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List of skills in Fire Emblem Heroes/Passive skills
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Type A
Passive type A skills | |||
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Skill | Effect | In game since | |
Stat+ family | |||
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HP +3 HP +4 HP +5 |
Boosts user's maximum HP | Game launch |
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Attack +1 Attack +2 Attack +3 |
Boosts user's Attack | Game launch |
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Speed +1 Speed +2 Speed +3 |
Boosts user's Speed | Game launch |
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Defense +1 Defense +2 Defense +3 |
Boosts user's Defense | Game launch |
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Resistance +1 Resistance +2 Resistance +3 |
Boosts user's Resistance | Game launch |
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HP/Atk 1 HP/Atk 2 |
Boosts user's HP and Attack | Love Abounds |
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HP/Spd 1 HP/Spd 2 |
Boosts user's HP and Speed | Bitter Enemies |
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HP/Def 1 HP/Def 2 |
Boosts user's HP and Defense | Ylissean Summer |
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HP/Res 1 HP/Res 2 |
Boosts user's HP and Resistance | Farfetched Heroes |
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Atk/Spd 1 Atk/Spd 2 |
Boosts user's Attack and Speed | Diabolical Bloodline |
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Attack/Def +1 Attack/Def +2 |
Boosts user's Attack and Defense | Spring Festival |
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Attack/Res +1 Attack/Res +2 |
Boosts user's Attack and Resistance | Bridal Blessings |
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Spd/Def 1 Spd/Def 2 |
Boosts user's Speed and Defense | The Sacred World |
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Spd/Res 1 Spd/Res 2 |
Boosts user's Speed and Resistance | Ylissean Summer |
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Def/Res 1 Def/Res 2 |
Boosts user's Defense and Resistance | The Land's Bounty |
Fortress family | |||
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Fortress Def 1 Fortress Def 2 Fortress Def 3 |
Boosts user's Defense at the cost of Attack | World of Shadows |
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Fortress Res 1 Fortress Res 2 Fortress Res 3 |
Boosts user's Resistance at the cost of Attack | The Sacred World |
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Fort. Def/Res 1 Fort. Def/Res 2 Fort. Def/Res 3 |
Boosts user's Defense and Resistance at the cost of Attack | Brave Redux |
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Stronghold | Boosts user's Defense and Resistance at the cost of Attack; negates effects that would convert user's stat bonuses to penalties or that would inflict penalties to user's Defense and Resistance at start of each phase | Eikþyrnir & Heiðrún summoning event |
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Fortifications | Boosts user's Defense and Resistance at the cost of Attack; user can counterattack from range 1-2 if current space has a Divine Vein effect applied; boosts user's Defense and Resistance and reduces damage of target's special skills during user-initiated combat; creates terrain after action that boosts user's and allies Defense and Resistance in combat and reduces damage taken from target's special skills | Trading Lives |
Range-defense family | |||
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Distant Def 1 Distant Def 2 Distant Def 3 Distant Def 4 |
Boosts user's Defense and Resistance against ranged attack skill types | Tiers 1-3: Rite of Shadows Tier 4: Realm of the Dead |
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Close Def 1 Close Def 2 Close Def 3 Close Def 4 |
Boosts user's Defense and Resistance during combat against a melee weapon type | Tiers 1-3: Ylissean Summer Tier 4: Reality |
Blow family | |||
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Death Blow 1 Death Blow 2 Death Blow 3 Death Blow 4 |
Boosts user's Attack when initiating combat | Tiers 1-3: Game launch Tier 4: Arrival of the Brave |
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Darting Blow 1 Darting Blow 2 Darting Blow 3 Darting Blow 4 |
Boosts user's Speed when initiating combat | Tiers 1-3: Game launch Tier 4: Alm: Saint-King summoning event |
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Armored Blow 1 Armored Blow 2 Armored Blow 3 |
Boosts user's Defense when initiating combat | Game launch |
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Warding Blow 1 Warding Blow 2 Warding Blow 3 |
Boosts user's Resistance when initiating combat | Game launch |
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Swift Sparrow 1 Swift Sparrow 2 Swift Sparrow 3 |
Boosts user's Attack and Speed when initiating combat | Tiers 1-2: Spring Festival Tier 3: Summer Returns |
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Sturdy Blow 1 Sturdy Blow 2 |
Boosts user's Attack and Defense when initiating combat | Echoes of Mystery |
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Mirror Strike 1 Mirror Strike 2 |
Boosts user's Attack and Resistance when initiating combat | Bitter Enemies |
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Steady Blow 1 Steady Blow 2 |
Boosts user's Speed and Defense when initiating combat | Brave Heroes |
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Swift Strike 1 Swift Strike 2 |
Boosts user's Speed and Resistance when initiating combat | Nohrian Summer |
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Bracing Blow 1 Bracing Blow 2 |
Boosts user's Defense and Resistance when initiating combat | Trick or Defeat! |
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Sturdy Impact | Boosts user's Attack and Defense when initiating combat, and prevents enemy follow-up strikes | Countdown |
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Mirror Impact | Boosts user's Attack and Resistance when initiating combat, and prevents enemy follow-up strikes | Summer Returns |
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Steady Impact | Boosts user's Speed and Defense when initiating combat, and prevents enemy follow-up strikes | Pirate's Pride |
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Swift Impact | Boosts user's Speed and Resistance when initiating combat, and prevents enemy follow-up strikes | Dark Desert Rituals |
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Surge Sparrow | Boosts user's Attack and Speed when initiating combat, and heals user based on maximum special skill cooldown count when special skill triggers | Howling Descent |
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Sturdy Surge | Boosts user's Attack and Defense when initiating combat, and heals user based on maximum special skill cooldown count when special skill triggers | Of Lost Kingdoms |
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Remote Sparrow | Boosts user's Attack and Speed and reduces damage taken from target's first strike when initiating combat | Sage of Khadein? |
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Remote Sturdy | Boosts user's Attack and Defense and reduces damage taken from target's first strike when initiating combat | Invitation to Tea |
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Remote Mirror | Boosts user's Attack and Resistance and reduces damage taken from target's first strike when initiating combat | A Special Gift |
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Flash Sparrow | Boosts user's Attack and Speed and accelerates cooldown for special skills if user outspeeds target when initiating combat | The Innocent |
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Flared Sparrow | Boosts user's Attack and Speed and deals damage to target when initiating combat, and creates terrain after combat that damages target at start of combat | Light's Fading |
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Flared Mirror | Boosts user's Attack and Speed and deals damage to target when initiating combat, and creates terrain after combat that damages target at start of combat | Our Path Ahead |
Defiant family | |||
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Defiant Atk 1 Defiant Atk 2 Defiant Atk 3 |
Boosts user's Attack when user's health is less than half | Game launch |
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Defiant Spd 1 Defiant Spd 2 Defiant Spd 3 |
Boosts user's Speed when user's health is less than half | Game launch |
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Defiant Def 1 Defiant Def 2 Defiant Def 3 |
Boosts user's Defense when user's health is less than half | Game launch |
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Defiant Res 1 Defiant Res 2 Defiant Res 3 |
Boosts user's Attack when user's health is less than half | Game launch |
Counter family | |||
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Close Counter | Counterattacks from range 1-2 | Game launch |
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Close Salvo | Counterattacks from range 1-2, boosts user's Attack during combat while user's HP is sufficiently high but deals recoil damage to user after combat | Here with Me |
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Close Reversal | Counterattacks from range 1-2, boosts user's Defense during target-initiated combat | Howling Descent |
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C Bonus Doubler | Boosts user's stats based on highest bonuses on user and nearby allies during combat and counterattacks from range 1-2 | A Royal Target |
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Distant Counter | Counterattacks from range 1-2 | Game launch |
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Distant Storm | Counterattacks from range 1-2, boosts user's Attack during combat while user's HP is sufficiently high but deals recoil damage to user after combat | Caeda: Beloved Queen summoning event |
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Distant Ferocity | Counterattacks from range 1-2, boosts user's Attack during target-initiated combat | Divine Harvest |
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Distant Pressure | Counterattacks from range 1-2, boosts user's Speed during combat while user's HP is sufficiently high but deals recoil damage to user after combat | Howling Descent |
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Distant Dart | Counterattacks from range 1-2, boosts user's Speed during target-initiated combat | Unlikely Friends |
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Distant Reversal | Counterattacks from range 1-2, boosts user's Defense during target-initiated combat | Gods Renewed |
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Distant Stance | Counterattacks from range 1-2, boosts user's Resistance during target-initiated combat | Fae: Childlike Dragon summoning event |
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Distant A/S Solo | Counterattacks from range 1-2, boosts user's Attack and Speed during combat while not adjacent to an ally | Within Wheels |
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Distant D/R Solo | Counterattacks from range 1-2, boosts user's Defense and Resistance during combat while not adjacent to an ally | Our Path Ahead |
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D Bonus Doubler | Counterattacks from range 1-2, boosts user's stats based on highest bonuses on user and nearby allies during combat | A Royal Target |
Shield family | |||
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Svalinn Shield | Negates cavalry bonus damage | Game launch |
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Grani's Shield | Negates armor bonus damage | Game launch |
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Iote's Shield | Negates flying bonus damage | Game launch |
Blade family | |||
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Heavy Blade 1 Heavy Blade 2 Heavy Blade 3 Heavy Blade 4 |
Accelerates user's special cooldown when user's Attack is higher | Tiers 1-3: World of Radiance Tier 4: Marvelous Dream |
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Flashing Blade 1 Flashing Blade 2 Flashing Blade 3 Flashing Blade 4 |
Accelerates cooldown for special skills if user outspeeds target | Tiers 1-3: Farfetched Heroes Tier 4: A Home Unknown |
Boost family | |||
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Fire Boost 1 Fire Boost 2 Fire Boost 3 |
Boosts user's Attack during combat when user has more HP than target | Echoes of Mystery |
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Wind Boost 1 Wind Boost 2 Wind Boost 3 |
Boosts user's Speed during combat when user has more HP than target | Bridal Blessings |
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Earth Boost 1 Earth Boost 2 Earth Boost 3 |
Boosts user's Defense during combat when user has more HP than target | Rite of Shadows |
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Water Boost 1 Water Boost 2 Water Boost 3 |
Boosts user's Resistance during combat when user has more HP than target | Bitter Enemies |
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Firestorm Boost 3 | Increases user's HP, boosts user's Attack and Speed during combat when user's HP is sufficiently high, and slows target's special cooldown when user is near an ally with sufficiently high HP | A Place to Rest |
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Earthfire Boost 3 | Increases user's HP, boosts user's Attack and Defense during combat when user's HP is sufficiently high, and slows target's special cooldown when user is near an ally with sufficiently high HP | May This Last |
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Fireflood Boost 3 | Increases user's HP, boosts user's Attack and Resistance during combat when user's HP is sufficiently high, and slows target's special cooldown when user is near an ally with sufficiently high HP | Summer Firsts |
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Earthwind Boost 3 | Increases user's HP, boosts user's Speed and Defense during combat when user's HP is sufficiently high, and slows target's special cooldown when user is near an ally with sufficiently high HP | Imperial Blood |
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Deluge Boost 3 | Increases user's HP, boosts user's Speed and Resistance during combat when user's HP is sufficiently high, and slows target's special cooldown when user is near an ally with sufficiently high HP | Icy Invitation |
Stance family | |||
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Fierce Stance 1 Fierce Stance 2 Fierce Stance 3 |
Boosts user's Attack while under attack | Farfetched Heroes |
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Darting Stance 1 Darting Stance 2 Darting Stance 3 |
Boosts user's Speed while under attack | Hares at the Fair (Tiers 2 and 3 unused until Rite of Frost) |
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Steady Stance 1 Steady Stance 2 Steady Stance 3 Steady Stance 4 |
Boosts user's Defense while under attack | Tiers 1-3: Brave Heroes (Tier 3 unused until Diabolical Bloodline) Tier 4: Whispers of Death |
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Warding Stance 1 Warding Stance 2 Warding Stance 3 Warding Stance 4 |
Boosts user's Resistance while under attack | Tiers 1-3: Trick or Defeat! Tier 4: A Home Unknown |
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Kestrel Stance 1 Kestrel Stance 2 Kestrel Stance 3 |
Boosts user's Attack and Speed while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Ryoma: Supreme Samurai summoning event Tier 3: Wallowing in Love |
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Sturdy Stance 1 Sturdy Stance 2 Sturdy Stance 3 |
Boosts user's Attack and Defense while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Ephraim: Legendary Lord summoning event Tier 3: Familial Festivities |
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Mirror Stance 1 Mirror Stance 2 Mirror Stance 3 |
Boosts user's Attack and Resistance while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: The True Quarry Tier 3: The Dream |
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Steady Posture 1 Steady Posture 2 Steady Posture 3 |
Boosts user's Speed and Defense while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Seeping Poison Tier 3: Gullinkambi |
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Swift Stance 1 Swift Stance 2 Swift Stance 3 |
Boosts user's Speed and Resistance while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Hares at the Fair Tier 3: Forest of the Sage |
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Bracing Stance 1 Bracing Stance 2 Bracing Stance 3 |
Boosts user's Defense and Resistance while under attack; third-tier also increases foe's special skill cooldown per strike | Tiers 1-2: Prince of Ice Tier 3: Mila: Goddess of Love summoning event |
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Fierce Breath | Boosts user's Attack when attacked, and accelerates special cooldown for each attack | Tiki: Legendary Dragon summoning event |
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Darting Breath | Boosts user's Speed when attacked, and accelerates special cooldown for each attack | Steeped in Twilight |
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Steady Breath | Boosts user's Defense when attacked, and accelerates special cooldown for each attack | Brave Heroes |
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Warding Breath | Boosts user's Resistance when attacked, and accelerates special cooldown for each attack | Ike: Vanguard Legend summoning event |
Bond family | |||
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Atk/Spd Bond 1 Atk/Spd Bond 2 Atk/Spd Bond 3 Atk/Spd Bond 4 |
Boosts user's Attack and Speed during combat while adjacent to an ally | Tiers 1-3: Love Abounds Tier 4: Lethal Swordsman |
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Atk/Def Bond 1 Atk/Def Bond 2 Atk/Def Bond 3 Atk/Def Bond 4 |
Boosts user's Attack and Defense during combat while adjacent to an ally | Tiers 1-3: Book II launch Tier 4: To Stay Dreaming |
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Atk/Res Bond 1 Atk/Res Bond 2 Atk/Res Bond 3 Atk/Res Bond 4 |
Boosts user's Attack and Resistance during combat while adjacent to an ally | Tiers 1-3: Trick or Defeat! Tier 4: Brave Echoes |
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Spd/Def Bond 1 Spd/Def Bond 2 Spd/Def Bond 3 Spd/Def Bond 4 |
Boosts user's Speed and Defense during combat while adjacent to an ally | Tiers 1-3: Happy New Year! Tier 4: Specter of Niðavellir |
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Spd/Res Bond 1 Spd/Res Bond 2 Spd/Res Bond 3 Spd/Res Bond 4 |
Boosts user's Speed and Resistance during combat while adjacent to an ally | Tiers 1-3: Hares at the Fair Tier 4: Calling of Blood |
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Def/Res Bond 1 Def/Res Bond 2 Def/Res Bond 3 Def/Res Bond 4 |
Boosts user's Defense and Resistance during combat while adjacent to an ally | Tiers 1-3: Gifts of Winter Tier 4: Evil Ways |
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Atk/Spd Unity | Boosts user's Attack and Speed during combat while within two spaces of an ally, further boosts Attack and Speed based on penalties to those stats in place | Howling Descent |
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Atk/Def Unity | Boosts user's Attack and Defense during combat while within two spaces of an ally, further boosts Attack and Defense based on penalties to those stats in place | Lack |
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Atk/Res Unity | Boosts user's Attack and Resistance during combat while within two spaces of an ally, further boosts Attack and Resistance based on penalties to those stats in place | A Festival Miracle |
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Spd/Def Unity | Boosts user's Speed and Defense during combat while within two spaces of an ally, further boosts Attack and Defense based on penalties to those stats in place | Healing Nectar |
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Def/Res Unity | Boosts user's Defense and Resistance during combat while within two spaces of an ally, further boosts Defense and Resistance based on penalties to those stats in place | Myrrh: Guardian Dragon summoning event |
Brazen family | |||
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Brazen Atk/Spd 1 Brazen Atk/Spd 2 Brazen Atk/Spd 3 Brazen Atk/Spd 4 |
Boosts user's Attack and Speed at start of combat if sufficiently injured | Tiers 1-3: Winter's Envoy Tier 4: Summer Refreshes |
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Brazen Atk/Def 1 Brazen Atk/Def 2 Brazen Atk/Def 3 |
Boosts user's Attack and Defense at start of combat if sufficiently injured | Winter's Envoy |
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Brazen Atk/Res 1 Brazen Atk/Res 2 Brazen Atk/Res 3 |
Boosts user's Attack and Resistance at start of combat if sufficiently injured | A Sketchy Summer |
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Brazen Spd/Def 1 Brazen Spd/Def 2 Brazen Spd/Def 3 |
Boosts user's Speed and Defense at start of combat if sufficiently injured | Where It Began |
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Brazen Spd/Res 1 Brazen Spd/Res 2 Brazen Spd/Res 3 |
Boosts user's Speed and Resistance at start of combat if sufficiently injured | Heavenly Witness |
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Brazen Def/Res 1 Brazen Def/Res 2 Brazen Def/Res 3 |
Boosts user's Defense and Resistance at start of combat if sufficiently injured | Blood and Snow |
Push family | |||
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Atk/Spd Push 1 Atk/Spd Push 2 Atk/Spd Push 3 Atk/Spd Push 4 |
Boosts user's Attack and Speed during combat if health is full, at cost of taking recoil damage | Tiers 1-3: Summer's Arrival Tier 4: Brave Echoes |
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Atk/Def Push 1 Atk/Def Push 2 Atk/Def Push 3 Atk/Def Push 4 |
Boosts user's Attack and Defense during combat if health is full, at cost of taking recoil damage | Tiers 1-3: Regal Rabbits Tier 4: Bramimond: The Enigma summoning event |
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Atk/Res Push 1 Atk/Res Push 2 Atk/Res Push 3 Atk/Res Push 4 |
Boosts user's Attack and Resistance during combat if health is full, at cost of taking recoil damage | Tiers 1-3: Truth of a Name Tier 4: Leif: Unifier of Thracia summoning event |
Solo family | |||
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Atk/Spd Solo 1 Atk/Spd Solo 2 Atk/Spd Solo 3 Atk/Spd Solo 4 |
Boosts user's Attack and Speed during combat while not adjacent to an ally | Tiers 1-3: Eirika: Graceful Resolve summoning event Tier 4: Steeped in Twilight |
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Atk/Def Solo 1 Atk/Def Solo 2 Atk/Def Solo 3 Atk/Def Solo 4 |
Boosts user's Attack and Defense during combat while not adjacent to an ally | Tiers 1-3: Gifts of Winter Tier 4: Pirate's Pride |
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Atk/Res Solo 1 Atk/Res Solo 2 Atk/Res Solo 3 Atk/Res Solo 4 |
Boosts user's Attack and Resistance during combat while not adjacent to an ally | Tiers 1-3: A Way Home Tier 4: Steeped in Twilight |
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Spd/Def Solo 1 Spd/Def Solo 2 Spd/Def Solo 3 Spd/Def Solo 4 |
Boosts user's Speed and Defense during combat while not adjacent to an ally | Tiers 1-3: Realm of the Dead Tier 4: Scions of Twelve |
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Spd/Res Solo 1 Spd/Res Solo 2 Spd/Res Solo 3 Spd/Res Solo 4 |
Boosts user's Speed and Resistance during combat while not adjacent to an ally | Tiers 1-3: Gullinkambi Tier 4: Echoes of Truth |
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Def/Res Solo 1 Def/Res Solo 2 Def/Res Solo 3 Def/Res Solo 4 |
Boosts user's Defense and Resistance during combat while not adjacent to an ally | Tiers 1-3: Duma: God of Strength summoning event Tier 4: Book V launch |
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Atk/Spd Wild | Boosts user's Attack and Speed, accelerates cooldown for special skills, and restores HP after combat if unit either has transformed or there are one or fewer adjacent non-beast or dragon allies | Ring in the Year |
Duel family | |||
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R Duel Infantry 1 R Duel Infantry 2 R Duel Infantry 3 R Duel Infantry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tier 1-3: Summer Returns Tier 4: The Vital Blade |
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R Duel Cavalry 1 R Duel Cavalry 2 R Duel Cavalry 3 R Duel Cavalry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Willful Rabbits |
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R Duel Flying 1 R Duel Flying 2 R Duel Flying 3 R Duel Flying 4 |
Boosts user's HP, boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: A Way Home Tier 4: Serpent's Whispers |
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B Duel Infantry 1 B Duel Infantry 2 B Duel Infantry 3 B Duel Infantry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: A Splendid Soiree Tier 4: Night and Day |
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B Duel Cavalry 1 B Duel Cavalry 2 B Duel Cavalry 3 B Duel Cavalry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Summer Vibrance |
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B Duel Flying 1 B Duel Flying 2 B Duel Flying 3 B Duel Flying 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: New Year's Wish Tier 4: The Vital Blade |
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G Duel Infantry 1 G Duel Infantry 2 G Duel Infantry 3 G Duel Infantry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: A Way Home Tier 4: Treachery |
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G Duel Cavalry 1 G Duel Cavalry 2 G Duel Cavalry 3 G Duel Cavalry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Ótr: Kingsbrother summoning event |
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G Duel Flying 1 G Duel Flying 2 G Duel Flying 3 G Duel Flying 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Tiers 1-3: Regal Rabbits Tier 4: Willful Rabbits |
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C Duel Infantry 1 C Duel Infantry 2 C Duel Infantry 3 C duel Infantry 4 |
Boosts user's HP, boosts user's perceived stat total if level 40 at five-star rarity | Tiers 1-3: Brave Redux Tier 4: Deceit |
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C Duel Cavalry 1 C Duel Cavalry 2 C Duel Cavalry 3 C Duel Cavalry 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Bridal Grace |
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C Duel Flying 1 C Duel Flying 2 C Duel Flying 3 C Duel Flying 4 |
Boosts user's HP (and other stats at tier 4), boosts user's perceived stat total if level 40 at five-star rarity (moreso at tier 4 if not a Legendary or Mythic Hero) | Ninja Training |
Aether Raids family | |||
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AR-D Atk/Spd 1 AR-D Atk/Spd 2 AR-D Atk/Spd 3 AR-D Atk/Spd 4 |
Boosts user's Attack and Speed during combat in a defensive Aether Raids battle based on user's surviving structures | Tiers 1-3: To Stay Dreaming Tier 4: Echoes of Truth |
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AR-D Atk/Def 1 AR-D Atk/Def 2 AR-D Atk/Def 3 |
Boosts user's Attack and Defense during combat in a defensive Aether Raids battle based on user's surviving structures | Treat Fiends |
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AR-D Atk/Res 1 AR-D Atk/Res 2 AR-D Atk/Res 3 |
Boosts user's Attack and Resistance during combat in a defensive Aether Raids battle based on user's surviving structures | A Season for Picnics |
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AR-D Spd/Def 1 AR-D Spd/Def 2 AR-D Spd/Def 3 |
Boosts user's Speed and Defense during combat in a defensive Aether Raids battle based on user's surviving structures | Bridal Belonging |
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AR-D Spd/Res 1 AR-D Spd/Res 2 AR-D Spd/Res 3 |
Boosts user's Speed and Resistance during combat in a defensive Aether Raids battle based on user's surviving structures | Omnicidal Witch |
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AR-D Def/Res 1 AR-D Def/Res 2 AR-D Def/Res 3 AR-D Def/Res 4 |
Boosts user's Defense and Resistance during combat in a defensive Aether Raids battle based on user's surviving structures | Tiers 1-3: Truth of a Name Tier 4: Deceit |
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AR-O Atk/Spd 1 AR-O Atk/Spd 2 AR-O Atk/Spd 3 |
Boosts user's Attack and Speed during combat in an offensive Aether Raids battle based on target's surviving structures | Naga: Dragon Divinity summoning event |
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AR-O Atk/Def 1 AR-O Atk/Def 2 AR-O Atk/Def 3 |
Boosts user's Attack and Defense during combat in an offensive Aether Raids battle based on target's surviving structures | A Season for Picnics |
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AR-O Spd/Res 1 AR-O Spd/Res 2 AR-O Spd/Res 3 |
Boosts user's Speed and Resistance during combat in an offensive Aether Raids battle based on target's surviving structures | Summer Returns |
Form family | |||
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Atk/Spd Form 1 Atk/Spd Form 2 Atk/Spd Form 3 |
Boosts user's Attack and Speed during combat based on number of allies within close proximity | Omnicidal Witch |
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Atk/Def Form 1 Atk/Def Form 2 Atk/Def Form 3 |
Boosts user's Attack and Defense during combat based on number of allies within close proximity | The Dream |
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Atk/Res Form 1 Atk/Res Form 2 Atk/Res Form 3 |
Boosts user's Attack and Resistance during combat based on number of allies within close proximity | Dragons Harvest |
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Spd/Def Form 1 Spd/Def Form 2 Spd/Def Form 3 |
Boosts user's Speed and Defense during combat based on number of allies within close proximity | Where It Began |
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Spd/Res Form 1 Spd/Res Form 2 Spd/Res Form 3 |
Boosts user's Speed and Resistance during combat based on number of allies within close proximity | On Dark Wings |
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Def/Res Form 1 Def/Res Form 2 Def/Res Form 3 |
Boosts user's Defense and Resistance during combat based on number of allies within close proximity | Love of a King |
Wards and Foils family | |||
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Close Ward | Boosts user's Defense and Resistance when a red tome, blue tome, green tome, colorless tome, staff, or any color of breath wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates, nullifies skills that target lower of user's Defense or Resistance | Beyond Dreaming |
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Distant Ward | Boosts user's Defense and Resistance when a red tome, blue tome, green tome, colorless tome, staff, or any color of breath wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates | Renewed Spirit |
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Close Foil | Boosts user's Defense and Resistance when a sword, lance, axe, any color of bow, any color of dagger, or any color of beast wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates | Dreaming Reality |
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Distant Foil | Boosts user's Defense and Resistance when a sword, lance, axe, any color of bow, any color of dagger, or any color of beast wielder initiates combat against user, counterattacks from range 1-2 when previous effect activates | Dreaming Reality |
Session family | |||
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Blade Session 1 Blade Session 2 Blade Session 3 |
Boosts user's Attack and Speed during user-initiated combat based around how many of user's allies have already acted during turn | A Star Is Born |
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Shield Session 1 Shield Session 2 Shield Session 3 |
Boosts user's Defense and Resistance during target-initiated combat based around how many of target's allies have already acted during turn | A Star Is Born |
Catch family | |||
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Atk/Spd Catch 1 Atk/Spd Catch 2 Atk/Spd Catch 3 Atk/Spd Catch 4 |
Boosts user's Attack and Speed in combat whenever target has either full HP or an active penalty applied; fourth tier grants a larger boost if both activation criteria apply | Claude: King of Unification summoning event |
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Atk/Def Catch 1 Atk/Def Catch 2 Atk/Def Catch 3 Atk/Def Catch 4 |
Boosts user's Attack and Defense in combat whenever target has either full HP or an active penalty applied; fourth tier grants a larger boost if both activation criteria apply | Sigurd: Fated Holy Knight summoning event |
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Atk/Res Catch 1 Atk/Res Catch 2 Atk/Res Catch 3 Atk/Res Catch 4 |
Boosts user's Attack and Resistance in combat whenever target has either full HP or an active penalty applied; fourth tier grants a larger boost if both activation criteria apply | Deceit |
