- For the League of Legends patch, see V11.23.
Teamfight Tactics V11.23[]
Cosmetics[]
- New Emotes
Client[]
- Currency
- Mobile is getting a new currency to make things easier on our back-end. Pricing of all products has not changed, you'll just be using TFT Coins to buy them.
Double Up[]
- New gamemode: 2-player teams.
- Grab a partner, can be a friend or random.
- Release them. They'll need their hands to play and you'll need them at their best, since you share health.
- Don't lose. When either partner runs out of health, your health gets reset to 1. Afterwards any loss eliminates both of you.
- Use the Assist Armory to give your partner item components, gold, and other boosts at key points in the game.
- Use friendship in the form of the Rune of Allegiance to gift champions and any items they may be holding to your partner at different points throughout the game.
- Send in the reinforcements. If you beat your opponent's army before your partner beats theirs, after a short delay your surviving champions will hop onto your partner's board to help them out.
Hyper Roll[]
- (3): Now gives one Yordle after each player combat, instead of two. And has a chance to give a second Yordle after each player combat. This chance increases each stage.
Augments[]
- Chances
- New Effect: Now has a 10% chance of gaining gold / silver / silver augments.
- New Effect: Now has a 4% chance of gaining gold / gold / gold augments.
- New Effect: Now has a 4% chance of gaining silver / gold / prismatic augments.
- New Effect: Now has a 4% chance of gaining silver / prismatic / silver augments.
- New Effect: Now has a 2% chance of gaining prismatic / gold / gold augments.
- New Effect: Now has a 1% chance of gaining prismatic / silver / prismatic augments.
- Chances for silver / silver / prismatic augments reduced to 9% from 10%.
- Chances for silver / gold / gold augments reduced to 15% from 30%.
- Chances for gold / gold / prismatic augments reduced to 4% from 10%.
- Chances for gold / silver / prismatic augments reduced to 4% from 5%.
- Chances for prismatic / silver / gold augments reduced to 2% from 4%.
- All for One
- Health granted reduced to 33% maximum health from 40%.
- Ardent Censer
- Tier reduced to 1 from 2.
- Binary Airdrop
- Tier increased to 2 from 1.
- Item randomization now tries to avoid granting champions items that have poor synergy (i.e. can no longer roll , can no longer roll ).
- Bug Fix: Items created now properly trigger at the start of combat.
- Broken Stopwatch
- Bug Fix: Now properly freezes crowd control immune targets.
- Built Different
- Bonus health reduced to 300 / 400 / 500 from 300 / 450 / 600.
- Bonus attack speed reduced to 50 / 60 / 70% from 50 / 65 / 80%.
- Removed: Can no longer be offered as a third choice augment.
- New Effect: Most trait and emblem augments can no longer be offered after choosing it.
- Calculated Loss
- Removed: Can no longer be offered as a third choice augment.
- Dominance
- Removed: Can no longer be offered as a third choice augment.
- Junkyard
- Removed: Can no longer be offered as a third choice augment.
- Lifelong Learning
- Tier reduced to 1 from 2.
- Removed: Can no longer be offered as a third choice augment.
- Phony Frontline
- health reduced to 500 from 600.
- Runic Shield
- New Effect: Shield now duration now lasts for 8 seconds.
- Shield increased to 300 / 450 / 600% AP from 250 / 375 / 500% AP.
- Bug Fix: No longer grants a shield to units on the bench.
- Share the Spotlight
- Shared bonuses increased to 100% from 75%.
- Sharpshooter
- Damage fall off increased to 45% from 40%.
- Bug Fix: No longer works with attacks.
- Titanic Force
- Health threshold increased to 1400 from 1300.
- Bonus attack damage reduced to 3% maximum health from 4%.
- Underdogs
- Health regeneration increased to 12% missing health from 10%.
- New Effect: Health regeneration is now capped at 200 per second.
- Windfall
- Gold granted per Augment reduced to 20 / 25 / 30 from 25 / 30 / 30.
- Woodland Charm
- Tier increased to 3 from 2.
- Clone health increased to 1500 from 1200.
Game[]
- Carousel
- During carousel rounds, you can now inspect champions while scouting other boards.
Champions[]
- Bug Fix: Allies now properly retarget to enemies he grabs if they're within range.
- Attack range reduced to 4 from 5.
- Maximum mana reduced to 150 from 160.
- Ability damage per second reduced to 80 / 125 / 300 from 100 / 150 / 300.
- Ability burst damage reduced to 15 / 20 / 50% current health from 20 / 25 / 50%.
- Ability heal reduced to 35% maximum health from 40%.
- Ability health regeneration increased to 25 / 35 / 100% maximum health from 20 / 30 / 100%.
- Ability base damage changed to 25 / 50 / 100 from 30 / 60 / 90.
- Ability start delay reduced.
- Starting mana increased to 200 from 180.
- Ability damage increased to 150 / 250 / 2000 from 125 / 250 / 2000.
- Base health reduced to 750 from 800.
- Base armor reduced to 40 from 45.
- Base magic resistance reduced to 40 from 45.
- Base attack damage reduced to 75 from 80.
- Ability base damage reduced to 110 / 135 / 170 from 125 / 150 / 200.
- Starting mana increased to 50 from 40.
- Maximum mana increased to 90 from 80.
- Melee bonus resistances reduced to 40 from 50.
- Attack range reduced to 4 from 5.
- Base attack speed reduced to 1.05 from 1.1.
