filters including lane and rank.
- Rift Guide
- Added Timeline tab to see battlefield events.
- Updated Rift Guide to the current juncture of gameplay.
- Moved the entry button to a more accessible place in the top left of the screen.
- Riot Store
- Chroma Orb
- Added a new Chroma Orb interface in the store. Chromas for a specific skin can be unlocked by opening Chroma Orbs that drop a random chroma.
- Chroma Orbs come in a set of 6, each Chroma Orb has a pre-determined drop and can be purchased for 10 Chroma tickets. The set can be refreshed up to 10 times daily, else for 100.
- Chroma skin set can be purchased for the price of 6 Chroma Orbs, which includes all standard chromas and a chance to drop the secret chroma.
- Items to interact with Chroma Orbs include Scanner ( 500), Detector ( 200), and Chroma ticket .
- Duplicate drops of a chroma skin will convert to 300.
- Single-Player
- Single-Player mode can be accessed from either the empty login screen or game mode selection.
- Tutorial
- While keeping the rewards consistent, different tutorials will be offered to players based on their level of gaming experience.
- Improved the laning guide in the champion selection section of the tutorial.
- Adjusted champion selection for new players from the original 5 (Ahri, Master Yi, Jinx, Seraphine, and Garen) to 3 new champions (Annie, Xin Zhao, and Miss Fortune).
- New player tutorials and Battle Academia tutorials will now be unlocked in phases. Some tutorial missions have also been adjusted. Once new player tutorial missions are completed, Battle Academia will be unlocked.
- Some pop-up windows will be removed for players below level 20 to simplify the game's system interface for them.
- Guides introducing the various game modes will be shown to players over time as they level up.
- Added a player guide for core gameplay systems.
- Revised the content of in-game tips, and added in-game contextual triggers for tips.
- Optimized the Champion Tips interface so that players can learn about champion abilities more quickly.
Game[]
- Champion Select
- Added a dedicated emote button alongside the other chat buttons.
- Added a new quick chat button when you tap another teammate's picked champion. This will print
Nice skin, <playername>. Wish I had that!
- Death Recap
- Spectate buttons are now automatically hidden, they can be shown by a toggle button.
- Added a button to pull up the Champion ability tooltips in the Scoreboard.
- Item Shop
- Added a button to recommend the selected item to another chosen teammate.
- Added a feature where tapping the icon of an available recomended item will also cast
- This feature can be toggled off in Settings.
, then purchase the item once complete.
- Loading screen
- Replaced Wild Rift background with Hextech-themed background.
- Minimap
- Added spawn timer for Ixtali Scorpion.
- Hextech ARAM - New mode
- This is ARAM with added Augment system from Arena.
- Upon reaching levels 1/3/6/9/12/15, players will choose augments to empower their champions. These augments are ported from Arena, but not all included.
- Augments can be perused in the Loading Screen.
- Editor's Note: This mode apparently will be enabled in V5.2a.
- Single-Player - New mode
- Single-Player is a custom game of Classic with one player and 9 AI players. This does not require online connection to maintain the match.
- Settings
- : Added video gamma presets.
- Added Flash Combo toggle: Shortly after casting certain dash abilities, smart casting will target the closest enemy in range.
Champions[]
Various features will remain thru the content patch; including T-Hex Mecha.
- Base damage increased from 40 / 80 / 120 / 160 to 50 / 90 / 130 / 170.
- Base damage increased from 100 / 200 / 300 to 125 / 250 / 375.
- Stats
- Base health reduced from 650 to 630.
- Health regeneration reduced from 2.2% − 5% (based on level) missing health to 1.3% − 5.5% (based on level).
- Cooldown changed from 8 seconds at all ranks to 9 / 8.5 / 8 / 7.5.
- Duration changed from 3 seconds at all ranks to 2 / 2.5 / 3 / 3.5.
- Damage reduction reduced from 80 / 30% (based on seconds) to 70 / 30% (based on seconds).
- Lengthened the duration of the Oathsworn channel indicator.
- Lengthened the grace period of kills for cooldown reset.
- Added execute health bar indicator that dynamically calculates damage required to kill.
- Bugfix: The heal should no longer inexplicably fail to trigger.
- - New champion
- Released July 18, 2024 (00:01 UTC).
- Stats
- Base health reduced from 660 to 630.
