“ | Sillydillo is an incredible dancer... as long as the dance involves spinning. It's a nocturnal critter, so it can see quite well in the dark. It seems to have orders from its boss to find something important, but all it brings home is junk! What was it supposed to find again? Something... small? And floaty? Hmm... �� |
— Capsule Description • Kirby and the Forgotten Land |
Sillydillo is a boss in the Kirby series, debuting in Kirby and the Forgotten Land.
Physical Appearance[]
Sillydillo is an oversized armadillo with a gray shell that has street signs stuck on it, with black lining and white-gray fur on its front. It has long, skinny gray arms that end in paws with three large, sharp claws, as well as two feet with flat bottoms and claws similar to the ones found on its hands. Its face is gray with white-gray lining along its mouth. It has large bulging eyes that are almost always looking in different directions, giving it a goofy expression. Its snout is long and ends in a round red nose. Its tongue usually sticks out of its mouth and has two rodent-like buck teeth. Lastly, it has two gray ears with black hairs sticking out from them.
Games[]
Kirby and the Forgotten Land[]
Sillydillo serves as a high-ranking member of the Beast Pack and a boss in Kirby and the Forgotten Land, with the boss title of Armor-Plated Prancer. Its lair is in Originull Wasteland, being visited in Collector in the Sleepless Valley, and Kirby fights it in a cavern at night.
Upon entrance to the arena, Kirby finds what appears at first glance to be Elfilin trapped in a cage. As Kirby approaches the cage, it turns around, revealing it to contain a handmade Elfilin instead of the real one, which Kirby finds to his horror. The cage then falls and breaks, and Sillydillo drops in behind Kirby, initiating the battle.
At the start of the battle, Sillydillo chases Kirby and attempt to trap him in a cage by swinging it along the ground around itself. Kirby can either dodge away from the cage or simply float over it when Sillydillo begins swinging it (assuming it is swung on the ground; Sillydillo can also swing it above the ground at roughly Kirby's floating height, especially if it has already caught Kirby the previous swing); either way, the swing leaves a star in front of Sillydillo, who is left briefly vulnerable as it looks at the cage in shock. If Sillydillo successfully catches Kirby, it will continuously shake the cage to rapidly damage him; Kirby can escape the cage by repeatedly spinning the control stick. Failure to escape in time will result in Sillydillo throwing the cage on the ground, instantly defeating Kirby regardless of his health, even with Life Up. In addition to the stars dropped by the cage swing, Kirby can inhale the Handmade Kirbys dangling around the arena to use as projectiles; this also goes towards completing one of the secret objectives for the boss fight.
After sustaining enough damage, Sillydillo destroys the floor of its battlefield, causing it and Kirby to fall into a larger second arena. While it retains its cage attack from the first phase, it spends the bulk of its time in the second phase of the battle curling up into a ball and trying to ram Kirby, which must be dodged by running, sliding, or dodging to the left or right. It will roll three times in succession before crashing into the wall, surrounding itself with stars and leaving it flipped over for several seconds; Kirby can use this time to inhale the stars and spit them at the boss.
When about one-third of its health remains, Sillydillo screeches and leaps to the open end of the arena, where it pulls out a Handmade Dance Partner resembling a female armadillo. It holds hands with this sculpture and begins spinning rapidly, careening around the arena and periodically dropping stars in their wake. When Sillydillo eventually stops spinning, it will send the sculpture spinning towards Kirby, quickly pulling out a second sculpture and throwing it in succession. The sculptures cannot be destroyed in any way and must be avoided, and they have slight homing abilities. The second throw is usually followed by its rolling attack.
Sillydillo is later refought in Gathering of the Beast Council, the antepenultimate level in Redgar Forbidden Lands. It is the second boss to be battled; like Gorimondo and Clawroline, it starts the battle in its last phase, with all of its attacks available to it. It makes friendly appearances in the credits of the game, most notably dancing with a Waddle Dee, Fleur Tornado Kirby, and one of its armadillo sculptures in what appears to be Wondaria Remains.
Like the other bosses fought in the story, Sillydillo had a Phantom counterpart created in Isolated Isles: Forgo Dreams. It later appeared with other Beast Pack members in Forgo Land after Morpho Knight is defeated, carrying one of the soul fragments needed to restore Leongar.
Etymology[]
"Sillydillo" is a portmanteau of "silly", referencing its odd nature; and "armadillo", referencing its appearance.
Its Japanese name, アルマパラパ (Arumaparapa), is a portmanteau of armadillo, アルマジロ (arumajiro); and silly / cheerfully clownish, アッパラパー (apparapā); It is also cognizant of パラパラ (parapara), which can either be the Japanese synchronized dance Para Para, or the Japanese onomatopoeia for the flipping of paper or something crumbling, possibly in reference to all the junk it collects.
In Other Languages[]
Trivia[]
- The way Sillydillo moves its eyes is similar to Hyness from Kirby Star Allies.
- Sillydillo is the first boss in a main series game to have an attack that can KO Kirby regardless of health.
- Previously, the closest a main series boss came to this distinction was Star Dream Soul OS, whose final attack can be endured if Kirby's health is full; this is because Kirby is not allowed to be one-hit KO'd if at full health in Kirby: Planet Robobot (except by crushing or bottomless pits).
- It is also the only attack or method capable of instantly KOing Kirby in Kirby and the Forgotten Land, as bottomless pits or being squished by the terrain only damages Kirby, unlike in previous games.
- Sillydillo's Gotcha Capsule description uses "it" to refer to Sillydillo; however, Phantom Sillydillo's Gotcha Capsule description uses "his" in addition to "its" to refer to Phantom Sillydillo.
- There is a possibility that the usage of "his" could be a mistake, as the pronoun is only used once. However, the Handmade Dance Partners both bosses dance with are all feminine in appearance, and Sillydillo can be seen flirting with one the first time it uses the attack, perhaps suggesting that the more commonly used pronoun of "it" is intended to refer to Sillydillo's strange nature rather than its gender.