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Spd/Def Catch 1 Spd/Def Catch 2 Spd/Def Catch 3 Spd/Def Catch 4 |
Boosts user's Speed and Defense in combat whenever target has either full HP or an active penalty applied; fourth tier grants a larger boost if both activation criteria apply | Closing In |
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Spd/Res Catch 1 Spd/Res Catch 2 Spd/Res Catch 3 Spd/Res Catch 4 |
Boosts user's Speed and Resistance in combat whenever target has either full HP or an active penalty applied; fourth tier grants a larger boost if both activation criteria apply | Seeing the Present |
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Def/Res Catch 1 Def/Res Catch 2 Def/Res Catch 3 Def/Res Catch 4 |
Boosts user's Defense and Resistance in combat whenever target has either full HP or an active penalty applied; fourth tier grants a larger boost if both activation criteria apply | Summer's Dream |
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Attack/Speed Mastery | User can move again if they have entered combat during the current turn; boosts user's Attack and Speed in combat if target has sufficiently high HP, and further boosts status if nearby spaces have an active Divine Vein effect or are difficult terrain | Timidity Trials |
Ideal family | |||
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Atk/Spd Ideal 1 Atk/Spd Ideal 2 Atk/Spd Ideal 3 Atk/Spd Ideal 4 |
Boosts user's Attack and Speed in combat whenever user has either full HP or an active bonus applied; fourth tier grants a larger boost if both activation criteria apply | Treachery |
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Atk/Def Ideal 1 Atk/Def Ideal 2 Atk/Def Ideal 3 Atk/Def Ideal 4 |
Boosts user's Attack and Defense in combat whenever user has either full HP or an active bonus applied; fourth tier grants a larger boost if both activation criteria apply | Bound Elsewhere |
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Atk/Res Ideal 1 Atk/Res Ideal 2 Atk/Res Ideal 3 Atk/Res Ideal 4 |
Boosts user's Attack and Resistance in combat whenever user has either full HP or an active bonus applied; fourth tier grants a larger boost if both activation criteria apply | Ashera: Order Goddess summoning event |
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Spd/Def Ideal 1 Spd/Def Ideal 2 Spd/Def Ideal 3 Spd/Def Ideal 4 |
Boosts user's Speed and Defense in combat whenever user has either full HP or an active bonus applied; fourth tier grants a larger boost if both activation criteria apply | Princess Alone |
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Spd/REs Ideal 1 Spd/Res Ideal 2 Spd/Res Ideal 3 Spd/Res Ideal 4 |
Boosts user's Speed and Resistance in combat whenever user has either full HP or an active bonus applied; fourth tier grants a larger boost if both activation criteria apply | King of Light |
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Def/Res Ideal 1 Def/Res Ideal 2 Def/Res Ideal 3 Def/Res Ideal 4 |
Boosts user's Defense and Resistance in combat whenever user has either full HP or an active bonus applied; fourth tier grants a larger boost if both activation criteria apply | Perilous Seas |
Clash family | |||
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Atk/Spd Clash 1 Atk/Spd Clash 2 Atk/Spd Clash 3 Atk/Spd Clash 4 |
Boosts user's Attack and Speed in combat based on how many spaces unit initiating combat moved; fourth tier also neutralizes penalties to those stats if initiating unit moved a certain number of spaces. | Dimitri: Savior King summoning event |
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Atk/Def Clash 1 Atk/Def Clash 2 Atk/Def Clash 3 Atk/Def Clash 4 |
Boosts user's Attack and Defense in combat based on how many spaces unit initiating combat moved; fourth tier also neutralizes penalties to those stats if initiating unit moved a certain number of spaces. | One Last Chance |
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Spd/Def Clash 1 Spd/Def Clash 2 Spd/Def Clash 3 Spd/Def Clash 4 |
Boosts user's Speed and Defense in combat based on how many spaces unit initiating combat moved; fourth tier also neutralizes penalties to those stats if initiating unit moved a certain number of spaces. | No Matter Where |
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Atk/Spd Excel | Boosts user's Attack and Speed in combat and reduces damage taken during user-initiated combat based on how many spaces unit initiating combat moved, and further reduces damage if target has an offensive special skill | Brides to Be |
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Atk/Def Excel | Boosts user's Attack and Defense in combat and reduces damage taken during user-initiated combat based on how many spaces unit initiating combat moved, and further reduces damage if target has an offensive special skill | Eikþyrnir & Heiðrún summoning event |
Scowl family | |||
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Atk/Spd Scowl 1 Atk/Spd Scowl 2 Atk/Spd Scowl 3 Atk/Spd Scowl 4 |
Boosts user's Attack and Speed in combat when target either initiates combat or has sufficiently high HP, and increases target's special cooldown count before target attacks if target's special skill triggers on their attack and user's Resistance is sufficiently greater | Emblem Marth & Mythic Lumera summoning event |
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Atk/Res Scowl 1 Atk/Res Scowl 2 Atk/Res Scowl 3 Atk/Res Scowl 4 |
Boosts user's Attack and Resistance in combat when target either initiates combat or has sufficiently high HP, and increases target's special cooldown count before target attacks if target's special skill triggers on their attack and user's Resistance is sufficiently greater | World of the Past |
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Spd/Res Scowl 1 Spd/Res Scowl 2 Spd/Res Scowl 3 Spd/Res Scowl 4 |
Boosts user's Speed and Resistance in combat when target either initiates combat or has sufficiently high HP, and increases target's special cooldown count before target attacks if target's special skill triggers on their attack and user's Resistance is sufficiently greater | Ceremony Day |
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Def/Res Scowl 1 Def/Res Scowl 2 Def/Res Scowl 3 Def/Res Scowl 4 |
Boosts user's Defense and Resistance in combat when target either initiates combat or has sufficiently high HP, and increases target's special cooldown count before target attacks if target's special skill triggers on their attack and user's Resistance is sufficiently greater | May This Last |
Finish family | |||
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Atk/Spd Finish 1 Atk/Spd Finish 2 Atk/Spd Finish 3 Atk/Spd Finish 4 |
Boosts user's Attack and Speed when user is within a certain distance of an ally, and boosts user's damage output if special skill is either ready or activated before combat; fourth tier additionally restores HP to user when attacking target in combat | God of Openness |
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Atk/Def Finish 1 Atk/Def Finish 2 Atk/Def Finish 3 Atk/Def Finish 4 |
Boosts user's Attack and Defense when user is within a certain distance of an ally, and boosts user's damage output if special skill is either ready or activated before combat; fourth tier additionally restores HP to user when attacking target in combat | The Innocent |
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Atk/Res Finish 1 Atk/Res Finish 2 Atk/Res Finish 3 Atk/Res Finish 4 |
Boosts user's Attack and Resistance when user is within a certain distance of an ally, and boosts user's damage output if special skill is either ready or activated before combat; fourth tier additionally restores HP to user when attacking target in combat | God of Openness |
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Spd/Def Finish 1 Spd/Def Finish 2 Spd/Def Finish 3 Spd/Def Finish 4 |
Boosts user's Speed and Defense when user is within a certain distance of an ally, and boosts user's damage output if special skill is either ready or activated before combat; fourth tier additionally restores HP to user when attacking target in combat | Quieting Blade |
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Spd/Res Finish 1 Spd/Res Finish 2 Spd/Res Finish 3 Spd/Res Finish 4 |
Boosts user's Speed and Resistance when user is within a certain distance of an ally, and boosts user's damage output if special skill is either ready or activated before combat; fourth tier additionally restores HP to user when attacking target in combat | Askr and Embla |
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Def/Res Finish 1 Def/Res Finish 2 Def/Res Finish 3 Def/Res Finish 4 |
Boosts user's Defense and Resistance when user is within a certain distance of an ally, and boosts user's damage output if special skill is either ready or activated before combat; fourth tier additionally restores HP to user when attacking target in combat | Gods Renewed |
Hexblade family | |||
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Sorcery Blade 1 Sorcery Blade 2 Sorcery Blade 3 |
User targets lower of foe's defensive stats if user is adjacent to a tome-wielding ally | Whispers of Death |
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Atk/Spd Hexblade | Allows user to target lower of foe's defensive stats for the turn at start of user's phase if user is near a tome-wielding ally, and boosts user's Attack and Speed in combat if user has active bonus applied | Yuri: Underground Lord summoning event |
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Spd/Res Hexblade | Allows user to target lower of foe's defensive stats for the turn at start of user's phase if user is near a tome-wielding ally, and boosts user's Speed and Resistance in combat if user has active bonus applied | Without Limits |
Prime family | |||
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Atk/Spd Prime 1 Atk/Spd Prime 2 Atk/Spd Prime 3 Atk/Spd Prime 4 |
Boosts user's Attack and Speed during combat based on number of active bonus effects on user; fourth tier additionally allows user to counterattack at 1-2 range with a sufficient number of active bonuses | Winds Offered |
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Atk/Def Prime 1 Atk/Def Prime 2 Atk/Def Prime 3 Atk/Def Prime 4 |
Boosts user's Attack and Defense during combat based on number of active bonus effects on user; fourth tier additionally allows user to counterattack at 1-2 range with a sufficient number of active bonuses | Holiday Lessons |
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Spd/Def Prime 1 Spd/Def Prime 2 Spd/Def Prime 3 Spd/Def Prime 4 |
Boosts user's Speed and Defense during combat based on number of active bonus effects on user; fourth tier additionally allows user to counterattack at 1-2 range with a sufficient number of active bonuses | Timidity Trials |
Personal skills | |||
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Dragonskin Dragonskin II |
Negates flight-targeted bonus damage, boosts user's Defense and Resistance when attacked; second-tier grants a boost to all stats when attacked and nullifies foe's bonuses. | Tier 1: Robin: Fell Vessel summoning event Tier 2: Summer's Dream |
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Laws of Sacae Laws of Sacae II |
Boosts user's stats if user has 2 or more allies within 2 spaces when target initiates combat; second-tier grants a larger stat boost in user-initiated combat or when within two spaces of an ally and prevents counterattacks from melee weapons should the user's speed be sufficiently higher. | Tier 1: Lyn: Lady of the Wind summoning event Tier 2: Summer's Dream |
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Ostian Counter | Allows counterattack regardless of range, boosts user's Attack and Defense during counterattacks | Arrival of the Brave |
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Scendscale | Boosts damage output by 25% of user's Attack, but deals recoil damage to user after combat | Arrival of the Brave |
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Dragoon Shield | Nullifies flight-targeted bonus damage, boosts user's Attack, Speed, and Defense | The Start of It All |
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Ashera's Chosen Ashera's Chosen+ |
Nullifies flight-targeted bonus damage, boosts user's Attack and Defense in combat when not adjacent to a human ally; second tier boosts user's Attack, Defense, and Resistance in combat when either not adjacent to a human ally, not adjacent to any allies, or target's HP is sufficiently high, and boosts damage of user's attacks by percentage of user's Resistance and reduces damage dealt to user from attacks and area-of-effect special skills based on difference between user's and target's Resistance if user's Resistance is greater than target's | Tier 1: Altina: Dawn's Trueblade summoning event Tier 2: Sage of Khadein? |
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Dragonscale | Negates flight-targeted bonus damage, reduces target's Defense and Resistance and boosts user's special cooldown during combat | Dragons Harvest |
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Verdict of Sacae | Boosts user's Attack, Speed, Defense, and Resistance based on how many allies are within a certain distance of user, boosts user's damage output if special skill is either ready or activated before combat, and restores HP to user when damaging target when user is within a certain distance of an ally | Bite of Flame |
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Dragonhide | Negates armor-targeted bonus damage, reduces target's Attack, Speed, Defense, and Resistance and boosts user's special cooldown charge during combat when either target's HP is sufficiently high or target initiates combat | Princess and Prince |
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Duality | Boosts user's Attack and Resistance, user has weapon triangle advantage against all colored weapons, neutralizes user's and target's effects that increase or decrease weapon triangle effectiveness, and user makes a guaranteed follow-up attack during combat while user's HP is sufficiently high | Arval: Cycle Keeper summoning event |
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Swift Slice | Boosts user's Attack, Speed, Defense, and Resistance if user either initiates combat or is within a certain distance of an ally; user deals bonus damage against all weapon types in combat if user's Speed is sufficiently higher than target's | Shez: Sharpest Blades summoning event |
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Self-Improver | Boosts user's Attack, Speed, and Defense, but drops user's Resistance; slows target's special cooldown in combat if user's HP is sufficiently high | King of Light |
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Gift of Magic | Reduces target's Attack and Resistance in combat and guarantees user's follow-up attack if either user's initiates combat or target attacks at 2-range, and reduces damage taken from target's subsequent strikes if target can make more than one strike; target's follow-up strike preceeds user's counterattack if 2-range target initiates combat and can make a follow-up attack | Gotoh & Fomortiis summoning event |
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Nightmare | Reduces target's Attack and Defense in combat and reduces damage taken from target's first strike if target either initiates combat or has sufficiently high HP; automatically ends actions of closest foes near target who have not yet acted if target initiates combat | Gotoh & Fomortiis summoning event |
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Part of the Plan | Reduces user's Attack, Speed, and Resistance, boosts user's Attack, Speed, Defense, and Resistance based on the current penalties on each stat, and guarantees user's follow-up attack if user's HP is sufficiently high | Robin: Exalt's Other Half summoning event |
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Ostia's Heart | Counterattacks from range 1-2; reduces target's Attack and Defense in combat and restores HP to user per strike if target either initiates combat or has sufficiently high HP | No Matter Where |
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Knightly Devotion | Allows user additional movement after certain actions; boosts user's Attack, Speed, Defense, and Resistance, nullifies stat penalties, and restores HP after combat if user either initiates combat or is near an ally | World of the Past |
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Power of Nihility | boosts user's Attack, Speed, Defense, and Resistance and accelerates user's special cooldown if user is adjacent to one or fewer allies, and restores user's HP based on max cooldown of user's special skill when user attacks with a special skill | The Innocent |
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Mastermind | Damages user at start of user's phase; boosts user's Attack and Speed and boosts damage dealt to target based on the totals of user's and nearby allies' highest bonuses and target's and nearby foes' highest penalties if user either initiates combat or is near an ally | Invitation to Tea |
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Realms United | Counterattacks from range 1-2; reduces target's Attack, Speed, Defense, and Resistance and reduces damage taken from target's first strike in combat if target either initiates combat or has sufficiently high HP | Light's Fading |
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Rare Talent | Boosts user's Attack, Speed, Defense, and Resistance in combat, nullifies target's effects that target lower of user's defensive stats, and nullifies effects that slow user's special cooldown and user can strike twice if user's Resistance is sufficiently greater than target's, if user has sufficiently high HP | Light's Fading |
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Beyond Witchery | Boosts user's Attack, Speed, Defense, and Resistance; accelerates user's special skill cooldown but damages user at start of user's phase; nullifies effects that slow user's special cooldown in combat | Seer of the Past |
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Thunder's Fist | Boosts user's Attack, Speed, Defense, and Resistance in combat and boosts damage dealt to target based on user's Attack if user has sufficiently high HP, reduces damage taken from target's first strike during user-initiated combat, and user can brave strike if user moved at least two spaces before combat | Bait |
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Gray Illusion | Boosts user's Attack, Defense, and Resistance in combat and prevents target's counterattacks if either user initiates combat or target has sufficiently high HP; automatically ends actions of foes with the highest Speed near target after combat at start of their phase if user initiated combat | May This Last |
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Obsession | Boosts user's Attack, Speed, Defense, and Resistance in combat, guarantees user's follow-up strike, prevents target's follow-up strike, and nullifies target's non-special damage reduction effects for user's follow-up strike if user's HP is sufficiently high; user makes a second follow-up attack at reduced damage based on whether user can brave strike if user has sufficiently high HP and user's Speed is sufficiently higher than target's | Imperial Blood |
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Emblems' Miracle | Counterattacks from range 1-2; Boosts user's Attack, Speed, Defense, and Resistance in combat and reduces damage taken from target's first strike and area-of-effect special skills when near an ally; user survives lethal attacks if HP is greater than 1 and restores all HP to user after combat once per map if target initiates combat and at least 3 allies are near user | Alear: Engaging Fire summoning event |
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Fell Wyrmscale | Boosts user's Attack, Speed, Defense, and Resistance in combat, nullifies target's stat bonuses, boosts damage dealt to target based on user's Attack, nullifies target's non-special damage reduction effects when user's special skill triggers, and restores HP after combat if user's HP is sufficiently high | Double Vision |
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Obsidian Tactics | Boosts user's Attack, Speed, Defense, and Resistance in combat, and, based on number of active bonus effects on user and nearby allies, reduces target's Attack and Defense in combat based on the number of active bonuses, user can counterattack from range 1-2, and lowers amount of damage reduced by target's non-special damage reduction skills, if target either initiates combat or has sufficiently high HP | Healing Nectar |
Standalone skills not part of a family | |||
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Fury 1 Fury 2 Fury 3 Fury 4 |
Boosts user's Attack, Speed, Defense, and Resistance, but damages user after combat | Tiers 1-3: Game launch Tier 4: Greil's Devoted |
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Life and Death 1 Life and Death 2 Life and Death 3 Life and Death 4 |
Boosts user's Attack and Speed, but drops user's Defense and Resistance | Tier 1-3: Game launch Tier 4: Heavenly Witness |
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Verge of Death | Boosts user's Attack and Speed, but drops user's Defense and Resistance; negates effects that would convert user's stat bonuses to penalties or that would inflict penalties to user's Attack and Speed at start of each phase | Ceremony Day |
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Triangle Adept 1 Triangle Adept 2 Triangle Adept 3 |
Boosts the weapon triangle's effects | Game launch |
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Bonus Doubler 1 Bonus Doubler 2 Bonus Doubler 3 Bonus Doubler 4 |
Doubles all stat bonuses on user during combat; fourth tier allows user to gain boosts based on nearby allies' stat bonuses | Tiers 1-3: Roy: Blazing Lion summoning event Tier 4: Merchant's Harvest |
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Solid Ground 1 Solid Ground 2 Solid Ground 3 Solid Ground 4 |
Boosts user's Attack and Defense, but drops user's Resistance | Princess and Prince |
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Still Water 1 Still Water 2 Still Water 3 Still Water 4 |
Boosts user's Attack and Resistance, but drops user's Defense | Bridal Blossoms |
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Crystalline Water | Boosts user's Attack and Resistance, but drops user's Defense; negates effects that would convert user's stat bonuses to penalties or that would inflict penalties to user's Attack and Resistance at start of each phase | Ceremony Day |
Type B
Passive type B skills | |||
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Skill | Effect | In game since | |
Movement family | |||
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Knock Back | Pushes foe away 1 space after user-initiated attack | Game launch |
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Lunge | Unit and targeted foe swap places after user-initiated attack | Game launch |
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Drag Back | User moves back 1 space after user-initiated combat, moving foe into previous space | Game launch |
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Hit and Run | User moves back 1 space after user-initiated combat | World of Shadows |
Solidity family | |||
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Pass 1 Pass 2 Pass 3 |
Allows healthy user to pass through foes | Game launch |
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Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user | Game launch |
Warp family | |||
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Wings of Mercy 1 Wings of Mercy 2 Wings of Mercy 3 Wings of Mercy 4 |
Allows unit to warp adjacent to low-HP allies; fourth tier drops target's Defense and Resistance in combat, and allows user to move adjacent to nearby allies at less than full HP | Game launch |
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Escape Route 1 Escape Route 2 Escape Route 3 Escape Route 4 |
Allows unit at low HP to warp adjacent to allies; fourth tier allows user to move again after taking an action at less than full HP, drops target's Attack and Speed in combat, and allows user to move adjacent to nearby allies when user is at less than full HP | Tiers 1-3: Game launch Tier 4: Spring Eternal |
Strike family | |||
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Vantage 1 Vantage 2 Vantage 3 |
Allows injured user to get first strike regardless of phase | Game launch |
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Desperation 1 Desperation 2 Desperation 3 Desperation 4 |
Allows injured user to make follow-up attacks right after their initial strike when initiating combat; fourth tier additionally drops target's Speed in combat and also allows user to follow-up before target if user moved at least two spaces before initiating combat | Tiers 1-3: Game launch Tier 4: Invitation to Tea |
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Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 Quick Riposte 4 |
Guarantees user's follow-up attacks if both user has high enough HP and target initiates combat; fourth tier additionally reduces damage taken from target's first strike | Tiers 1-3: Game launch Tier 4: Askr and Embla |
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Brash Assault 1 Brash Assault 2 Brash Assault 3 Brash Assault 4 |
Allows injured user to automatically make follow-up attacks provided target can counter; fourth tier enables automatic follow-up if user initiates combat and is at less than full HP or target has full HP, drops target's Defense and Resistance in combat, reduces damage taken from target's first strike, and boosts damage of user's next attack based on damage of target's strike before reductions | Tiers 1-3: Game launch Tier 4: Summer Longing |
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Dive-Bomb 1 Dive-Bomb 2 Dive-Bomb 3 |
User's follow-up strike precedes target's counterstrike when user initiates combat while both user's and target's HP are sufficently high | Pirate's Pride |
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Aerial Maneuvers | User can move to spaces around nearby allies; drops target's Speed and Defense in combat while both user's and target's HP are sufficently high, and user's follow-up strike precedes target's counterstrike when user initiates combat | Elincia: Undaunted Queen summoning event |
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Dragon's Ire 1 Dragon's Ire 2 Dragon's Ire 3 Dragon's Ire 4 |
Neutralizes effects that prevent follow-up strikes while guaranteeing user's follow-up strike during target-initiated combat while user's HP is sufficiently high; fourth tier guarantees user's follow-up strike and additionally reduces target's Attack and Resistance while user's HP is sufficiently high and neutralizes effects denying user's follow-up strike during target-initiated combat | Tiers 1-3: Dragons Harvest Tier 4: Divine Harvest |
Seal family | |||
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Seal Atk 1 Seal Atk 2 Seal Atk 3 Seal Atk 4 |
Reduces target's Attack after combat through their next action | Tiers 1-3: Game launch Tier 4: Robin: Exalt's Other Half summoning event |
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Seal Spd 1 Seal Spd 2 Seal Spd 3 Seal Spd 4 |
Reduces target's Speed after combat through their next action; fourth tier additionally reduces target's Speed during combat based on whether or not target can neutralize stat penalties, and lowers target's special cooldown charge if they have an active penalty to their Speed | Tiers 1-3: Game launch Tier 4: Shez: Sharpest Blades summoning event |
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Seal Def 1 Seal Def 2 Seal Def 3 Seal Def 4 |
Reduces target's Defense after combat through their next action; fourth tier additionally reduces target's Defense during combat based on whether or not target can neutralize stat penalties, and lowers target's special cooldown charge if they have an active penalty to their Defense | Tiers 1-3: Game launch Tier 4: Wyvern Ninja |
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Seal Res 1 Seal Res 2 Seal Res 3 Seal Res 4 |
Reduces target's Resistance after combat through their next action; fourth tier additionally reduces target's Resistance during combat based on whether or not target can neutralize stat penalties, and lowers target's special cooldown charge if they have an active penalty to their Resistance | Tiers 1-3: Game launch Tier 4: Wyvern Ninja |
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Seal Atk/Spd 1 Seal Atk/Spd 2 |
Reduces target's Attack and Speed after combat through their next action | Ylissean Summer |
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Seal Atk/Def 1 Seal Atk/Def 2 |
Reduces target's Attack and Defense after combat through their next action | The Sacred World |
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Seal Atk/Res 1 Seal Atk/Res 2 |
Reduces target's Attack and Resistance after combat through their next action | Forest of the Sage |
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Seal Spd/Def 1 Seal Spd/Def 2 |
Reduces target's Speed and Defense after combat through their next action | A Father's Legacy |
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Seal Spd/Res 1 Seal Spd/Res 2 Seal Spd/Res 3 |
Reduces target's Speed and Resistance after combat through their next action; fourth tier additionally reduces target's Speed and Resistance during combat based on whether or not target can neutralize stat penalties, and lowers target's special cooldown charge if they have an active penalty to those stats | Tiers 1-2: Summer Passing Tier 3: A Royal Target |
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Seal Def/Res 1 Seal Def/Res 2 Seal Def/Res 3 |
Reduces target's Defense and Resistance after combat through their next action; fourth tier additionally reduces target's Defense and Resistance during combat based on whether or not target can neutralize stat penalties, and lowers target's special cooldown charge if they have an active penalty to those stats | Hellfire |
Breaker family | |||
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Swordbreaker 1 Swordbreaker 2 Swordbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a sword skill and prevents target from using a follow-up attack | Game launch |
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Lancebreaker 1 Lancebreaker 2 Lancebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a lance skill and prevents target from using a follow-up attack | Game launch |
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Axebreaker 1 Axebreaker 2 Axebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of an axe skill and prevents target from using a follow-up attack | Game launch |
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Bowbreaker 1 Bowbreaker 2 Bowbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a colorless bow skill and prevents target from using a follow-up attack | Game launch |
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Daggerbreaker 1 Daggerbreaker 2 Daggerbreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a dagger skill and prevents target from using a follow-up attack | Game launch |
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R Tomebreaker 1 R Tomebreaker 2 R Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a red tome skill and prevents target from using a follow-up attack | Game launch |
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B Tomebreaker 1 B Tomebreaker 2 B Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a blue tome skill and prevents target from using a follow-up attack | Game launch |
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G Tomebreaker 1 G Tomebreaker 2 G Tomebreaker 3 |
When healthy, automatically makes a follow-up attack when fighting the user of a green tome skill and prevents target from using a follow-up attack | Game launch |
Fighter family | |||
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Wary Fighter 1 Wary Fighter 2 Wary Fighter 3 |
Prevents all follow-up attacks if user's HP is sufficiently high | Game launch |
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Bold Fighter 1 Bold Fighter 2 Bold Fighter 3 |
Guarantees user's follow-up attack and accelerates user's special skill cooldown when initiating combat at sufficiently high HP | Winter's Envoy |
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Vengeful Fighter 1 Vengeful Fighter 2 Vengeful Fighter 3 Vengeful Fighter 4 |
Guarantees user's follow-up attack and accelerates user's special skill cooldown when target initiates combat and user's HP is sufficiently high; fourth tier additionall drops target's Attack in combat and prevents target's follow-up attack | Tiers 1-3: Winter's Envoy Tier 4: Seeing the Present |
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Special Fighter 1 Special Fighter 2 Special Fighter 3 Special Fighter 4 |
Accelerates user's special skill cooldown charge and slows target's special skill cooldown charge while user's HP is high; fourth tier additionally nullifies HP recovery prevention by half and restores HP based on damage dealt when triggering special skill | Tiers 1-3: Arrival of the Brave Tier 4: Holiday Handoff |
