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Some Links[]
http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45711 From my days of working on faqs. For VII. http://masterzed.cavesofnarshe.com/GameDocs/ff3bug.txt For FFVI. Have at you folks. | |||
FFIX Zombie - Auto-Life[]
Just stumbled upon this today. If you guys need me to recreate this without all the extra stuff and whatnot, I can easily do that (I might do it anyways just to add to my own archives), but thought this was something to see. Not sure if it's a bug/glitch or if the way Auto-Life works is completely different than how other revival abilities works. | |||
I'd say it's an oversight, and never originally intended. It's debatable, but noteworthy, and deserves a prominent mention on the Zombie status and Auto-Life ability articles regardless. 79.69.196.130 01:25, November 16, 2011 (UTC)
And to add more to this page (I'll be dumping vids on here since I'm looking for various bugs and glitches to update the pages with, and to do vids of my own on these): Vincent Overflow glitch (Includes the effects of HP/MP Absorb Materia): http://www.youtube.com/watch?v=npU18Kc9SZ0 Expect more vids and whether or not they're worth adding to the pages or whatnot. | |||
And for Drake who probably won't be able to duplicate this, if it's real (seems legit): http://www.youtube.com/watch?v=OkqT9eLGOrs | |||
Possible New Glitch for FF6[]
I don't know if this is a glitch or bug, or if it is already listed on the site. Just correct me if i am wrong. On the GBA version of FF6, my party wad dead except for my last party member (Terra), after i fought Deathgaze. When i got on the Falcon and tried to switch party members to head to the Phoenix Cave, all of the dead party members were revived. I did nothing to them before i went on the Falcon, did not revive them or used a tent or cottage. I have only seen this on the GBA Version and I don't know if this is on the SNES, PS1, or Wii versions yet.Just check if i am wrong--Ultimecia82 00:53, January 22, 2012 (UTC)
- It's not a glitch. Whenever you go to the party select screen, all KO'd characters are automatically revived. This is true for all versions of the game. This is to avoid making a party out of nothing but dead characters, which results in an instant game over as soon as you get into a battle. However, it is still possible to walk around with a party of all dead characters if you really want to. Killing off all the characters in your group in the Coliseum one by one and not reviving them will allow you to walk around with a party full of dead people. As soon as you get into another battle, though, you will get an instant game over. Espritduo 16:55, June 3, 2012 (UTC)
Slowdown/Lag[]
Some games suffer from slowdown or lag, is this by any chance considered a bug? Games that suffers from these issues are Final Fantasy Tactics: War of the Lion, PSX FFIV, FFV, and FFVI, GBA versions, and probably more. Fenrir9 22:24, June 24, 2012 (UTC)
I'm not sure if that'd be considered a bug or not. It's more like they didn't emulate them correctly when they ported them over to the other consoles and whatnot. | |||
FFVII Turning NPC bug[]
Even after all these years, there is glitch in FFVII what probably has not been mentioned anywhere in the internet and it is extremely rare.
You talk to the NPC and naturally what most NPC guys do, they turn to you and start to talk. But instead in this case they turn too much and start to turn back and forth, missing their facing to you. Then game forces that loop to end so game does not stay stuck. Clord 11:04, July 3, 2012 (UTC)
- Sounds interesting. I haven't picked up on it before. If it isn't mentioned anywhere you've looked though, it might be worth recording it if it happens again. Tia-Lewise 11:45, July 3, 2012 (UTC)
FFV Exit Issue[]
Aeronflux (talk) 02:27, December 25, 2012 (UTC)After getting to Guido's cave in the Merged World via Chocobo, once you are teleported to the Library, if you go into the Basement and cast Exit, you're removed to the original cave entrance (Guido's Cave). I don't think you can advance the story if you do this, as you can't get to the library through the cave and I believe it is inaccessible on foot/Chocobo. Any confirmation/is this relevant?
ffx-2 thunder plains glitch[]
Found an intresting glitch in the thunder plains for ffx-2, left ps2 alone for 16hrs since work and sleep came before i could play so i was leveling while not actaully playing, anyways when i got back the character was off the map and could not be seen, i am not sure how to get back as of yet or if it works in all chapters but it sure was handy for leveling. north of the save sphere to the left near a chest, was where i was running against a wall, must of glitched and gone through though im only guessing at this point.
