Message was a transmutation spell that let one converse in whispers at a distance. The spell was language-dependent.[4]
Components[]
The spell required verbal, somatic and material components. The material required was a short piece of wire.[2]
Inscription[]
According to the tome known as the Book of the Silver Talon, the ingredients for the ink used to inscribe message into spellbooks were: one ounce of giant squid sepia, a non-human ear, a non-human tongue from a different body than the ear, an angelica plant, a turnip, three shoots of foxtail grass, six leaves of hedge mustard and a drop of dew.[14]
The single drop of dew was gathered from a fern leaf during a full moon and placed dropped in a cauldron of boiling water. The tongue, angelica plant, mustard, foxtail, turnip and ear were shredded and added to the mixture as it heated, in their respective order until it boiled over. The sepia was warmed over a flame, to which was added the residue of the boiling concoction. It was kept on the flame for another hour and stirred constantly. After the hour it was cooled and left in a vial for a full day.[14]
History[]
The spell was attributed to Netherese arcanist Xanad in −715 DR and was originally called Xanad's message.[1]
Appendix[]
Appearances[]
- Novels
- The Ruby Guardian
References[]
- ↑ 1.0 1.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 25, 28. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–210, 259. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
- ↑ 4.0 4.1 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 227. ISBN 0-7869-1551-4.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 46, 66. ISBN 0-7869-1836-5.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast). ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
- ↑ Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 91. ISBN 0-7869-3435-2.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 136. ISBN 0-88038-716-5.
- ↑ Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 124. ISBN 1-56076-828-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 25. ISBN 0-7869-0437-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 76. ISBN 0-8803-8099-3.
- ↑ 14.0 14.1 Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 23. ISBN 0-7869-0183-7.