- For the recurring Challenge with a similar name, see Chameleon.
The Chameleon is the eighteenth Elusive Target Mission in HITMAN™ and tasks you with eliminating Richard M. Foreman and uncovering the nature of the militia operation he is partaking in.
Targets[]
Eliminate Richard M. Foreman with a non-explosion accident |
Objectives[]
Uncover the Militia Operation |
Exfiltrate[]
Locate the exit |
The Chameleon[]
{{{Outro Name}}}[]
Appearance[]
HITMAN™[]
Start Date | End Date |
---|---|
January 13th 2017 | January 20th 2017 |
July 2nd 2018 | July 9th 2018 |
HITMAN™ 2[]
Start Date | End Date |
---|---|
August 2nd 2019 | August 13th 2019 |
Foreman was the seventh Legacy Elusive Target.
HITMAN™ III[]
Start Date | End Date |
---|---|
August 19th 2022 | August 29th 2022 |
September 1st 2023 | September 11th 2023 |
October 18th 2024 | October 27th 2024 |
Foreman was the nineteenth Legacy Elusive Target.
Elusive Target Arcade[]
Added | Mission |
---|---|
March 3rd 2022 | The Nebulae |
June 16th 2022 | The Clichés |
October 13th 2022 | The Tregetours |
Foreman appears as the fifth/sixth target in the first mission, as the second target in the second mission and as the first in the third mission.
Mission Stories[]
There are no Mission Stories in this mission.
Intel[]
There is no intel in this mission.
Challenges[]
There are 30 challenges in total: 8 "Assassination", 5 "Discovery", 7 "Feats" & 10 "Elusive Targets" worth 47000XP and 8 unlocks.
Name | Type | Description | Rewards |
---|---|---|---|
They Scream, They Cry* | A |
|
+2000XP |
Straight Shot | A | Assassinate a target with a headshot in Colorado. | +1000XP |
Versatile Assassin | A | Complete all the Versatile challenges in Colorado:
|
+4000XP |
Piano Man | A | Assassinate a target with the fiber wire in Colorado. | +1000XP |
Hold My Hair | A | Assassinate a target by drowning them in Colorado. | +1000XP |
Someone Could Hurt Themselves | A | Assassinate a target in an accident in Colorado. | +1000XP |
Scare Tactics | A | Assassinate a target with a hay bale while disguised as the Scarecrow. | +4000XP |
Tasteless, Traceless | A | Assassinate a target with lethal poison in Colorado. | +1000XP |
The Long Way Out | D | [REDACTED]
Escape via the tornado shelter.
|
+1000XP |
Chameleon | D | Find and equip all disguises in Colorado. | +4000XP |
Discover Colorado† | D | Reveal all undiscovered areas in Colorado. | +1000XP |
All Terrain Exit | D | Escape with the quad bike. | +1000XP |
Not Exactly Ulcer Pills | D | Play the video game. | +4000XP |
Gunslinger | F | Shoot all the green bottles on the moose antlers in 5 seconds. | +2000XP |
Lending a Hand | F | Pacify 10 militia with the mannequin arm. | +2000XP |
Rep Tires | F | [REDACTED]
|
+1000XP |
Wicker Man | F | [REDACTED]
|
+4000XP |
No Birds Here | F | [REDACTED]
Blend in on all six scarecrow posts, as the Scarecrow.
|
+2000XP |
Hay There! | F | Bale 4 bodies in the hay baler. | +2000XP |
Howdy, Partner | F | [REDACTED]
|
+2000XP |
The Chameleon | ET | Assassinate the Chameleon. | +2000XP |
Silent Assassin | ET |
|
+4000XP |
Elusive Target - Colorado | ET | Complete 1 Elusive Target in Colorado. | |
Elusive Targets - I | ET | Complete 3 Elusive Targets. | |
Elusive Targets - II | ET | Complete 6 Elusive Targets. | |
Elusive Targets - III | ET | Complete 9 Elusive Targets. | |
Elusive Targets - VI | ET | Complete 12 Elusive Targets. | |
Elusive Targets - V | ET | Complete 15 Elusive Targets. | |
Silent Assassin Elusive Target - I | ET | Complete 1 Elusive Target in any location while achieving Silent Assassin. | |
Silent Assassin Elusive Targets - II | ET | Complete 5 Elusive Targets in any location while achieving Silent Assassin. |
*Added in HITMAN™ Patch 1.12.1's Master Scarecrow Challenge Pack.
†Added in HITMAN™ 2.