66.213.22.193 23:38, July 26, 2013 (UTC)Ares66.213.22.193 23:38, July 26, 2013 (UTC)
After Years Glitch[]
I've noticed the glitch we have listed for The After Years doesn't have its own article. Any chance I'm alright to make one and then make a new section in the Bugs and Glitches template for the game? Tia-Lewise 21:56, December 10, 2013 (UTC)
- It used to be that only major glitches get articles but then people started to create them for every glitch...so...it would probably be fine if you wanted to create a new one. Although, glitches to do with a specific enemy or ability, I think they could just be on that enemy's/ability's article.Keltainentoukokuu (talk) 00:55, December 11, 2013 (UTC)
I'mma have to blame Fenrir for that one, starting all of the little glitches lol. Though the issue there would be, where would the glitches even go to? Really, I'm starting to think there should be a "List of Final Fantasy Glitches", "List of Final Fantasy II Glitches", etc. just so that they're listed on a page and whatnot, instead of linking to the category itself...that, and it'll also give a place for all the tinier glitches and bugs? | |||
Midgar Skip[]
I am sorry, but I didn't find an article about skipping almost entire Midgar in disc 2 of FF7, do we have an article covering this glitch? --Trindadex 00:59, January 7, 2014 (UTC)
- It's in the Midgar article trivia section. It's a bit short for an article really.Keltainentoukokuu (talk) 01:11, January 7, 2014 (UTC)
- Ok then, I was just searching for it after seeing it in a speedrun video, but, only to illustrate, we have some very short articles for glitches, like Tiny Bronco glitch --Trindadex 01:21, January 7, 2014 (UTC)
- Yeah, I think those would easily fit on the main subject's article, like that one could be on the Tiny Bronco article rather than on its own. But I don't really care to start merging them myself either so...if someone wants to create a Skip Midgar article or something then go for it.Keltainentoukokuu (talk) 09:20, January 7, 2014 (UTC)
- Ok then, I was just searching for it after seeing it in a speedrun video, but, only to illustrate, we have some very short articles for glitches, like Tiny Bronco glitch --Trindadex 01:21, January 7, 2014 (UTC)
FF VII Repeating Boss glitch[]
Hi everyone. I didn't find the FFVII Repeating Boss glitch on this article. maybe someone should add it...
godspeed
- Can you give some more info on what the glitch is?Keltainentoukokuu (talk) 09:21, January 7, 2014 (UTC)
FF VII Selling Ribbons and Water Rings glitch[]
Hi I found this somewhere, I checked it and verified true. http://forums.qhimm.com/index.php?topic=14988.0 112.204.12.5 14:40, February 8, 2014 (UTC)
- Nice one. So what happens if you sell one you have equipped? It just unequips it and you lose it?Keltainentoukokuu (talk) 16:28, February 8, 2014 (UTC)
- well, when you sell for example a ribbon and a water ring, it works normally the problem lies on the number equipped. if you lose all the water rings you have and have 10 ribbons for example and you equipped it with one or more characters the sell menu still doesn't show how many of the ribbon/s are equipped by your characters. hope some one can find a fixed to that.112.204.12.5 01:29, February 9, 2014 (UTC)
FF X skips[]
Hi, so I've been looking up some final fantasy X's speed run-vids on youtube and found few glitches on skipping certain parts of the game... I'll put what I've found here but I was wondering something... I'd love to write something about these skips, I mean as the event bypass-glitches have an article, but I haven't played X for sooo long, it might get messy... if anyone could help out, such as in grammar and add in more info and the like after I'll add something tomorrow (getting late in Finland and going to sleep soon) I'd be grateful.