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Daring Fighter 1 Daring Fighter 2 Daring Fighter 3 |
During user-initiated combat, neutralizes effects preventing user's follow-up strike, and performs follow-up strike before target's counterstrike if user's HP is sufficiently low | Glorious Gifts |
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Crafty Fighter 1 Crafty Fighter 2 Crafty Fighter 3 |
User makes guaranteed follow-up strike and slows target special cooldown during target-initated combat if user's HP is sufficiently high | Plumeria's Dream |
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Slick Fighter 1 Slick Fighter 2 Slick Fighter 3 |
Neutralizes user's penalties and guarantees user's follow-up strike during target-initiated combat while user's HP is sufficiently high | Dragons Harvest |
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Wily Fighter 1 Wily Fighter 2 Wily Fighter 3 |
Neutralizes target's bonuses and guarantees user's follow-up strike during target-initiated combat while user's HP is sufficiently high | Princess Alone |
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Hardy Fighter 1 Hardy Fighter 2 Hardy Fighter 3 |
Neutralizes effects guaranteeing target follow-up strikes, accelerates target's special skill cooldown should target's special skill trigger at start of their first phase, doubles triggers of user's damage-reduction special skills and further reduces target's damage output after second trigger | What Remains |
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Savvy Fighter 1 Savvy Fighter 2 Savvy Fighter 3 Savvy Fighter 4 |
Neutralizes effects guaranteeing target and denying user follow-up strikes during target-initiated combat, reduces target's first-strike damage output should user's Speed be sufficiently higher than target's; fourth tier additionally drops target's Attack and Speed in combat | Tiers 1-3: Here with Me Tier 4: Within Wheels |
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Weaving Fighter | Drops target's Attack and Defense in combat, prevents all follow-up attacks, reduces damage of target's first strike greatly if target can follow-up or lesser otherwise and reduces damage of target's follow-up strike, and restores HP to user after combat, if user's HP is sufficiently high | Holiday Lessons |
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Canny Fighter | Drops target's Attack and Resistance in combat, prevents all follow-up attacks, reduces damage of target's first strike greatly if target can follow-up or lesser otherwise and reduces damage of target's follow-up strike, and restores HP to user after combat, if user's HP is sufficiently high | May This Last |
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Clever Fighter | Drops target's Attack and Speed in combat, negates effects guaranteeing target's or denying user's follow-up attacks, raises Speed difference required for target's follow-up attacks, and reduces damage if user's Speed is sufficiently higher than target's if user's Speed is sufficiently higher than target's | Healing Nectar |
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Shield Fighter | Drops target's Attack and Speed in combat. If user has a defensive special, accelerates user's special cooldown before target's first attack, before their second attack if target can brave attack, and before their follow-up attack; user's special activates twice and further reduces damage of target's attack if user has a percentage-based defensive special. |
Icy Invitation |
Training Tower family | |||
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Live for Bounty | Multiply crystal yields in Training Tower | Spring Festival |
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Live for Honor | Multiply badge yields in Training Tower | Spring Festival |
Sweep family | |||
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Windsweep 1 Windsweep 2 Windsweep 3 |
Stops follow-up attacks, and stops counterattacks from sword, lance, axe, bow, and dagger skills | World of Shadows |
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Watersweep 1 Watersweep 2 Watersweep 3 |
Stops follow-up attacks, and stops counterattacks from staff, breath, red tome, green tome, and blue tome skills | World of Radiance |
Staff family | |||
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Wrathful Staff 1 Wrathful Staff 2 Wrathful Staff 3 |
Allows wielders of staff skills to have their damage calculated in the same fashion as other weapon types | Rite of Shadows |
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Poetic Justice | Allows wielders of staff skills to have their damage calculated in the same fashion as other weapon types; drops target's Speed in combat and boosts damage dealt to target based on target's Attack | A Special Gift |
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Wrathful Tempo | Allows wielders of staff skills to have their damage calculated in the same fashion as other weapon types; drops target's Speed and Resistance in combat and neutralizes skills that accelerate target's or slow user's special skill cooldown | Bait |
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Dazzling Staff 1 Dazzling Staff 2 Dazzling Staff 3 |
Prevents enemy counterattacks | Bridal Blessings |
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Dazzling Shift | User can move to any space adjacent to nearby allies; Drops target's Speed in combat and prevents enemy counterattacks | Goddess Reunion |
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Dazzle Far Trace | User can move again after taking an action; Drops target's Speed in combat and prevents enemy counterattacks | Merchant's Harvest |
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Dazzling Discord | At start of turn, closest foes to user and foes nearby them with lower Resistance than user have their stats dropped in combat based on number of nearby foes for one turn; Drops target's Attack and Resistance in combat and prevents enemy counterattacks | Loki: Trickster God summoning event |
Formation family | |||
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Flier Formation 1 Flier Formation 2 Flier Formation 3 |
Allows user to move adjacent to flight allies in proximity | Diabolical Bloodline |
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Aerobatics 1 Aerobatics 2 Aerobatics 3 |
Allows user to move adjacent to non-flight allies within two spaces | The King's Demise |
Dance family | |||
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Blaze Dance 1 Blaze Dance 2 Blaze Dance 3 |
Boosts target ally's Attack when using refreshing skill | Performing Arts |
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Gale Dance 1 Gale Dance 2 Gale Dance 3 |
Boosts target ally's Speed when using refreshing skill | Performing Arts |
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Earth Dance 1 Earth Dance 2 Earth Dance 3 |
Boosts target ally's Defense when using refreshing skill | Happy New Year! |
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Torrent Dance 1 Torrent Dance 2 Torrent Dance 3 |
Boosts target ally's Resistance when using refreshing skill | Performing Arts (Tiers 2 and 3 unused until Adrift) |
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Firestorm Dance 1 Firestorm Dance 2 Firestorm Dance 3 |
Boosts target ally's Attack and Speed when using refreshing skill; fourth tier additionally allows target ally to move again after action and immediately follow-up attack after initial strike when initiating combat | Tiers 1-2: Hellfire Tier 3: Spring Eternal |
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Caldera Dance 1 Caldera Dance 2 |
Boosts target ally's Attack and Defense when using refreshing skill | A Splendid Soiree |
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Fireflood Dance 1 Fireflood Dance 2 |
Boosts target ally's Attack and Resistance when using refreshing skill | Festival in Hoshido |
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Rockslide Dance 1 Rockslide Dance 2 Rockslide Dance 3 |
Boosts target ally's Speed and Defense when using refreshing skill; fourth tier additionally allows target ally to move again after action and reduces damage taken from attacks and area-of-effect specials based on how much faster user is than target if user outspeeds target | Festival in Hoshido |
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Deluge Dance 1 Deluge Dance 2 |
Boosts target ally's Speed and Resistance when using refreshing skill | Seeping Poison |
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Geyser Dance 1 Geyser Dance 2 |
Boosts target ally's Defense and Resistance when using refreshing skill | Performing Arts |
Chill family | |||
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Chill Atk 1 Chill Atk 2 Chill Atk 3 |
Drops Attack on strongest opposing target at start of user's phase through target's next action | Bridal Bloom |
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Chill Spd 1 Chill Spd 2 Chill Spd 3 |
Drops Speed on fastest opposing target at start of user's phase through target's next action | Blood and Snow |
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Chill Def 1 Chill Def 2 Chill Def 3 |
Drops Defense on opposing target with highest Defense at start of user's phase through target's next action | The True Quarry |
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Chill Res 1 Chill Res 2 Chill Res 3 |
Drops Resistance on opposing target with highest Defense at start of user's phase through target's next action | Hares at the Fair |
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Chill Atk/Spd 1 Chill Atk/Spd 2 |
Drops Attack and Speed on opposing target with highest combined Attack and Speed at start of user's phase through target's next action | The Start of It All |
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Chill Atk/Def 1 Chill Atk/Def 2 |
Drops Attack and Defense on opposing target with highest combined Attack and Defense at start of user's phase through target's next action | In the Moment |
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Chill Atk/Res 1 Chill Atk/Res 2 Chill Atk/Res 3 |
Drops Attack and Resistance on opposing target with highest combined Attack and Resistance at start of user's phase through target's next action; third tier additionally drops the Attack and Resistance of foes near that target | Tiers 1-2: Familial Festivities Tier 3: Book VII launch |
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Chill Spd/Def 1 Chill Spd/Def 2 |
Drops Speed and Defense on opposing target with highest combined Speed and Defense at start of user's phase through target's next action | Bridal Beloveds |
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Chill Spd/Res 1 Chill Spd/Res 2 Chill Spd/Res 3 |
Drops Speed and Resistance on opposing target with highest combined Speed and Resistance at start of user's phase through target's next action; third tier additionally drops the Speed and Resistance of foes near that target | Tiers 1-2: Overseas Memories Tier 3: Sage of Khadein? |
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Chill Def/Res 1 Chill Def/Res 2 Chill Def/Res 3 |
Drops Defense and Resistance on opposing target with highest combined Defense and Resistance at start of user's phase through target's next action; third tier additionally drops the Defense and Resistance of foes near that target | Tiers 1-2: Dark Desert Rituals Tier 3: Risk and Reward |
Dull family | |||
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Dull Close 1 Dull Close 2 Dull Close 3 |
Neutralizes target's bonuses if target initiates combat with range-1 weapon skill | Summer's Arrival |
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Dull Ranged 1 Dull Ranged 2 Dull Ranged 3 |
Neutralizes target's bonuses if target initiates combat with range-2 weapon skill | The True Quarry |
Link family | |||
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Atk/Spd Link 1 Atk/Spd Link 2 Atk/Spd Link 3 Atk/Spd Link 4 |
Boosts the Attack and Speed of both parties involved in a movement-based assist skill; fourth tier additionally allows user and target to move again after an action, drops the Speed, Defense, and Resistance of target in combat, and boosts user's damage by greatest total Attack and Speed bonuses between user and nearby allies with Canto (1) effect | Tiers 1-3: The Land's Bounty Tier 4: Double Vision |
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Atk/Def Link 1 Atk/Def Link 2 Atk/Def Link 3 |
Boosts the Attack and Defense of both parties involved in a movement-based assist skill | Prince of Ice |
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Atk/Res Link 1 Atk/Res Link 2 Atk/Res Link 3 |
Boosts the Attack and Resistance of both parties involved in a movement-based assist skill | Adrift |
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Spd/Def Link 1 Spd/Def Link 2 Spd/Def Link 3 Spd/Def Link 4 |
Boosts the Speed and Defense of both parties involved in a movement-based assist skill; fourth tier additionally allows user and target to move again after an action, drops the Attack and Speed of target in combat, and boosts user's damage by greatest total Speed and Defense bonuses between user and nearby allies with Canto (1) effect | Tiers 1-3: Regal Rabbits Tier 4: Quieting Blade |
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Spd/Res Link 1 Spd/Res Link 2 Spd/Res Link 3 |
Boosts the Speed and Resistance of both parties involved in a movement-based assist skill | A Way Home |
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Def/Res Link 1 Def/Res Link 2 Def/Res Link 3 |
Boosts the Defense and Resistance of both parties involved in a movement-based assist skill | Bridal Bloom |
Feint family | |||
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Atk Feint 1 Atk Feint 2 Atk Feint 3 |
Reduces Attack of enemies in cardinal directions when involved in a Rally assist skill | Hostile Springs |
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Spd Feint 1 Spd Feint 2 Spd Feint 3 |
Reduces Speed of enemies in cardinal directions when involved in a Rally assist skill | Bridal Bloom |
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Def Feint 1 Def Feint 2 Def Feint 3 |
Reduces Defense of enemies in cardinal directions when involved in a Rally assist skill | Summer's Arrival |
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Res Feint 1 Res Feint 2 Res Feint 3 |
Reduces Resistance of enemies in cardinal directions when involved in a Rally assist skill | Greil's Devoted |
Null family | |||
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Null Follow-Up 1 Null Follow-Up 2 Null Follow-Up 3 |
Nullifies target's skills that guarantee target or deny user follow-up attack | Adrift |
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Null C-Disrupt 1 Null C-Disrupt 2 Null C-Disrupt 3 Null C-Disrupt 4 |
Nullifies statuse effects and target's skills that prevent user's counterattack; fourth tier additionally drops target's Attack and Speed in combat and reduces damage taken from target's first strike | Tiers 1-3: Countdown Tier 4: Guinivere: Queen of Bern summoning event |
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Phys. Null Follow | Drops target's Speed and Defense in combat, nullifies target's skills that guarantee target's or deny user's follow-up attack, and lowers amount of damage reduced by target's non-special damage reduction skills | Ouroboros |
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Mag. Null Follow | Drops target's Speed and Resistance in combat, nullifies target's skills that guarantee target's or deny user's follow-up attack, and lowers amount of damage reduced by target's non-special damage reduction skills | Ouroboros |
Sabotage family | |||
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Sabotage Atk 1 Sabotage Atk 2 Sabotage Atk 3 |
Drops enemies' Attack if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | A King's Worth |
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Sabotage Spd 1 Sabotage Spd 2 Sabotage Spd 3 |
Drops enemies' Speed if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | Marvelous Dream |
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Sabotage Def 1 Sabotage Def 2 Sabotage Def 3 |
Drops enemies' Defense if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | Summer Refreshes |
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Sabotage Res 1 Sabotage Res 2 Sabotage Res 3 |
Drops enemies' Resistance if target is adjacent to another enemy and target's Resistance is sizably lower than user's Resistance | Yune: Chaos Goddess summoning event |
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Sabotage A/D 3 | Drops enemies' Attack and Defense if target is adjacent to another enemy and target's Resistance is less than user's, and drops target's Attack and Defense in combat based on target's and nearby foes' current penalties to those stats if user's Resistance is greater than target's | No Matter Where |
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Sabotage A/R 3 | Drops enemies' Attack and Resistance if target is adjacent to another enemy and target's Resistance is less than user's, and drops target's Attack and Resistance in combat based on target's and nearby foes' current penalties to those stats if user's Resistance is greater than target's | No Matter Where |
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Sabotage S/R 3 | Drops enemies' Speed and Resistance if target is adjacent to another enemy and target's Resistance is less than user's, and drops target's Speed and Resistance in combat based on target's and nearby foes' current penalties to those stats if user's Resistance is greater than target's | Ring in the Year |
Ruse family | |||
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Atk/Spd Ruse 1 Atk/Spd Ruse 2 Atk/Spd Ruse 3 Atk/Spd Ruse 4 |
Drops enemy Attack and Speed and slows special cooldown charge in combat through following actions when in cardinal direction from a unit pair involved in a Rally skill; fourth tier additionally drops those targets' Attack and Speed in combat, drops those targets' stats in combat based on number of nearby foes, and nullifies effects that allow brave strikes when near allies and that count user's space as 0 spaces moved | Tiers 1-3: Brave Echoes Tier 4: Emblem Marth & Mythic Lumera summoning event |
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Atk/Def Ruse 1 Atk/Def Ruse 2 Atk/Def Ruse 3 |
Drops enemy Attack and Defense and slows special cooldown charge in combat through following actions when in cardinal direction from a unit pair involved in a Rally skill | On Dark Wings |
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Atk/Res Ruse 1 Atk/Res Ruse 2 Atk/Res Ruse 3 |
Drops enemy Attack and Resistance and slows special cooldown charge in combat through following actions when in cardinal direction from a unit pair involved in a Rally skill | Book V launch |
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Spd/Def Ruse 1 Spd/Def Ruse 2 Spd/Def Ruse 3 Spd/Def Ruse 4 |
Drops enemy Speed and Defense and slows special cooldown charge in combat through following actions when in cardinal direction from a unit pair involved in a Rally skill; fourth tier additionally drops those targets' Speed and Defense in combat, drops those targets' stats in combat based on number of nearby foes, and nullifies effects that allow brave strikes when near allies and that count user's space as 0 spaces moved | Tiers 1-3: A Star Is Born Tier 4: Our Path Ahead |
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Spd/Res Ruse 1 Spd/Res Ruse 2 Spd/Res Ruse 3 |
Drops enemy Speed and Resistance and slows special cooldown charge in combat through following actions when in cardinal direction from a unit pair involved in a Rally skill | Treat Fiends |
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Def/Res Ruse 1 Def/Res Ruse 2 Def/Res Ruse 3 |
Drops enemy Defense and Resistance and slows special cooldown charge in combat through following actions when in cardinal direction from a unit pair involved in a Rally skill | Summer Refreshes |
Lull family | |||
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Lull Atk/Spd 1 Lull Atk/Spd 2 Lull Atk/Spd 3 |
Drops enemy Attack and Speed during combat, and also nullifies bonuses to those stats | Where It Began |
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Lull Atk/Def 1 Lull Atk/Def 2 Lull Atk/Def 3 Lull Atk/Def 4 |
Drops enemy Attack and Defense during combat, and also nullifies bonuses to those stats | Tiers 1-3: Cohort of the Dead Freyr: Dream-King summoning event |
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Lull Atk/Res 1 Lull Atk/Res 2 Lull Atk/Res 3 |
Drops enemy Attack and Resistance during combat, and also nullifies bonuses to those stats | A Star Is Born |
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Lull Spd/Def 1 Lull Spd/Def 2 Lull Spd/Def 3 Lull Spd/Def 4 |
Drops enemy Speed and Defense during combat, and also nullifies bonuses to those stats | Tiers 1-3: Cohort of the Dead Tier 4: Summer Longing |
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Lull Spd/Res 1 Lull Spd/Res 2 Lull Spd/Res 3 |
Drops enemy Speed and Resistance during combat, and also nullifies bonuses to those stats | Tiers 1-3: Twisted Reality Tier 4: Kvasir & Gullveig summoning event |
Dodge family | |||
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Close Call 1 Close Call 2 Close Call 3 Close Call 4 |
Reduces damage dealt to user from attacks and area-of-effect based on how much faster user is than target, moves user back 1 space when initiating combat; fourth tier treats user's Speed as increased for Speed comparisons and reduces target's Speed and Defense in combat | Tiers 1-3: The Dream Tier 4: King of Light |
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Repel 1 Repel 2 Repel 3 Repel 4 |
Reduces damage dealt to user from attacks and area-of-effect based on how much faster user is than target, moves target back 1 space when initiating combat; fourth tier treats user's Speed as increased for Speed comparisons and reduces target's Speed and Defense in combat | Tiers 1-3: Gullinkambi Tier 4: Goddess Reunion |
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Spurn 1 Spurn 2 Spurn 3 Spurn 4 |
Reduces damage dealt to user based on difference between user's and target's Speed if user's Speed is higher; boosts user's damage output when triggering a special skill if user's HP is sufficently low; fourth tier additionally treats user's Speed as increased for Speed comparisons, reduces target's Speed and Defense in combat, and boosts damage of user's next attack if target's attack triggers user's special skill | Tiers 1-3: Violent Fantasies Tier 4: Summer Firsts |
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Velocity 1 Velocity 2 Velocity 3 |
Reduces damage dealt to user based on difference between user's and target's Speed if user's Speed is higher; neutralizes any effects that would reduce the user's special cooldown charge | One Last Chance |
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Frenzy 1 Frenzy 2 Frenzy 3 |
Reduces damage output based on how much user is faster than target, allows injured user to make follow-up attacks right after their initial strike when initiating combat | Echoes of Truth |
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Buffer 4 | Lowers cooldown count for defensive special skills at start of first turn; reduces target's Speed and Defense in combat, treats user's Speed as increased for Speed comparisons, and reduces damage dealt to user based on difference between user's and target's Speed if user's Speed is higher | Book VIII launch |
Pulse Tie family | |||
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Odd Pulse Tie 1 Odd Pulse Tie 2 Odd Pulse Tie 3 |
Slows down cooldown counts of lowest-HP enemy if special is ready at start of user's odd-numbered turn phase and user's HP is sufficiently high | Bridal Beloveds |
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Even Pulse Tie 1 Even Pulse Tie 2 Even Pulse Tie 3 |
Slows down cooldown counts of lowest-HP enemy if special is ready at start of user's even-numbered turn phase and user's HP is sufficiently high | On Dark Wings |
Snag family | |||
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Atk/Spd Snag 1 Atk/Spd Snag 2 Atk/Spd Snag 3 |
Drops the Attack and Speed of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Treachery |
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Atk/Def Snag 1 Atk/Def Snag 2 Atk/Def Snag 3 Atk/Def Snag 4 |
Drops the Attack and Defense of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill; fourth tier additionally drops Attack and Defense of target in combat, and drops stats of target, foes near target, and foes near those foes with Savior effects in combat based on highest stat penalties among target and nearby allies | Summer Passing |
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Atk/Res Snag 1 Atk/Res Snag 2 Atk/Res Snag 3 |
Drops the Attack and Resistance of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Risk and Reward |
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Spd/Def Snag 1 Spd/Def Snag 2 Spd/Def Snag 3 Spd/Def Snag 4 |
Drops the Speed and Defense of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill; fourth tier additionally drops Speed and Defense of target in combat, and drops stats of target, foes near target, and foes near those foes with Savior effects in combat based on highest stat penalties among target and nearby allies | Tiers 1-3: Summer Passing Tier 4: Within Wheels |
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Spd/Res Snag 1 Spd/Res Snag 2 Spd/Res Snag 3 |
Drops the Speed and Resistance of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | Summer Passing |
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Def/Res Snag 1 Def/Res Snag 2 Def/Res Snag 3 |
Drops the Defense and Resistance of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill | What Remains |
Cantrip family | |||
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Atk Cantrip 1 Atk Cantrip 2 Atk Cantrip 3 |
Drops the Attack of nearest foe within four spaces of user when using refreshing skill | Overseas Memories |
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Spd Cantrip 1 Spd Cantrip 2 Spd Cantrip 3 |
Drops the Speed of nearest foe within four spaces of user when using refreshing skill | Winter Dreamland |
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Def Cantrip 1 Def Cantrip 2 Def Cantrip 3 |
Drops the Defense of nearest foe within four spaces of user when using refreshing skill | To Stay Dreaming |
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Res Cantrip 1 Res Cantrip 2 Res Cantrip 3 |
Drops the Resistance of nearest foe within four spaces of user when using refreshing skill | Beyond Dreaming |
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A/D Cantrip 3 | Drops the Attack and Defense of nearest foe within four spaces of user when using refreshing skill, and drops those targets' stats in combat based on current stat penalties | Hand Reveal |
Alternating Follow-Up family | |||
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Odd Follow-Up 1 Odd Follow-Up 2 Odd Follow-Up 3 |
Guarantees user a follow-up while denying one to target during odd-numbered turns | Treat Fiends |
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Even Follow-Up 1 Even Follow-Up 2 Even Follow-Up 3 |
Guarantees user a follow-up while denying one to target during even-numbered turns | A Festival Miracle |
Trace family | |||
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A/S Near Trace 1 A/S Near Trace 2 A/S Near Trace 3 |
Drops target's Attack and Speed during combat, allows user additional movement after certain actions | Askr and Embla |
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A/D Near Trace 1 A/D Near Trace 2 A/D Near Trace 3 |
Drops target's Attack and Defense during combat, allows user additional movement after certain actions | Bridal Grace |
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A/R Near Trace 1 A/R Near Trace 2 A/R Near Trace 3 |
Drops target's Attack and Resistance during combat, allows user additional movement after certain actions | Opening a Way |
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S/D Near Trace 1 S/D Near Trace 2 S/D Near Trace 3 S/D Near Trace 4 |
Drops target's Speed and Defense during combat, allows user additional movement after certain actions; fourth tier additionally boosts damage of user's attacks and special skills | Tiers 1-3: Childhood Encounter Tier 4: A Place to Rest |
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S/R Near Trace 1 S/R Near Trace 2 S/R Near Trace 3 S/R Near Trace 4 |
Drops target's Speed and Resistance during combat, allows user additional movement after certain actions; fourth tier additionally boosts damage of user's attacks and special skills | Tiers 1-3: Taken by the Tide Tier 4: Icy Invitation |
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A/S Far Trace 1 A/S Far Trace 2 A/S Far Trace 3 |
Drops target's Attack and Speed during combat, allows user additional movement after certain actions | Deceit |
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A/D Far Trace 1 A/D Far Trace 2 A/D Far Trace 3 |
Drops target's Attack and Defense during combat, allows user additional movement after certain actions | Bridal Grace |
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A/R Far Trace 1 A/R Far Trace 2 A/R Far Trace 3 |
Drops target's Attack and Resistance during combat, allows user additional movement after certain actions; fourth tier additionally boosts damage of user's attacks and special skills | Tiers 1-3: Summer Vibrance Tier 4: Imperial Blood |
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S/D Far Trace 1 S/D Far Trace 2 S/D Far Trace 3 S/D Far Trace 4 |
Drops target's Speed and Defense during combat, allows user additional movement after certain actions; fourth tier additionally boosts damage of user's attacks and special skills | Tiers 1-3: Closing In Tier 4: Quieting Blade |
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S/R Far Trace 1 S/R Far Trace 2 S/R Far Trace 3 S/R Far Trace 4 |
Drops target's Speed and Resistance during combat, allows user additional movement after certain actions; fourth tier additionally boosts damage of user's attacks and special skills | Childhood Encounter |
Flow family | |||
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Flow Refresh 1 Flow Refresh 2 Flow Refresh 3 Flow Refresh 4 |
Neutralizes follow-up prevention effects and restores HP after user-initiated combat; fourth tier additionally drops target's Speed and Defense in combat and reduces damage taken from target's first strike | Tiers 1-3: Summer's Dream Tier 4: Seer of the Past |
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Flow Guard 1 Flow Guard 2 Flow Guard 3 Flow Guard 4 |
Neutralizes follow-up prevention effects and slows target's special skill cooldown; fourth tier additionally drops target's Speed and Defense in combat and increases target's special cooldown count before target attacks if target has an offensive special skill | Tiers 1-3: Eitri & Thórr summoning event Tier 4: Brides to Be |
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Flow Flight 1 Flow Flight 2 Flow Flight 3 |
Neutralizes follow-up prevention effects and, if user is not significantly slower than target, boosts user's damage output based on how much higher user's Defense is than target's and reduces target's damage ouptut based on user's damage output boost | Hop-and-Go-Seek |
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Flow Force 1 Flow Force 2 Flow Force 3 |
Neutralizes follow-up prevention effects and any penalties on user's Attack and Speed | Hop-and-Go-Seek |
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Flow Feather 1 Flow Feather 2 Flow Feather 3 |
Neutralizes follow-up prevention effects, boosts user's damage by percentage of difference between user's and target's Resistance, and reduces damage taken by same percentage | Opening a Way |
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Flow N Trace 1 Flow N Trace 2 Flow N Trace 3 |
User can move again after taking an action; neutralizes follow-up prevention effects when user initiates combat | King of Light |
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Flow Desperation | Drops target's Speed and Defense during combat, neutralizes follow-up prevention effects when user initiates combat, and allows user to follow-up before target's counterattack if either user moved at least two spaces before initiating combat or user's HP is sufficiently low | Invitation to Tea |
Tempo family | |||
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Atk/Res Tempo 1 Atk/Res Tempo 2 Atk/Res Tempo 3 Atk/Res Tempo 4 |
Reduces target's Attack and Resistance and neutralizes skills that would accelerate target's or slow user's special skill cooldown; fourth tier additionally lowers amount of damage reduced by target's non-special damage reduction skills. | Tiers 1-3: Deirdre: Fated Saint summoning event Tier 4: Veyle: Gentle Dragon summoning event |
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Spd/Def Tempo 1 Spd/Def Tempo 2 Spd/Def Tempo 3 Spd/Def Tempo 4 |
Reduces target's Speed and Defense and neutralizes skills that would accelerate target's or slow user's special skill cooldown; fourth tier additionally lowers amount of damage reduced by target's non-special damage reduction skills. | Tiers 1-3: Unlikely Friends Tier 4: Golden Seer |
