Specializing in the arts of battle, warriors act as shields, protecting their comrades from the enemy attacks.
Official description
Warriors appear in Final Fantasy XI as one of the base classes available to a player from character creation. Warrior possesses both offensive and defensive abilities. They have no MP but have a good amount of HP. Galka make a good choice for warrior because of high strength and high HP totals.
Becoming a Warrior[]
Since Warrior is a basic job, players can choose to become a warrior at any time, including when starting the game. A player who chooses to become a warrior when creating his character will be given an onion sword in addition to the adventurer certificate and ring associated with each city for qualifying races.
Abilities[]
For a more in-depth description, see the Warrior abilities page.
Job abilities[]
Job Ability | Level | Recast | Duration | Description |
---|---|---|---|---|
Mighty Strikes | 1 | 1:00:00 | 0:00:45 | Turns all melee attacks into critical hits. |
Provoke | 5 | 0:00:30 | — | Goads an enemy into attacking you. |
Berserk | 15 | 0:05:00 | 0:03:00 | Enhances attack but weakens defense |
Defender | 25 | 0:03:00 | 0:03:00 | Enhances defense but weakens attacks. |
Warcry | 35 | 0:05:00 | 0:00:30 | Increases attack power for your party. |
Aggressor | 45 | 0:05:00 | 0:03:00 | Enhances accuracy but impairs evasion |
Retaliation | 60 | 0:03:00 | 0:03:00 | Allows you to counterattack but reduces movement speed. |
Warrior's Charge | 75 Only unlocked with Merit Points | 0:05:00 | 0:01:00 | Will double your next attack. |
Tomahawk | 75 Only unlocked with Merit Points | 0:03:00 | Varies | Expends a Throwing Tomahawk to inflict a special defense down effect on an enemy. |
Restraint | 77 | 0:10:00 | 0:05:00 | Enhances your weapon skill power with each normal attack you land. |
Blood Rage | 87 | 0:05:00 | 0:00:30 | Enhances critical hit rate for party members within area of effect. |
Brazen Rush | 96 | 1:00:00 | 0:00:30 | Increases your chance to execute a double attack. |
Job traits[]
Job Trait | Tier | Levels | Description |
---|---|---|---|
Defense Bonus | II | 10 / 86 | Improves defense against physical attacks. |
Resist Virus | V | 15 / 35 / 55 / 70 / 81 | Gives you a slight resistance against viruses. |
Double Attack | III | 25 / ?? / 76 | May double your attacks. |
Attack Bonus | II | 30 / 91 | Improves power of physical attacks. |
Max HP Boost | IV | 30 / 50 / 70 / 90 | Increases your maximum HP. |
Fencer | V | 45 / 58 / 71 / 84 / 97 | Increases critical hit Rate when wielding with the main hand only. Grants a TP Bonus to weapon skills. |
Aggressive Aim | Varies | 75 Only unlocked with Merit Points | Adds Ranged Accuracy Bonus to Aggressor. |
Savagery | Varies | 75 Only unlocked with Merit Points | Adds TP Bonus effect to Warcry. |
Crit. Atk. Bonus | II | 78 / 86 | Improves power of critical hits. |
Shield Def. Bonus | II | 80 / 90 | Reduces damage taken when blocking an attack with a shield. |
Shield Mastery | II | 80 / 90 | Grants bonus TP when blocking an attack with a shield. Also prevents spell interruption. |
Skill ratings[]
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Gameplay[]
The role of warriors can change over time. In the lower levels, Warriors are often expected to tank enemy creatures. Warriors become primarily offensive in nature or become a "First Provoke" class. At any level, a warrior can be a useful ally. They can use most weapons and have a good rating in many of them. They excel with the use of Axes and Great Axes.
Strengths[]
- Very high damage capacity with axes.
- Good rating for most weapons, making it easier to learn alternate weapons.
- Aggressor, Berserk, Double Attack, and Warcry make it a popular subjob for increasing physical attack DPS.
- Defender and Provoke also make it an attractive subjob for tanking.
Weaknesses[]
- Very expensive gear selection (due to the vast number of warriors leveled, largely).
- Not the most desirable tank.
- Un-specialized. It can easily be replaced by Samurai or Dragoon for damage, or Paladin or Ninja for tanking.
Support Jobs[]
Ninja[]
Ninja is the most common support job for warriors after level 20. The ability to Dual Wield is highly valued. Some Warriors wield two axes, allowing them to do great damage and gain TP quickly. Utsusemi is helpful to avoid physical attacks when the Warrior gains the greatest enmity after a weapon skill or in case they need to Provoke to save other party members.
Samurai[]
Samurai is a valuable support job for Warriors who want to use great axe, great sword, or polearm at high levels. Samurai both helps the Warrior gain TP quickly through its Store TP trait and Meditate, but it also provides the ability Hasso which gives haste, accuracy, and a strength boost to users using a two handed weapon.
Monk[]
Monk probably remains the most popular support job for Warriors under level 20 and will occasionally be seen as a support job for even higher level Warriors. Monk statistics compliment Warriors well and provide a moderate boost in total HP. Also, some Monk abilities are useful for Warriors, like boost. Martial Arts reduces the delay of hand-to-hand attacks for Warriors wanting to skill up that weapon or who want to actually use this type of weapon, though such use is rare.
Thief[]
Thief is a great support job upon reaching level 30 and obtaining Sneak Attack. Sneak Attack gives a free critical hit with 100% accuracy, which makes it a good choice for combining with a high powered weapon skill. Thief statistics will assist in accuracy, which is very important for Great Axe-wielding Warriors who may get frustrated from missing on such a high-delay weapon. Thief-specific job traits such as Gilfinder and Treasure Hunter are among other important boosts that help any job.
Other appearances[]
Final Fantasy Trading Card Game[]
Warrior appears with fire-elemental cards.
Final Fantasy Portal App[]
A galka warrior appears as a Triple Triad card.
Gallery[]
Trivia[]
- Originally, the Warrior SP2 ability was intended to be Imminent Strikes (イミネントストライク, iminento sutoraiku?, lit. Imminent Strike), which would have greatly increased melee accuracy as well as converting the damage from the player's melee auto-attacks to nonphysical.