Oh and here are the videos for the skips I've found:
These aren't extremely big or fatal glitches/bugs, but time-saving when doing speed runs and alike. Also should these be added on the bypass event glitch-page or have a seperate one for these? Or either are these just trivia-info for the location-pages. Hopefully somebody could answer by tomorrow, going to sleep. Mr. T (talk) 19:37, July 17, 2014 (UTC)
- I think all three can be but on a single article, called "NPC event skip glitch" or something similar as I noticed that you basically need to time your conversations with NPCs as to coincide with the automated run of an event.—Kaimi (999,999 CP/5 TP) ∙ 20:43, July 17, 2014 (UTC)
Split[]
Some sections from here could probably have their own articles. At least List of Final Fantasy VI glitches and List of Final Fantasy VII glitches could be made I think.Keltainentoukokuu (talk) 15:27, December 12, 2015 (UTC)
- I agree with that, but I'd keep this page around even if it only ends up becoming something like list of summons.-- Technobliterator TC 16:05, December 12, 2015 (UTC)
FFVIII no encounters on world map[]
Amazed this wasn't included in the lists, but the PlayStation release of FFVIII had an absolutely amazing problem when walking around the world map. If you opened the disk tray of the PlayStation once on the world map, you could walk around without a single encounter because it couldn't load the required files. No obvious downsides to this exploit, just make sure you close the PlayStation lid again before you try to enter a location. Any reason this wasn't listed? I hunted around the wiki for a bit first, in case I missed it. 77.102.119.202 15:50, January 8, 2016 (UTC)
- That's not a glitch. Keltainentoukokuu (talk) 16:56, January 8, 2016 (UTC)
MMO bugs/glitches?[]
I noticed there aren't any entries for the MMOs. Due to the ongoing nature of an MMO's release, bugs tend to get patched out of existence (although the beetle's malformed foot stayed in FF11 for thirteen years!), but is there any interest in particularly entertaining/significant historical bugs in the MMOs? For example, the FFXI glitch where cure spells did 99999 damage to undead, resulting in tough Abyssea bosses getting one-shotted? Or the Wall of Justice (which is already on Absolute Virtue's Page, but arguably also fits here)? Or the problem where the player can get stuck in certain regions of the area where you fight Yumcax, and instead of fixing it, SE just put up moogle NPCs to warn you about it? Or the bug that allowed certain characters in messages to crash the client, resulting in the exploiter being able to force people to disconnect from the game at will (including GMs)? Or the bug that let people fish up Gold Beds and other expensive items on dry land? In light of those last two, do bugs count if you have to use a third party program to force the circumstances where the bug occurs?Hashmalum (talk) 20:02, January 8, 2016 (UTC)
- You can include MMO bugs. Add the ones you consider notable, and if they get fixed just mention that it was fixed. :) I'm not sure about "bugs" with the third party program belonging, but if there is some notable game behaviour that way, it could be added to the relevant articles. Like there's info on dummied content on the wiki and you can't access that without some digging around the game code.Keltainentoukokuu (talk) 20:25, January 8, 2016 (UTC)
Kuja fails Casting ultima[]
https://www.youtube.com/watch?v=RuHrGMtn4Ys Borjitasstoi (talk) 12:39, May 20, 2017 (UTC)
FFIV Bugs[]
See also: Talk:Doom (ability) for that one. Another one which I don't know if it's exclusive to just the JP version or not, is this from what I gathered from the videos I was watching. "It's done by killing a twin before twin can register, so the surviving twin tries to mimic somebody else, and if you can stop or kill that somebody and they have targeted trashcan or carrot in the inventory (which you aren't supposed to be able to use) they are linked to fire3 and white (holy)" Something about abusing Twincast in order to just smack with spells the twins aren't supposed to have yet. The things you learn even after years later.... | |||
Final Fantasy Famicom crash during battle[]
i dont pay enougth attention in moment that occurs only its sure force restart the game and i observe occurs un determined formations of monsters the screen began turn white and windows gone mad for strange reason only i used the command when the target its already dead ¿how trigger this glich? i dont know the glich appears the same way he desappeared i m still dont understand what it is but its amazing because the song still playing wihout any problem during the screen es completely black
Leo in your party[]
Step 1 Break scenes of the game using airship early Step 2 New game until your group divide in 3 Step 3 Play sabin scenario Step 4 Save your game in cave of figaro Step 5 Fly several minutes with airship you follow all you steps suddenly a random battle begins and kill your party without do anything when you appears your are outside castle of figaro you have access of airship and play as normally in zozo then in moment leo dies you must go again in figaro cave several staps later general leo appears but with limitations because this menber dissapears in much spots of the game and other ones its playable taking place of banon Borjitasstoi 07:37, February 12, 2019 (UTC)
Mobile bugs[]
Just want to lay some groundwork down for bugs that impact mobile games:
- Any bug ought to be big enough so as to have impacted a large portion of the user base.
- Bugs that are already listed in version history pages should ideally not be listed here. This is not intended as a master list for any one game; if it becomes such a thing, we might run into some technical problem loading the page.
- The bug(s) should ideally be notable enough to force significant action on the part of the dev team.
- It should not be caused by a pre-existing host system bug or feature. Those usually patch out fast if there’s enough noise.
- In almost all cases, the player gets "comp'd” for the identified bug. If so, it's generally a day's worth: and for this reason, I would rather we stick to instances of magnanimous gifts.