- Magic resistance growth reduced from 2.5 to 2.
- Base damage reduced from 60 / 120 / 180 / 240 to 60 / 115 / 170 / 225.
- Health ratio reduced from 3 / 4 / 5 / 6% target's maximum health to 2 / 3 / 4 / 5%.
- Cooldown reduced from 13 seconds to 12.
- Bonus attack damage increased from 20% AD to 25%.
- T-Hex Mecha - New… champion?
- T-Hex Mecha functions as a new playable champion. It is a takedown reward from .
- T-Hex Mecha spawns with max level and max rank skills, but cannot purchase items, use recall, or heal from the fountain. Various stats will increase every 30 seconds between 12:00–22:00 elapse.
- Immune! (Innate)
- Innate: T-Hex Mecha gains crowd control immunity, 35% armor penetration, and 35% magic penetration. It deals less damage against monsters, and is always revealed. Enemy debuffs and ally buffs do not affect T-Hex Mecha. Any incoming damage that factors its health will be reduced.
- T-Hex Mecha spawns with 120 Fury that decays by 1 every second, even before a player takes control. Once fury depletes, or T-Hex Mecha dies, then the player champion will be ejected.
- The trinket is replaced with Escape.
- Basic attack
- T-Hex Mecha fires a burst of 9 rounds in the target direction that each deal physical damage, dealing a total of 85% AD.
- Escape (Trinket)
- Passive: This trinket will be enabled while below 25% health, and activate automatically when T-Hex Mecha dies.
- Active - Circuit Glitch: T-Hex Mecha dies, transforming back to the player's previous champion and inflicting them 400 true damage.
- Missile Blitz (1)
- Amplifying Field (2)
- Irontail Sweep (3)
- Laser Ray (4)
- Active: T-Hex Mecha winds up for 1.7 seconds before exhaling a beam for 5 seconds that deals 20% AD magic damage every 0.25 seconds to enemies and turrets hit. T-Hex Mecha can move slowly during Laser Ray.
- Recast: After 3 seconds into the duration, Laser Ray can be recast to end early.
- Cooldown: 40 seconds
- Bugfix: Fixed a bug where a stack did not inflict on the follow-up attack after .
Items[]
Various items have been replaced with older original versions preceding V5.1. These items are fairly recent, so they will be elaborated when necessary.
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- - New item
- Recipe: + + 500 = 2900.
- Stats: 20 ability haste, 55 attack damage.
- Unique Passive - Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Hits include damaging basic attacks, abilities, item effects, and summoner spells, as well as inflicting crowd control and damage over time effects. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to ( 6% / 3%) target's maximum health and grant you a shield equal to ( 160 / 80) (+ ( 40% / 20%) bonus AD) lasting 2 seconds (6-second cooldown).
- Limited to 1 Eclipse.
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- - Re-added
- Replaces .
- New Recipe: + + + 800 = 3100.
- Ability haste reduced from 20 to 15.
- Ability power increased from 80 to 90.
- Health reduced from 150 to 0.
- Unique passive - Hypershot
- New passive: Your ability damage against champions will inflict them with Hypershot if it was cast from at least 600 units away. The target is revealed and takes 9% increased incoming damage for 6 seconds.
- Old passive: Your ability damage against champions will inflict a stack of Hypershot if it was cast from at least 500 units away, Immobilizing enemy champions from any distance will inflict 2 stacks. The third stack will consume them all to deal 90 (+ 25% AP) magic damage and inflict another stack. Stacks last 5 seconds and refresh on subsequent hits.
- New Unique Passive - Focus: Inflicting Hypershot will reveal surrounding enemy champions within 1200 units for 2 seconds (15 second cooldown).
- - Removed
- Removed from the game.
- Replaced by .
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- Unique passive - Dissolve
- Magic damage reduction reduced from 12% to 7% − 12% (based on level).
- Unique passive - Block
- Physical damage reduction reduced from 10% to 7% − 10% (based on level).
- - New item
- Recipe: + + + 700 = 3100.
- Stats: 15 ability haste, 60 ability power, 300 health, 7% magic penetration.
- Unique Passive - Conversion: Gain ability power equal to 4% bonus health, up to 60 AP.