- Ability damage increased to 190 / 240 / 320 from 180 / 225 / 300.
- Base damage increased to 35 from 30.
- Attack range reduced to 3 from 4.
- Base attack speed reduced to 0.7 from 0.75.
- Attack range reduced to 3 from 4.
- Ability damage reduced to 275 / 375 / 550 from 300 / 400 / 600.
- Base attack damage reduced to 80 from 85.
- Ability AD ratio reduced to 165 / 170 / 180% AD from 175 / 180 / 190% AD.
- Ability armor reduction reduced to 10 / 15 / 20 from 10 / 20 / 40.
- Ability cast time reduced.
- Ability AD ratio increased to 185% AD from 175% AD.
- Ability stun duration increased to 1.5 / 2 / 3 seconds from 1.5 / 2 / 2.5.
- Ability healing reduced to 200 / 230 / 300 from 200 / 250 / 325.
- Ability damage reduced to 900 / 1450 / 30000 from 1000 / 1600 / 30000.
- Bug Fix: No longer fails to heal himself if his heal target dies while casting.
- Attack range reduced to 4 from 5.
- Ability AD ratio reduced to 140% AD from 150% AD.
- Starting mana reduced to 0 from 30.
- Base attack damage reduced to 70 from 75.
- Ability AD ratio reduced to 25% AD from 30% AD.
- Base attack speed reduced to 0.8 from 0.85.
- Base health reduced to 800 from 850.
- Base attack damage increased to 50 from 45.
Traits[]
- Bonus attack damage and ability power reduced to 18 / 35 / 50 / 70 (based on the number of Academics) from 20 / 40 / 60 / 80.
- Bonus attack damage and ability power per cast reduced to 3 / 5 / 8 / 12 (based on the number of Academics) from 3 / 5 / 10 / 15.
- New Effect: Bodyguards now gain a 100 / 300 / 600 / 1000 (based on the number of Bodyguards) shield when they taunt enemies.
- Bonus health reduced to 125 / 225 / 350 / 700 (based on the number of Bruisers) from 125 / 250 / 400 / 700.
- Bonus attack speed increased to 10 / 30 / 55% (based on the number of Clokworks) from 10 / 25 / 50%.
- Damage reduction increased to 30% from 25%.
- New Effect: Enforcers now deprioritize stunning targets immune to crowd control or affected by .
- Imperial bonus damage increased to 50% from 40%.
- Mechanical Companion Star level multiplier increased to 25% from 15%.
- Mechanical Scarab base health reduced to 475 from 650.
- Mechanical Scarab base attack damage reduced to 40 from 50.
- Mechanical Bear base health reduced to 750 from 1100.
- Mechanical Bear base attack damage reduced to 50 from 75.
- Mechanical Dragon base health reduced to 1250 from 1900.
- Mechanical Dragon base attack damage reduced to 65 from 100.
- New Effect: Mechanical Dragon is now immune to crowd control.
- Mechanical Dragon attack range reduced to 2 hexes from 4.
- Mechanical Dragon ability fear range increased to 5 hexes from 3
- Mechanical Dragon ability fear duration reduced to 3 seconds from 4.
- Mechanical Dragon ability bonus critical strike damage reduced to 50% from 75%.
- New Effect: Mechanical Dragon ability now increases ally size for the buffs duration.
- Mechanical Dragon bonus magic damage reduced to 500 from 750.
- Gold reduced from various dice rolls.
- Krakens less likely to show up.
- Fish combo appearances changed to 4 loss from 3 loss.
- Bug Fix: Orbs have been moved to the right.
- Cybernetic Enhancement bonus health increased to 450 / 900 (based on the number of Mutants) from 400 / 800.
- Metamorphosis bonus attack damage and ability reduced to 5 / 10 (based on the number of Mutants) from 10 / 20.
- Voracious Appetite bonus attack damage and ability reduced to 25 / 40 (based on the number of Mutants) from 30 / 50.
- New Effect: Item generation now tries to avoid creating items with poor synergy.
- New Effect: Snipers now increase their attack range by 1 hex.
- Bug Fix: Fixed a bug where Yordles would fail to combine and Star up when coming out of the portal.
Items[]
- Armor increased to 50 from 25.
- Bug Fix: No longer grants gold during PvE rounds.
- Damage ratio reduced to 225% maximum mana from 250%.
- Mana restored increased to 200 from 100.
- Resistance shred increased to 70% from 40%.
- Bonus resistances increased to 50 from 40.
- Health increased to 750 from 200.
- Mana increased to 30 from 15.
- Health reduced to 500 from 600.
- Bug Fix: No longer appear in match history.
Hotfixes[]
November 19th Hotfix[]
- Ability damage reduced to 180 / 225 / 300 from 190 / 240 / 320.
- Ability mana refund reduced to 20 at all Star levels from 20 / 20 / 40.
- Base health increased to 1750 from 1500.
- Base attack damage reduced to 100 from 130.
- Base armor increased to 60 from 50.
- Base magic resistance increased to 60 from 50.
- Ability damage reduced to 150 / 200 / 500 from 300 / 360 / 750.
- Ability knock up duration increased to 2 / 2.5 / 5 seconds from 1 / 1.5 / 4.
- Damage reduction reduced to 25% from 30%.
- Metamorphosis bonus attack damage and ability reduced to 1 / 2 (based on the number of Mutants) from 5 / 10.
- Voracious Appetite bonus attack damage and ability reduced to 20 / 30 (based on the number of Mutants) from 25 / 40.