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Spd/Res Tempo 1 Spd/Res Tempo 2 Spd/Res Tempo 3 |
Reduces target's Speed and Resistance and neutralizes skills that would accelerate target's or slow user's special skill cooldown. | One Last Chance |
Bulwark family | |||
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Atk/Spd Bulwark 1 Atk/Spd Bulwark 2 Atk/Spd Bulwark 3 A/S Bulwark 4 |
Enemies cannot move through spaces within certain distance of user depending on their attack range, reduces target's Attack and Defense during combat, and restores user's HP after combat; | Tiers 1-3: World of the Past Tier 4: Hand Reveal |
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Atk/Def Bulwark 1 Atk/Def Bulwark 2 Atk/Def Bulwark 3 A/D Bulwark 4 |
Enemies cannot move through spaces within certain distance of user depending on their attack range, reduces target's Attack and Defense during combat, and restores user's HP after combat; fourth tier additionally reduces damage of target's first attack in combat | Tiers 1-3: Askr: God of Openness summoning event Tier 4: Nabata's Shield |
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Spd/Def Bulwark 1 Spd/Def Bulwark 2 Spd/Def Bulwark 3 |
Enemies cannot move through spaces within certain distance of user depending on their attack range, reduces target's Speed and Defense during combat, and restores user's HP after combat | One Last Chance |
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Spd/Res Bulwark 1 Spd/Res Bulwark 2 Spd/Res Bulwark 3 S/R Bulwark 4 |
Enemies cannot move through spaces within certain distance of user depending on their attack range, reduces target's Speed and Resistance during combat, and restores user's HP after combat; fourth tier additionally reduces damage of target's first attack in combat | Tiers 1-3: One Last Chance Tier 4: Alear: Engaging Fire summoning event |
Beast family | |||
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Beast Agility 1 Beast Agility 2 Beast Agility 3 Beast Agility 4 |
Removes user's beast transformation conditions; neutralizes effects that prevent user's follow-up attack in combat if user's Speed is higher than target's; fourth tier additionally drops target's Speed and Defense in combat and boosts damage of user's attacks by percentage of user's Speed | Tiers 1-3: Veronica & Embla summoning event Tier 4: Book VIII launch |
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Beast N Trace 1 Beast N Trace 2 Beast N Trace 3 |
Removes user's beast transformation conditions; allows user additional movement after certain actions | Gods Renewed |
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Beast Follow-Up 1 Beast Follow-Up 2 Beast Follow-Up 3 |
Removes user's beast transformation conditions; guarantees user's follow-up attack in combat | Gotoh & Fomortiis summoning event |
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Beast Sense 1 Beast Sense 2 Beast Sense 3 Beast Sense 4 |
Removes user's beast transformation conditions; reduces damage dealt to user from attacks and area-of-effect based on how much faster user is than target; fourth tier treats user's Speed as increased for Speed comparisons and reduces target's Speed and Defense in combat | The Innocent |
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Beast Assault 1 Beast Assault 2 Beast Assault 3 Beast Assault 4 |
Removes user's beast transformation conditions; lowers amount of damage reduced by target's non-special damage reduction skills; fourth tier additionally reduces target's Speed and Defense in combat | Brides to Be |
Personal skills | |||
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Beorc's Blessing | Nullifies bonuses on target flight and cavalry units | Brave Heroes |
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Sacae's Blessing | Prevents counterattacks from foes with sword, lance, or axe skills | Brave Heroes |
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Crusader's Ward | Greatly reduces damage dealt to user by consecutive ranged hits | World of Holy War |
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Recover Ring | Restores massive HP each turn | World of Holy War |
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Follow-Up Ring | Guarantees follow-up strike if user's HP is half or better | World of Holy War |
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Chilling Seal Chilling Seal II |
Drastically drops Attack and Speed on lowest-Defense foe at start of user's turn; second-tier drops all stats of lowest-Defense foe and Attack and Resistance of nearby foes | Tier 1: Happy New Year! Tier 2: Bound Elsewhere |
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Solar Brace Solar Brace II |
Restores HP when triggering special skill; second tier instead allows user to move again after combat, neutralizes skill effects that inflict penalties on the user's special skill cooldown, and restores HP after combat. | Tier 1: Ephraim: Legendary Lord summoning event Tier 2: Scions of Twelve |
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Lunar Brace Lunar Brace II |
Slows cooldown for user's special skills, but boosts damage based on target's Defense when triggering special skill; second tier also allows user to move again after combat and neutralizes skill effects that would prevent user from or allow target to make a follow-up attack. | Tier 1: Eirika: Graceful Resolve summoning event Tier 2: Calling of Blood |
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Warp Powder | Allows user to warp to nearby ally's side if user's is healthy | Guided by a Dream |
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S Drink | Drastically heals user's HP and accelerates cooldown for special skills on first turn | Snow and Ash |
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Bushido Bushido II |
Drastically boosts damage output when triggering special skill; second-tier also neutralizes flight-effective bonus damage and reduces damage taken from attacks and area-of-effect skills if user outspeeds foe. | Tier 1: Ryoma: Supreme Samurai summoning event Tier 2: Bound Elsewhere |
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Double Lion | Turns user's strike into a brave strike when initiating combat with full health, but user suffers slight recoil after combat | Snow and Ash |
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Binding Shield Binding Shield II |
Guarantees follow-up attacks against dragon targets, while nullifying dragon targets' counterattacks and follow-up attacks; second tier also applies these effects if user's Speed is higher than target's | Tier 1: Marth: Hero-King summoning event Tier 2: Ninja Training |
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Freezing Seal Freezing Seal II |
Drastically drops Attack and Speed on lowest-Resistance foe at start of user's turn if user's HP is sufficiently high; second tier drops stats and slows special cooldown charge for both lowest-Resistance foe and nearby foes | Tier 1: Hríd: Icy Blade summoning event Tier 2: Here with Me |
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Yune's Whispers | Enemies with sufficiently lower Resistance than user who are adjacent to other enemies (eligible or otherwise) have their Attack and Resistance drastically reduced at start of user's turn through their following actions | Brave Echoes |
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Light and Dark Light and Dark II |
During combat, drops target's stats, neutralizes target's bonuses, disables effects on target that allow it to target lower of user's defenses; second tier additionally neutralizes user's stat penalties | Tier 1: Julia: Crusader of Light summoning event Tier 2: |
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Killing Intent Killing Intent+ |
Drops target's Speed and Defense during combat if target is injured or penalized at start of combat and also allows user's follow-up strike to precede target's counterattack if user initiated combat; second tier additionally increases damage dealt to foes closest to user and foes nearby targets for the turn | Tier 1: Thrasir: Omnicidal Witch summoning event Tier 2: A Special Gift |
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Soul of Zofia Soul of Zofia II |
Nullifies effects that guarantee target or prevent user from follow-up striking, user's follow-up strike precedes target's counterstrike if user's HP is 75% or lower when initiating combat; second tier removes HP condition to follow-up before target's counterattack, drops target's Speed in combat, and lowers amount of damage reduced by target's non-special damage reduction skills | Tier 1: Celica: Queen of Valentia summoning event Tier 2: Spring Eternal |
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Deadly Balance Deadly Balance+ |
Drops target's Attack and Defense and accelerates user's special cooldown charge during combat if user has sufficiently high HP or has active penalty; second tier drops target's Attack, Speed, Defense, and Resistance in combat, accelerates user's and slows target's special cooldown charge during combat, negates target's non-special damage reduction skills when user's special skill triggers, and accelerates user's special cooldown after combat if user's special triggered | Tier 1: Líf: Lethal Swordsman summoning event Tier 2: Within Wheels |
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Belief in Love | Drops target's Attack and Speed during combat if target either initiates combat or has full HP | The Start of It All |
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Raging Storm Raging Storm II |
Refreshes user once per turn when not ending combat adjacent to allies, guarantees follow-up strikes when fighting breath and beast skill users and is not adjacent to any allies; second tier drops target's Attack and Defense in combat, guarantees user's follow-up attack, and negates breath or beast targets' effects preventing user's follow-up attack if user either has sufficiently high HP or is not adjacent to an ally | Tier 1: Edelgard: Flame Emperor summoning event Tier 2: Within Wheels |
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Holy War's End Holy War's End II |
Guarantees user a follow-up strike preceding target's counterstrike if target initiates combat when user's HP is sufficiently high; second tier drops target's Attack and Defense in combat, prevents target's follow-up attacks, and user strikes twice when target initiates combat | Tier 1: Seliph: Scion of Light summoning event Tier 2: Invitation to Tea |
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Blue Lion Rule | Reduces damage dealt to user based on how much higher user's Defense is than target's, guarantees user's follow-up strike when target initiates combat | Lack |
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Black Eagle Rule | Guarantees user's follow-up strike when HP is sufficiently high while also reducing damage received by target follow-up strikes in same conditions | Lack |
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Atrocity Atrocity II |
Boosts damage output based on user's Attack against targets with sufficiently high HP, then reduces stats and slows special skill cooldown of target and nearby enemies; second tier additionally drops target's Attack, Speed, and Defense and reduces damage taken from target's first strike in combat, and slows special cooldown charge of target and nearby foes after combat | Tier 1: Dimitri: Savior King summoning event Tier 2: Our Path Ahead |
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Binding Necklace+ | If user is not adjacent to any allies, during combat, boosts user's stats and lowers target's stats by ±2 each while effectively shifting target's bonuses to user; second tier removes user's beast transformation conditions, treats user's Speed as increased for Speed comparisons, and negates effects that slow user's special cooldown charge in combat | Tier 1: Triandra: Nightmare and Freyja: Lady of Nightmare summoning event Tier 2: Invitation to Tea |
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Fallen Star Fallen Star II |
Reduces damage from target's first strike when initiating combat, user gains status reducing damage from target's first strike during first combat each phase, and reduces movement of target and adjacent foes through their following action; second tier additionally drops target's Speed and Defense in combat and boosts damage of user's strikes and reduces damage of target's first attack based on total of number of user's active bonus statuses and target's active penalty statuses, if user has active Deep Star status | Tier 1: Claude: King of Unification summoning event Tier 2: Timidity Trials |
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Sun-Twin Wing Sun-Twin Wing+ |
Drops target's Speed and Defense during combat if user's HP is sufficiently high, while neutralizing effects that guarantee target or deny user a follow-up strike; second tier additionally boosts damage of user's strikes by percentage of user's Speed and lowers amount of damage reduced by target's non-special damage reduction skills | Tier 1: Dagr: Sun's Radiance summoning event Tier 2: A Place to Rest |
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Murderous Lion | Allows user additional movement after completing an attack, assist skill, or Aether Raids obstacle destruction based on remaining movement prior to action, drops target's Speed and Defense during combat when not adjacent ot any allies and denies target's counterstrike | Bound Elsewhere |
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Armored Wall | If user's HP is sufficiently high, slows user's and accelerates target's special skill cooldowns per strike, slightly heals user after combat, reduces damage output of first attack to effect user while in transformed state | Bound Elsewhere |
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Moon-Twin Wing Moon-Twin Wing+ |
Drops target's Attack and Speed during combat if user's HP is sufficiently high, and reduces damage from target's attacks and area-of-effect special skills if user's Speed is higher than target's; second tier additionally treats user's Speed as increased for Speed comparisons, reduces target's Attack, Speed, and Defense in combat, boosts user's damage in combat based on percentage of user's Attack, and lowers amount of damage reduced by target's non-special damage reduction skills | Tier 1: Serpent's Whispers Tier 2: Loving Sea |
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Yngvi Ascendant Yngvi Ascendant+ |
Neutralizes effects preventing user's follow-up strikes, and allows user to perform follow-up strikes before target's counterstrike when initiating combat; second tier additionally drops target's Speed and Defense in combat, negates effects that guarantee target's follow-up strikes, and user makes a second follow-up attack at full damage if user's Speed is sufficiently higher than target's | Tier 1: Ullr: The Bowmaster summoning event Tier 2: Timidity Trials |
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Moonlight Bangle | Neutralizes skill effects that alter user's special skill cooldown, boosts user's damage output based on target's Defense and user's maximum special skill cooldown count when triggering a special skill, allows user to move two spaces after certain actions | Howling Descent |
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Detailed Report | Enemy units cannot move through spaces within proximity of user based on their weapon skill's range, and cannot warp into a space within a wide radius of user outside structure effects, unless equipped with Pass | Howling Descent |
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Prescience | Drops target's Attack and Resistance during combat, further reducing target's first-strike damage output when either user initiates combat or target wields a range-2 weapon skill | Micaiah: Radiant Queen summoning event |
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Divine Recreation Divine Rec. II |
Drops target's stats during combat, reduces target's first-strike damage output, and boosts user's next-strike damage output based on damage reduced from target's strike, all if target's HP is sufficiently high at start of combat; second tier additionally lowers amount of damage reduced by target's non-special damage reduction skills and applies effects if either user initiates combat or target has sufficiently high HP | Tier 1: Eitri & Thórr summoning event Tier 2: Icy Invitation |
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Faithful Loyalty | User strikes first against armored or cavalry foes, neutralizes effects preventing user's follow-up strikes, and allows user to attack first when target initiates combat | Caeda: Beloved Queen summoning event |
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Hoðr's Zeal | User can move again after taking an action, boosts user's damage based on user's Attack, and user makes their follow-up strike before foe's counterattack in user-initiated combat | Nanna: Beloved Princess summoning event |
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Assured Rebirth | Reduces target's damage output based on number of staff or dragon allies near user. If user Resistance is higher than target's, guarantees user a follow-up attack and further drops target's damage output based on difference between user's and target's Resistance | Medeus: Earth-Dragon King summoning event |
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True Dragon Wall | If user Resistance is higher than target's, drops target's damage output based on difference between user's and target's Resistance, and restores HP to unit at turn start and after combat if another dragon or beast unit is on user's team | To Be Emperor |
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Chivalry | User can move again after taking an action, drops target's Attack, Speed, and Defense if target's HP is sufficiently high, and target's damage output based on target's current HP percentage | Xander: Gallant King summoning event |
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Moonlit Bangle F | Neutralizes skill effects that alter user's special skill cooldown, boosts user's damage output based on target's Defense and user's maximum special skill cooldown count when triggering a special skill, allows user to move one space after certain actions | Taken by the Tide |
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New Divinity | Drops target's Attack and Resistance if user's HP is sufficiently high, and if user's Resistance is higher than target's, reduces target's damage output based on difference between user's and target's Resistance; additionally prevents target's follow-up attacks if user's HP is sufficiently high | God of Openness |
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Soaring Wings | User can move again after taking an action, user can move to spaces around nearby allies, drops target's Speed and Defense in combat based on number of spaces user moved if user's HP is sufficiently high | Seeing the Present |
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Fruit of Life | Drops target's Speed and Defense in combat, reduces damage taken from target's first strike, and boosts damage of user's next attack by total damage reduced if user's HP is sufficiently high, and nullifies effects that would slow user's special cooldown in combat and reduces movement of target and nearby foes to 1 after combat if user is adjacent to 1 or fewer allies | Nerþuz: God of the Land summoning event |
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Sunlight Bangle | Drops target's Attack and Defense in combat based on how many spaces unit initiating combat moved, user can strike twice, and restores user's HP per attack if user is adjacent to 1 or fewer allies, but target counterattacks before user's first attack if user initiates combat | Summer Longing |
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Get Behind Me! | Drops target's Speed and Defense in combat, drops target's Defense by percentage of target's Defense, and nullifies effects that slow user's special cooldown charge in combat if user either initiates combat or is near an ally | The Innocent |
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Gold Unwinding | Drops target's Speed and Resistance in combat, and reduces damage taken from target's first attack if user initiates combat with sufficiently high HP; user can perform another action after combat, but both user and Pair Up ally have movement restricted to 1 and effect will not trigger again for 2 turns | The Innocent |
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Deep Star | User can move again after taking an action; drops target's Speed and Defense in combat and reduces damage taken from target's first attack greatly if user initiates combat and lesser otherwise if user either initiates combat or is near an ally, and reduces damage of target's first strike during first enemy phase combat for one turn and restricts target's and adjacent foes' movement to 1 | Winds Offered |
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Twin-Sky Wing | User's and support partner's spaces count as 0 spaces moved during ally movement; drops target's Speed and Defense in combat and nullifies effects that either guarantee target's or deny user's follow-up attack | Winds Offered |
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Ruler of Nihility | At start of user's phase, lowers Attack and Defense of closest foes and foes near targets, prevents their counterattacks, and drops their stats in combat based on number of nearby foes; drops target's Attack and Defense in combat and accelerates user's special skill cooldown before user's first strike if special skill triggers on their attack if target either has sufficiently high HP or an active penalty | Golden Seer |
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Raging Tempest | User can move one extra space and up to three spaces in cardinal directions for the turn if user is at full HP or any foes are near user in cardinal directions; drops Attack and Defense of target in combat and boosts damage of user's strikes by percentage of user's Attack if user is adjacent to one or fewer allies, and refreshes user once per turn after combat if user initiates combat | Holiday Lessons |
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Barbarity | Drops target's Attack, Speed, and Defense in combat, boosts damage of user's strikes by percentage of user's Attack, and reduces damage taken from target's first attack, if user has sufficiently high HP; after combat, user strikes first during target-initiated combat and reduces damage dealt to user from attacks and area-of-effect special skills based on how much faster user is than target for one turn, and drops stats of target and nearby foes for one turn | Holiday Lessons |
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Spoil Rotten | Lowers Speed and Resistance of closest foes and foes near targets and drops their stats in combat based on highest stat penalties among target and nearby allies for the turn, and user and allies lower amount of damage reduced by target's non-special damage reduction skills for the turn, if user's HP is sufficiently high at start of phase; drops target's Speed and Resistance in combat and nullifies effects preventing user's follow-up attacks and slowing user's special cooldown charge in combat if user's HP is sufficiently high | Camilla: Alluring Darkness summoning event |
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Sunlit Bangle D | Drops target's Attack and Defense, user can strike twice, negates effects that slow user's special cooldown charge in combat, and restores user's HP per attack if user has sufficiently high HP, but target counterattacks before user's first attack | May This Last |
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Believe in Love? | Treats user's Speed as increased for Speed comparisons; drops target's Attack, Speed and Defense in combat and boosts user's stats in combat based on current stat penalties on user, reduces damage dealt to user from attacks and area-of-effect special skills based on how much faster user is than target, and further reduces damage from armored and cavalry targets by highest total bonuses between user and nearby allies, or by percentage of value against other targets' first strikes | A Royal Target |
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Yune's Protection | Drops the Attack, Speed, Defense, and Resistance of foes with highest of each stat, drops those foes' stats in combat based on number of nearby foes, and increases damage dealt to those foes in combat; drops target's Attack and Resistance in combat based on highest total penalties among target and nearby foes and lowers amount of damage reduced by target's non-special damage reduction skills if user either initiates combat or is near an ally | The World-Tree |
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Under the Sun | User can move again after taking an action; drops target's Speed and Defense in combat, negates effects that slow user's special cooldown charge in combat, boosts damage of user's strikes by percentage of user's Speed, reduces damage dealt to user from target's first strike by percentage of user's Speed and boosts damage of user's following attack by total reduced damage, and restores user's HP after combat, if user's HP is sufficiently high | Flush Summer |
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Ice Prince's Seal | Drops Speed and Defense of closest targets and foes near those targets, slows their special cooldown charge in combat, and both makes those targets' follow-up attacks less likely and user's follow-up attacks more likely for the turn, if user's HP is sufficiently high; drops target's Attack, Speed, and Defense in combat, guarantees user's follow-up strike, boosts damage of user's strikes by percentage of user's Defense, and reduces damage dealt to user from target's first strike by percentage of user's Defense, if user's HP is sufficiently high | Flush Summer |
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Moonlit Bangle Q | User counterattacks before target's first strike if target initiates combat and user's Speed is sufficiently greater than target's; drops target's Attack, Speed, and Defense in combat; boosts damage of user's strikes by percentage of target's Defense, user gains special cooldown charge before initial and follow-up skill, and negates effects that lowers user's special cooldown gain during combat | Healing Nectar |
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Divine Strength | Removes user's beast transformation conditions; removes all penalties applied to user at start of each phase; drops target's Attack and Defense in combat, guarantees user's follow-up attack, further drops target's Attack and Defense if user's respective stats are greater than target's, and restores HP to user after combat | Eikþyrnir & Heiðrún summoning event |
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According to Plan | User and nearby allies gain boost to Attack and Speed and can move again after taking an action, and nearby foes suffer reduced Attack, Speed, Defense, and Resistance in combat, increases their special cooldown count and reduces their target's special cooldown if respective units have offensive specials, and converts stat bonuses to penalties, if user's HP is sufficiently high at start of turn; Drops target's Attack, Speed, and Resistance and boosts damage of user's attacks and reduces damage of target's first attack based on number of bonuses on user and penalties on target during combat, if user's HP is sufficiently high | Trading Lives |
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Lone Wolf | Treats user's Speed as increased for Speed comparisons; user can take another action if they have not used or been target of assist skills, but both user and Pair Up ally cannot use or be target of assist skills if user either initiates combat or takes any non-combat action; Drops target's Attack and Speed, Defense, and Resistance in combat, boosts damage of user's attacks and reduces damage of target's attacks by percentage of user's Speed, and further reduces damage of target's offensive specials by percentage of user's Speed, if user either has sufficient HP or is adjacent to few allies | Trading Lives |
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Shadow Slide | User can warp within two spaces of allies that have entered combat on the current turn, can warp within two spaces of nearby allies, and can move through foes' spaces if an ally has entered combat on the current turn. Drops target's Attack, Speed, and Defense in combat, boosts damage of user's attacks by percentage of user's Speed, lowers amount of damage reduced by target's non-special damage reduction skills, and reduces damage of target's first attack. |
Shez: Dual Sword Master summoning event |
Standalone skills not part of a family | |||
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Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat | Game launch |
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Assassin's Strike | Deals damage to target at start of user-initiated combat, drops target's Speed and Defense in combat, and boosts damage of user's attacks by percentage of target's Defense | Holiday Lessons |
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Occultist's Strike | Deals damage to target at start of user-initiated combat, drops target's Speed and Resistance in combat, and boosts damage of user's attacks by percentage of target's Resistance | Kvasir & Gullveig summoning event |
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Renewal 1 Renewal 2 Renewal 3 |
Restores 10 HP at an interval | Game launch |
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Live to Serve 1 Live to Serve 2 Live to Serve 3 |
User recovers HP when healing a targeted ally | Game launch |
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Guard 1 Guard 2 Guard 3 Guard 4 |
Slow target's special cooldown when user's HP is higher; fourth tier additionally drops target's Attack in combat and reduces damage taken from target's first strike | Tiers 1-3: World of Radiance Tier 4: Gotoh & Fomortiis summoning event |
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Reopening | Drops target's [[Attack (stat)|Attack in combat, slows target's special cooldown charge, and boosts damage of user's attacks and reduces damage of target's attacks by percentage of user's Defense based on whether user can either brave attack or follow-up attack, if user's HP is sufficiently high | Trading Lives |
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Cancel Affinity 1 Cancel Affinity 2 Cancel Affinity 3 |
Negates weapon triangle affinity effects of user's skills, negates/reverses weapon triangle affinity effects of foe's skills | Bitter Enemies |
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Shield Pulse 1 Shield Pulse 2 Shield Pulse 3 |
At start of battle, lowers cooldown count for defensive special skills | Bitter Enemies |
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Wrath 1 Wrath 2 Wrath 3 |
Accelerates special skill cooldown at start of turn if user's HP is low enough, and boosts damage dealt by special skills | Diabolical Bloodline |
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Special Spiral 1 Special Spiral 2 Special Spiral 3 Special Spiral 4 |
Accelerates user's special skill cooldown charge after combat if a special skill is used before or during combat; fourth tier additionally boosts damage dealt by user's special skill and nullifies non-special effects that reduce damage dealt in combat when triggering special skill. | Tiers 1-3: Seeping Poison Tier 5: Book VII launch |
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Mystic Boost 1 Mystic Boost 2 Mystic Boost 3 Mystic Boost 4 |
Nullifies target's skills that target lower of user's defensive stats and allow staff damage to be treated like other weapon types, and heals user after combat; fourth tier additionally drops target's Attack and nullifies staff targets' skills that prevent counterattacks. | Tiers 1-3: Book III launch Tier 4: Princess and Prince |
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Disarm Trap 1 Disarm Trap 2 Disarm Trap 3 Disarm Trap 4 |
Safely disarms traps user stops on during an offensive Aether Raids battle; fourth tier additionally drops target's Speed and Defense during combat, and nullifies effects that prevent user's follow-up attacks during user-initiated combat | Tiers 1-3: Regal Rabbits Tier 4: Winds Offered |
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Potent Disarm | Safely disarms traps user stops on during an offensive Aether Raids battle; drops target's Speed and Defense during combat, and user makes a second follow-up attack at reduced damage based on whether user can brave strike if user's Speed is sufficiently higher than target's | The World-Tree |
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Sudden Panic 1 Sudden Panic 2 Sudden Panic 3 |
Turns bonuses into penalties on enemy units with lower HP than figure based on user's HP adjacent to other enemy units | A Home Unknown |
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Pegasus Flight 1 Pegasus Flight 2 Pegasus Flight 3 Pegasus Flight 4 |
