Hold Animal is a level 3 spell from the Priest Scroll in Icewind Dale.
Description[]
“ | This spell holds 1d4 hostile animals rigidly immobile. Specifically, it affects the targeted enemy and up to 3 hostile creatures within 20 ft. of it. Only normal and giant-sized animals are affected by this spell. Strange monsters such as wyverns and carrion crawlers do not count as animals. A successful Save vs. Spell negates the effect. Paralyzed creatures are helpless and cannot dodge or defend themselves from attacks. Being held does not prevent the worsening of the subject's condition due to wounds, disease, or poison. |
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External links[]
- Hold Animal article on the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Hold animal article on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms