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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

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Shyvana Concept 01
Shyvana
Shyvana (Universe)Shyvana (Universe)
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Shyvana (Esports)Shyvana (Esports)
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Shyvana (Legends of Runeterra)Shyvana (Legends of Runeterra)
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Shyvana (Development)Shyvana (Development)
Shyvana (Trivia)Shyvana (Trivia)

Champion Sneak Peek - Shyvana, the Half-Dragon[]

By Average Gatsby[2]

Shyvana Teaser

Eventually everyone has one of those moments where life throws them a curve ball and they learn that you sometimes meet people who are full of surprises. So, when we first ran into Shyvana Shyvana, the Half-Dragon, suffice to say we were rather taken aback indeed when we saw her actually transform into a dragon dragon.

So unless you're a truly incorrigible herpetophobic, we're confident that you'll find that not all surprises have to be unpleasant.

Shyvana Mechanics Preview[]

By Average Gatsby[3]

For this mechanics preview, we wanted to focus less on the individual abilities of our upcoming champion and talk about the skillset and character flow of Shyvana Shyvana, the Half Dragon, as a whole.

Shyvana is a melee champion that heavily rewards aggression. She does so by utilizing a modified Fury resource that accrues anytime Shyvana lands an auto-attack. Once her Fury is full, she can unleash it to transform into a dragon dragon, giving her substantial buffs, ability enhancements, and some upfront damage. While in dragon form, Shyvana's Fury is slowly consumed, though she can continue auto-attacking to extend the duration of the Dragon Form Dragon Form and maximize her damage output with each use.

It's also worth mentioning that Shyvana's ultimate ultimate has no cooldown, but can only be used when her reserve of Fury is full. The right set of circumstances can allow a skilled player to transform much more often than would otherwise be possible.

In addition, Shyvana's passive passive triggers benefits to each of her abilities when she auto-attacks. This is to differentiate her from the 'melee caster' paradigm embodied by some other characters, making her play somewhere between an Attack Damage carry and a fighter.

Simply put, Shyvana is for players who like any of the following:

  • Offensive, aggressive playstyles
  • Melee carries or fighters
  • The idea of being a super-rad dragon

We think this wantonly aggressive playstyle is something we haven't seen previously on the Fields of Justice. It's an exciting opportunity for players to experience a new way to play League of Legends.

Ability Update: Shyvana[]

By Paul 'Aether Perscheid & Alexander 'Wav3break' Huang[4]

Shyvana OriginalSkin

If big changes for Shyvana seem out of left field, you’re not crazy. Compared to the champion updates you’re used to, we didn’t pick Shyvana to solve major issues that need huge time investments. Instead, she’s one of League’s first opportunistic updates: updates where a smaller amount of work can yield big improvements. While not entirely without issues (she’s had a tough year), Shyvana’s already a pretty cool champion - we wanted to make her better. As pre-season work wound down, we decided to take on that challenge.

Half-Dragon, Half-Diver

Shyvana was created long before today’s champion class/sub-class framework. Within that framework, Shyvana’s closest to the Juggernauts: a durable and devastating group of champions who lack reliable ways to get to their targets. Of that group, Shyvana’s selling point is that Dragon’s Descent... gives her a reliable way to get to her target. Through this lens, her unique strength is that she periodically gets to ignore one of her weaknesses.

This is why Shyvana has such a hard time clawing her way back from a disadvantage. Ignoring weaknesses doesn’t help when you’re too behind to flex your strengths! It also gives number changes a short shelf life, since even slight meta shifts push her aggressively ahead or behind the rest of the pack.

Ability Update Shyvana

That said, Shyvana isn’t fundamentally flawed. Even while ahead, her weaknesses are still pretty clear: once she ults into the enemy backline, she lacks both crowd control to shut down enemy kiting and sustain to outlast it. We felt a few carefully targeted changes would go a long way - hence this project!

Kill It With Fireballs

We’ll start with Shyvana’s shiniest new toy: an exploding fireball. E - Flame Breath used to become a cone of damage in Dragon Form, which let Shyvana hit more things, provided enemies clumped up nicely for her. Most aren’t that accommodating, so we wanted to give Shyvana something she has more control over.

