The far reaching spells were alteration spells used by wizards.[1][2][3]
Effects[]
Far reaching I allowed the caster to amplify the range of any beginner spell. Far reaching II doubled the range for beginner spells and increased the range for intermediate spells by a quarter. Far reaching III performed just like far reaching II but increased the range for intermediate spells by half.[1][2]
Each casting of the far reaching spells would only affect a single spell cast within one minute. If more than a minute passed and the follow-up spell was not cast then the far reaching spell was wasted. These spells had no effect on "touch" spells.[1][2]
Components[]
These spells required only verbal components to cast.[1][2]
Appendix[]
Appearances[]
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 25, 28, 34. ISBN 1-56076-107-5.
- ↑ 2.0 2.1 2.2 2.3 2.4 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 344. ISBN 978-0786906642.
- ↑ Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 125. ISBN 1-56076-828-2.