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Attack/Resistance Ideal
Attack/Resistance Ideal (Japanese: 攻撃魔防の万全 Attack/Magic defense perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Ideal 1, Atk/Res Ideal 2, Atk/Res Ideal 3, and Atk/Res Ideal 4 in order from lowest to highest. Atk/Res Ideal boost its user's attack and resistance during combat when their user has full HP or an active bonus; the size of the stat boosts increases with the skill's tier, with the fourth tier offering an additional increase if both activation criteria be true at once.
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Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes (Atk/Res Ideal 1) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +3 each to user's attack and resistance during combat. | 60 | -- | ✓ | -- | ||
Heroes (Atk/Res Ideal 2) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and resistance during combat. | 120 | Atk/Res Ideal 1 | ✓ | -- | ||
Heroes (Atk/Res Ideal 3) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and resistance during combat. | 240 | Atk/Res Ideal 2 | ✓ | -- | ||
Heroes (Atk/Res Ideal 4) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and resistance during combat. If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's resistance and resistance during combat. |
300 | Atk/Res Ideal 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Atk/Res Ideal 1 | Atk/Res Ideal 2 | Atk/Res Ideal 3 | Atk/Res Ideal 4 | |
Unit (★★★) | Elice: Altean Princess • Hestia: Duma's Witch • Hilda: Queen of Friege • Laurent: The Elucidator • Riev: Blood Beryl | Laurent: The Elucidator | — | — |
Unit (★★★★) | Annette: Festive Helper • Lucius: Calming Light | Annette: Festive Helper • Elice: Altean Princess • Hestia: Duma's Witch • Hilda: Queen of Friege • Lucius: Calming Light • Riev: Blood Beryl | Annette: Festive Helper • Laurent: The Elucidator | — |
Unit (★★★★★) | Ashera: Order Goddess • Edelgard: Flame Emperor | Ashera: Order Goddess • Edelgard: Flame Emperor | Ashera: Order Goddess • Edelgard: Flame Emperor • Elice: Altean Princess • Hestia: Duma's Witch • Hilda: Queen of Friege • Lucius: Calming Light • Riev: Blood Beryl | Ashera: Order Goddess • Edelgard: Flame Emperor |
Tempest Trials | Life & Death 2: 10,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Atk/Res Ideal 1 seal | 1,000 , 400 , 100 , Atk/Res Ideal 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、魔防+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Res Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、魔防+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Res Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、魔防+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Res Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、魔防+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の攻撃、魔防+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Ideal |
Abbreviated as Atk/Res Ideal. |
Japanese |
攻撃魔防の万全 |
Attack/Magic defense perfection |
Spanish |
Ataque/Resistencia ideal |
Ideal Attack/Resistance; abbreviated as Ata/Res ideal in the European localization and as Atq./Res. ideal in the Latin American localization. |
French |
Idéal Attaque/Résistance |
Attack/Resistance ideal; abbreviated as Idéal Atq/Rés. |
German |
Angriff/Resistenz-Ideal |
Attack/Resistance Ideal; abbreviated as Agr./Res.-Ideal. |
Italian |
Attacco/Resistenza ideali |
Ideal Attack/Resistance; abbreviated as Att/Res ideali. |
Portuguese |
Ataque/Resistência ideal |
Ideal Attack/Resistance; abbreviated as Atq./Res. ideal. |
Traditional Chinese |
攻擊魔防萬全 |
Thorough Attack/Magic defense |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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