If user is sufficiently faster than target, drops target's Attack and Defense during combat based on difference between Resistance stats provided user's Resistance is higher; fourth tier further drops target's Attack and Defense during combat and prevents target's follow-up strike if total of user's Speed and Resistance is higher than target's | Tiers 1-3: On Dark Wings Tier 4: King of Light |
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Pegasus Rift | Drops target's Attack and Speed in combat, and if total of user's Speed and Resistance is sufficiently greater than target's, boosts damage of user's attacks and reduces damage of target's attacks in combat based on user's Resistance, guarantees user's follow-up attack, prevents target's follow-up attack, and raises Speed difference for target to follow-up | Timidity Trials |
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Guard Bearing 1 Guard Bearing 2 Guard Bearing 3 Guard Bearing 4 |
Reduces damage taken from target's first strike during first combat each enemy phase; fourth tier drops target's Speed and Defense during combat and reduces damage from attacks and area-of-effect special skills greatly during first combat each enemy phase and lesser otherwise | Tiers 1-3: Overseas Memories Tier 4: World of the Past |
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Wyvern Flight 1 Wyvern Flight 2 Wyvern Flight 3 |
If user is sufficiently faster than target, drops target's Attack and Defense during combat based on difference between Defense stats provided user's Defense is higher | Reality |
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Wyvern Rift | Drops target's Attack and Defense in combat, and if total of user's Speed and Defense is sufficiently greater than target's, boosts damage of user's attacks and reduces damage of target's attacks in combat based on user's Defense, guarantees user's follow-up attack, prevents target's follow-up attack, and raises Speed difference for target to follow-up | Imperial Blood |
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Dragon Wall 1 Dragon Wall 2 Dragon Wall 3 |
If user's Resistance is higher than target's, drops target's damage output based on difference between user's and target's Resistance | Reality |
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High Dragon Wall | Treats user's Resistance as boosted for Resistance comparisons; drops target's Speed and Resistance in combat; If user;s Resistance is higher than target's, drops target's damage output based on difference between user's and target's Resistance if user's stat is greater; prevents 2-range foes from warping within a certain distance of user | Corrin: Child of Dawn summoning event |
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Dragon's Wrath 1 Dragon's Wrath 2 Dragon's Wrath 3 Dragon's Wrath 4 |
Reduces target's first-strike damage output during target-intiated combat, subsqeuently boosts user's first-strike damage output based on difference between user's Attack and target's Resistance | Tiers 1-3: Shared Bounty Tier 4: Bite of Flame |
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Speed Preempt 1 Speed Preempt 2 Speed Preempt 3 |
Reduces target's Speed during combat, and user can counterattack before target's first attack if a foe with a 2-range weapon skill initiated combat and user's Speed is sufficiently higher than target's. | God of Openness |
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Counter Roar 1 Counter Roar 2 Counter Roar 3 Counter Roar 4 |
Reduces damage taken from target's first strike based on target's Attack and boosts damage of user's next attack based on damage of target's strike before reductions; fourth tier additional drops target's Attack and Speed in combat and restores HP to user after combat | Light's Fading |
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Gambit 1 Gambit 2 Gambit 3 Gambit 4 |
Reduces damage from attacks and area-of-effect specials based on maximum cooldown count of user's special skill if user has a combat special skill; fourth tier additionally drops target's Speed and Defense in combat and boosts damage of user's attacks based on maximum cooldown count of user's special skill | Light's Fading |
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Magic Gambit 1 Magic Gambit 2 Magic Gambit 3 Magic Gambit 4 |
Reduces damage from attacks and area-of-effect specials based on maximum cooldown count of user's special skill if user has a combat special skill and either user initiates combat or target is 2-range; fourth tier additionally drops target's Speed and Resistance in combat and boosts damage of user's attacks based on maximum cooldown count of user's special skill | Double Vision |
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Potent 1 Potent 2 Potent 3 Potent 4 |
User makes a second follow-up attack at reduced damage based on whether user can brave strike if user has sufficiently high HP and user's Speed is sufficiently higher than target's; higher tiers drop target's Speed and Defense in combat and reduce damage taken from attacks and area-of-effect special skills | Emblem Marth & Mythic Lumera summoning event |
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Laguz Friend 1 Laguz Friend 2 Laguz Friend 3 Laguz Friend 4 |
If user has an offensive special skill with a cooldown of at least 3 or a defensive special skill, lowers amount of damage reduced by target's non-special damage reduction skills, reduces damage taken from target's attacks based on the greater of user's Defense or Resistance, and accelerates user's special cooldown by 2 before first strike; for offensive specials, boosts damage of special based on greater of user's defensive stats, and for defensive specials, boosts damage of user's following strike; fourth tier additionally drops target's Attack in combat and nullifies target's non-special damage reduction skills | Ike: Of Radiance summoning event |
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Resonance 1 Resonance 2 Resonance 3 Resonance 4 |
User takes damage based on percentage of max HP at start of combat, and boosts damage of user's strikes in combat based on current HP; higher tiers lower amount of damage reduced by target's non-special damage reduction skills based on difference of user's HP at start of combat and current HP, and fourth tier drops target's Speed and Resistance in combat | Celica: Of Echoes summoning event |
Type C
Passive type C skills | |||
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Skill | Effect | In game since | |
Breath family | |||
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Breath of Life 1 Breath of Life 2 Breath of Life 3 Breath of Life 4 |
Restores HP to adjacent allies after combat when user initiates attack; fourth tier resotres HP to user and nearby allies at start of their combat based on difference between unit's and target's Defense if unit's is greater, and boosts their Defense and nullifies HP recovery prevention by half | Tiers 1-3: Game launch Tier 4: The World-Tree |
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Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack | Game launch |
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Deadly Miasma | Drops target's Attack, Speed, Defense, and Resistance and nullifies target's bonuses in combat when user initiates combat, deals damage to target and nearby foes after combat, and creates terrain after combat that drops target's stats and nullifies target's bonuses in combat | Camilla: Alluring Darkness summoning event |
Spur family | |||
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Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat | Game launch |
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Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat | Game launch |
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Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat | Game launch |
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Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat | Game launch |
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Spur Atk/Spd 1 Spur Atk/Spd 2 |
Boosts adjacent allies' Attack and Speed during combat | Guided by a Dream |
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Spur Atk/Def 1 Spur Atk/Def 2 |
Boosts adjacent allies' Attack and Defense during combat | Snow and Ash |
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Spur Atk/Res 1 Spur Atk/Res 2 |
Boosts adjacent allies' Attack and Resistance during combat | Prince of Ice |
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Spur Spd/Def 1 Spur Spd/Def 2 |
Boosts adjacent allies' Speed and Defense during combat | Diabolical Bloodline |
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Spur Spd/Res 1 Spur Spd/Res 2 |
Boosts adjacent allies' Speed and Resistance during combat | Festival in Hoshido |
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Spur Def/Res 1 Spur Def/Res 2 |
Boosts adjacent allies' Defense and Resistance during combat | World of Radiance |
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Cross Spur Atk | Boosts Attack of allies cardinal directions of user during combat | Like Clockwork |
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Cross Spur Spd | Boosts Speed of allies in cardinal directions of user during combat | Seer of the Past |
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Cross Spur Res | Boosts Resistance of allies in cardinal directions of user during combat | Of Lost Kingdoms |
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Goad Armor | Boosts the Attack and Speed of armor allies within two spaces during combat | Game launch |
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Ward Armor | Boosts the Defense and Resistance of armor allies within two spaces during combat | Game launch |
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Goad Cavalry | Boosts the Attack and Speed of cavalry allies within two spaces during combat | Game launch |
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Ward Cavalry | Boosts the Defense and Resistance of cavalry allies within two spaces during combat | Game launch |
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Goad Fliers | Boosts the Attack and Speed of flight allies within two spaces during combat | Game launch |
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Ward Fliers | Boosts the Defense and Resistance of flight allies within two spaces during combat | Game launch |
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Goad Dragons | Boosts the Attack and Speed of dragon allies within two spaces during combat | Rite of Frost |
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Ward Dragons | Boosts the Defense and Resistance of dragon allies within two spaces during combat | Blood and Snow |
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Goad Beasts | Boosts the Attack and Speed of beast allies within two spaces during combat | A King's Worth |
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Ward Beasts | Boosts the Defense and Resistance of beast allies within two spaces during combat | A King's Worth |
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Drive Atk 1 Drive Atk 2 |
Boosts Attack of allies in proximity | Bitter Enemies |
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Drive Spd 1 Drive Spd 2 |
Boosts Speed of allies in proximity | Brave Heroes |
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Drive Def 1 Drive Def 2 |
Boosts Defense of allies in proximity | Echoes of Mystery |
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Drive Res 1 Drive Res 2 |
Boosts Resistance of allies in proximity | Performing Arts |
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Joint Drive Atk | Boosts Attack of user and allies in proximity | Dreaming Reality |
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Joint Drive Spd | Boosts Speed of user and allies in proximity | Wallowing in Love |
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Joint Drive Def | Boosts Defense of user and allies in proximity | Howling Descent |
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Joint Drive Res | Boosts Resistance of user and allies in proximity | Lack |
Hone family | |||
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Hone Atk 1 Hone Atk 2 Hone Atk 3 Hone Atk 4 |
At start of turn, boosts adjacent allies' Attack through their next actions | Tiers 1-3: Game launch Tier 4: New Year's Wish |
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Hone Spd 1 Hone Spd 2 Hone Spd 3 Hone Spd 4 |
At start of turn, boosts adjacent allies' Speed through their next actions | Tiers 1-3: Game launch Tier 4: A Father's Legacy |
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Fortify Def 1 Fortfy Def 2 Fortify Def 3 Fortify Def 4 |
At start of turn, boosts adjacent allies' Defense through their next actions | Tiers 1-3: Game launch Tier 4: Summer Passing |
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Fortify Res 1 Fortify Res 2 Fortify Res 3 Fortify Res 4 |
At start of turn, boosts adjacent allies' Resistance through their next actions | Tiers 1-3: Game launch Tier 4: The Dream |
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Hone Armor | At start of turn, boosts adjacent armor allies' Attack and Speed through their next actions | Game launch |
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Fortify Armor | At start of turn, boosts adjacent armor allies' Defense and Resistance through their next actions | Game launch |
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Hone Cavalry | At start of turn, boosts adjacent cavalry allies' Attack and Speed through their next actions | Game launch |
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Fortify Cavalry | At start of turn, boosts adjacent cavalry allies' Defense and Resistance through their next actions | Game launch |
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Hone Fliers | At start of turn, boosts adjacent flight allies' Attack and Speed through their next actions | Game launch |
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Fortify Fliers | At start of turn, boosts adjacent flight allies' Defense and Resistance through their next actions | Game launch |
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Hone Dragons | At start of turn, boosts adjacent dragon allies' Attack and Speed through their next actions | Fiery Resolve |
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Fortify Dragons | At start of turn, boosts adjacent dragon allies' Defense and Resistance through their next actions | Blazing Shadows |
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Hone Beasts | At start of turn, boosts adjacent beast allies' Attack and Speed through their next actions | Countdown |
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Fortify Beasts | At start of turn, boosts adjacent beast allies' Defense and Resistance through their next actions | Countdown |
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Joint Hone Atk | At start of turn, boosts user's and adjacent allies' Attack through their next actions | A Splendid Soiree |
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Joint Hone Spd | At start of turn, boosts user's and adjacent allies' Speed through their next actions | New Year's Wish |
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Joint Hone Def | At start of turn, boosts user's and adjacent allies' Defense through their next actions | Lethal Swordsman |
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Joint Hone Res | At start of turn, boosts user's and adjacent allies' Resistance through their next actions | To Stay Dreaming |
Threaten family | |||
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Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions | Game launch |
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Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions | Game launch |
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Threaten Def 1 Threaten Def 2 Threaten Def 3 |
At start of turn, lowers Defense of foes within two spaces through their next actions | Game launch |
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Threaten Res 1 Threaten Res 2 Threaten Res 3 |
At start of turn, lowers Resistance of foes within two spaces through their next actions | Game launch |
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Threat. Atk/Spd 1 Threat. Atk/Spd 2 Threat. Atk/Spd 3 |
At start of turn, lowers Attack and Speed of foes within two spaces through their next actions | Brave Echoes |
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Threat. Atk/Def 1 Threat. Atk/Def 2 Threat. Atk/Def 3 |
At start of turn, lowers Attack and Defense of foes within two spaces through their next actions | Lovely Gifts |
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Threat. Atk/Res 1 Threat. Atk/Res 2 Threat. Atk/Res 3 |
At start of turn, lowers Attack and Resistance of foes within two spaces through their next actions | Glorious Gifts |
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Threat. Spd/Def 1 Threat. Spd/Def 2 |
At start of turn, lowers Speed and Defense of foes within two spaces through their next actions | Summer's Dream |
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Threat. Def/Res 1 Threat. Def/Res 2 |
At start of turn, lowers Defense and Resistance of foes within two spaces through their next actions | Serpent's Whispers |
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Atk/Spd Menace | Drops Attack and Speed of nearest enemies through their following actions, and boosts user's Attack and Speed, at start of user's phase | Serpent's Whispers |
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Atk/Def Menace | Drops Attack and Defense of nearest enemies through their following actions, and boosts user's Attack and Defense, at start of user's phase | Bound Elsewhere |
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Atk/Res Menace | Drops Attack and Resistance of nearest enemies through their following actions, and boosts user's Attack and Resistance, at start of user's phase | Bound Elsewhere |
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Spd/Def Menace | Drops Speed and Defense of nearest enemies through their following actions, and boosts user's Speed and Defense, at start of user's phase | Summer Vacation |
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Spd/Res Menace | Drops Speed and Resistance of nearest enemies through their following actions, and boosts user's Speed and Resistance, at start of user's phase | Revealing Lies |
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Def/Res Menace | Drops Defense and Resistance of nearest enemies through their following actions, and boosts user's Defense and Resistance, at start of user's phase | Serpent's Whispers |
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Beast Threaten | At start of turn, lowers Defense of targets in cardinal directions, converts their bonuses to penalties, boosts user's Attack, and accelerates user's special cooldown count if count is at maximum | Flush Summer |
Experience family | |||
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Sword Exp. 1 Sword Exp. 2 Sword Exp. 3 |
Multiplies experience earned by wielders of sword skills should user survive | Echoes of Mystery |
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Lance Exp. 1 Lance Exp. 2 Lance Exp. 3 |
Multiplies experience earned by wielders of lance skills should user survive | Familial Festivities |
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Axe Experience 1 Axe Experience 2 Axe Experience 3 |
Multiplies experience earned by wielders of axe skills should user survive | Spring Festival |
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R Tome Exp. 1 R Tome Exp. 2 R Tome Exp. 3 |
Multiplies experience earned by wielders of red tome skills should user survive | Fiery Resolve |
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B Tome Exp. 1 B Tome Exp. 2 B Tome Exp. 3 |
Multiplies experience earned by wielders of blue tome skills should user survive | Rite of Shadows |
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G Tome Exp. 1 G Tome Exp. 2 G Tome Exp. 3 |
Multiplies experience earned by wielders of green tome skills should user survive | Snow and Ash |
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Bow Exp. 1 Bow Exp. 2 Bow Exp. 3 |
Multiplies experience earned by wielders of bow skills should user survive | World of Shadows |
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Dagger Exp. 1 Dagger Exp. 2 Dagger Exp. 3 |
Multiplies experience earned by wielders of dagger skills should user survive | Marvelous Dream |
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Dragon Exp. 1 Dragon Exp. 2 Dragon Exp. 3 |
Multiplies experience earned by wielders of breath skills should user survive | Shared Bounty |
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Beast Exp. 1 Beast Exp. 2 Beast Exp. 3 |
Multiplies experience earned by wielders of beast skills should user survive | Realm of the Dead |
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Staff Exp. 1 Staff Exp. 2 Staff Exp. 3 |
Multiplies experience earned by wielders of staff skills should user survive | Lethal Swordsman |
Valor family | |||
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Sword Valor 1 Sword Valor 2 Sword Valor 3 |
Multiplies SP earned by wielders of sword skills should user survive | Bitter Enemies |
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Lance Valor 1 Lance Valor 2 Lance Valor 3 |
Multiplies SP earned by wielders of lance skills should user survive | Ylissean Summer |
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Axe Valor 1 Axe Valor 2 Axe Valor 3 |
Multiplies SP earned by wielders of axe skills should user survive | Ylissean Summer |
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R Tome Valor 1 R Tome Valor 2 R Tome Valor 3 |
Multiplies SP earned by wielders of red tome skills should user survive | Winter's Envoy |
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B Tome Valor 1 B Tome Valor 2 B Tome Valor 3 |
Multiplies SP earned by wielders of blue tome skills should user survive | Performing Arts |
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G Tome Valor 1 G Tome Valor 2 G Tome Valor 3 |
Multiplies SP earned by wielders of green tome skills should user survive | Nohrian Summer |
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Bow Valor 1 Bow Valor 2 Bow Valor 3 |
Multiplies SP earned by wielders of bow skills should user survive | Love Abounds |
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Dagger Valor 1 Dagger Valor 2 Dagger Valor 3 |
Multiplies SP earned by wielders of dagger skills should user survive | Trick or Defeat! |
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Dragon Valor 1 Dragon Valor 2 Dragon Valor 3 |
Multiplies SP earned by wielders of breath skills should user survive | A Sketchy Summer |
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Beast Valor 1 Beast Valor 2 Beast Valor 3 |
Multiplies SP earned by wielders of beast skills should user survive | A King's Worth |
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Staff Valor 1 Staff Valor 2 Staff Valor 3 |
Multiplies SP earned by wielders of staff skills should user survive | Prince of Ice |
Ploy family | |||
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Atk Ploy 1 Atk Ploy 2 Atk Ploy 3 |
Lowers Attack of foes in cardinal directions if Resistance is lower than user | Echoes of Mystery |
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Spd Ploy 1 Spd Ploy 2 Spd Ploy 3 |
Lowers Speed of foes in cardinal directions if Resistance is lower than user | World of Holy War |
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Def Ploy 1 Def Ploy 2 Def Ploy 3 |
Lowers Defense of foes in cardinal directions if Resistance is lower than user | Ylissean Summer |
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Res Ploy 1 Res Ploy 2 Res Ploy 3 |
Lowers Resistance of foes in cardinal directions if Resistance is lower than user | Bitter Enemies |
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Panic Ploy 1 Panic Ploy 2 Panic Ploy 3 |
Turns bonuses of foes in cardinal directions into penalties if HP is lower than user | Echoes of Mystery |
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Stall Ploy 1 Stall Ploy 2 Stall Ploy 3 |
Turns additional movement effects of foes in cardinal directions into effects restricting movement to one space if HP is lower than user | Perilous Seas |
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Atk/Spd Ploy 3 | Lowers Attack and Speed, nullifies target's effects that boost stats or damage based on current bonuses or penalties during combat, and boosts damage targets taken from attacks of foes in cardinal directions if Resistance is lower than user's at start of each phase | Bait |
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Atk/Res Ploy 3 | Lowers Attack and Resistance, nullifies target's effects that booststats or damage based on current bonuses or penalties during combat, and boosts damage targets taken from attacks of foes in cardinal directions if Resistance is lower than user's at start of each phase | Seer of the Past |
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Def/Res Ploy 3 | Lowers Defense and Resistance, nullifies target's effects that boost stats or damage based on current bonuses or penalties during combat, and boosts damage targets taken from attacks of foes in cardinal directions if Resistance is lower than user's at start of each phase | Without Limits |
Pulse family | |||
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Infantry Pulse 1 Infantry Pulse 2 Infantry Pulse 3 Infantry Pulse 4 |
Accelerates cooldown for special skills on allied infantry units with less HP than user at start of first turn; fourth tier accelerates user's special skill cooldown at start of user's phase if count is at maximum and accelerates special skill cooldown for infantry allies with less HP than user at start of each phase | Tiers 1-3: Nohrian Summer Tier 4: Without Limits |
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Time's Pulse 1 Time's Pulse 2 Time's Pulse 3 Time's Pulse 4 |
Accelerates user's special skill cooldown at start of user's phase if count is at maximum; fourth tier additionally accelerates cooldown if count is at maximum after combat | Tiers 1-3: Sothis: Girl on the Throne summoning event Tier 4: Sage of Khadein? |
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Pulse Up: Blades | Boosts user's Attack and Speed based on turn number and accelerates user's special skill cooldown at start of user's phase | Nabata's Shield |
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Creation Pulse | Boosts user's Attack and Speed in combat, and accelerates user's special cooldown before first attack based on number of active penalty effects on target if user has an offensive special, if target has active penalty | Trading Lives |
Armored movement family | |||
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Armor March 1 Armor March 2 Armor March 3 |
Boosts movement for user and adjacent armored allies if in formation at start of turn | The Sacred World |
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Armored Stride 1 Armored Stride 2 Armored Stride 3 |
Allows user an extra space of movement when not adjacent to any allies at start of user's phase | Edelgard: Flame Emperor summoning event |
Guidance family | |||
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Guidance 1 Guidance 2 Guidance 3 Guidance 4 |
Allows nearby infantry and armor allies to move near user; fourth tier additionally boosts infantry and armor allies' Attack and Speed in combat, and nullifies effects preventing their follow-up attacks if their Speed is higher than their target's | Tiers 1-3: The Sacred World Tier 4: Seeing the Present |
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Flier Guidance 1 Flier Guidance 2 Flier Guidance 3 |
Allows nearby flying allies to move adjacent to user | Rite of Frost |
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Soaring Guidance | Allows nearby infantry and flying allies to move to spaces near user; boosts infantry and flying allies' Attack and Speed in combat, and nullifies effects preventing their follow-up attacks if their Speed is higher than their target's | Summer Firsts |
Smoke family | |||
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Atk Smoke 1 Atk Smoke 2 Atk Smoke 3 Atk Smoke 4 |
Reduces Attack on foes within range after combat; fourth tier also boosts user's Defense and Resistance and prevents foes' follow-up attacks | Tiers 1-3: Brave Heroes Tier 4: To Be Emperor |
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Spd Smoke 1 Spd Smoke 2 Spd Smoke 3 Spd Smoke 4 |
Reduces Speed on foes within range after combat; fourth tier also boosts user's Speed and reduces damage taken from attacks | Tiers 1-3: World of Holy War Tier 4: To Be Emperor |
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Def Smoke 1 Def Smoke 2 Def Smoke 3 |
Reduces Defense on foes within range after combat | Hares at the Fair |
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Res Smoke 1 Res Smoke 2 Res Smoke 3 |
Reduces Resistance on foes within range after combat | Robin: Fell Vessel summoning event |
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Def/Res Smoke 3 | Reduces Defense and Resistance of foes within range, boosts Attack of user and allies within range, and counts user's space as 0 spaces moved during ally movement after combat | Risk and Reward |
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Pulse Smoke 1 Pulse Smoke 2 Pulse Smoke 3 |
Slows enemies' special skill cooldown after combat | Bridal Belonging |
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Pulse Smog | Drops target's Speed and Defense and lowers target's special cooldown charge in combat; after combat, target and nearby foes suffer penalty to Attack, decreased special cooldown charge in combat, and increased special cooldown count. Increases target's special cooldown count before target's first attack if user initiates combat and target has an offensive special. |
Shez: Dual Sword Master summoning event |
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Panic Smoke 1 Panic Smoke 2 Panic Smoke 3 Panic Smoke 4 |
Turns bonuses on target and foes within two squares of target into penalties through their following actions; fourth tier additionally reduces foes' Attack, Speed, Defense, and Resistance, and user and allies in cardinal directions reduce target's Attack, Speed, Defense, and Resistance based on current penalty to each stat | Tiers 1-3: Thrasir: Omnicidal Witch summoning event Tier 4: Veronica & Embla summoning event |
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Fatal Smoke 1 Fatal Smoke 2 Fatal Smoke 3 Fatal Smoke 4 |
Nullifies' target's HP recovery during and after combat, extends effect to target and enemies within two spaces of target through their following actions; fourth tier additionally nullifies non-special skill effects that would allow target to survive lethal attacks with 1 HP in combat and extends this effect to target and nearby foes after combat | Tiers 1-3: Love of a King Tier 4: Golden Seer |
Tactic family | |||
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Atk Tactic 1 Atk Tactic 2 Atk Tactic 3 |
Boosts Attack of nearby allies if user's team has no more than two of ally's movement type | Book II launch |
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Spd Tactic 1 Spd Tactic 2 Spd Tactic 3 |
Boosts Speed of nearby allies if user's team has no more than two of ally's movement type | Lyn: Lady of the Wind summoning event |
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Def Tactic 1 Def Tactic 2 Def Tactic 3 |
Boosts Defense of nearby allies if user's team has no more than two of ally's movement type | Book II launch |
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Res Tactic 1 Res Tactic 2 Res Tactic 3 |
Boosts Resistance of nearby allies if user's team has no more than two of ally's movement type | Fiery Resolve |
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Inf. Spd Tactic | Boosts Speed of nearby allies and neutralizes follow-up prevention effects of infantry allies if user's team has no more than two of ally's movement type | God of Openness |
Turn-count Stat family | |||
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Odd Atk Wave 1 Odd Atk Wave 2 Odd Atk Wave 3 |
Boosts user's and adjacent allies' Attack on odd-numbered turns | Hellfire |
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Odd Spd Wave 1 Odd Spd Wave 2 Odd Spd Wave 3 Odd Spd Wave 4 |
Boosts user's and adjacent allies' Speed on odd-numbered turns; fourth tier boosts user's and nearby allies' Speed every turn, negates effects that guarantee target's or deny user's follow-up attacks if user's Speed is sufficiently higher than target's, and boosts user's Speed in combat on odd-numbered turns | Tiers 1-3: A Way Home Tier 4: Flush Summer |
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Odd Def Wave 1 Odd Def Wave 2 Odd Def Wave 3 Odd Def Wave 4 |
Boosts user's and adjacent allies' Defense on odd-numbered turns; fourth tier boosts user's and nearby allies' Defense every turn, negates effects that accelerate target's or slow user's special cooldown charge in combat if user's Defense is sufficiently higher than target's, and boosts user's Defense in combat on odd-numbered turns | Tiers 1-3: Festival in Hoshido Tier 4: Flush Summer |
