The Trades Ward was one of the seven wards of the city of Waterdeep. It was the main shopping district of Waterdeep and housed many of the city's guildhalls.[2]
Geography[]
The ward was bounded in the south by the Southern Ward, in the west by Castle Ward, in the north by North Ward and the City of the Dead and in the east by the Trollwall.[2]
History[]
In the late 14th century DR, over the course of a tenday and more, streets across the Trades Ward experienced a number of ghostly sightings that left many citizens, scribes, and members of the City Watch confused. Some speculated if a wizard experimenting with illusions may have been the cause. Others speculated it was a wizard seeking to harm local businesses, drive down local property values, or simply spread fear—though all who put forward these theories admitted to having nothing to backup their claims.[4]
Some interpreted the apparitions as being a message — Sambral the Soothsayer would claim the dead were warning Waterdhavians of impending battles from underground invaders, Sheireera of the Prophecies would claim that it was the dead crying out against immorality and lawlessness in Waterdeep, and priest Thalomaun of the Church of Lathander would make a proclamation on Virgin's Square that it was a sign from the dead for the living of the affected neighborhoods to do away with old businesses and make way for new ones.[4]
Notable Locations[]
Guildhalls[]
- Citadel of the Arrow: Headquarters of the Fellowship of Bowers and Fletchers.[5]
- Cobblers' & Corvisers' House: Headquarters of the Guild of Cobblers & Corvisers.[5]
- Costumers' Hall: Headquarters of the Order of Master Taylors, Glovers, and Mercers.[5]
- Guild Paddock: Headquarters of the Stablemasters' & Farriers' Guild.[5]
- House of Cleanliness: Headquarters of the Launderers' Guild.[5]
- House of Light: Headquarters of the Guild of Chandlers and Lamplighters.[5][6]
- House of Song: Headquarters of the Council of Musicians, Instrument-Makers, & Choristers.[5]
- House of Textiles: Headquarters of the Most Excellent Order of Weavers & Dyers.[5]
- League Office: Headquarters of the League of Basketmakers & Wickerworkers.[5]
- Old Guildhall: Headquarters of the Cellarers' & Plumbers' Guild.[5]
- Stationers' Hall: Headquarters of the Stationers Guild.[5]
- The Zoarstar: Headquarters of the Scriveners', Scribes', & Clerks' Guild.[1][5][7]
- Wheel Hall: Headquarters of the Wheelwrights' Guild.[5]
Taverns & Inns[]
- The Bowels of the Earth: Near Virgin's Square. Popular with adventurers and mercenaries.[1][8][9]
- The Dagger's Rest: An affordable inn catering to adventurers.[10]
- Felzoun's Folly: A place for a quick bite to eat and drink.[11]
- The Gentle Rest: An expensive inn on the High Road.[12]
- Gondalim's: A comfortable inn on the High Road with rooms of various sizes and costs.[13]
- The Grey Serpent: An expensive inn on the Way of the Dragon.[14]
- Inn of the Dripping Dagger: A cozy inn and tavern on the High Road. Once run by the ex-mercenary, Filiare.[15]
- Underdark was a shady tavern that dealt in stolen property[16] and had a secret pathway to Skullport in its basement.[17]
- The Unicorn's Horn: A very expensive inn located where the High Road met Waterdeep Way.[14]
Open Areas[]
- Caravan Court: Popular place where caravans mustered and disbanded.[18] Technically, this was on the border with and belonged to Southern Ward.[19]
- Court of the White Bull: Livestock trading. Once the site of a tavern of the same name that vanished during a wizard's duel[3][20][21][6]
- Virgin's Square: Mustering place for mercenaries looking for work.[3][18][22]
Religious Centers[]
- The Plinth: An all-faiths temple.[1][2][3] The plinth was, however, destroyed by the spellplague, and by 1479 DR, hadn't been rebuild.[23]
- Temple of Finder Wyvernspur: Converted out of a building with a storefront and two floors of clerics' living quarters in 1372 DR, giving the worshipers of the Nameless Bard an open place of worship.[24]
- The Zoarstar: This Guildhall also had a chapel dedicated to Deneir.[25]
Residences[]
- Mhair's Tower: A wizard's tower on Spindle Street.[26]
- The Snookery: Once home to the weapons tutor, Myrmith Splendon[27]
Shops & Businesses[]
