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Teziir (pronounced: /tɛˈzɪərteh-ZEER[4]) was a protectorate of Cormyr,[5] that formerly boasted itself as the largest free city on Dragon Coast. For nearly a century, Teziir was an independent trade city that attempted to displace Westgate as the principal trade city for goods traveling from the Sword Coast to the Inner Sea.[6][2]

Get results or get out.
— The unspoken law of the Council of Teziir.[3]

Description[]

The city was still considered a frontier town by most people. Its growth had been haphazard.[6][4] Very few roads ran straight for any considerable distance. There was also a considerable population that lived outside the town in shacks and tents. They provided many services, both legal and illegal, to the inhabitants of the city proper.[6]

Government[]

Teziir was mainly a trade city, run like a business by the Council of Teziir. This council's membership consisted of many of the same men and women who founded the city and they ran the city like it was their own personal property.[1][6] These merchants hired a variety of people to administer, guard, and otherwise service the city; they treated them like employees, dismissing them if they didn't produce results.[3][6][2]

Defense[]

Teziir had an active group of 500 or so city guards known as the Watch of Teziir.[1] They had a poor reputation as an exceptionally indolent and inept fighting force.[7] This group was aided by a mage named Azala.[8]

Society[]

Screams, ye say? Can ye hear the clash of steel, some shouts, and a lot of rushing about? Ye can? Worry not, then—'tis merely another band of fools having "an adventure." I'll need help cleaning up … What? Why, the bodies, blood, and all the things they've gone and broken once they've done and rushed on to turn somewhere else in the Realms ground-over-sky, of course. That's the third lot this tenday.
— Aglasz Jhavildar, Sage of Teziir, Lessons to Children, Volume IV[9]

Population[]

Teziir had a normal population of around 40,000, which swelled to over 50,000 in the summer period. There was also a population of prospectors and miners who plied their trades in the mountains outside the city. Their success was minimal, at best.[6]

As of the late 15th century DR, Teziir boasted a large Shou population, a result of increased emigration westward along the Golden Way.[10]

Religion[]

Several churches established temples in Teziir, including: Azuth, Chauntea, Helm (whose faithful had the largest temple in the city), Torm, Tymora, and Tyr.[3][6][2] There was no "official" religion of the city, though most of the ruling council worshiped Helm.[6]

They regularly built temples and shrines to benevolent deities, believing that divine offerings and traveling pilgrims were beneficial to business.[2]

History[]

The city was founded during the early 14th century, in the Year of the Griffon, 1312 DR, by a group of merchants that wanted to stake their own claim to trade on the coast, independent of Westgate.[1] It was built atop the ruins of a previously-destroyed settlement, appropriately enough also named Teziir.

Throughout its history, Teziir had been repeatedly assaulted, set aflame and sacked by raiders and pirates,[4][6] but had never been involved in an actual war.[3][6][7]

Circa the mid–14th century DR, the herald of Teziir held the title of Sundazzle.[11][12]

By the late 15th century DR, Teziir had become a protectorate of Cormyr,[10] and it became much more prosperous in a short amount of time. However its citizens became quite untrusting of outsiders, especially those from foreign nations.[5]

Notable Locations[]

Temples

Inhabitants[]

One of the prominent thieves' guild of the Dragon Coast were headquartered in Teziir, a group known as the Astorians.[15] This group plagued the city for some time, and was eventually infiltrated by the Night Masks of Westgate[2][16]

The Men of the Basilisk slaving group were believed to have operated in Teziir.[17]

Notable Inhabitants[]

  • Aglasz Jhavildar, early 14th century sage of Teziir.[18]
  • Sladara Longquaff, a local shopkeeper and member of the Harpers.[19]
  • Thyxlys Jon, patriarch of the local Helmite temple.[3]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 82. ISBN 1-5607-6617-4.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 143. ISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 84. ISBN 1-5607-6617-4.
  4. 4.0 4.1 4.2 Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 84. ISBN 0-88038-472-7.
  5. 5.0 5.1 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), pp. 92–93. ISBN 978-0-7869-4929-8.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Curtis Scott (March 1992). Pirates of the Fallen Stars. (TSR, Inc), p. 124. ISBN 978-1560763208.
  7. 7.0 7.1 John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 30. ISBN 0-7869-0368-6.
  8. Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 18. ISBN 0-88038-472-7.
  9. Ed Greenwood (June 2000). “The New Adventures of Volo: Quotations of the Realms”. In Dave Gross ed. Dragon #272 (Wizards of the Coast), p. 94.
  10. 10.0 10.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 116. ISBN 978-0-7869-4924-3.
  11. Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 76. ISBN 1-56076-644-1.
  12. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 106. ISBN 0-7869-3910-9.
  13. Ed Greenwood (2023-01-13). Warship Builders (Tweet). theedverse. Twitter. Archived from the original on 2023-01-13. Retrieved on 2023-01-13.
  14. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 53. ISBN 0-7869-1964-7.
  15. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 80. ISBN 1-5607-6617-4.
  16. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 408. ISBN 07-8691-989-2.
  17. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 117. ISBN 0-8803-8828-5.
  18. Eric L. Boyd (2002-05-29). The Leaves of Learning (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 5. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  19. Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 71. ISBN 1-56076-644-1.
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