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Odd Res Wave 1 Odd Res Wave 2 Odd Res Wave 3 |
Boosts user's and adjacent allies' Resistance on odd-numbered turns | A Sketchy Summer |
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Even Atk Wave 1 Even Atk Wave 2 Even Atk Wave 3 |
Boosts user's and adjacent allies' Attack on even-numbered turns | The Land's Bounty |
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Even Spd Wave 1 Even Spd Wave 2 Even Spd Wave 3 |
Boosts user's and adjacent allies' Speed on even-numbered turns | The King's Demise |
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Even Def Wave 1 Even Def Wave 2 Even Def Wave 3 |
Boosts user's and adjacent allies' Defense on even-numbered turns | A Way Home |
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Even Res Wave 1 Even Res Wave 2 Even Res Wave 3 |
Boosts user's and adjacent allies' Resistance on even-numbered turns | Arrival of the Brave |
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Even Atk Wave N | Boosts user's and nearby allies' Attack at start of turn; boosts damage of user's attacks and restores HP to user per attack in combat if user's Attack is sufficiently higher; boosts user's Attack in combat on even-numbered turns | Loving Sea |
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Even Res Wave D | Boosts user's and nearby allies' Resistance at start of turn; increases target's special cooldown count before target attacks if target has an offensive special skill and user's Resistance is sufficiently greater; boosts user's Resistance in combat on even-numbered turns | Loving Sea |
Guard family | |||
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Distant Guard 1 Distant Guard 2 Distant Guard 3 |
Boosts nearby allies' defenses when allies fight ranged-attacking targets | Lucina: Glorious Archer summoning event |
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Close Guard 1 Close Guard 2 Close Guard 3 |
Boosts nearby allies' defenses when allies fight melee-attacking targets | Arrival of the Brave |
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Joint Dist. Guard | If user is in close proximity to any allies, boosts user's and nearby allies' defenses when they fight ranged-attacking targets | Micaiah: Radiant Queen summoning event |
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Joint Close Guard | If user is in close proximity to any allies, boosts user's and nearby allies' defenses when they fight melee-attacking targets | Seer of the Past |
Opening family | |||
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Atk Opening 1 Atk Opening 2 Atk Opening 3 |
Boosts strongest non-user ally's Attack for the turn | Gifts of Winter |
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Spd Opening 1 Spd Opening 2 Spd Opening 3 |
Boosts strongest non-user ally's Speed for the turn | Hostile Springs |
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Def Opening 1 Def Opening 2 Def Opening 3 |
Boosts strongest non-user ally's Defense for the turn | A Season for Picnics |
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Res Opening 1 Res Opening 2 Res Opening 3 |
Boosts strongest non-user ally's Resistance for the turn | Greil's Devoted |
Orders family | |||
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Air Orders 1 Air Orders 2 Air Orders 3 Air Orders 4 |
Allows flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces. Fourth tier grants user and nearby flying allies boost to Attack and Speed, allows them to move up to three spaces in cardinal directions, and can move adjacent to nearby allies, if user is near an ally at start of turn. |
Tiers 1-3: Hostile Springs Tier 4: Icy Invitation |
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Ground Orders 1 Ground Orders 2 Ground Orders 3 |
Allows non-flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces | Bridal Belonging |
Rouse family | |||
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Rouse Atk/Spd 1 Rouse Atk/Spd 2 Rouse Atk/Spd 3 Rouse Atk/Spd 4 |
Boosts user's Attack and Speed at start of user's phase for the turn if no allies are adjacent to user | Tiers 1-3: Triandra's Dream Tier 4: Specter of Niðavellir |
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Rouse Atk/Def 1 Rouse Atk/Def 2 Rouse Atk/Def 3 Rouse Atk/Def 4 |
Boosts user's Attack and Defense at start of user's phase for the turn if no allies are adjacent to user | Tiers 1-3: Cohort of the Dead Tier 4: Like Clockwork |
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Rouse Atk/Res 1 Rouse Atk/Res 2 Rouse Atk/Res 3 Rouse Atk/Res 4 |
Boosts user's Attack and Resistance at start of user's phase for the turn if no allies are adjacent to user | Tiers 1-3: Steeped in Twilight Tier 4: Closing In |
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Rouse Spd/Def 1 Rouse Spd/Def 2 Rouse Spd/Def 3 Rouse Spd/Def 4 |
Boosts user's Speed and Defense at start of user's phase for the turn if no allies are adjacent to user | Tiers 1-3: Twisted Reality Tier 4: Book VI launch |
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Rouse Spd/Res 1 Rouse Spd/Res 2 Rouse Spd/Res 3 |
Boosts user's Speed and Resistance at start of user's phase for the turn if no allies are adjacent to user | Lovely Gifts |
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Rouse Def/Res 1 Rouse Def/Res 2 Rouse Def/Res 3 |
Boosts user's Defense and Resistance at start of user's phase for the turn if no allies are adjacent to user | Heavenly Witness |
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Alarm Atk/Spd | Boosts user's Attack and Speed at start of user's phase and allows user to move again after action for the turn if few allies are adjacent to user, and boosts user's Attack and Speed in combat if user is adjacent to 1 or less allies | Nerþuz: God of the Land summoning event |
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Alarm Atk/Def | Boosts user's Attack and Defense at start of user's phase and allows user to move again after action for the turn if few allies are adjacent to user, and boosts user's Attack and Defense in combat if user is adjacent to 1 or less allies | Summer Longing |
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Alarm Spd/Def | Boosts user's Speed and Defense at start of user's phase and allows user to move again after action for the turn if few allies are adjacent to user, and boosts user's Speed and Defense in combat if user is adjacent to 1 or less allies | Ouroboros |
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Alarm Def/Res | Boosts user's Defense and Resistance at start of user's phase and allows user to move again after action for the turn if few allies are adjacent to user, and boosts user's Attack and Speed in combat if user is adjacent to 1 or less allies | Book VIII launch |
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Incite Atk/Spd | Boosts user's Attack and Speed at start of user's phase and boosts user's Attack and Speed in combat based on how many spaces user moved to initiate combat for the turn if few allies are adjacent to user, and boosts user's Attack and Speed in combat if user is adjacent to 1 or less allies | Kvasir & Gullveig summoning event |
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Incite Atk/Res | Boosts user's Attack and Resistance at start of user's phase and boosts user's Attack and Resistance in combat based on how many spaces user moved to initiate combat for the turn if few allies are adjacent to user, and boosts user's Attack and Resistance in combat if user is adjacent to 1 or less allies | May This Last |
Oath family | |||
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Atk/Spd Oath 1 Atk/Spd Oath 2 Atk/Spd Oath 3 Atk/Spd Oath 4 |
Boosts user's Attack and Speed at start of user's phase for the turn if any allies are adjacent to user; fourth tier additionally allows user to move to spaces adjacent to nearby allies and boosts user's Attack and Speed during combat when near an ally | Tiers 1-3: Renewed Spirit Tier 4: Taken by the Tide |
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Atk/Def Oath 1 Atk/Def Oath 2 Atk/Def Oath 3 Atk/Def Oath 4 |
Boosts user's Attack and Defense at start of user's phase for the turn if any allies are adjacent to user; fourth tier additionally allows user to move to spaces adjacent to nearby allies and boosts user's Attack and Defense during combat when near an ally | Tiers 1-3: Altina: Dawn's Trueblade summoning event Tier 4: Nabata's Shield |
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Atk/Res Oath 1 Atk/Res Oath 2 Atk/Res Oath 3 Atk/Res Oath 4 |
Boosts user's Attack and Resistance at start of user's phase for the turn if any allies are adjacent to user; fourth tier additionally allows user to move to spaces adjacent to nearby allies and boosts user's Attack and Resistance during combat when near an ally | Tiers 1-3: Julia: Crusader of Light summoning event Tier 4: Arval: Cycle Keeper summoning event |
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Spd/Def Oath 1 Spd/Def Oath 2 Spd/Def Oath 3 |
Boosts user's Speed and Defense at start of user's phase for the turn if any allies are adjacent to user | The Start of It All |
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Spd/Res Oath 1 Spd/Res Oath 2 Spd/Res Oath 3 |
Boosts user's Speed and Resistance at start of user's phase for the turn if any allies are adjacent to user | Forest of the Sage |
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Def/Res Oath 1 Def/Res Oath 2 Def/Res Oath 3 Def/Res Oath 4 |
Boosts user's Defense and Resistance at start of user's phase for the turn if any allies are adjacent to user; fourth tier additionally allows user to move to spaces adjacent to nearby allies and boosts user's Defense and Resistance during combat when near an ally | Tiers 1-3: Renewed Spirit Tier 4: Ceremony Day |
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Atk/Spd Pledge | Boosts user's Attack and Speed and accelerates user's special skill cooldown per strike in combat for the turn if allies are near user at start of turn, and boosts user's Attack and Speed during combat when near an ally | Alear: Awoken Divinity summoning event |
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Def/Res Pledge | Boosts user's Defense and Resistance and accelerates user's special skill cooldown per strike in combat for the turn if allies are near user at start of turn, and boosts user's Defense and Resistance during combat when near an ally | A Royal Target |
Gap family | |||
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Atk/Spd Gap 1 Atk/Spd Gap 2 Atk/Spd Gap 3 |
Boosts the Attack and Speed of ally with highest combined total in those stats | Renewed Spirit |
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Atk/Def Gap 1 Atk/Def Gap 2 Atk/Def Gap 3 |
Boosts the Attack and Defense of ally with highest combined total in those stats | Twisted Reality |
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Atk/Res Gap 1 Atk/Res Gap 2 Atk/Res Gap 3 |
Boosts the Attack and Resistance of ally with highest combined total in those stats | Treat Fiends |
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Spd/Def Gap 1 Spd/Def Gap 2 Spd/Def Gap 3 |
Boosts the Speed and Defense of ally with highest combined total in those stats | In the Moment |
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Spd/Res Gap 1 Spd/Res Gap 2 Spd/Res Gap 3 |
Boosts the Speed and Resistance of ally with highest combined total in those stats | Heavenly Witness |
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Def/Res Gap 1 Def/Res Gap 2 Def/Res Gap 3 |
Boosts the Defense and Resistance of ally with highest combined total in those stats | Glorious Gifts |
Rein family | |||
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Atk/Spd Rein 1 Atk/Spd Rein 2 Atk/Spd Rein 3 |
Drops the Attack and Speed of nearby enemies during combat | Lack |
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Atk/Def Rein 1 Atk/Def Rein 2 Atk/Def Rein 3 |
Drops the Attack and Defense of nearby enemies during combat | In the Moment |
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Atk/Res Rein 1 Atk/Res Rein 2 Atk/Res Rein 3 |
Drops the Attack and Resistance of nearby enemies during combat | Plumeria: Lewd Dream summoning event |
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Spd/Def Rein 1 Spd/Def Rein 2 Spd/Def Rein 3 |
Drops the Speed and Defense of nearby enemies during combat | Plumeria's Dream |
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Spd/Res Rein 1 Spd/Res Rein 2 Spd/Res Rein 3 |
Drops the Speed and Resistance of nearby enemies during combat | Triandra: Nightmare and Freyja: Lady of Nightmare summoning event |
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Def/Res Rein 1 Def/Res Rein 2 Def/Res Rein 3 |
Drops the Defense and Resistance of nearby enemies during combat | Perilous Seas |
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Atk/Spd Hold | Drops the Attack and Speed of enemies within three squares during combat | Book VII launch |
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Atk/Def Hold | Drops the Attack and Defense of enemies within three squares during combat | Wyvern Ninja |
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Atk/Res Hold | Drops the Attack and Resistance of enemies within three squares during combat | Bridal Blossoms |
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Spd/Def Hold | Drops the Speed and Defense of enemies within three squares during combat | Bite of Flame |
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Spd/Res Hold | Drops the Speed and Resistance of enemies within three squares during combat | Hop-and-Go-Seek |
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Def/Res Hold | Drops the Defense and Resistance of enemies within three squares during combat | Holiday Handoff |
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A/S Rein Snap | Drops the Attack and Speed of nearby enemies during combat; allows user, nearby 1-range infantry allies, and nearby armor allies to move one extra space if user is near specified allies at start of phase | Merchant's Harvest |
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S/D Rein Snap | Drops the Speed and Defense of nearby enemies during combat; allows user, nearby 1-range infantry allies, and nearby armor allies to move one extra space if user is near specified allies at start of phase | Bridal Dreams |
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Atk/Res Crux | Drops the Attack and Resistance of nearby enemies and guarantees follow-up attacks against those targets during combat | The World-Tree |
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Spd/Def Crux | Drops the Speed and Defense of nearby enemies and guarantees follow-up attacks against those targets during combat | Loving Sea |
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Spd/Res Crux | Drops the Speed and Resistance of nearby enemies and guarantees follow-up attacks against those targets during combat | A Place to Rest |
Tempest family | |||
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Odd Tempest 1 Odd Tempest 2 Odd Tempest 3 |
Allows extra space of movement on odd-numbered turns | Dimitri: Savior King summoning event |
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Even Tempest 1 Even Tempest 2 Even Tempest 3 |
Allows extra space of movement on even-numbered turns | Dagr: Sun's Radiance summoning event |
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Endless Tempest | User can move one extra space for the turn; boosts user's Attack, Speed, Defense, and Resistance in combat based on how many spaces unit initiating combat moved and neutralizes target's stat bonuses in combat, if combat was initiated after movement | Trading Lives |
Recovery family | |||
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Odd Recovery 1 Odd Recovery 2 Odd Recovery 3 |
Neutralizes nearby allies' penalties and restores their HP at start of odd-numbered turns | A Festival Miracle |
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Even Recovery 1 Even Recovery 2 Even Recovery 3 |
Neutralizes nearby allies' penalties and restores their HP at start of even-numbered turns | Summer Vibrance |
Save family | |||
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A/S Near Save 1 A/S Near Save 2 A/S Near Save 3 |
Jumps into and takes over nearby ally's combat against a range-1 target, while boosting user's Attack and Speed during combat | Princess and Prince |
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A/D Near Save 1 A/D Near Save 2 A/D Near Save 3 |
Jumps into and takes over nearby ally's combat against a range-1 target, while boosting user's Attack and Defense during combat | Night and Day |
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A/R Near Save 1 A/R Near Save 2 A/R Near Save 3 |
Jumps into and takes over nearby ally's combat against a range-1 target, while boosting user's Attack and Resistance during combat | Shared Bounty |
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D/R Near Save 1 D/R Near Save 2 D/R Near Save 3 |
Jumps into and takes over nearby ally's combat against a range-1 target, while boosting user's Defense and Resistance during combat | Love of a King |
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A/S Far Save 1 A/S Far Save 2 A/S Far Save 3 |
Jumps into and takes over nearby ally's combat against a range-2 target, while boosting user's Attack and Speed during combat | A Special Gift |
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A/D Far Save 1 A/D Far Save 2 A/D Far Save 3 |
Jumps into and takes over nearby ally's combat against a range-2 target, while boosting user's Attack and Defense during combat | Here with Me |
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A/R Far Save 1 A/R Far Save 2 A/R Far Save 3 |
Jumps into and takes over nearby ally's combat against a range-2 target, while boosting user's Attack and Resistance during combat | Love of a King |
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D/R Far Save 1 D/R Far Save 2 D/R Far Save 3 |
Jumps into and takes over nearby ally's combat against a range-2 target, while boosting user's Defense and Resistance during combat | Winter Dreamland |
Feud family | |||
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Red Feud 1 Red Feud 2 Red Feud 3 |
Disables skills of all non-target enemies when in combat against a red weapon skill-wielding target and drops target's stats during combat in such conditions | Book VI launch |
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Blue Feud 1 Blue Feud 2 Blue Feud 3 |
Disables skills of all non-target enemies when in combat against a blue weapon skill-wielding target and drops target's stats during combat in such conditions | Revealing Lies |
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Green Feud 1 Green Feud 2 Green Feud 3 |
Disables skills of all non-target enemies when in combat against a green weapon skill-wielding target and drops target's stats during combat in such conditions | Calling of Blood |
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C Feud 1 C Feud 2 C Feud 3 |
Disables skills of all non-target enemies when in combat against a colorless weapon skill-wielding target and drops target's stats during combat in such conditions | Winter Dreamland |
Personal skills | |||
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Ostia's Pulse Ostia's Pulse II |
Accelerates cooldown for allies's special skills if there are two or fewer of their movement type on user's team; second tier also grants a Defense and Resistance boost | Tier 1: Hector: Marquess of Ostia summoning event Tier 2: Scions of Twelve |
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With Everyone! With Everyone! II |
Temporarily boosts user's and adjacent alllies' Defense and Resistance if user has any adjacent allies; second tier grants the stat boosts if allies are within 2 spaces, and user takes over nearby ally's combat against a range-2 target, while boosting all of the user's stats during combat | Tier 1: Tiki: Legendary Dragon summoning event Tier 2: Ninja Training |
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Surtr's Menace | Temporarily boosts user's stats and lowers all nearby foes' stats if user is within two spaces of a foe at start of turn | Whispers of Death |
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Sparkling Boost Sparkling Boost+ |
Heals most-injured non-user unit on player's team each turn; second tier boosts Resistance of any allies with sufficient HP during combat | Tier 1: Book III launch Tier 2: Here with Me |
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Glare | Reduces nearby enemies' movement when wrapping up attack | Countdown |
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Upheaval Upheaval+ |
Damages all enemy units at start of user's first player phase, destroys structures in same column as user's initial position in defensive Aether Raids battle during Anima season; second tier also neutralizes bonuses on foes during combat if either user's Attack is sufficiently high or foe's HP is sufficiently low | Tier 1: Duma: God of Strength summoning event Tier 2: To Be Emperor |
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Human Virtue Human Virtue II |
Boosts user's and all adjacent human allies' Attack and Speed at start of turn for the turn if user is adjacent to any human allies; second tier also grants user combat bonuses and reduces damage taken based on those allies' highest bonuses | Tier 1: Roy: Blazing Lion summoning event Tier 2: Taken by the Tide |
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Chaos Named Chaos Named+ |
Reduces stats on foes within three columns surrounding user whose Resistance isn't sizably higher than user's based on which qualifying target has highest in particular stat at start of user's phase through targets' following actions; second tier drops the Attack, Speed, Defense, and Resistance of targets with the highest of each stat and converts their bonuses to penalties, and drops the corresponding stat of nearby enemies | Tier 1: Yune: Chaos Goddess summoning event Tier 2: Wyvern Ninja |
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Solitary Dream | Boosts user's stats and movement range for turn when not adjacent to non-dragon units at start of user's phase | A Home Unknown |
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Divine Fang Divine Fang+ |
Allows allies adjacent to user at start of user's phase to deal bonus damage against wielders of all colors of breath skills; second tier additionally boosts Attack and Speed and guarantees follow-up attacks of user and nearby allies | Tier 1: Naga: Dragon Divinity summoning event Tier 2: Risk and Reward |
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Vision of Arcadia Vision of Arcadia II |
Boosts Attack and Defense of ally with highest Attack for turn if team has a non-human ally; second tier boosts Attack, Speed, and Defense of both user and highest-Attack ally, nullifies effects that would convert their bonuses to penalties, and allows them additional movement after certain actions | Tier 1: Eliwood: Blazing Knight summoning event Tier 2: Wyvern Ninja |
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Impenetrable Dark Impenetrable Void |
Disables non-target enemy skills during combat; second tier drops target's Attack, Speed, Defense, and Resistance in combat and lowers amount of damage reduced by target's non-special damage reduction skills | Tier 1: Bramimond: The Enigma summoning event Tier 2: Summer Firsts |
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Mila's Turnwheel Mila's Turnwheel II |
Prevents foes in cardinal directions with lower Defense than unit from using or being targeted by Assist skills through their next actions; increases turn limit during Light season Aether Raids battles by 1; second tier additionally prevents follow-up attacks and slows special cooldown charge during combat for foes in cardinal directions with lower Defense than user for the turn | Tier 1: Mila: Goddess of Love summoning event Tier 2: Spring Eternal |
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Inevitable Death Inevitable Death+ |
Drops all stats of nearby enemies during combat; second tier allows user to move adjacent to nearby targets, and negates effects guaranteeing target's and preventing user's follow-up attacks in combat if user's Speed is greater | Tier 1: Hel: Death Sovereign summoning event Tier 2: Winds Offered |
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Wings of Light Wings of Light+ |
Boosts stats of Mythic Hero allies for first five turns of battle based on turn number, provided user's team has three or fewer Mythic Hero units; second tier additionally reduces damage of target's attacks in Mythic Hero allies' combat for turn, boosts stats and accelerates special cooldown charge of allies in proximity of user during their combat, and boosts user's stats in combat, reduces damage from target's attacks, and accelerates user's special cooldown charge if a Mythic Hero is an ally or any ally is in proximity of user | Tier 1: Seiros: Saint of Legend summoning event Tier 2: A Place to Rest |
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Order's Restraint Order's Restraint+ |
Boosts nearby allies' Attack and Resistance and those allies negate effects turning bonuses into penalties for turn; effects extended to user if sufficient number of nearby allies; Second tier additionally allows allies to negate effects that guarantee target's or deny user's follow-up attack if their Speed is greater and target lower of foe's defensive stats in combat, user additionally negates effects that guarantee target's or deny user's follow-up attack if user's Speed is greater and lowers amount of damage reduced by target's non-special damage reduction skills if sufficient number of nearby allies; boosts user's Attack, Speed, Defense, and Resistance in combat if an ally is near user | Tier 1: Ashera: Order Goddess summoning event Tier 2: Loving Sea |
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Domain of Ice | Boosts nearby allies' Speed and Resistance during combat while reducing first-strike damage dealt to those allies by an enemy; effect extended to user when in close proximity to an ally | Echoes of Truth |
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Surtr's Portent | Temporarily boosts user's stats and lowers closest foes' stats if user is within four spaces of a foe at start of turn | Perilous Seas |
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Domain of Flame | Boosts nearby allies' Attack, Defense, and damage output during combat; effect extended to user when in close proximity to an ally | Deceit |
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Worldbreaker | Accelerates user's and nearby allies' special skill cooldowns per each strike in combat | Eitri & Thórr summoning event |
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Opening Retainer | Allows allies within close proximity of user to move within that range, boosts allies' Attack during combat if proximity of user and extends effect to user if there is a qualifying ally | Book VI launch |
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Goddess Bearer | If user is within two spaces of any allies at start of user's phase, for duration of turn, boosts user's Attack and Speed, neutralizes effects guaranteeing target or denying user follow-up strikes if user is faster than target, and allows user to move adjacent to allies within two spaces of user; second tier grants effects if an ally is within three rows or columns of user, and additionally boosts user's stats in combat, accelerates user's special cooldown before user's first attack, and slows target's special cooldown before their first attack if they have an offensive special | Tier 1: Byleth: The Fódlan Light summoning event Tier 2: Icy Invitation |
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Holy Ground | Boosts nearby allies' Defense and Resistance, and reduces those allies' damage taken by enemy strikes, during combat | Elimine: Scouring Saint summoning event |
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Faith in Humanity | Boosts Attack and Speed of user and non-dragon or beast allies, and during combat neutralizes special cooldown slowing or accelerating effects if bonuses on non-dragon or beast allies are sufficiently high | Bridal Blossoms |
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Darkling Guardian | If user is within two spaces of any allies at start of user's phase, boosts user's Defense and Resistance, prevents foes' follow-up attacks, and prevents foes from warping within a certain distance of user | Myrrh: Guardian Dragon summoning event |
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Everliving Domain | Boosts nearby allies' Defense and Resistance during combat, and if an enemy's attack would reduce those allies' HP to 0 when ally has a certain amount of HP, ally survives with 1 HP. | Opening a Way |
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Opened Domain | User and allies within two spaces of user from different games than user have their Attack, Speed, Defense, and Resistance boosted and prevent target's follow-up attacks during combat, and have their special cooldown lowered if at maximum value. | Askr: God of Openness summoning event |
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Heir to Light | Boosts user's Attack and Speed, neutralizes follow-up prevention effects against user, and allows user to move one extra space if user is near an ally at start of turn | God of Openness |
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Woeful Upheaval | Damages all enemy units at start of user's first player phase; reduces damage from target's first strike based on sum of difference between user's and target's Attack stats and difference between target's max and current HP; user takes over nearby ally's combat against a range-2 target | Divine Harvest |
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All Together | Boosts Attack, Speed, Defense, and Resistance of allies in combat near user; reduces damage taken from area-of-effect special skills based on the number of allies near user, boosts user's Attack, Speed, Defense, and Resistance in combat, and reduces damage taken from target's first strike based on the number of allies near user if user is near an ally | Askr and Embla |
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Severance | Foes within a certain distance of user cannot be the target of a Savior skill and have non-target enemy skills disabled during combat; user has all penalties neutralized and damage dealt to user from attacks and area-of-effect special skills is reduced based on how much faster user is than target if a foe is within a certain distance of user | Veronica & Embla summoning event |
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Future-Focused | On odd-numbered turns, automatically ends the action of closest targets in a cardinal direction of user if their Resistance is sufficiently lower than user's | Book VII launch |
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Fetters of Dromi | User can move again after taking an action; allows user to move one extra space at start of turn, but nullifies this bonus if user's movement would be restricted when gained; drops the Attack, Speed, Defense, and Resistance of nearby enemies during combat | Yuri: Underground Lord summoning event |
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Inborn Idealism | User and highest-Attack ally gain boost to Attack, Speed, Defense, and Resistance, have their bonuses doubled in combat, and negate effects that would convert bonuses to penalties if user is on a team with a dragon or beast ally | No Matter Where |
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Rallying Cry | Accelerates user's and nearby allies' special cooldown charge during combat for turn and allows user and nearby flying allies to move up to three spaces in cardinal directions if user is near an ally at start of phase; drops the Speed, Defense, and Resistance of infantry, armor, and cavalry enemies in cardinal directions of user during combat | Hinoka: Thundering Wings summoning event |
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Bern's New Way | Restores HP of nearby allies after user's combat; boosts user's Attack, Speed, Defense, and Resistance in combat, accelerates user's special skill cooldown per strike in combat, and restores user's HP after combat if user is near an ally | Guinivere: Queen of Bern summoning event |
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Dream Deliverer | Nullifies penalties that would apply to user or nearby allies at start of phase, boosts user's and nearby allies' Defense and Resistance, and boosts user's and allies' Defense and Resistance in combat and prevents target's follow-up attacks during first combat per phase if allies are near user at start of phase; boosts user's Defense and Resistance in combat and slows target's special skill cooldown per strike if allies are near user | Freyr: Dream-King summoning event |
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Tip the Scales! | User and nearby allies gain boost to Attack, Speed, Defense, and Resistance in combat and accelerated special skill cooldown before first strike at start of phase; user can move adjacent to nearby allies with the Rally Spectrum effect; boosts user's Attack, Speed, Defense, and Resistance in combat when an ally is near user | Light's Fading |
