Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
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The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
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Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
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The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
With the recent increase in ninja population at the Institute of War, there has been some PR backlash amongst pirate enthusiasts. For those like myself, who proudly sail under the Black Flag, Riot Games has asked me to inform you that you have not been forgotten! Every scurvy dog has his day, and very soon, you shall have yours!
To appease these constituents, we have our latest pirate champion coming up! Her name is Miss Fortune, the Bounty Hunter, and she's got everything a lady buccaneer should offer. I mean, just check out the pair on her! Those are some seriously huge, enormous, titanic pistols she's got there! That's right, pistols. What did you think I was talking about? So start getting excited! Miss Fortune will be sailing into your port, soon!
Champion Update: Miss Fortune struts to PBE[]
Beauty and danger
There are few who can match Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne'er-do-wells. The booming echoes of her twin pistols in the port city's reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.
As part of the Bilgewater: Burning Tides event, we're updating Miss Fortune's visuals, while tweaking her gameplay a little.[3]
Miss Fortune gains gradually increasing movement speed after not taking damage for a few seconds.
[New] Strut now has increased scaling based on level, and only falls off when Miss Fortune takes direct, non-periodic damage.
Double Up
Miss Fortune fires a shot through an enemy to hit an enemy behind them, dealing Champions killed from outside standard Attack rangephysical damage to the first and Champions killed from outside standard Attack rangeincreased physical damage to the second, applying on-hit effects to both.
[New] If the first shot kills the target, the bounce damage increases.
Impure Shots
Passive: Miss Fortune's basic attacks deal stacking Damage mitigated with Shifting Sands (E)bonus magic damage.
Active: Miss Fortune gains Champions hit with Martial Cadence (P)bonus attack speed for a few seconds.
Miss Fortune rains hundreds of bullets down onto a targeted area, damaging and slowing enemies inside.
Bullet Time
Miss Fortune plants her feet and unleashes a barrage of bullets in a cone in front of her over a few seconds that damage all enemies within the cone.
Gameplay
Miss Fortune's in a fairly healthy state. The slight changes we've made emphasize her core strengths and shave some hidden power in favor of clarity. Fancy design speak aside, the TLDR is your ultimate barrage of bullets remains unblemished, but we've removed Grievous Wounds from Impure Shots.
Digging into some of the other smaller changes, the updated Strut means shields will keep her passive up when fleeing or engaging and we've replaced Grievous Wounds on Impure Shots with new surprise strutting: activating her W now grants Miss Fortune's passive instantly.
We've cleaned up the bounce logic for Double Up (yes, we've done this before) and improved visual feedback when the ability fails. Now you'll see a dud bullet plop onto the ground a bit behind the first target if there isn't anything to hit.
Make It Rain's a slick package of utility wrapped in a hail of bullets, so we've increased the early rank slow, although it doesn't scale up quite as fast. Overall, we've reduced the duration but kept the damage the same. This'll make the damage slightly more consistent, and provides clarity for both MF and anyone caught in pig-iron precipitation.
Visuals
Miss Fortune's donned a new model for almost all of her skins (her Arcade self was already pretty snazzy) and her base, although we've kept the familiar look you'll recognize from her splash art. With new run animations, we've made it easier to tell when her passive is up.
We've also taken the opportunity to gussy up her spell effects. Make It Rain, for example, now kicks up dust from the dirt lanes or splashes into the river depending on where it's targeted. You'll see a few other improvements to readability and general upkeep bringing her art in line with current standards, but that's the gist of how we've given the bloody-haired Bounty Hunter new paint and polish in this update.
2016 Season Update[]
Miss Fortune's always been the wombo comboiest of League's champs, so we're souping up her ult and adding in a new mechanic to highlight her trigger-happy tendencies.[4]
Bullet Time now lasts longer and fires increasing waves of bullets as she levels her ult, while we're moving Strut over to her W and giving her a brand new passive tentatively titled... Love Tap. With it, MF will deal increased damage to targets other than the one she last shot at. She has two guns, and by constantly switching targets, she'll deal huge amounts of pain to multiple victims. Finally, Impure Shots doesn't last as long, but gives her much more attack speed, and crucially lasts longer every time Miss Fortune deals extra damage with Love Tap.
Miss Fortune deals bonus damage whenever she attacks a new target.
Double Up
Miss Fortune fires a shot through an enemy to hit another enemy behind them, dealing more damage to the second target. Both strikes can apply Love Tap. If the first target is killed, the second target will take bonus damage.
Strut
Passive: After a few seconds of not taking direct damage, Miss Fortune gains bonus movement speed. After a period of time, she gains additional movement speed.
Active: Miss Fortune gains Champions hit with Martial Cadence (P)bonus attack speed, in addition to the full movement speed bonus of Strut's passive. Love Taps prolong the Champions hit with Martial Cadence (P)attack speed bonus - duration gains are doubled against champions.
Make it Rain
Miss Fortune fires hundreds of bullets into the air that rain down at a location, dealing damage and slowing enemies.
Bullet Time
Miss Fortune channels a barrage of bullets into a cone in front of her for a few seconds, dealing damage per wave. Bullet Time can critically strike for bonus damage.
It was interesting writing her from the perspective of the comic, as well as that of a murder jetpack space rogue. I learned quite a few things, and learned to avoid others—most prominently the almost daytime-TV-wine-mom level of flirtatiousness in her old VO script (we kept a few lines, of course. ▶️Dangerous eyes is iconic. The schmaltz is... it's a lot. It's a lot of schmaltz.
In the course of gathering feedback on many, many drafts of the GGMF/base scripts, we also found something peculiar. About half the Rioters who looked at MF saw her as much more roguish and violent, while the other half liked her much more on the flirtatious side. Lean to far into either category and the other half of players would divorce themselves from her fantasy, while if you tried to ride the middle neither side would be completely happy.
This was tested in player labs with very similar results. Early drafts of GGMF leaned into the flirty-dangerous persona, a more playful read I liked because it better represented the Lady Snowblood/Cowboy Bebop/BubbleGum Crisis vibe I was trying to hit for the Steel Valkyries thematic. The feedback?
Where is the violence? Where is the viciousness? We like her flirty, but where is that ruthless side?
So we went back to the drawing board and added a few more ruthless lines. The ones that worked best had a very distinct tonal shift—she'd start at flirtatious, then shift her range into a darker, more threatening tone. The fantasy worked when she was always in control of the situation and knew it 100%, and that confidence was reflected in her dialogue—whether she was flirting, fighting, or both. That changed the game, and I think it was reflected really well in our Gun Goddess performance. Jokes are also good.
Now, take this with a grain of salt because the version of MF I was working on lives in a crapsack galaxy full of space pirates, but I think she works best when the two distinct sides of her personality—flirty and murdery --- are interwoven with a degree of self-confidence bordering on necessity. MF as a character needs that mountain of confidence because if she loses it, if she wavers even a little, she'll lose the aura of fear and respect around her and be killed in under an hour - she knows this, and plays everyone accordingly. That means her sexuality, her power, her decision making, her ruthlessness, her ability to deliberately drop a dude pleading for his life and dump him into the bay—it all needs to be tied into this aura of extreme confidence, like she could never be wrong no matter what decision she's making, and no matter what mask she's wearing at the time. Like even though she's not forcing you to fall for her, her presence is so commanding that you could never say no.
For GGMF, this was basically her exosuit. "The sex is the suit," as one of the other writers put it. For base MF? I'd say it's almost like a suit of invincible armor, except it's just Sarah Fortune playing you.