Recently, it has come to my attention that we have several different templates for Console button images that we could use one, or three, for. For instance, {{tl|PS down}}'s contents are literally just: <onlyinclude>[[File:Playstation Dpad Down.png|Down]]</onlyinclude> At that point, it's not that much easier to use. It feels like a waste creating a template for each individual button. Using parsers (could update to Lua, but that's for another discussion) we could quite easily merge them. Either into 1 template, or into 3 different ones: one for PS buttons, one for Nintendo buttons, one for Xbox buttons. In the latter idea, It just seems impractical to create tons of templates for something that we could use only a few for. Especially when updating them requires editing so many pages, not that it's likely we will update them. I would like to hear your thoughts. Related: I just updated the categories for console buttons, which should clean Category:Miscellaneous Images a bit. | |||
The counterargument here is to make it as easy to use for an anon user, having them as separate template allows them to use link suggest to find the exact template they are looking for. So type "{{PS " and you get suggestions for every button you want. Which can make it easier because is it "O" or "Circle". That said, in a "PS button" template both could be used for the same output. JBed (talk) 20:08, June 29, 2014 (UTC)
I'm all for it as long as it will be possible to give "button chains" like Is there an article you think is of an exceptional quality? Vote for it here! | |||
I disagree with the above. We can't loop in code (yet) so too much effort when you can just call the same template multiple times. JBed (talk) 20:15, June 29, 2014 (UTC)
To JBed's response; well firstly, I had disabled that autocomplete, so I completely forgot about it. But like you said, "O", "Circle" and "circle" can produce the same output. I don't think it's too much of an issue. To Kaimi's response; actually I hadn't thought about that, but thinking about it, it doesn't sound like too bad of an idea. But I do think that we can just use the same template multiple times, however, and it shouldn't cause a problem. | |||
So, for the name?
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I vote not the third because too-much-merging. Not the second because not at all explanatory that it prints buttons. I vote first. JBed (talk) 20:49, June 29, 2014 (UTC)
Shouldn't the "Dissidia button" be PSP button, anyway? I have used it for Crisis Core, I think.Keltainentoukokuu (talk) 00:48, June 30, 2014 (UTC)
- I just assumed they were specifically Dissidia icons because there's no reason PSP wouldn't use the normal PS buttons. JBed (talk) 01:30, June 30, 2014 (UTC)
- PlayStation has two shoulder buttons on each side (R1 & R2), whereas PSP has just one (R). In Crisis Core you change between abilities mid-battle via the shoulder buttons, and I think I have used the Dissidia button to denote that.Keltainentoukokuu (talk) 02:30, June 30, 2014 (UTC)
- Yup, Kelt's right. I can change to "PSP button" with Intangir Bot when I get back if no one objects.-- Technobliterator TC 11:55, June 30, 2014 (UTC)
- PlayStation has two shoulder buttons on each side (R1 & R2), whereas PSP has just one (R). In Crisis Core you change between abilities mid-battle via the shoulder buttons, and I think I have used the Dissidia button to denote that.Keltainentoukokuu (talk) 02:30, June 30, 2014 (UTC)
I have got {{PS button}} ready, and I can implement later if it's alright. I'd better not work on the others til I get home, editing on a tablet is 3hard4me. | |||
Still missing the Left Stick & Right Stick, we have to spin them in XIII-2 QTEs. L & R buttons for PSP and Vita too. | |||
Oh crud, you're right. Well, from checking Category:Miscellaneous Images - a few left I need to clear out actually - we don't have right and left analogue stick that isn't neutral, so I'm not sure. I assumed they would just use the normal up buttons. | |||
- I made them. [[File:PlayStation_LS_Button.png]] [[File:PlayStation_RS_Button.png]] [[File:Playstation-Button-L.png]] [[File:Playstation-Button-R.png]] Monterossa (talk) 13:52, June 30, 2014 (UTC)
I object to making the Dissidia template a standard PSP template. Makes more sense to add parameters for the PSP's shoulder buttons on the PS template. Most of the buttons are the same. Colours be damned, it's just a stylistic choice on the handheld consoles.
And Dissidia's images are not the size of the other icons, nor are they complete. They were made specifically for Dissidia use, and come from Dissidia itself. JBed (talk) 22:02, June 30, 2014 (UTC)
Okay; firstly, thanks for the R and L images, Monterossa, though as it turns out, we had stick button images already, just I was an idiot and did not add them to the template (I will do). Secondly; if the Dissidia buttons can stay Dissidia buttons, it's fine by me. Thirdly, I'll have to create the other button templates later.-- Technobliterator TC 22:07, June 30, 2014 (UTC)
Minor update: A question has been raised as to whether the PS symbols should be used on PS button template. Or whether we still use them at all. Thoughts?-- Technobliterator TC 18:09, July 1, 2014 (UTC)
- I say remove them: I recall the symbols being used only on PS1 games and only in the text as when the character was talking (like: "Press X button to jump.") Now there are pretty graphics for this.—Kaimi (999,999 CP/5 TP) ∙ 19:05, July 1, 2014 (UTC)
- I agree. From what I have seen, the symbols are used in places when the buttons should have been used (like Besaid Temple).-- Technobliterator TC 19:51, July 1, 2014 (UTC)
- Symbols are used amid text because they are around the same size and thus won't stretch rows like what happens if you use the buttons.Keltainentoukokuu (talk) 19:58, July 1, 2014 (UTC)
- Ah. Good point. I would mention that they could just be resized on the PS button template, but then, I guess ideally the PS button images in things such as tables might suit it better. Not sure.-- Technobliterator TC 20:00, July 1, 2014 (UTC)
- I agree. From what I have seen, the symbols are used in places when the buttons should have been used (like Besaid Temple).-- Technobliterator TC 19:51, July 1, 2014 (UTC)
Aye, also they are of a simpler design which I think is more appealing inside of paragraphs. In that case then we should create a {{PS symbol}} template? Makes more sense than to have to type "symbol" in the parameter when they want to be used.
I assume the reason that only the four main commands have these icons is because the others can rather easily be explained with words ("Up", "Start", "L1", etc.)? And the reason Xbox doesn't is because its commands are words already?
I would suggest making a similar one for Xbox at very least. While "The A button[...]" works, in the middle of a paragraph I believe that the button should stand out slightly more.
Also making "{{PS symbol|Up}}" produce "Up" (etc.) may be a good idea too? Because if we want to change how "Up" is presented in text in the future they are all bound to a template and can be changed at once. 88.107.148.59 17:22, July 2, 2014 (UTC)
- "Up" before the image or after?-- Technobliterator TC 17:27, July 2, 2014 (UTC)
- Oh wait, never mind. Now, I have made {{tl|PS symbol}}, or the basics of it. I would expand on their template documentation more but I've yet to discuss any policy regarding template docs. So I'll leave as is.-- Technobliterator TC 17:37, July 2, 2014 (UTC)
And over a year later, this is actually done. Template:Button.-- Technobliterator TC 17:52, November 11, 2015 (UTC)