Border Battle
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Border Battle (Japanese: 国境の戦い Border Battle) is the first map of the fourth act of Alm's route in Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.
Map data
Gaiden Echoes: Shadows of Valentia
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alm dies
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13
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{{{partner}}}
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{{{other}}}
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20
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{{{third}}}
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alm dies
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1–14
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{{{partner}}}
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{{{other}}}
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20
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{{{third}}}
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Map dimensions: 30 columns by 28 rows
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Character data
Gaiden Echoes: Shadows of Valentia
Item data
Enemy data
Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard
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Name
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Class
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Lv
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#
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HP
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Atk
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Mag
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Skill
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Spd
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Lck
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Prf
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Wlv
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Shizas
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Gold Knight
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1
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1
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40
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18
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7
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12
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0
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13
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6
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9
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--
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Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
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Paladin
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Paladin
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1
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6
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28
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12
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5
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8
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0
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8
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5
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8
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--
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Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
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Arcanist
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Arcanist
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1
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4
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28
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8
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3
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4
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0
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5
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8
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4
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-- Recover • Miasma
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Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
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Arcanist
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Arcanist
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5
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1
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34
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10
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5
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6
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0
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7
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8
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4
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-- Fortify • Mire
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• Starts on supplies. • Moves to attack units in range; moves to the nearest avoid-boosting terrain otherwise.
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Knight
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Knight
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5
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6
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40
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18
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4
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4
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0
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14
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1
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4
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--
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--
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Sniper
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Sniper
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5
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2
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36
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14
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8
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8
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0
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8
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2
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5
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--
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--
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Name
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Class
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Lv
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#
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HP
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Atk
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Mag
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Skill
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Spd
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Lck
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Prf
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Wlv
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Berkut
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Gold Knight
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1
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1
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40
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18
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7
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12
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0
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13
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6+4
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9
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Coral Ring
Lance • Recovery*
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Begins moving unprovoked on turn 7, or if he, Fernand, or a nearby Paladin is provoked.
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Fernand
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Paladin
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3
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1
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32
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13+2
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6
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8
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5
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9
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4
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8
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Iron Lance
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Begins moving unprovoked on turn 7, or if he, Berkut, or a nearby Paladin is provoked.
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Rigelian Army
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Paladin
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1
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5
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28
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12
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5
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8
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0
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8
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5
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8
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--
Lance
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The northern three begin moving unprovoked on turn 7, or if any of them, Berkut, or Fernand is provoked.
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Rigelian Army
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Arcanist
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5
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4
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32
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10
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5
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6
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0
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7
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8
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4
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--
Miasma • Recover
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Only moves to attack units in range, or to heal himself or another enemy unit.
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Rigelian Army
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Arcanist
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7
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1
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34
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11
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6
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7
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0
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8
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8
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4
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--
Mire • Fortify
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• Starts on supplies. • Moves to attack if a unit is in range; returns to his starting position otherwise.
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Rigelian Army
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Knight
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5
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6
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39
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18
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4
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4
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0
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14
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1
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4
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--
Lance
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--
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Rigelian Army
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Sniper
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5
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2
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35
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14
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8
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8
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0
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8
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2
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5
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--
Bow • Bowrange +2
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--
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Name
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Class
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Lv
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#
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HP
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Atk
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Mag
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Skill
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Spd
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Lck
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Prf
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Wlv
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Berkut
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Gold Knight
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7
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1
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47
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21
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10
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15
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0
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16
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7+4
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9
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Coral Ring
Lance • Recover*
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Begins moving unprovoked on turn 6, or if he, Fernand, or a nearby Paladin is provoked.
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Fernand
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Paladin
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8
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1
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38
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16+2
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9
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11
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5
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12
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5
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8
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Iron Lance
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Begins moving unprovoked on turn 6, or if he, Berkut, or a nearby Paladin is provoked.
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Rigelian Army
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Paladin
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5
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3
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33
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14+3
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7
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10−2
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0
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10
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5
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8
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Javelin
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All three begin moving unprovoked on turn 6, or if any of them, Berkut, or Fernand is provoked.
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Rigelian Army
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Arcanist
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8
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3
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35
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11
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7
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7
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0
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8
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8
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4
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--
Mire • Recover
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All three begin moving unprovoked on turn 4, or if any of them or the Miasma Arcanist is provoked.
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Rigelian Army
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Arcanist
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8
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1
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35
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11
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7
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7
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0
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8
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8
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4
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--
Miasma • Recover
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Begins moving unprovoked on turn 4, or if he or another Recover Arcanist is provoked.
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Rigelian Army
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Arcanist
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10
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1
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37
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12
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8
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8
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0
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9
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8
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4
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--
Mire • Fortify
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• Starts on supplies. • Moves to attack if a unit is in range; returns to his starting position otherwise.
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Rigelian Army
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Knight
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10
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6
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45
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21+2
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7
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6
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0
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17
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1
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4
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Iron Lance
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--
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Rigelian Army
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Sniper
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10
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2
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41
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17+3
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11
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10−3
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0
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10
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2
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5
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Steel Bow
Bowrange +2 • Anti-Fliers*
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--
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Rigelian Army
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Paladin
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5
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2
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33
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14
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7
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10
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0
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10
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5
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8
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--
Lance
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--
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Boss data
- Main article: Shizas
- Main article: Berkut
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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The biggest problems here are the Snipers and Knights that charge you at the beginning. You don't have enough magic users to mow the Knights down, so you may need to retreat while wearing them down. Your own Knights are great here. Once they're dead, the Arcanists are standard fare, while Berkut and his cronies are Ridersbane food.
Map Turn Count: 8
Game Turn Count: 195
Flavor text
Game
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Text (English)
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Text (Japanese)
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Echoes: Shadows of Valentia
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The line dividing the Kingdom of Zofia and the Rigelian Empire. A gloomy pine forest sprawls beyond the Rigelian side of the border.
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ソフィア王国領と リゲル帝国領の国境。 リゲル側の背後には、 鬱蒼とした針葉樹林が 広がっている。
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Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Border Battle
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--
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Japanese
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国境の戦い
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Border Battle
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French
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Bataille: Frontière
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Border Battle
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Korean
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국경의 전투
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Border battle
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Gallery
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