Thoughts? Swordzmanp236 (talk) 05:26, November 20, 2019 (UTC)
FFV bug that wasn't listed[]
Hello. So I was playing FFV on my PS Vita, PSN version, and I got this. Before you go back to Tycoon meteorite to get Adamantite, you can visit Cid and Mid in the room next to two ships. So Cid was already blocking the way, but I got right through him, like he was a ghost. But when I tried to get out of there, I couldn't pass him anymore. Here is a short video. https://youtu.be/XaOG-0AV92A
- Interesting vid. I don't think Cid is supposed to be in that spot!Keltainentoukokuu (talk) 18:02, 13 March 2021 (UTC)
Another FF7 glitch[]
There's another glitch for FF7 that doesn't seem to be reported https://www.youtube.com/watch?v=1yDoIE1Nl88
- Never heard of this one. I wonder if it works with any "self defeat when in pincer formation" or is specific to this battle formation. Cool find in any case!Keltainentoukokuu (talk) 19:55, 7 June 2022 (UTC)
Final Fantasy X outdated information[]
In the Final Fantasy X section, it states the following:
"When running the game on an emulator, characters and enemies tend to face the wrong direction in battle. This can often be seen with Auron running in the opposite direction when using Shooting Star or other abilities (running indefinitely in the former's case)."
This is outdated, since this used to happen back in the early PCSX2 days while using its default advanced settings, but the latest stable and unstable versions of the emulator don't have this problem anymore regardless of settings.
I'm sorry if the formatting is wrong, my username is FireYtail.
- Thanks for the report. Took the whole paragraph out, I don't think bugs from playing with an emulator really count anyway.Keltainentoukokuu (talk) 10:36, 21 September 2022 (UTC)
FFX doublecast fixed rank exploits, should it be included?[]
Hey there, sorry to bother again. I've always been very impressed by this issue with FFX. It was clearly not originally intended by the developers, but it was never fixed, probably because they wanted to make the HD remasters be as truthful to the PS2 versions as possible, gameplay-wise. However, it's so ridiculous that I had to point it out.
In FFX the time that any action in battle takes is determined by its rank, two rank 1 actions take the same recovery time as one single rank 2 action.
The problem is that doublecast, regardless of the two spells that you choose, will always result in a rank 3 action. This would be fine for most black magic (white magic can't be doublecast'd), as those are also rank 3 actions but for double the MP cost (except when the character is under no MP cost status, then it's a free extra spell)
The ridiculous part comes when you have both doublecast, and Ultima and/or Flare, since a single Ultima cast is rank 6 and a single Flare cast is rank 5. This means that it's preferable to doublecast Ultima + Osmose, which would be rank 3 and only have 1 MP extra cost, instead of casting Ultima alone, which would be rank 6 but cost 1 MP less (given that no MP cost isn't in effect). The same applies to Flare, with the only difference of it being rank 5.
This leads to inmensely ridiculous situations such as using doublecast Ultima + Ultima twice being rank 6 and four spells, while a single cast is also rank 6 but only one spell. This can be greatly exploited with 1 MP cost or no MP cost, and under those effects it no longer makes any sense to cast Ultima or Flare alone given that the character also has doublecast, for the reasons I'm stating. Or as I was saying, select some low MP cost spell as the second one in the doublecast if you don't have one/zero MP cost, such as Osmose or Fire. This is much preferable than taking twice as long (in the case of Ultima) or 166% as long (in the case of Flare) to get the next turn.
Yes, this is clearly an oversight by the developers (an incredibly bad one) and never intended by design as a feature in the game, but I'm pretty sure the only reason it has never been fixed is because it would discourage some people from buying the more difficult (fixed) HD remasters. Still, even if it hasn't been fixed, I think it's important to let you know because it's a hugely ridiculous unintentional exploit. So I was wondering if this deserves to have at least a little mention in the wiki page, since I'm not all that knowing of what should be included and what should not.
- FireYtail
- I think this information would be good on the Doublecast and Ultima and Flare pages, or maybe even the Rank page, rather than here, as it doesn't seem to be a glitch per se. FFX doesn't have dedicated articles for its abilities, though this would be "allowed". Those would be the best place really, but it is unlikely anyone will create these pages (unless you wanted to!).Keltainentoukokuu (talk) 18:06, 22 September 2022 (UTC)
FFV - Disappearing Item bug[]
Although I posted this under the talk for the FFV bug category itself, maybe here would have been better?
Anyway, another unreported bug for FFV. This one effects the SNES version.