Mastery[]
Mastery Level | Type | Unlock | Description |
---|---|---|---|
1 | Starting Location | Southern Farm Perimeter | 47 can approach the Militia compound from the south. |
Agency Pickup | Southern Farm Perimeter Shack | The ICA can smuggle a briefcase containing a large item into the shack at the southern perimeter of the farm. | |
2 | Agency Pickup | Water Tower | The ICA has placed a large secure case at the top of the farm's water tower. |
Assault Rifle | RS-15 | A modern edition of a widely distributed assault rifle. Fully automatic. Equipped with an effective suppressor (Mastery Level 10 on HITMAN™ Normal Difficulty). | |
3 | Starting Location | Old Orchard | 47 has infiltrated the derelict section of the orchard and begins the mission there (Mastery Level 2 on HITMAN™ Professional Difficulty). |
4 | Hidden Stash | Orchard Road | The ICA can conceal a small item in a cardboard box along the farm's main road, by the orchard (Mastery Level 3 on HITMAN™ Professional Difficulty). |
5 | Assault Rifle | TAC-4 S/A | A modern bullpup battle rifle. Semi-automatic. Accurate, with good range and excellent damage (Mastery Level 20 on HITMAN™ Normal Difficulty). |
6 | Starting Location | Undercover in the Garage | 47 has infiltrated the militia, and begins the mission in the garage disguised as a Militia Technician (Mastery Level 3 on HITMAN™ Professional Difficulty). |
7 | Hidden Stash | Hay Shed | The ICA can conceal a small item in the hay barn (Mastery Level 4 on HITMAN™ Professional Difficulty). |
Melee | Concealable Baton | A collapsible baton. Can be used in close combat to knock an individual unconscious. Can be smuggled through frisk zones (Mastery Level 10 on HITMAN™ Professional Difficulty). | |
8 | Starting Location | Undercover on the Demolition Range | 47 has infiltrated the demolition crew and begins the mission disguised as an Explosives Specialist (Mastery Level 4 on HITMAN™ Professional Difficulty). |
9 | Agency Pickup | Red Barn | The ICA can smuggle a large secure case into the hayloft of the farm's red barn (Mastery Level 5 on HITMAN™ Professional Difficulty). |
10 | Pistol | ICA19 F/A Stealth | A tactical suppressed pistol for high-intensity engagements. Custom slide. Fully automatic mechanism (HITMAN™ 2 & HITMAN™ III only). |
Tool | Disposable Scrambler | An electronic lock pick. Can bypass an electronic lock. Cannot be reused (HITMAN™ Normal Difficulty & HITMAN™ III only; Mastery Level 15 on HITMAN™ Normal Difficulty). | |
11 | Starting Location | Undercover by the Greenhouse | 47 has infiltrated the northern end of the orchard and begins the mission by the greenhouse, disguised as a member of the militia (Mastery Level 5 on HITMAN™ Professional Difficulty). |
12 | Hidden Stash | Courtyard Shed | The ICA can smuggle a small item into a tool basket in the shed (Mastery Level 6 on HITMAN™ Professional Difficulty). |
13 | Agency Pickup | West Bridge | The ICA can smuggle a large, secure case to the compound perimeter, close to the covered bridge (Mastery Level 6 on HITMAN™ Professional Difficulty). |
14 | Starting Location | West Bridge | 47 has found an alternate approach to the farm perimeter, along the covered bridge, and begins the mission there (Mastery Level 7 on HITMAN™ Professional Difficulty). |
15 | Sniper Rifle | Sieger 300 | A classic bullpup sniper rifle designed for precise, medium range engagements (HITMAN™ 2 & HITMAN™ III only). |
16 | Starting Location | Water Tower | 47 has infiltrated the farm and climbed the water tower. He begins the mission overlooking the farm from the tower (Mastery Level 7 on HITMAN™ Professional Difficulty). |
17 | Hidden Stash | Truck Loading Area | The ICA can conceal a small item amongst some grain bags on one of the trucks in the loading area (Mastery Level 8 on HITMAN™ Professional Difficulty). |
18 | Starting Location | Undercover in the Farm House | 47 has infiltrated the cyber warfare operations room and begins the mission disguised as one of the Hackers (Mastery Level 8 on HITMAN™ Professional Difficulty). |
19 | Hidden Stash | Ground Floor Laundry Room | The ICA can conceal a small item in a non-descript box on the farm house ground floor (Mastery Level 9 on HITMAN™ Professional Difficulty). |
20 | Explosive | Remote CX Demo Block | A block of Composition-10 plastic explosive. Packaged for use in remote explosive applications. Highly suspicious. High risk of collateral damage (HITMAN™ 2 & HITMAN™ III only). |
Disguises[]
Items[]
Firearms | ||||
---|---|---|---|---|
Bartoli 75R | HX-7 | HX-10 | ||
Fusil G1-4 | Bartoli 12G | Tactical Bartoli 12G | ||
Melee | ||||
Baseball | Baseball Bat | Branding Iron | Brick | Cleaver |
Cowboy Bust | Crowbar | Hammer | Kitchen Knife | Letter Opener |
Mannequin Arm | Old Axe | Screwdriver | Shovel | Soda Can |
Wrench | ||||
Explosives | Containers | |||
Fire Extinguisher | Nitroglycerin | Propane Flask | Leather Briefcase* | |
Distractions | Poisons | |||
Apricot | Coin | Emetic Rat Poison | Lethal Poison Pill Jar | Modern Lethal Syringe |
Miscellaneous Items | ||||
Hacker's Phone |
*HITMAN™ 2 & HITMAN™ III only.
Other NPCs[]
Trivia[]
- Investigating the laptop to fulfill the objective of uncovering the militia's schemes and whereabouts is considered an illegal action, even when disguised as militia members.
- In HITMAN™ & 2 the player was tasked with eliminating Richard M. Foreman with a non-explosion accident. This was removed in HITMAN™ III's Elusive Target Arcade only.
- However, in the actual Year 2 event, the non-explosion accident kill complication is still retained and still has to be complied to finish the mission.