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Attack/Resistance Push
Attack/Resistance Push (Japanese: 攻撃魔防の渾身 Attack/Resistance with All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Push 1, Atk/Res Push 2, Atk/Res Push 3, and Atk/Res Push 4 in order from lowest to highest. Atk/Res Push boosts its user's attack and resistance if their HP is full, but damages them after combat; the size of the boosts increases with the skill's tier, with the fourth tier reducing the HP requirement but increasing the recoil.
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Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Atk/Res Push 1) |
A | If user's HP = 100% at start of combat, grants +3 each to attack and resistance, and if user attacked, deals 1 damage to user after combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Atk/Res Push 2) |
A | If user's HP = 100% at start of combat, grants +4 each to attack and resistance, and if user attacked, deals 1 damage to user after combat. | 120 | Atk/Res Push 1 | -- | ✓ | -- | |
Heroes (Atk/Res Push 3) |
A | If user's HP = 100% at start of combat, grants +5 each to attack and resistance, and if user attacked, deals 1 damage to user after combat. | 240 | Atk/Res Push 2 | -- | ✓ | -- | |
Heroes (Atk/Res Push 4) |
A | If user's HP ≥ 25% at start of combat, grants +7 each to attack and resistance, and if user attacked, deals 5 damage to user after combat. | 300 | Atk/Res Push 3 | -- | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Push 1) |
At start of combat, if unit's HP = 100%, grants
Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、魔防+3
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Res Push 2) |
At start of combat, if unit's HP = 100%, grants
Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、魔防+4
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Res Push 3) |
At start of combat, if unit's HP = 100%, grants
Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. |
戦闘開始時、自身のHPが100%なら攻撃、魔防+5
その状態で攻撃した時、戦闘後、自分に1ダメージ |
Heroes (Atk/Res Push 4) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. |
戦闘開始時、自身のHPが25%以上なら
攻撃、魔防+7 その状態で攻撃した時、戦闘後、自分に5ダメージ |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Push |
Abbreviated as Atk/Res Push. |
Japanese |
攻撃魔防の渾身 |
Attack/Resistance with All One's Might |
Spanish |
Empuje Ataque/Resistencia |
Attack/Resistance thrust; abbreviated as Empuje Ata/Res in the European localization and as Emp. Atq./Res. in the Latin American localization. |
French |
Effort Attaque/Résistance |
Attack/Resistance effort; abbreviated as Effort Atq/Rés. |
German |
Angriff/Resistenz-Zug |
Attack/Resistance Pull; abbreviated as Angr./Res.-Zug. |
Italian |
Slancio Attacco/Resistenza |
Attack/Resistance surge; abbreviated as Slancio Att/Res. |
Portuguese |
Ataque/Resistência pulso |
Attack/Resistance pulse; abbreviated as Atq./Res. pulso. |
Traditional Chinese |
攻擊魔防的奮擊 |
Attack/Magic defense exerting strike |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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