Ted Backman (also known as Ted Bachman) is art director, conceptual artist, illustrator, and animator who worked for Valve.
Biography[]

Ted Backman and Vanessa Slough around 1998, in an unused texture file found in the Half-Life files.
Backman has been a freelance artist and animator in the Seattle area since the mid-2000s.[1] Prior to joining Valve in the summer of 1996, he studied painting at the University of Washington.[2] He designed most of the Synth met in Half-Life 2.[3] As most of the Valve employees, he also worked on Left 4 Dead.[1] He is married to Vanessa Slough.[4]
On Valve's official website, his function was described as follows: "Prior to joining Valve in the summer of 1996, Ted studied painting at the University of Washington. During his time at Valve, Ted has been responsible for designing and building many of the people, places and things that inhabit Black Mesa, City 17, and the outlying environments. A Seattle native, Ted finds drizzle comforting and insists Paynes grey is his favorite color."[2]
Backman said that one of his inspirations for the Half-Life creatures was H.R. Giger's Necronomicon paintings and its sexual innuendos. It is possible he was also influenced by Wayne Douglas Barlowe's paintings.
He is also a black belt karate instructor.[5]
There are reports stating he left Valve in May of 2015., and Marc Laidlaw confirmed his departure in a Reddit post [6]: "[...] Re Ted's departure, of course all individuals bring unique abilities to a project, but most companies develop in accordance with the reality and expectation of changing personnel. There are lots of talented artists and designers at Valve, many of them in the position where Ted was when he started (i.e., nobody knew what he could do)." As of October 2015, his departure was also reflected in his omission from the employee section of the Valve website.
Trivia[]

The Hospital Easter egg.
- His name appears in Half-Life as an Easter egg on a Sector C locker and can be heard in announcements. He also gave his likeness to the Citizen Male 02, "Ted". His name also appears as an Easter egg on a sign in the Hospital featured in Episode One.
Work for the Half-Life series[]
Half-Life series[]
Half-Life (1998)[]
- The Barnacle[3]
- The Black Mesa Research Facility[3]
- The Bullsquid[3]
- The Charger[3]
- The Fast Walker[3]
- The Flocking Floater[3]
- Gonarch[3]
- The Headcrab[3]
- The Houndeye[3]
- The Ichthyosaur[3]
- The Kingpin[3]
- The Leech
- Mr. Friendly[3]
- Nihilanth[3]
- An unidentified creature originally designed for Quiver[3]
- Several weapons
- The Zombie[3]
- Silo D[3]
- Sector E Materials Transport[3]
Gallery[]
Half-Life 2 (2004)[]
- The Advisor[3]
- The Alien Combine Soldier[3]
- The Alien Fauna[3]
- The Antlion King[3]
- The Combine Assassin
- The Combine Dropship (replacing the early design by Dhabih Eng)[3]
- The Combine Guard[3]
- The Combine Guard Gun
- The Combine Gunship[3]
- The Combine Super Soldier[3]
- The Combine Synth Elite Soldier[3]
- The Consul/Wallace Breen (with Dhabih Eng)[3]
- The new Headcrabs[3]
- The Hydra[3]
- "I.A. Latham"[3]
- The Overwatch Elite[3]
- The two first Overwatch Sniper versions[3]
- The Overwatch Soldier (outfit)[3]
- The Rebel/Citizen outfits (with Moby Francke)[3]
- The Sacktick[3]
- The Shield Scanner[3]
- The Stalker[3]
- The Stampeder[3]
- The Strider[3]
- The Tripod Hopper[3]
- The Wasteland Scanner[3]
- Several weapons
- The new Zombies[3]
Gallery[]
Half-Life 2: Episode One (2006)[]
- The Zombine
Half-Life 2: Episode Two (2007)[]
- The Antlion Grub[7]
- The Antlion Worker[8]
- The Hunter[9]
Gallery[]
Half-Life 2: Episode Three (Cancelled)[]
Gallery[]
Complete gameography[]
- Half-Life (1998)
- Half-Life: Opposing Force (1999)
- Half-Life: Blue Shift (2001)
- Counter-Strike: Source (2004)
- Half-Life 2 (2004)
- Half-Life 2: Episode One (2006)
- Portal (2007)
- Half-Life 2: Episode Two (2007)
- Left 4 Dead (2008)
- Left 4 Dead 2 (2009)
- Alien Swarm (2010)
- Portal 2 (2011)
References[]
- ↑ 1.0 1.1 MobyGame profile
- ↑ 2.0 2.1 Company People on Valve's official website
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 Half-Life 2: Raising the Bar
- ↑ Facebook profile
- ↑ Spoke profile
- ↑ Half-Life Artist Ted Backman has left Valve | ValveTime.net | Valve News, Forums, Steam
- ↑ Half-Life 2: Episode Two commentary
- ↑ The Orange Box Prima Guide
- ↑ The Art of the Video Game
See also[]
External links[]
Ted Backman on Facebook
Ted Backman on the Steam Community
Ted Backman on MobyGames
- Ted Backman of Valve Software - q & a
![]() | |
---|---|
Companies | Gearbox Software • Junction Point Studios • Valve Corporation |
Production staff | Artists • Character models • Composers • Voice actors • Writers • Other |
Software | Achievements • Compilations • Demos • Games (Half-Life • Multiplayer • Non-canon • Portal • Third-party) • Game Engines • HL HD Pack • Mods |
Other Media | ApertureScience.com • Books (Lab Rat • Raising the Bar) • Fan content (Films • Games • Mods • Series) • Films • Merchandise • Preliminary Findings • Soundtracks (Songs • Composers) • The Final Hours (Half-Life • Half-Life 2 • Half-Life: Alyx • Portal 2) |
Cut content | Prospero • Half-Life Alpha • Half-Life 2 Beta • Half-Life 2: Episode Three • Half-Life 2: Episode Four |
Misc. | Canon • Development (Commentary • Half-Life 2 • Portal • Next Half-Life game) • Mr. Valve • Retcons |