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Heart of Crimea | Allows nearby allies to move to spaces near user; drops the Attack, Speed, Defense, and Resistance of nearby enemies during combat; user and nearby allies nullify effects that prevent their follow-up attacks during combat if user is near an ally at start of phase | Elincia: Undaunted Queen summoning event |
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Fell Protection | Boosts the Attack and Resistance of user in combat if user either initiates combat or is near an ally and of nearby allies in combat, reduces damage taken from target's attacks if their Resistance is sufficiently greater than target's, and increases target's special cooldown count before target attacks if target's special skill triggers on their attack | Veyle: Gentle Dragon summoning event |
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Fanged Ties | User can move one extra space, can move again after taking an action, and accelerates special cooldown by amount depending on current cooldown count at start of phase, if user is near an ally at start of phase | Golden Seer |
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Mending Heart | Creates terrain after action that prevents foes from warping to or from spaces and slows target's special cooldown in combat; restores HP to nearby allies after their combat; boosts the Attack, Speed, Defense, and Resistance of user in combat, slows target's special cooldown in combat, and restores user's HP after combat if user either initiates combat or is near an ally | Book VIII launch |
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Future-Sighted | Automatically ends the action of closest targets in cardinal directions of user, drops their Attack, Speed, Defense, and Resistance in combat, and negates their skills during other foes' combats for turn, if their Resistance is sufficiently lower than user's and Time's Grip penalty is not active on them; boosts user's Attack, Speed, Defense, and Resistance in combat, guarantees user's follow-up attack, and reduces damage of target's first strike if user is near an ally | Ring in the Year |
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Dragon Monarch | Creates terrain after action that boosts user's and allies' Defense and Resistance in combat and reduces damage taken from target's special skills; boosts Attack, Speed, Defense, and Resistance of allies within range of user and negates effects that slow their special skill cooldown charge in combat, and boosts user's Attack, Speed, Defense, and Resistance in combat, reduces damage taken from target's attacks, and negates effects that slow user's special cooldown charge in combat | Emblem Marth & Mythic Lumera summoning event |
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Darkling Dragon | User and either nearby support partners or nearby highest-Defense ally gain boost to Defense and Resistance and prevent foes from warping near them for turn; slows target's special cooldown charge per attack and lowers amount of damage reduced by target's non-special damage reduction skills during combat if user is near an ally; jumps into and takes over nearby ally's combat against a range-2 target, while boosting user's Attack, Defense, and Resistance during combat | May This Last |
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Glittering Anima | User and nearby allies gain boost to Attack and Speed, can move again after taking an action, and negate stat penalties during combat, and lowers nearby foes Speed and Resistance, converts their stat bonuses to penalties in combat, and drops their stats in combat based on number of nearby foes, if user's HP is sufficiently high at start of turn; boosts user's Attack and Speed in combat and negates effects that slow users special cooldown charge in combat if user is near an ally | Imperial Blood |
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Divine Deceit | Foes in cardinal directions with sufficiently lower Resistance than user at start of each phase have their movement restricted to one space, have their bonuses converted to penalties in combat, and take extra damage from attacks in combat; removes all bonus effects on foes in cardinal directions that have been granted at least three at start of each phase; boosts user's Attack and Resistance in combat if target has an active penalty effect | Loki: Trickster God summoning event |
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Fell Successor | Drops the Attack and Resistance of target in combat if user either initiates combat or is near an ally, and slows target's special cooldown count before target's first strike if target has an offensive special skill and user's Resistance is sufficiently higher than target's (greater cooldown penalty against 2-range targets); boosts the Attack, Speed, Defense, and Resistance of nearby allies in combat, and slows target's special cooldown count before target's first strike if target has an offensive special skill and user's Resistance is sufficiently higher than ally's (greater cooldown penalty against 2-range targets) | Ceremony Day |
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Corrupted Dragon | Creates terrain after action that boosts user's and allies Defense and Resistance in combat and reduces damage taken from target's special skills; boosts Attack, Speed, Defense, and Resistance of allies within range of user and negates effects that slow their special skill cooldown charge in combat, and boosts user's Attack, Speed, Defense, and Resistance in combat, negates effects that slow user's special cooldown charge in combat, and negates target's non-special damage reduction effects when user's special skill triggers | Ceremony Day |
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Forever Yours | User can move again after taking an action; boosts user's Attack, Speed, Defense, and Resistance in combat, reduces damage taken from target's attacks in combat, and negates effects that accelerate target's or slow user's special cooldown charge in combat if user either initiates combat or is near an ally; allies near user that enter combat can take another action after combat and have effects that allow them to move again re-enabled | Brides to Be |
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Absolute Closure | Foes within a certain distance of user cannot be the target of a Savior skill and have non-target enemy skills disabled during combat; user has all penalties neutralized and damage dealt to user from attacks and area-of-effect special skills is reduced based on how much faster user is than target if a foe is within a certain distance of user; boosts user's Attack, Speed, Defense, and Resistance in combat and negates effects that guarantee target's or deny user's follow-up strikes if user is transformed | Brides to Be |
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Divine Nectar | User and nearby allies gain status that negates effects preventing their healing in combat, restores HP at start of combat, and reduces damage dealt to user during first combat in each phase, if user is near allies at start of turn; allies with Divine Nectar status that use a stat-boosting or movement assist skill can take another action; drops target's Attack and Defense and slows their special cooldown charge during combat if user is near an ally | Eikþyrnir & Heiðrún summoning event |
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Paranoia | User nullifies target's skills that guarantee target's or deny user's follow-up attack during combat if user's speed is greater, and user and nearby allies gain boost to Attack in combat and can follow-up attack before target's attacks depending on user's HP, initiating unit, and target's active penalty effects, but deals 1 damage to user and allies at start of turn; neutralizes active penalties on user and inflicts those penalties on nearest foes within range at start of turn; boosts user's Attack and Speed in combat and negates effects that slow user's special cooldown during combat, if user's HP is not full | Trading Lives |
Standalone skills not part of a family | |||
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Infantry Rush 1 Infantry Rush 2 Infantry Rush 3 |
Accelerates nearby allies' special skill cooldown counts when allies initiate attacks against weaker foes | Summer's Arrival |
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Infantry Flash 1 Infantry Flash 2 Infantry Flash 3 |
Accelerates nearby allies' special skill cooldown counts when allies initiate attacks against slower foes | Marth: Hero-King summoning event |
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Infantry Breath 1 Infantry Breath 2 Infantry Breath 3 |
When foes initiate attacks, boosts nearby allies' Defense and Resistance during combat and accelerates their special skill cooldown counts | Truth of a Name |
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Inf. Hexblade 1 Inf. Hexblade 2 Inf. Hexblade 3 |
Boosts adjacent physical-damage allies' (excluding beast units) Attack and Speed during combat, and those allies deal damage to the lower of target's defensive stats | Omnicidal Witch |
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Canto Control 1 Canto Control 2 Canto Control 3 |
If foe within four spaces can move again after taking an action, limits foe's extra movement to one space if 1-range unit and foe cannot move again if 2-range. | Medeus: Earth-Dragon King summoning event |
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Firm Canto Curb | If foe within four spaces can move again after taking an action, limits foe's extra movement to one space if 1-range unit and foe cannot move again if 2-range; negates effects that automatically end actions for user and nearby allies. | Timidity Trials |
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Assault Troop 1 Assault Troop 2 Assault Troop 3 |
Allows user to move up to three spaces in cardinal directions if either at max HP or an enemy is within a certain range of user. | Summer Vacation |
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Inf. Null Follow 1 Inf. Null Follow 2 Inf. Null Follow 3 Inf. Null Follow 4 |
Allies within two spaces gain status neutralizing effects that guarantee the target's or deny the user's follow-up attacks during combat at start of turn; fourth tier additionally grants status to user and allows user to move adjacent to nearby allies if user is near ally at start of turn | Tiers 1-3: Opening a Way Tier 4: Ring in the Year |
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Shadow Shift 1 Shadow Shift 2 Shadow Shift 3 Shadow Shift 4 |
User can use the Reposition effect when they trigger the Canto effect. Boosts user's Attack, Speed, Defense, and Resistance in combat and restores user's HP after combat if user is near an ally. |
Quieting Blade |
Sacred Seals
Sacred Seal skills | ||
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Skill | Effect | |
Type-A effects | ||
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HP +3 HP +4 HP +5 |
Boosts user's maximum HP |
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Attack +1 Attack +2 Attack +3 |
Boosts user's Attack |
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Speed +1 Speed +2 Speed +3 |
Boosts user's Speed |
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Defense +1 Defense +2 Defense +3 |
Boosts user's Defense |
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Resistance +1 Resistance +2 Resistance +3 |
Boosts user's Resistance |
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HP/Atk 1 HP/Atk 2 |
Boosts user's HP and Attack |
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HP/Spd 1 HP/Spd 2 |
Boosts user's HP and Speed |
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HP/Def 1 HP/Def 2 |
Boosts user's HP and Defense |
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HP/Res 1 HP/Res 2 |
Boosts user's HP and Resistance |
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Atk/Spd 1 Atk/Spd 2 |
Boosts user's Attack and Speed |
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Attack/Def +1 Attack/Def +2 |
Boosts user's Attack and Defense |
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Attack/Res 1 Attack/Res 2 |
Boosts user's Attack and Resistance |
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Spd/Def 1 Spd/Def 2 |
Boosts user's Speed and Defense |
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Spd/Res 1 Spd/Res 2 |
Boosts user's Speed and Resistance |
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Def/Res 1 Def/Res 2 |
Boosts user's Defense and Resistance |
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Defiant Atk 1 Defiant Atk 2 Defiant Atk 3 |
Boosts user's Attack when user's health is less then half |
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Defiant Spd 1 Defiant Spd 2 Defiant Spd 3 |
Boosts user's Speed when user's health is less then half |
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Defiant Def 1 Defiant Def 2 Defiant Def 3 |
Boosts user's Defense when user's health is less then half |
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Fortress Def 1 Fortress Def 2 Fortress Def 3 |
Boosts user's Defense at the cost of Attack |
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Fortress Res 1 Fortress Res 2 Fortress Res 3 |
Boosts user's Resistance at the cost of Attack |
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Fort. Def/Res 1 Fort. Def/Res 2 |
Boosts user's Defense and Resistance at the cost of Attack |
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Sorcery Blade 1 Sorcery Blade 2 Sorcery Blade 3 |
User targets lower of foe's defensive stats if user is adjacent to a red tome, green tome, or blue tome-wielding ally |
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Close Def 1 Close Def 2 Close Def 3 |
Boosts user's Defense and Resistance during combat against a melee weapon type |
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Distant Def 1 Distant Def 2 Distant Def 3 |
Boosts user's Defense and Resistance against ranged attack skill types |
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Death Blow 1 Death Blow 2 Death Blow 3 |
Boosts user's Attack when initiating combat |
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Darting Blow 1 Darting Blow 2 Darting Blow 3 |
Boosts user's Speed when initiating combat |
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Armored Blow 1 Armored Blow 2 Armored Blow 3 |
Boosts user's Defense when initiating combat |
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Warding Blow 1 Warding Blow 2 Warding Blow 3 |
Boosts user's Resistance when initiating combat |
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Swift Sparrow 1 Swift Sparrow 2 |
Boosts user's Attack and Speed when initiating combat |
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Sturdy Blow 1 Sturdy Blow 2 |
Boosts user's Attack and Defense when initiating combat |
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Mirror Strike 1 Mirror Strike 2 |
Boosts user's Attack and Resistance when initiating combat |
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Steady Blow 1 Steady Blow 2 |
Boosts user's Speed and Defense when initiating combat |
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Swift Strike 1 Swift Strike 2 |
Boosts user's Speed and Resistance when initiating combat |
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Bracing Blow 1 Bracing Blow 2 |
Boosts user's Defense and Resistance when initiating combat |
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Iote's Shield | Negates flying bonus damage |
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Heavy Blade 1 Heavy Blade 2 Heavy Blade 3 |
Accelerates user's special cooldown when user's Attack is higher |
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Flashing Blade 1 Flashing Blade 2 Flashing Blade 3 |
Accelerates cooldown for special skills if user outspeeds target |
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Fire Boost 1 Fire Boost 2 Fire Boost 3 |
Boosts user's Attack during combat when user has more HP than target |
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Wind Boost 1 Wind Boost 2 Wind Boost 3 |
Boosts user's Speed during combat when user has more HP than target |
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Earth Boost 1 Earth Boost 2 Earth Boost 3 |
Boosts user's Defense during combat when user has more HP than target |
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Water Boost 1 Water Boost 2 Water Boost 3 |
Boosts user's Resistance during combat when user has more HP than target |
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Fierce Stance 1 Fierce Stance 2 Fierce Stance 3 |
Boosts user's Attack while under attack |
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Darting Stance 1 Darting Stance 2 Darting Stance 3 |
Boosts user's Speed while under attack |
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Steady Stance 1 Steady Stance 2 Steady Stance 3 |
Boosts user's Defense while under attack |
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Warding Stance 1 Warding Stance 2 Warding Stance 3 |
Boosts user's Resistance while under attack |
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Kestrel Stance 1 Kestrel Stance 2 |
Boosts user's Attack and Speed while under attack |
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Sturdy Stance 1 Sturdy Stance 2 |
Boosts user's Attack and Defense while under attack |
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Mirror Stance 1 Mirror Stance 2 |
Boosts user's Attack and Resistance while under attack |
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Steady Posture 1 Steady Posture 2 |
Boosts user's Speed and Defense while under attack |
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Swift Stance 1 Swift Stance 2 |
Boosts user's Speed and Resistance while under attack |
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Bracing Stance 1 Bracing Stance 2 |
Boosts user's Defense and Resistance while under attack |
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Fierce Breath | Boosts user's Attack when attacked, and accelerates special cooldown for each attack |
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Darting Breath | Boosts user's Speed when attacked, and accelerates special cooldown for each attack |
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Steady Breath | Boosts user's Defense when attacked, and accelerates special cooldown for each attack |
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Warding Breath | Boosts user's Resistance when attacked, and accelerates special cooldown for each attack |
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Atk/Spd Bond 1 Atk/Spd Bond 2 Atk/Spd Bond 3 |
Boosts user's Attack and Speed during combat while adjacent to an ally |
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Atk/Def Bond 1 Atk/Def Bond 2 Atk/Def Bond 3 |
Boosts user's Attack and Defense during combat while adjacent to an ally |
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Atk Bond 1 Atk/Res Bond 2 Atk/Res Bond 3 |
Boosts user's Attack and Resistance during combat while adjacent to an ally |
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Spd/Def Bond 1 Spd/Def Bond 2 Spd/Def Bond 3 |
Boosts user's Speed and Defense during combat while adjacent to an ally |
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Spd/Res Bond 1 Spd/Res Bond 2 Spd/Res Bond 3 |
Boosts user's Speed and Resistance during combat while adjacent to an ally |
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Def/Res Bond 1 Def/Res Bond 2 Def/Res Bond 3 |
Boosts user's Defense and Resistance during combat while adjacent to an ally |
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Atk/Spd Solo 1 Atk/Spd Solo 2 Atk/Spd Solo 3 |
Boosts user's Attack and Speed during combat while not adjacent to an ally |
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Atk/Def Solo 1 Atk/Def Solo 2 Atk/Def Solo 3 |
Boosts user's Attack and Defense during combat while not adjacent to an ally |
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Atk/Res Solo 1 Atk/Res Solo 2 Atk/Res Solo 3 |
Boosts user's Attack and Defense during combat while not adjacent to an ally |
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Spd/Def Solo 1 Spd/Def Solo 2 Spd/Def Solo 3 |
Boosts user's Speed and Defense during combat while not adjacent to an ally |
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Spd/Res Solo 1 Spd/Res Solo 2 Spd/Res Solo 3 |
Boosts user's Speed and Resistance during combat while not adjacent to an ally |
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Def/Res Solo 1 Def/Res Solo 2 Def/Res Solo 3 |
Boosts user's Defense and Resistance during combat while not adjacent to an ally |
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Brazen Atk/Spd 1 Brazen Atk/Spd 2 Brazen Atk/Spd 3 |
Boosts user's Attack and Speed at start of combat if sufficiently injured |
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Brazen Atk/Def 1 Brazen Atk/Def 2 Brazen Atk/Def 3 |
Boosts user's Attack and Defense at start of combat if sufficiently injured |
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Brazen Atk/Res 1 Brazen Atk/Res 2 Brazen Atk/Res 3 |
Boosts user's Attack and Resistance at start of combat if sufficiently injured |
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Brazen Spd/Def 1 Brazen Spd/Def 2 Brazen Spd/Def 3 |
Boosts user's Speed and Defense at start of combat if sufficiently injured |
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Brazen Spd/Res 1 Brazen Spd/Res 2 Brazen Spd/Res 3 |
Boosts user's Speed and Resistance at start of combat if sufficiently injured |
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Brazen Def/Res 1 Brazen Def/Res 2 Brazen Def/Res 3 |
Boosts user's Defense and Resistance at start of combat if sufficiently injured |
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Atk/Spd Push 1 Atk/Spd Push 2 Atk/Spd Push 3 |
Boosts user's Attack and Speed during combat if health is full, at cost of taking recoil damage |
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Atk/Def Push 1 Atk/Def Push 2 Atk/Def Push 3 |
Boosts user's Attack and Defense during combat if health is full, at cost of taking recoil damage |
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Atk/Res Push 1 Atk/Res Push 2 Atk/Res Push 3 |
Boosts user's Attack and Resistance during combat if health is full, at cost of taking recoil damage |
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Atk/Spd Form 1 Atk/Spd Form 2 Atk/Spd Form 3 |
Boosts user's Attack and Speed during combat based on number of allies within close proximity |
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Atk/Def Form 1 Atk/Def Form 2 Atk/Def Form 3 |
Boosts user's Attack and Defense during combat based on number of allies within close proximity |
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Atk/Res Form 1 Atk/Res Form 2 Atk/Res Form 3 |
Boosts user's Attack and Resistance during combat based on number of allies within close proximity |
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Spd/Def Form 1 Spd/Def Form 2 Spd/Def Form 3 |
Boosts user's Speed and Defense during combat based on number of allies within close proximity |
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Spd/Res Form 1 Spd/Res Form 2 Spd/Res Form 3 |
Boosts user's Speed and Resistance during combat based on number of allies within close proximity |
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Def/Res Form 1 Def/Res Form 2 Def/Res Form 3 |
Boosts user's Defense and Resistance during combat based on number of allies within close proximity |
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Atk/Spd Catch 1 Atk/Spd Catch 2 Atk/Spd Catch 3 |
Boosts user's Attack and Speed whenever target has either full HP or an active penalty applied |
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Atk/Def Catch 1 Atk/Def Catch 2 Atk/Def Catch 3 |
Boosts user's Attack and Defense whenever target has either full HP or an active penalty applied |
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Atk/Res Catch 1 Atk/Res Catch 2 Atk/Res Catch 3 |
Boosts user's Attack and Resistance whenever target has either full HP or an active penalty applied |
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Spd/Def Catch 1 Spd/Def Catch 2 Spd/Def Catch 3 |
Boosts user's Speed and Defense whenever target has either full HP or an active penalty applied |
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Spd/Res Catch 1 Spd/Res Catch 2 Spd/Res Catch 3 |
Boosts user's Speed and Resistance whenever target has either full HP or an active penalty applied |
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Def/Res Catch 1 Def/Res Catch 2 Def/Res Catch 3 |
Boosts user's Defense and Resistance whenever target has either full HP or an active penalty applied |
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Atk/Spd Ideal 1 Atk/Spd Ideal 2 Atk/Spd Ideal 3 |
Boosts user's Attack and Speed whenever user has either full HP or an active bonus applied |
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Atk/Def Ideal 1 Atk/Def Ideal 2 Atk/Def Ideal 3 |
Boosts user's Attack and Defense whenever user has either full HP or an active bonus applied |
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Atk/Res Ideal 1 Atk/Res Ideal 2 Atk/Res Ideal 3 |
Boosts user's Attack and Resistance whenever user has either full HP or an active bonus applied |
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Spd/Def Ideal 1 Spd/Def Ideal 2 Spd/Def Ideal 3 |
Boosts user's Speed and Defense whenever user has either full HP or an active bonus applied |
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Spd/Res Ideal 1 Spd/Res Ideal 2 Spd/Res Ideal 3 |
Boosts user's Speed and Resistance whenever user has either full HP or an active bonus applied |
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Def/Res Ideal 1 Def/Res Ideal 2 Def/Res Ideal 3 |
Boosts user's Defense and Resistance whenever user has either full HP or an active bonus applied |
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Atk/Spd Clash 1 Atk/Spd Clash 2 Atk/Spd Clash 3 |
Boosts user's Attack and Speed based on how many spaces unit initiating combat moved |
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Atk/Def Clash 1 Atk/Def Clash 2 Atk/Def Clash 3 |
Boosts user's Attack and Defense based on how many spaces unit initiating combat moved |
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Blade Session 1 Blade Session 2 Blade Session 3 |
Boosts user's Attack and Speed during user-initiated combat based around how many of user's allies have already acted during turn |
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Shield Session 1 Shield Session 2 Shield Session 3 |
Boosts user's Defense and Resistance during target-initiated combat based around how many of target's allies have already acted during turn |
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Atk/Def Finish 1 Atk/Def Finish 2 Atk/Def Finish 3 |
Boosts user's Attack and Defense when user is within a certain distance of an ally, and boosts user's damage output if special skill is either ready or triggered |
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Spd/Res Finish 1 Spd/Res Finish 2 Spd/Res Finish 3 |
Boosts user's Speed and Resistance when user is within a certain distance of an ally, and boosts user's damage output if special skill is either ready or triggered |
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Life and Death 1 Life and Death 2 Life and Death 3 |
Boosts user's Attack and Speed, but drops user's Defense and Resistance |
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Fury 1 Fury 2 Fury 3 |
Boosts user's Attack, Speed, Defense, and Resistance, but damages user after combat |
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Bonus Doubler 1 Bonus Doubler 2 Bonus Doubler 3 |
Doubles all bonuses on user during combat |
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Still Water 1 Still Water 2 Still Water 3 |
Boosts user's Attack and Resistance, but drops user's Defense |
Type-B effects | ||
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Obstruct 1 Obstruct 2 Obstruct 3 |
Prevents foes from moving through spaces adjacent to user |
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Desperation 1 Desperation 2 Desperation 3 |
Allows injured user to make follow-up attacks right after their initial strike when initiating combat |
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Quick Riposte 1 Quick Riposte 2 Quick Riposte 3 |
Allows healthy user to automatically make follow-up attacks |
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Brash Assault 1 Brash Assault 2 Brash Assault 3 |
Allows injured user to automatically make follow-up attacks provided target can counter |
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Poison Strike 1 Poison Strike 2 Poison Strike 3 |
Deals additional damage to target after combat |
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Renewal 1 Renewal 2 Renewal 3 |
Restores 10 HP at an interval |
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Live to Serve 1 Live to Serve 2 Live to Serve 3 |
Allows unit to heal themselves when healing a targeted ally |
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Seal Atk 1 Seal Atk 2 Seal Atk 3 |
Reduces target's Attack after combat through their next action |
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Seal Spd 1 Seal Spd 2 Seal Spd 3 |
Reduces target's Speed after combat through their next action |
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Bold Fighter 1 Bold Fighter 2 Bold Fighter 3 |
Guarantees user's follow-up attack and accelerates user's special skill cooldown when initiating combat at sufficiently high HP |
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Special Fighter 1 Special Fighter 2 Special Fighter 3 |
Accelerates user's special skill cooldown charge and slows target's special skill cooldown charge while user's HP is high |
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Aerobatics 1 Aerobatics 2 Aerobatics 3 |
Allows user to move adjacent to non-flight allies within two spaces |
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Flier Formation 1 Flier Formation 2 Flier Formation 3 |
Allows user to move adjacent to flight allies in proximity |
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Blaze Dance 1 Blaze Dance 2 Blaze Dance 3 |
Boosts targeted ally's Attack while performing |
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Gale Dance 1 Gale Dance 2 Gale Dance 3 |
Boosts targeted ally's Speed while performing |
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Earth Dance 1 Earth Dance 2 Earth Dance 3 |
Boosts targeted ally's Defense while performing |
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Torrent Dance 1 Torrent Dance 2 Torrent Dance 3 |
Boosts targeted ally's Resistance while performing |
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Atk Feint 1 Atk Feint 2 Atk Feint 3 |
Reduces Attack of enemies in cardinal directions when involved in a Rally assist skill |
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Spd Feint 1 Spd Feint 2 Spd Feint 3 |
Reduces Speed of enemies in cardinal directions when involved in a Rally assist skill |
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Def Feint 1 Def Feint 2 Def Feint 3 |
Reduces Defense of enemies in cardinal directions when involved in a Rally assist skill |
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Res Feint 1 Res Feint 2 Res Feint 3 |
Reduces Resistance of enemies in cardinal directions when involved in a Rally assist skill |
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Chill Atk 1 Chill Atk 2 Chill Atk 3 |
Drops Attack on strongest opposing target at start of user's phase through target's next action |
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Chill Spd 1 Chill Spd 2 Chill Spd 3 |
Drops Speed on fastest opposing target at start of user's phase through target's next action |
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Chill Def 1 Chill Def 2 Chill Def 3 |
Drops Defense on opposing target with highest Defense at start of user's phase through target's next action |
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Chill Res 1 Chill Res 2 Chill Res 3 |
Drops Resistance on opposing target with highest Resistance at start of user's phase through target's next action |
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Chill Atk/Def 1 Chill Atk/Def 2 |
Drops Attack and Defense on opposing target with highest combined Attack and Defense at start of user's phase through target's next action |
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Chill Atk/Res 1 Chill Atk/Res 2 |
Drops Attack and Resistance on opposing target with highest combined Attack and Defense at start of user's phase through target's next action |
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Chill Spd/Def 1 Chill Spd/Def 2 |
Drops Speed and Defense on opposing target with highest combined Speed and Defense at start of user's phase through target's next action |
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Chill Spd/Res 1 Chill Spd/Res 2 |
Drops Speed and Resistance on opposing target with highest combined Speed and Resistance at start of user's phase through target's next action |