- Unique Passive - Projection: Upon taking damage from champions, you gain a shield equal to 30 (+ 10% AP) (+ 5% bonus health) lasting 3 seconds (3-second cooldown). Ranged users gain 60% shield strength.
- Limited to 1 Psychic Projector. Cannot be purchased with .
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- - New enchant
- Cost: 500
- Unique active - Ravenous Crescent: Deal (100% AD + 30% AP) adaptive damage to nearby enemies and heal for 15% of the damage dealt. Deals 50% damage against minions and monsters (6s cooldown).
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- - New item
- Recipe: + + 700 = 3000.
- Stats: 15 ability haste, 40 attack damage, 300 health.
- Unique Passive - Lightshield Strike: Your next basic attack against a champion will critically strike for 160% damage and heal you equal to 140% base AD (+ 6% missing health) (6-second cooldown per target).
- Limited to 1 Sundered Sky.
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
- - Re-added
- Replaces .
- - Removed
- Removed from the game.
- Replaced by .
Runes[]
- Cooldown increased from 20 seconds to 25.
- Blink distance reduced from 200 / 200 / 250 / 300 / 350 / 400 (based on channel time) to 150 / 150 / 212.5 / 275 / 337.5 / 400 (based on channel time)
Neutral Buffs[]
Various features will remain in Classic 5v5 thru the content patch; including Hand of Baron Hextech skin.
- Reskinned all assets to Hextech theme.
- Removed: No longer empowers nearby minions. This effect is enabled only for T-Hex Mecha.
Monsters[]
Various features will remain in Classic 5v5 thru the content patch; including Baron pit.
- Baron pit
- Baron Nashor
- Reskinned the icon and Spawn icon for Baron Nashor to Hextech theme.
- Takedown Reward
- Additionally, the T-Hex Mecha will spawn outside the fountain after 10 seconds, remaining for 120 seconds. You can collect it over 2 seconds to become T-Hex Mecha; see #Champions for details.
- Replaced with a random choice of Hextech Guerrilla Turret or Hextech Mimic. These monsters can be summoned just like Rift Herald.
- Hextech Guerilla Turret
- Basic Attack: Single-target ranged attacks that cannot be dodged.
- Apex Laser Cannon: Guerrilla Turret charges for a short period before firing a laser beam that deals physical damage to enemies in a line.
- Imprecise Strike Missiles: Guerrilla Turret fires 6 cannonballs around the target's location, each dealing physical damage.
- Takedown Reward
- A trinket to summon Guerilla Turret.
- Hextech Guerilla Turret (Summoned)
- Hextech Mimic
- Basic Attack: Single-target attacks that cannot be dodged.
- Mimic Leap: Mimic leaps up and slams onto the ground, knocking back and dealing physical damage to enemies while becoming stunned itself.
- Mimic Charge: Mimic dashes forward, charging into enemies and dealing physical damage, repeating 3 times.
- Takedown Reward
- Gain 3 Micro Mimics that follow you around. Hextech Mimic Cores will spawn behind all of your outer turrets, they can be collected to grant 3 Micro Mimics. You cannot collect Mimic Cores while holding Micro Mimics. Cores and Micro Mimics remain for 4 minutes.
- When you approach an enemy turret, the Micro Mimics will dash toward the turret and detonate themselves to deal damage to the turret.
- Ixtali Scorpion camp
- General
- Added VFX when attempting disabled summon.
- Ixtali Scorpion
- "Fixed the issue where the Ixtali Scorpion disrupt the Movement Speed boost in the base for players."
Structures[]
- Passive - Anti-Backdoor
- Damage reduction increased from 66% to 75%.
- Nexus Turret Damage reduction increased from 66% to 80%.
- Passive - Proactive Defense
- Maximum stacks increased from 4 to 5.
- Inhibitor Turret
- Health increased from 3000 to 3200.
- Armor increased from 25 to 30.
- Magic resistance increased from 25 to 30.
- Nexus Turret
- Health increased from 3500 to 4000.
Wild Rift[]
Various features will remain in Classic 5v5 thru the content patch; including Hextech Rift, Hexgates, Hextech Tool Kit.
- Hextech Rift
- Added Hextech theme, reskinning all monsters except Dragon pit. This additionally reskins Baron pit.
- Hexgates
- Added pairs of hex-gates within each jungle quadrant. These will be enabled upon 4:30 elapse.
