Firewater was a spell of alteration and the alchemy school of thaumaturgy that allowed novice wizards to create a flammable substance.[1]
Effects[]
Casting this spell would transform a volume of water into a substance similar to alcohol, but lighter than water. The amount of volume that could be transformed was 1 pint (0.47 liters) or more according to the caster's capability,[1][2] with the highest possible volume being 10 pints (4.7 liters).[1]
This firewater substance was volatile and flammable, bursting into hot flames at even a spark that lasted for one minute. However, the substance had to be used within a minute of its creation, as otherwise it would evaporate. This would occur even if the substance was in a securely sealed container.[1][1]
Components[]
In addition to verbal and somatic components, casting this spell required a material component in the form of a few grains of sugar and a raisin.[1][1]
Notable Users[]
- Greater sea hags commonly included this spell among their repertoire.[3]
- Peppercorn, a faerie dragon who lived in Ravens Bluff in the 14th century DR, knew how to cast firewater.[4]
- Red Wizards of Thay that specialized in alteration commonly knew this spell.[5]
Appendix[]
Appearances[]
Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 370. ISBN 978-0786906642.
- ↑ 2.0 2.1 Gary Gygax (November 1982). “From the Sorcerer's Scroll: New magic-user spells”. In Kim Mohan ed. Dragon #67 (TSR, Inc.), p. 4.
- ↑ Vince Garcia (November 1988). “A Few Monsters For the Living City”. In Jean Rabe ed. Polyhedron #44 (TSR, Inc.), p. 9.
- ↑ Mike Selinker (September 1989). “The Living City: The For-Rest Inn”. In Jean Rabe ed. Polyhedron #49 (TSR, Inc.), p. 29.
- ↑ Steve Perrin (1988). Dreams of the Red Wizards. (TSR, Inc), p. 32. ISBN 0-88038-615-0.