Using an item before the round ends wastes the item.
https://www.youtube.com/watch?v=qB_dNHj0TVA
FFX descriptions[]
Despite my experience and knowledge with the game's ability data, others keep editing my changes out. The Silver Hourglass item is a multi-target Use menu item that inflicts Slow with a probability of 254% (guaranteed unless immune). The Gold Hourglass is the same but with damage (2000 fixed plus random) AND WEAK DELAY added on top of the 254% Slow infliction chance. The Gold Hourglass inflicts damage, WEAK DELAY AND SLOW, it's not that the Slow status "delays" the turn alone, it also inflicts WEAK DELAY like Sonic Wings and the Delay Attack skill. The Delay Buster skill inflicts STRONG Delay without inflicting Slow at all, since Delay is a separate status in the game and both can coexist but not necessarily. This means that an attack can cause Slow (Silver Hourglass), Delay be it weak or strong (Sonic Wings, Delay Attack, Delay Buster), or BOTH AT THE SAME TIME (Gold Hourglass). Despite this, people will edit it out like I'm misunderstanding that there is a difference between the Delay status and having your turn "delayed" by the Slow status, when it is them who are not understanding that both can coexist and both can be caused by the same attack/command. And an enemy can be immune to one status without being immune to the other, which does make a difference.
They also keep reverting other changes like Shiva's Heavenly Strike that literally says the word DELAY in its description, it's not some mystic inference you have to make, but an obvious mistranslation of the game's text. The status is literally called Delay officially by the game, it's not like the word "Rank" that is a concept commonly referred to by players but doesn't really have any term other than the one you want to give it, as the game never mentions this to you. Delay, however, is explicitly called this way.
Also, I don't understand what's wrong with even editing the new information that I added, by now saying (making it up, because it is not true and I never said it myself), that sounds are missing from the summon animation besides the optional overdrive. Someone wants to make that up to later come blaming me that I said it first? Because just look at the edit history, I never put that. Not to mention outright deleting whole parts.
But whatever. You do you. I don't even know why I come and give info. Just delete the whole page, since you keep acting this way. Same final result.
- So I assume the Delay (Final Fantasy X) page was wrong in saying that Silver Hourglass also inflicts delay? That's what I used as reference! Need to change it there too.
- Heavenly Strike description doesn't say that it inflicts Delay, it says it delays movement, which applies to how Threaten works (?). So probably not wrongly translated, just misleadingly translated. The delay abilities word it like "delays next turn" not delays movement.
- You can set from your site preferences if you want edits to the same article to be combined in the recent changes view, or be separated. Showing them as combined is default to avoid cluttering the recent changes.Keltainentoukokuu (talk) 09:46, 24 May 2023 (UTC)
- So this post on GameFAQs says that Silver Hourglass inflicts Delay. This is incorrect? I think it was me who added to all Silver Hourglass related pages that it has delay based on what I read from GameFAQs.Keltainentoukokuu (talk) 09:54, 24 May 2023 (UTC)
- EDIT: Fired up the game and tried it! Silver Hourglass does not inflict Delay! Well hecks. Will change in all pages. Here's my updated and current understanding:
- Slow spell = Slow & Delay
- Slowstrike weapon ability = Slow
- Silver Hourglass = Slow (just like Slowstrike)
- Gold Hourglass = Slow & Delay (like the spell Slow)Keltainentoukokuu (talk) 10:28, 24 May 2023 (UTC)
Final Fantasy I, intelligence bug[]
"The Intelligence bug and the critical hit bug are the most game-changing bugs. As a result, physical attacks are substantially more powerful on average than they would have been had the correct critical rates been used. The Intelligence stat is broken, meaning Red Mages are just as powerful spell-casters as White and Black Mages. The critical hit bug has been retained through various remakes, but the Intelligence bug has been fixed in recent releases." There's no proof of INT bug being a bug, instead being an oversight as intelligence isn't called for at any point rather than being called incorrectly. That would also make the latter point incorrect because it wasn't fixed, instead it was changed in the Dawn of Souls (or Wonderswan, I'm not certain) release.
- If the game behaves in a way that the makers did not seem to intend, I think it belongs here. Wikipedia also lists a "design flaw" as a type of bug.Keltainentoukokuu (talk) 16:45, 1 September 2023 (UTC)
- That's the thing exactly, there's no internal documentation on the INT stat doing anything so it could've been added for game feel and it's purpose is only to exist for flavour while not conferring any actual mechanical benefit. Considering the use of the Intelligence stat in DnD giving spellslots and not empowering spells, this would make sense as the original FF is heavily based on the Temple of Elemental Evil campaign. Changing the verbiage to take away the certainty of it being a bug and more of design element or an oversight would be more accurate, as it is worded now it's asserting that it's a broken feature implemented incorrectly.