- Use a hexgate to travel to the hexgate in the other jungle quadrant within each team's jungle. One end is at
- A Hex-gate can be approached and activated by channel for 0.75 seconds. Upon completion, they blink to the other paired hexgate but become vanished and revealed for 2.25 seconds. Hex-gate pairs have a 40-second cooldown.
- The channel can be interrupted by taking damage, performing another action, as well as becoming grounded. If this occurs, the hex-gate is placed on a 1.5-second cooldown.
- The channel cannot be started while unable to cast abilities or grounded.
- The blink location can be chosen a slight distance away from the exit, otherwise the blink location is always at the gate. This location cannot be over terrain.
camp, and the other end is at camp.
- Use a hexgate to travel to the hexgate in the other jungle quadrant within each team's jungle. One end is at
- Hextech Tool Kit
- Hextech Tool Kit will be enabled within 1:10-8:00 elapse and while both teams have at least one Outer Turret.
- Kit will spawn periodically in each lane where the minion waves meet, otherwise at another location that is relatively fair to both teams.
- Kit will remain for 50 seconds, and can be collected over 1 second. This grants a random Trinket that remains equipped for 45 seconds or until used.
- Trinkets include:
- Super Reactive Reagent: Gain a random buff.
- Shrink: For 7 seconds, reduce size by 30% and gain 30% bonus movement speed.
- Enlarge: For 7 seconds, increase size by 35% and deal 15% bonus outgoing damage.
- Minion Disposal Unit: Instantly kill minion targets, gaining gold and XP.
- Hextech Tracker: Summon 2 Hextech Trackers that seek out nearby enemy champions. On contact, a champion is revealed and slowed by 30% for up to 5 seconds, based on travel time.
- Hextech Mood Module: All allied champions gain a small amount of gold and after 3 seconds, heal for 15% of their missing Health.
- Siege Cannon: Set up a Siege Cannon that can fire 3 cannonballs at turrets, each deals true damage equal to 7% turret's max Health.
- Exploding Puppets: Summon an Exploding Puppet that lasts up to 60 seconds. When the puppet is killed by enemies or expires, it detonates in a small area dealing magic damage to nearby enemies.
- Deceleration Ray: Place a laser transmitter that shoots out a ray after a short delay, dealing 80 magic damage and slowing enemy champions hit by 30% for 2 seconds.
- Super Reactive Reagent: Gain a random buff.
Arena[]
- Augment
- Augments are now grouped into Synergy types. Collecting augments of the same synergy will grant synergy passives that scale with the number of augments.
- Added 15 new augments.
- Power Flower
- Consuming Power Flower reduces the remaining cooldown of basic abilities by 40% and Ultimate ability by 30%.
- Items
- Added Soul Weep, Perplexity, Hellfire Hatchet, The Golden Spatula, and other Arena-exclusive items.
- Reverted the changes applied to the resistance stats of Tank items.
- Increased boot item stats.
- Hextech Lab
- The following Augments that must be unlocked before they can be used during the last season have been added to the random pool: Pressure Cooker, Ethereal Weapon, Fury Aura, and Clothesline.
- In the new season, the 4 Augments that must be unlocked before they can be used will be replaced with: Quest: Be Steel, Your Heart, Quest: Golden Spatula Winner, Al-turret Ego, and Dying Whispers.
- Hexgates
- Added Hexgates to the Arena battlefields.
Hotfixes[]
July 24 Hotfix[]
Game[]
- Single-Player
- Revised the patch notes to note that Single-Player is a Classic 5v5 match instead of a ARAM match.
Champions[]
- Stats
- Attack damage increased from 380 − 640 (based on game time) to 380 − 820 (based on game time)
- Base movement speed increased from 345 to 360.
- Irontail Sweep
- Cooldown reduced from 15 seconds to 8.
Items[]
- Attack damage increased from 55 to 60.
- Can now be purchased with .
- Unique Passive - Conversion
- Health ratio reduced from 4% bonus health to 3%.
- Maximum Ability Power increased from 60 to 999.
- Unique active - Ravenous Crescent
- AD ratio increased from 100% AD to 110%.
- Heal damage ratio increased from 15% damage dealt to 30%.
Monsters[]
- Baron pit
- Hextech Guerrilla Turret
- Base attack damage increased from 150 to 185.