Cause fear was a cleric prayer[2] or a necromancy[3] or abjuration[9][10][14] spell used by both divine and arcane spellcasters. It could cause a creature to flee in panic from the caster.[2][3][9][10][14] Older versions of this spell were reversible, known as remove fear, and bolstered the morale and courage of the recipients.[9][10][14]
Effects[]
This spell/prayer has evolved over time: the prayer version could be used against a single creature within 50 feet (15 meters),[2] whereas the pre-Spellplague spell could effect more than one creature in a 30‑foot (9.1‑meter) area if the caster had sufficient experience.[3][9][10] The oldest version of cause fear required the caster to successfully touch a single target.[14] All versions filled the victims with dread and compelled them to flee the caster if they could not muster the will to resist.[2][3][9][10][14] The victim could avoid obstacles and hazards but it was more vulnerable to enemy assault.[2]
Components[]
Only verbal and somatic components were required to cast this spell.[3][9][10][14] After the Second Sundering, only verbal components were required.[1]
Appendix[]
See Also[]
Appearances[]
Adventures
Video Games
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), pp. 148–149, 151. ISBN 978-0-7869-6612-7.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 63. ISBN 0-7869-4867-1.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 208. ISBN 0-7869-2886-7.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 182. ISBN 0-7869-2889-1.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 89, 181. ISBN 0-7869-3134-5.
- ↑ Monte Cook (October 2002). Book of Vile Darkness. Edited by David Noonan, Penny Williams. (Wizards of the Coast), p. 66. ISBN 0-7869-3136-1.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 202. ISBN 0-88038-716-5.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 256. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 24, 44. ISBN 0-9356-9601-6.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 44. ISBN 0-9356-9601-6.