- Aurora's Realms Shop Catalogue Counter[28]
- Belmonder's Meats: A very popular meat counter.[28]
- The Golden Horn Gambling House: On Snail Street.[28]
- Hendever's Coffins and Coffers: On Coffinmarch, made and sold what the name implies.[29]
- Orsabbas's Fine Imports:Located on Vellarr's Lane, exotic goods from all over the Realms could have been found here.[30]
- Riautar's Weaponry:On the High Road, it sold mostly second-hand weapons and fine bows.[31]
- The Riven Shield Shop:Sold second-hand arms and armor, many pieces from famous adventurers. Run by Delborggan the Blade.[31]
- Saern's Fine Swords: Had a huge selection of blades for sale. Run by Zygarth "Slayer" Saern.[11]
- Thentavva's Boots: A cobbler on Vellarr's Lane.[30]
- The Weirdbottle's Concoctions: A potion and elixir shop run by Skeemo Weirdbottle.[32]
Warehouses[]
- House of Light Storage: A warehouse that was owned by the Guild of Chandlers and Lamplighters.[1]
- League of Basketmakers & Wickerworkers Storage: A warehouse that was owned by the Waterdhavian guild of the same name.[1]
Appendix[]
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Gallery[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 25. ISBN 0-88038-490-5.
- ↑ 2.0 2.1 2.2 2.3 Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 105. ISBN 1-56076-335-3.
- ↑ 3.0 3.1 3.2 3.3 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 100. ISBN 0-7869-3693-2.
- ↑ 4.0 4.1 Ed Greenwood (2006-11-08). Ghost Sightings. Waterdeep News. Wizards of the Coast. Archived from the original on 2009-06-02. Retrieved on 2021-11-21.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 107. ISBN 1-56076-335-3.
- ↑ 6.0 6.1 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 178. ISBN 978-0-7869-6625-7.
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 102. ISBN 0-7869-3693-2.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 108. ISBN 1-56076-335-3.
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 55. ISBN 0-7869-3693-2.
- ↑ Claire Hoffman, Keith Hoffman (August 2008). Heirloom (WATE1-1). Living Forgotten Realms (RPGA), p. 4.
- ↑ 11.0 11.1 Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 125. ISBN 1-56076-335-3.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 126. ISBN 1-56076-335-3.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 127. ISBN 1-56076-335-3.
- ↑ 14.0 14.1 Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 128. ISBN 1-56076-335-3.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), pp. 111–115. ISBN 1-56076-335-3.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Adventurer's Guide to the City”. City of Splendors (TSR, Inc), p. 11. ISBN 0-5607-6868-1.
- ↑ Matt Forbeck (2018-08-07). To Catch a Thief. (Candlewick Entertainment), pp. 46–47. ISBN 978-1536200669.
- ↑ 18.0 18.1 Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 116. ISBN 1-56076-335-3.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 135. ISBN 1-56076-335-3.
- ↑ Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 20. ISBN 0-88038-490-5.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), pp. 106, 116. ISBN 1-56076-335-3.
- ↑ Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 24. ISBN 0-88038-490-5.
- ↑ Rosemary Jones (June 2009). City of the Dead. (Wizards of the Coast), p. chp.16. ISBN 078695129X.
- ↑ Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 146. ISBN 0786960345.
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 43. ISBN 0-7869-3693-2.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 106. ISBN 1-56076-335-3.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 118. ISBN 1-56076-335-3.
- ↑ 28.0 28.1 28.2 Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 120. ISBN 1-56076-335-3.
- ↑ Eric L. Boyd (September 2005). “Vampires of Waterdeep: Blood of Malar”. Dungeon #126 (Paizo Publishing, LLC) (126)., p. 76.
- ↑ 30.0 30.1 Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 121. ISBN 1-56076-335-3.
- ↑ 31.0 31.1 Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 123. ISBN 1-56076-335-3.
- ↑ Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 199. ISBN 978-0-7869-6625-7.
Connections[]
Other Areas
Deepwater Harbor • Field Ward • Mistshore • Mountainside • Sewers • Skullport • Undercliff