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Poison is a status in Final Fantasy VI that makes the afflicted take increasingly steep Poison Poison-elemental damage up to a point passively, both in battle and when moving on the field. Afflicted party members have purple skin on their battle sprite, emitting green bubbles in battle. Outside of battle, a flask containing green liquid is shown in the menu. Immunity to poison element also makes one immune to poison status.

Mechanics[]

The afflicted will periodically be hit with poison-elemental damage. The amount inflicted starts out relatively low, but has a multiplier that increments each time the damage occurs, up to a maximum of 8 times the base value. The amount has some random variation. The higher the affected's stamina stat is, the more damage from poison, as does a higher max HP, up to a point (damage before variation and multiplier is capped at 255). Attackers have a 25% penalty to hit rate versus those affected. Outside of battle, the poisoned character(s) will lose 1/32 of their max HP with each step, but will only go down to 1 HP. The poisoned character does not lose HP when walking on stairs.

Because damage from poison is also poison-elemental, it is affected by resistance (halves), absorption (absorbs), immunity (negates), or weakness (increases). Immunity to the poison element additionally confers immunity to poison status, rather than simply negating the damage, with two minor caveats. First, equipping a status immunity item when out of combat normally cures the affected status if afflicted with it, but equipping something with poison trait immunity will not immediately cure poison status. However, the status will be removed upon entering combat. Second, equipping a poison-elemental immunity item, such as the Paladin's Shield, during battle while afflicted with the poison status will not remove it, but will cause poison to deal zero damage.

The damage done by poison is calculated as follows:

(if this value is greater than 255, it is set to 255)

Abilities[]

Ability Bioblaster (Tools), Bio Blast (Magitek), Poisonous Frog (Dance)
Spell Bad Breath (Lore), Poison (Magic)
Weapon Poison Rod (can cast Poison spell), Venom Claws (can cast Poison spell)

Enemy abilities[]

Ability Description Enemy
Bad Breath Inflicts Darkness, Poison, Sap, Imp, Silence, and Confuse to one target. Can be learned as a Lore. Malboro, Great Malboro, Dark Force, Malboro Menace
Diabolic Whistle Randomly inflicts Blind, Poison, Imp, Doom, Berserk, Confuse, Sap, and Slow to the party. Glutturn (X-Ether), Pandora, Phantom Train, Malboro Menace
Featherdust Inflicts Poison to one target. Venobennu, Aepyornis
Feeler Inflicts Poison to one target. Crawler
Imp Goo Inflicts Poison to one target. Typhon
Mind Blast Inflicts Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, or Stop on four random targets. Ultima Weapon, Kaiser Dragon, Omega Weapon
Poison Inflicts Poison-elemental damage and Poison to one target. Hidon, Kefka, Level 50 Magic, Level 80 Magic, Magic, Tentacle, Tunnel Armor
Poison Barb Inflicts Poison to one target. Cartagra
Poison Claw Inflicts Poison to one target. Erebus (Bottom Right)
Poison Kiss Inflicts Poison to one target. Still Life
Poison Seed Inflicts Poison to one target. Rafflesia
Poison Strike Inflicts Poison to one target. Destroyer
Poison Tail Inflicts Poison to one target. Land Ray
Poison Touch Inflicts Poison to one target. Trillium, Paraladia
Rabies Inflicts Poison to one target. Bloodfang
Remedy Removes Darkness, Poison, Imp, Petrify, Silence, and Sap from one target. Magic Urn
Tentacle Inflicts Poison to one target. Seaflower
Venom Claw Inflicts Poison to one target. Deathgaze
Venom Claw Inflicts Poison to one target. Weredragon
Venom Tusk Inflicts Poison to one target. Daedalus
Venomist Inflicts Poison-elemental damage and Poison to the party. Daedalus, Exoray, Hidon, Kaiser Dragon, Weredragon

Protection[]

Armor Chocobo Suit, Moogle Suit, Tabby Suit
Relic Amulet, Fairy Ring, Ribbon, Star Pendant

Healing[]

Ability Chakra (Blitz), Healing Forest (Dance), Mysidian Rabbit (Slot), Raccoon (Dance), Soul Spiral (Blitz), Tapir (Dance; see Tapir bug), Transfusion (Lore)
Item Antidote, Remedy, Sleeping Bag, Tent
Spell Esuna, Poisona
Summons Unicorn (Healing Horn)

Staying at an inn or using a healing spring also restores the party's status.

Enemies[]

The following are immune to poison:

The following automatically have poison applied to them:

Bosses are immune to poison except the following:

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