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Chill Def/Res 1 Chill Def/Res 2 |
Drops Defense and Resistance on opposing target with highest combined Defense and Resistance at start of user's phase through target's next action |
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Def/Res Snag 1 Def/Res Snag 2 Def/Res Snag 3 |
Drops the Defense and Resistance of enemies within certain range of user and target ally when user and target ally are involved in a movement assist skill |
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Spd/Def Tempo 1 Spd/Def Tempo 2 Spd/Def Tempo 3 |
Reduces target's Speed and Defense and neutralizes skills that would accelerate target's or slow user's special skill cooldown |
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Guard 1 Guard 2 Guard 3 |
Slow down target's special cooldown when user's HP is higher |
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Null Follow-Up 1 Null Follow-Up 2 Null Follow-Up 3 |
Nullifies target's skills that guarantee target or deny user follow-up attack |
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Mystic Boost 1 Mystic Boost 2 Mystic Boost 3 |
Nullifies target's skills that target lower of target's defensive stats and allow staff damage to be treated like other weapon types, and heals user each turn |
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Pegasus Flight 1 Pegasus Flight 2 Pegasus Flight 3 |
If user is sufficiently faster than target, drops target's Attack and Defense during combat based on difference between Resistance stats provided user's Resistance is higher |
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Dragon's Wrath 1 Dragon's Wrath 2 Dragon's Wrath 3 |
Reduces target's first-strike damage output during target-intiated combat, subsqeuently boosts user's first-strike damage output based on difference between user's Attack and target's Resistance |
Type-C effects | ||
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Breath of Life 1 Breath of Life 2 Breath of Life 3 |
Restores HP to adjacent allies after combat when user initiates attack |
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Savage Blow 1 Savage Blow 2 Savage Blow 3 |
Damages foes within two spaces after combat when user initiates attack |
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Spur Atk 1 Spur Atk 2 Spur Atk 3 |
Boosts adjacent allies' Attack during combat |
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Spur Spd 1 Spur Spd 2 Spur Spd 3 |
Boosts adjacent allies' Speed during combat |
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Spur Def 1 Spur Def 2 Spur Def 3 |
Boosts adjacent allies' Defense during combat |
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Spur Res 1 Spur Res 2 Spur Res 3 |
Boosts adjacent allies' Resistance during combat |
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Spur Atk/Spd 1 Spur Atk/Spd 2 |
Boosts adjacent allies' Attack and Speed during combat |
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Spur Atk/Def 1 Spur Atk/Def 2 |
Boosts adjacent allies' Attack and Defense during combat |
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Spur Atk/Res 1 Spur Atk/Res 2 |
Boosts adjacent allies' Attack and Resistance during combat |
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Spur Spd/Def 1 Spur Spd/Def 2 |
Boosts adjacent allies' Speed and Defense during combat |
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Spur Spd/Res 1 Spur Spd/Res 2 |
Boosts adjacent allies' Speed and Resistance during combat |
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Spur Def/Res 1 Spur Def/Res 2 |
Boosts adjacent allies' Defense and Resistance during combat |
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Ward Dragons | Boosts the Defense and Resistance of dragon allies within two spaces during combat |
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Goad Beasts | Boosts the Attack and Speed of beast allies within two spaces during combat |
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Ward Beasts | Boosts the Defense and Resistance of beast allies within two spaces during combat |
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Drive Atk 1 Drive Atk 2 |
Boosts Attack of allies in proximity |
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Drive Spd 1 Drive Spd 2 |
Boosts Speed of allies in proximity |
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Drive Def 1 Drive Def 2 |
Boosts Defense of allies in proximity |
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Drive Res 1 Drive Res 2 |
Boosts Resistance of allies in proximity |
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Close Guard 1 Close Guard 2 Close Guard 3 |
Boosts nearby allies' defenses when allies fight melee-attacking targets |
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Distant Guard 1 Distant Guard 2 Distant Guard 3 |
Boosts nearby allies' defenses when allies fight ranged-attacking targets |
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Hone Atk 1 Hone Atk 2 Hone Atk 3 |
At start of turn, boosts adjacent allies' Attack through their next actions |
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Hone Spd 1 Hone Spd 2 Hone Spd 3 |
At start of turn, boosts adjacent allies' Speed through their next actions |
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Fortify Def 1 Fortfy Def 2 Fortify Def 3 |
At start of turn, boosts adjacent allies' Defense through their next actions |
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Fortify Res 1 Fortify Res 2 Fortify Res 3 |
At start of turn, boosts adjacent allies' Resistance through their next actions |
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Hone Dragons | At start of turn, boosts adjacent dragon allies' Attack and Speed through their next actions |
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Fortify Dragons | At start of turn, boosts adjacent dragon allies' Defense and Resistance through their next actions |
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Hone Beasts | At start of turn, boosts adjacent beast allies' Attack and Speed through their next actions |
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Fortify Beasts | At start of turn, boosts adjacent beast allies' Defense and Resistance through their next actions |
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Atk Tactic 1 Atk Tactic 2 Atk Tactic 3 |
Boosts Attack of nearby allies if user's team has no more than two of ally's movement type |
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Spd Tactic 1 Spd Tactic 2 Spd Tactic 3 |
Boosts Speed of nearby allies if user's team has no more than two of ally's movement type |
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Def Tactic 1 Def Tactic 2 Def Tactic 3 |
Boosts Defense of nearby allies if user's team has no more than two of ally's movement type |
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Res Tactic 1 Res Tactic 2 Res Tactic 3 |
Boosts Resistance of nearby allies if user's team has no more than two of ally's movement type |
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Threaten Atk 1 Threaten Atk 2 Threaten Atk 3 |
At start of turn, lowers Attack of foes within two spaces through their next actions |
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Threaten Spd 1 Threaten Spd 2 Threaten Spd 3 |
At start of turn, lowers Speed of foes within two spaces through their next actions |
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Threaten Def 1 Threaten Def 2 Threaten Def 3 |
At start of turn, lowers Defense of foes within two spaces through their next actions |
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Threaten Res 1 Threaten Res 2 Threaten Res 3 |
At start of turn, lowers Resistance of foes within two spaces through their next actions |
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Threat. Atk/Def 1 Threat. Atk/Def 2 |
At start of turn, lowers Attack and Defense of foes within two spaces through their next actions |
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Threat. Atk/Res 1 Threat. Atk/Res 2 |
At start of turn, lowers Attack and Resistance of foes within two spaces through their next actions |
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Threat. Spd/Def 1 Threat. Spd/Def 2 |
At start of turn, lowers Speed and Defense of foes within two spaces through their next actions |
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Threat. Spd/Res 1 Threat. Spd/Res 2 |
At start of turn, lowers Speed and Resistance of foes within two spaces through their next actions |
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Atk Ploy 1 Atk Ploy 2 Atk Ploy 3 |
Lowers Attack of foes in cardinal directions if Resistance is lower than user |
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Spd Ploy 1 Spd Ploy 2 Spd Ploy 3 |
Lowers Speed of foes in cardinal directions if Resistance is lower than user |
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Def Ploy 1 Def Ploy 2 Def Ploy 3 |
Lowers Defense of foes in cardinal directions if Resistance is lower than user |
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Res Ploy 1 Res Ploy 2 Res Ploy 3 |
Lowers Resistance of foes in cardinal directions if Resistance is lower than user |
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Panic Ploy 1 Panic Ploy 2 Panic Ploy 3 |
Turns bonuses of foes in cardinal directions into penalties if HP is lower than user |
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Atk Smoke 1 Atk Smoke 2 Atk Smoke 3 |
Reduces Attack on foes within range after combat |
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Spd Smoke 1 Spd Smoke 2 Spd Smoke 3 |
Reduces Speed on foes within range after combat |
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Armor March 1 Armor March 2 Armor March 3 |
Boosts movement for user and adjacent armored allies if in formation at start of turn |
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Guidance 1 Guidance 2 Guidance 3 |
Allows foot units in proximity to move adjacent to user |
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Flier Guidance 1 Flier Guidance 2 Flier Guidance 3 |
Allows flying units in proximity to move adjacent to user |
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Air Orders 1 Air Orders 2 Air Orders 3 |
Allows flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces |
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Ground Orders 1 Ground Orders 2 Ground Orders 3 |
Allows non-flying units adjacent to user at start of user phase to move adjacent to any ally within two spaces |
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Odd Atk Wave 1 Odd Atk Wave 2 Odd Atk Wave 3 |
Boosts user's and adjacent allies' Attack on odd-numbered turns |
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Odd Spd Wave 1 Odd Spd Wave 2 Odd Spd Wave 3 |
Boosts user's and adjacent allies' Speed on odd-numbered turns |
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Odd Def Wave 1 Odd Def Wave 2 Odd Def Wave 3 |
Boosts user's and adjacent allies' Defense on odd-numbered turns |
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Odd Res Wave 1 Odd Res Wave 2 Odd Res Wave 3 |
Boosts user's and adjacent allies' Resistance on odd-numbered turns |
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Even Atk Wave 1 Even Atk Wave 2 Even Atk Wave 3 |
Boosts user's and adjacent allies' Attack on even-numbered turns |
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Even Spd Wave 1 Even Spd Wave 2 Even Spd Wave 3 |
Boosts user's and adjacent allies' Speed on even-numbered turns |
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Even Def Wave 1 Even Def Wave 2 Even Def Wave 3 |
Boosts user's and adjacent allies' Defense on even-numbered turns |
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Even Res Wave 1 Even Res Wave 2 Even Res Wave 3 |
Boosts user's and adjacent allies' Resistance on even-numbered turns |
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Atk Opening 1 Atk Opening 2 Atk Opening 3 |
Boosts strongest non-user ally's Attack for the turn |
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Spd Opening 1 Spd Opening 2 Spd Opening 3 |
Boosts strongest non-user ally's Speed for the turn |
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Def Opening 1 Def Opening 2 Def Opening 3 |
Boosts strongest non-user ally's Defense for the turn |
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Res Opening 1 Res Opening 2 Res Opening 3 |
Boosts strongest non-user ally's Resistance for the turn |
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Infantry Rush 1 Infantry Rush 2 Infantry Rush 3 |
Accelerates nearby allies' special skill cooldown counts when allies initiate attacks against weaker foes |
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Rouse Atk/Def 1 Rouse Atk/Def 2 Rouse Atk/Def 3 |
Boosts user's Attack and Defense at start of user's phase for the turn if no allies are adjacent to user |
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Rouse Spd/Def 1 Rouse Spd/Def 2 Rouse Spd/Def 3 |
Boosts user's Speed and Defense at start of user's phase for the turn if no allies are adjacent to user |
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Rouse Def/Res 1 Rouse Def/Res 2 Rouse Def/Res 3 |
Boosts user's Defense and Resistance at start of user's phase for the turn if no allies are adjacent to user |
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Atk/Spd Oath 1 Atk/Spd Oath 2 Atk/Spd Oath 3 |
Boosts user's Attack and Speed at start of user's phase for the turn if any allies are adjacent to user |
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Atk/Def Oath 1 Atk/Def Oath 2 Atk/Def Oath 3 |
Boosts user's Attack and Defense at start of user's phase for the turn if any allies are adjacent to user |
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Atk/Res Oath 1 Atk/Res Oath 2 Atk/Res Oath 3 |
Boosts user's Attack and Resistance at start of user's phase for the turn if any allies are adjacent to user |
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Spd/Def Oath 1 Spd/Def Oath 2 Spd/Def Oath 3 |
Boosts user's Speed and Defense at start of user's phase for the turn if any allies are adjacent to user |
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Spd/Res Oath 1 Spd/Res Oath 2 Spd/Res Oath 3 |
Boosts user's Speed and Resistance at start of user's phase for the turn if any allies are adjacent to user |
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Atk/Spd Rein 1 Atk/Spd Rein 2 Atk/Spd Rein 3 |
Drops the Attack and Speed of nearby enemies during combat |
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Atk/Res Rein 1 Atk/Res Rein 2 Atk/Res Rein 3 |
Drops the Attack and Resistance of nearby enemies during combat |
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Spd/Def Rein 1 Spd/Def Rein 2 Spd/Def Rein 3 |
Drops the Attack and Resistance of nearby enemies during combat |
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Odd Tempest 1 Odd Tempest 2 Odd Tempest 3 |
Allows extra space of movement on odd-numbered turns |
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Even Tempest 1 Even Tempest 2 Even Tempest 3 |
Allows extra space of movement on even-numbered turns |
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Inf. Hexblade 1 Inf. Hexblade 2 Inf. Hexblade 3 |
Boosts adjacent physical-damage allies' (excluding beast units) Attack and Speed during combat, and those allies deal damage to the lower of target's defensive stats |
Exclusive effects | ||
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Quickened Pulse | Grants -1 to special cooldown at start of Turn 1 |
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Phantom Spd 1 Phantom Spd 2 Phantom Spd 3 |
Treats user's Speed as if it were higher than current when compared |
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Phantom Res 1 Phantom Res 2 Phantom Res 3 |
Treats user's Resistance as if it were higher than current when compared |
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Hardy Bearing 1 Hardy Bearing 2 Hardy Bearing 3 |
Disables user's priority skills, and also enemy's depending on user's HP |
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Deflect Melee 1 Deflect Melee 2 Deflect Melee 3 |
Reduces damage when taking consecutive hits against a sword, lance, or axe skill |
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Deflect Magic 1 Deflect Magic 2 Deflect Magic 3 |
Reduces damage when taking consecutive hits against a red tome, green tome, blue tome, or staff skill |
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Deflect Missile 1 Deflect Missile 2 Deflect Missile 3 |
Reduces damage when taking consecutive hits against a bow or dagger skill |
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Armored Boots | Allows user to move an additional space if health is full |
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Dist. Counter (M) | Counterattacks from range 1-2 |
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Dist. Counter (D) | Counterattacks from range 1-2 |
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Beast | Removes user's beast transformation conditions |
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Squad Ace A 1 Squad Ace A 2 Squad Ace A 3 |
Boosts user's maximum HP |
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Squad Ace B 1 Squad Ace B 2 Squad Ace B 3 |
Boosts user's maximum Defense |
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Squad Ace C 1 Squad Ace C 2 Squad Ace C 3 |
Boosts user's maximum Resistance |
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Squad Ace D 1 Squad Ace D 2 Squad Ace D 3 |
Boosts user's maximum Speed |
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Squad Ace E 1 Squad Ace E 2 Squad Ace E 3 |
Boosts user's maximum Attack |
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Squad Ace F 1 Squad Ace F 2 Squad Ace F 3 |
Boosts user's maximum HP |
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Squad Ace G 1 Squad Ace G 2 Squad Ace G 3 |
Boosts user's maximum Defense |
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Squad Ace H 1 Squad Ace H 2 Squad Ace H 3 |
Boosts user's maximum Resistance |
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Squad Ace I 1 Squad Ace I 2 Squad Ace I 3 |
Boosts user's maximum Speed |
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Squad Ace J 1 Squad Ace J 2 Squad Ace J 3 |
Boosts user's maximum Attack |
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Squad Ace K 1 Squad Ace K 2 Squad Ace K 3 |
Boosts user's maximum HP |
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Squad Ace L 1 Squad Ace L 2 Squad Ace L 3 |
Boosts user's maximum Defense |
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Squad Ace M 1 Squad Ace M 2 Squad Ace M 3 |
Boosts user's maximum Resistance |
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Squad Ace N 1 Squad Ace N 2 Squad Ace N 3 |
Boosts user's maximum Speed |
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Squad Ace O 1 Squad Ace O 2 Squad Ace O 3 |
Boosts user's maximum Attack |
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Squad Ace P 1 Squad Ace P 2 Squad Ace P 3 |
Boosts user's maximum HP |
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Squad Ace Q 1 Squad Ace Q 2 Squad Ace Q 3 |
Boosts user's maximum Defense |
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Squad Ace R 1 Squad Ace R 2 Squad Ace R 3 |
Boosts user's maximum Resistance |
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Squad Ace S 1 Squad Ace S 2 Squad Ace S 3 |
Boosts user's maximum Speed |
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Squad Ace T 1 Squad Ace T 2 Squad Ace T 3 |
Boosts user's maximum Attack |
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Squad Ace U 1 Squad Ace U 2 Squad Ace U 3 |
Boosts user's maximum HP |
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Squad Ace V 1 Squad Ace V 2 Squad Ace V 3 |
Boosts user's maximum Defense |
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Squad Ace W 1 Squad Ace W 2 Squad Ace W 3 |
Boosts user's maximum Resistance |
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Squad Ace X 1 Squad Ace X 2 Squad Ace X 3 |
Boosts user's maximum Speed |
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Squad Ace Y 1 Squad Ace Y 2 Squad Ace Y 3 |
Boosts user's maximum Attack |
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Squad Ace Z 1 Squad Ace Z 2 Squad Ace Z 3 |
Boosts user's maximum HP |
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Squad Ace AA 1 Squad Ace AA 2 Squad Ace AA 3 |
Boosts user's maximum Defense |
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Squad Ace AB 1 Squad Ace AB 2 Squad Ace AB 3 |
Boosts user's maximum Resistance |
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Squad Ace AC 1 Squad Ace AC 2 Squad Ace AC 3 |
Boosts user's maximum Speed |
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Squad Ace AD 1 Squad Ace AD 2 Squad Ace AD 3 |
Boosts user's maximum Attack |
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Squad Ace AE 1 Squad Ace AE 2 |
Boosts user's HP and Attack |
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Squad Ace AF 1 Squad Ace AF 2 |
Boosts user's HP and Speed |
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Squad Ace AG 1 Squad Ace AG 2 |
Boosts user's HP and Defense |
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Squad Ace AH 1 Squad Ace AH 2 |
Boosts user's HP and Resistance |
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Squad Ace AI 1 Squad Ace AI 2 |
Boosts user's Attack and Speed |
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Squad Ace AJ 1 Squad Ace AJ 2 |
Boosts user's Attack and Defense |
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Squad Ace AK 1 Squad Ace AK 2 |
Boosts user's Attack and Resistance |
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Squad Ace AL 1 Squad Ace AL 2 |
Boosts user's Speed and Defense |
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Squad Ace AM 1 Squad Ace AM 2 |
Boosts user's Speed and Resistance |
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Squad Ace AN 1 Squad Ace AN 2 |
Boosts user's Defense and Resistance |
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Squad Ace AO 1 Squad Ace AO 2 |
Boosts user's HP and Attack |
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Squad Ace AP 1 Squad Ace AP 2 |
Boosts user's HP and Speed |
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Squad Ace AQ 1 Squad Ace AQ 2 |
Boosts user's HP and Defense |
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Squad Ace AR 1 Squad Ace AR 2 |
Boosts user's HP and Resistance |
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Squad Ace AS 1 Squad Ace AS 2 |
Boosts user's Attack and Speed |
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Squad Ace AT 1 Squad Ace AT 2 |
Boosts user's Attack and Defense |
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Squad Ace AU 1 Squad Ace AU 2 |
Boosts user's Attack and Resistance |
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Squad Ace AV 1 Squad Ace AV 2 |
Boosts user's Speed and Defense |
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Squad Ace AW 1 Squad Ace AW 2 |
Boosts user's Speed and Resistance |
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Squad Ace AX 1 Squad Ace AX 2 |
Boosts user's Defense and Resistance |
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Squad Ace AY 1 Squad Ace AY 2 |
Boosts user's HP and Attack |
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Squad Ace AZ 1 Squad Ace AZ 2 |
Boosts user's HP and Speed |
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Squad Ace BA 1 Squad Ace BA 2 |
Boosts user's HP and Defense |
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Squad Ace BB 1 Squad Ace BB 2 |
Boosts user's HP and Resistance |
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Squad Ace BC 1 Squad Ace BC 2 |
Boosts user's Attack and Speed |
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Squad Ace BD 1 Squad Ace BD 2 |
Boosts user's Attack and Defense |
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Squad Ace BE 1 Squad Ace BE 2 |
Boosts user's Attack and Resistance |
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Squad Ace BF 1 Squad Ace BF 2 |
Boosts user's Speed and Defense |
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Squad Ace BG 1 Squad Ace BG 2 |
Boosts user's Speed and Resistance |
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Squad Ace BH 1 Squad Ace BH 2 |
Boosts user's Defense and Resistance |
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Squad Ace BI 1 Squad Ace BI 2 |
Boosts user's HP and Attack |
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Squad Ace BJ 1 Squad Ace BJ 2 |
Boosts user's HP and Speed |
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Squad Ace BK 1 Squad Ace BK 2 |
Boosts user's HP and Defense |
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Squad Ace BL 1 Squad Ace BL 2 |
Boosts user's HP and Resistance |
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Squad Ace BM 1 Squad Ace BM 2 |
Boosts user's Attack and Speed |
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Squad Ace BN 1 Squad Ace BN 2 |
Boosts user's Attack and Defense |
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Squad Ace BO 1 Squad Ace BO 2 |
Boosts user's Attack and Resistance |
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Squad Ace BP 1 Squad Ace BP 2 |
Boosts user's Speed and Defense |
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Squad Ace BQ 1 Squad Ace BQ 2 |
Boosts user's Speed and Resistance |
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Squad Ace BR 1 Squad Ace BR 2 |
Boosts user's Defense and Resistance |
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Squad Ace BS 1 Squad Ace BS 2 Squad Ace BS 3 |
Boosts user's HP, Attack, and Speed |
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Squad Ace BT 1 Squad Ace BT 2 Squad Ace BT 3 |
Boosts user's HP, Attack, and Defense |
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Squad Ace BU 1 Squad Ace BU 2 Squad Ace BU 3 |
Boosts user's HP, Attack, and Resistance |
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Squad Ace BV 1 Squad Ace BV 2 Squad Ace BV 3 |
Boosts user's HP, Speed, and Defense |
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Squad Ace BW 1 Squad Ace BW 2 Squad Ace BW 3 |
Boosts user's HP, Speed, and Resistance |
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Squad Ace BX 1 Squad Ace BX 2 Squad Ace BX 3 |
Boosts user's HP, Def, and Resistance |
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Squad Ace BY 1 Squad Ace BY 2 Squad Ace BY 3 |
Boosts user's Attack, Speed, and Defense |
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Squad Ace BZ 1 Squad Ace BZ 2 Squad Ace BZ 3 |
Boosts user's Attack, Speed, and Resistance |
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Squad Ace CA 1 Squad Ace CA 2 Squad Ace CA 3 |
Boosts user's Attack, Defense, and Resistance |
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Squad Ace CB 1 Squad Ace CB 2 Squad Ace CB 3 |
Boosts user's Speed, Defense, and Resistance |
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Squad Ace CC 1 Squad Ace CC 2 Squad Ace CC 3 |
Boosts user's HP, Attack, and Speed |
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Squad Ace CD 1 Squad Ace CD 2 Squad Ace CD 3 |
Boosts user's HP, Attack, and Defense |
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Squad Ace CE 1 Squad Ace CE 2 Squad Ace CE 3 |
Boosts user's HP, Attack, and Resistance |
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Squad Ace CF 1 Squad Ace CF 2 Squad Ace CF 3 |
Boosts user's HP, Speed, and Defense |
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Squad Ace CG 1 Squad Ace CG 2 Squad Ace CG 3 |
Boosts user's HP, Speed, and Resistance |
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Squad Ace CH 1 Squad Ace CG 2 Squad Ace CH 3 |
Boosts user's HP, Defense, and Resistance |
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Initiate Seal HP 1 Initiate Seal HP 2 Initiate Seal HP 3 |
Boosts user's maximum HP |
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Initiate Seal Atk 1 Initiate Seal Atk 2 Initiate Seal Atk 3 |
Boosts user's maximum Attack |
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Initiate Seal Spd 1 Initiate Seal Spd 2 Initiate Seal Spd 3 |
Boosts user's maximum Speed |
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Initiate Seal Def 1 Initiate Seal Def 2 Initiate Seal Def 3 |
Boosts user's maximum Defense |
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Initiate Seal Res 1 Initiate Seal Res 2 Initiate Seal Res 3 |
Boosts user's maximum Resistance |
Enemy-exclusive | ||
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Embla's Ward | Nullifies all damage dealt to user |
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Múspellflame | Nullifies all damage dealt to user |
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Niðavellir Axiom | Nullifies all damage dealt to user |
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Gold Perfection | Nullifies all damage dealt to user |
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Røkkr | Nullifies all damage dealt to user outside of combat except by special skills User's HP can only be dropped to 0 by allied armies Nullifies healing effects on user |
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Gullinbursti | Allows user to move again using remaining movement after attacking, using an Assist skill, or destroying a structure. |
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Guardian Seal | Range-two targets cannot move through tiles adjacent to user (unless they have Pass equipped), restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat |
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Horn Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Fortifying Horn into target's item stash |
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Boots Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops an Infantry Boots into target's item stash |
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Blade Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Special Blade into target's item stash |
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Elixir Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops an Elixir into target's item stash |
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Veil Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Dancer's Veil into target's item stash |
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Charm Seal | Restores 10 HP to unit who defeats user but also slows their special skill cooldown count by +1 after combat, drops a Lightning Charm into target's item stash |
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R Time Traveler | Increases or decreases amount of damage attacks deal to user based on player unit's color |
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B Time Traveler | Increases or decreases amount of damage attacks deal to user based on player unit's color |
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G Time Traveler | Increases or decreases amount of damage attacks deal to user based on player unit's color |
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C Time Traveler | Increases or decreases amount of damage attacks deal to user based on player unit's color |
Attuned
Attuned Skills | |||
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Skill | Effect | In game since | |
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Atk Oath Echo | Boosts user's Attack and allows user to move to any space adjacent to nearby allies at start of user's phase for the turn if any allies are near user | Seer of the Past |
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Death Blow Echo | Boosts user's Attack when initiating combat | Seer of the Past |
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Fleeting Echo | Boosts user's Speed and reduces damage taken from target's first strike when initiating combat | Golden Seer |
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Soaring Echo | Allows nearby infantry and flight allies to move to spaces near user | Imperial Blood |
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Guard Echo | Slow down target's special cooldown and reduces damage taken from first strike when target initiates combat when user's HP is sufficiently high | A Royal Target |
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Mercy-Wing Echo | Allows unit to warp adjacent to low-HP allies | Hand Reveal |
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Far Trace Echo | User can move again after taking an action; boosts damage of user's attacks and special skills | The World-Tree |
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Null C-Disrupt E | Negates effects that prevent user from counterattacking | Healing Nectar |
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Time Pulse Echo | Accelerates user's special skill cooldown if count is at maximum both at start of user's phase and after combat | Quieting Blade |
Type B passive skills in Heroes | ||||||||||||||||
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Type C passive skills in Heroes | ||||||||||||||||
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Sacred Seal skills in Heroes | ||||||||||||||||||||
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Attuned passive skills in Heroes | ||||||||||||
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