Instead of a cone, Dragon Form now gives Shyvana control over how far Flame Breath travels, exploding for bonus damage. The explosion leaves “scorched earth” that constantly marks enemies for Flame Breath’s on-hit proc. Basically, cast E at a distance for spicy fireball snipes, or cast it in melee range and claw face on whoever’s stuck in the blast zone.

E - Flame Breath

Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take 60 / 100 / 140 / 180 / 220 (+0.3 ability power) magic damage and are marked for 5 seconds.

Shyvana’s basic attacks against marked targets deal 2.5% of their maximum health as magic damage on hit.

Dragon Form: Flame Breath explodes on impact or at target location, dealing 100 − 200 (based on level) (at levels 1-18) (+0.3 ability power) bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take 60 − 120 (based on level) (from levels 1-18) (+0.2 ability power) magic damage per second.

Flame Breath’s on-hit damage against monsters is capped at 100 damage per hit.


Just Dragon Things
Shyvana Dragon's Descent HD

Looking toward R - Dragon’s Descent, we felt we could deliver a much more epic transformation. That means a bigger dragon and uninterruptible flight (think Malphite Malphite or Hecarim Hecarim). We also swapped Dragon Form’s resistances for bonus health - while both are survivability stats, Juggernauts find more interesting ways of using health (Titanic Hydra Titanic Hydra, Sterak's Gage Sterak's Gage, etc.) It also fills up a chunk of Shyvana’s HP bar, which is nice.

Of course, we had to trade a few things to get there. Beyond the loss of resistances, Dragon’s Descent does less damage and travels less distance. Overall, we don’t expect these changes will shake up how Dragon’s Descent is used, but we’re pretty sure it’s cooler now.

R - Dragon’s Descent

Active: Shyvana transforms into a dragon, gaining 150/250/350 Health and flying to target location. Enemies along her path take 150 350 3 (+0.7 ability power) magic damage and are knocked toward her target location.

Passive: Shyvana generates 1 Fury every second. Basic Attacks generate 2 Fury.


Keeping Focus

Time will tell if we’re right, but the E and R changes look to be a big buff to Shyvana. While we want this update to be a net-power-up, internal testing showed us she didn’t need that much love (a kiss on the leg should be sufficient). Rather than hit the active elements of Shyvana’s success, we targeted mechanics we think she’ll still function without.

First, W - Burnout no longer leaves a flame trail in Dragon Form. Shyvana wants enemies in front of her so she can attack them, but Burnout asked her to stay in front of them instead. Felt weird. So, Burnout now gets bigger as Dragon Form does, letting Shyvana focus on what’s in front of her.

Next up is Shyvana’s Passive - Dragonborn. As work progressed, we noticed Shyvana was becoming unkillable in playtests. Dragonborn - a big ball of resistances - was an obvious lever to pull to reduce that tankiness. It got fairly sad to read as we whittled its numbers down, and we wondered if we could make it more interesting, rather than just weaker.

To be clear, in most cases, Dragonborn will be weaker than before. Shyvana gets much fewer resistances by default, and those resistances no longer scale with level. However, she can recoup some of the loss if she and her team secure dragons. This gives Shyvana - a champion frequently left to her own devices on top-lane island or the jungle farmhouse - a unique way to participate and celebrate in her team’s success.

Passive - Fury of the Dragonborn

Shyvana deals 10% more damage to dragons.

Shyvana gains 5 Armor and Magic Resistance. Elemental drakes defeated by Shyvana or her allies grant her an additional 5 Armor and Magic Resistance.


With everything going on, it’s hard to nail down exactly where Shyvana will land. All said, we’re hoping she comes out stronger than before. If we miss the balance mark (in either direction) this update’s put us in a much better position to follow up.

Dive well, Shyvana.

Full Relaunch[]

Season 2024 Look Ahead: Champions, Modes, Arcane & More[]

As for what comes after the Arcane-inspired VGU... we're excited to announce that we'll finally be tackling Shyvana. She has a great theme and has become an iconic part of the League roster. Thus, we're thinking about refining and progressing who she is and tuning up her gameplay instead of a complete overhaul on her narrative and themes. Think more Udyr and less Skarner. But we wanna be transparent about her timeline: Shyvana's VGU will not be released until 2025, after the Arcane VGU.
Alexia 'Lexical' Gao & Sope 'Sopebox' May[5]
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Shyvana Update Concept 01

Trivia[]

Media[]

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2016 Season - Login Screen

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References[]

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