Gunbreaker is a Tank job in Final Fantasy XIV introduced in the Final Fantasy XIV: Shadowbringers expansion. Like many of the jobs introduced after A Realm Reborn, it has no base class, starting at level 60 and can be unlocked by completing the quest "The Makings of a Gunbreaker" offered by a Gods' Quiver Bow in New Gridania (X 11.5, Y 11.9).
Profile[]
The Hrothgar of northern Ilsabard have passed the art of the gunblade from generation to generation. The weapon itself combines a sword with a firing mechanism, emitting a range of magical effects by utilizing aetherically imbued cartridges. Originally employed by Queen Gunnhildr's personal guard, they were once known as "Gunnhildr's Blades" and differ greatly from the similarly named weapons used in the Garlean Empire.
Lodestone
Gunbreaker is a tank job that wields a gunblade in battle. Unlike the models used by the Garlean Empire, the Gunbreaker's gunblades fire aetherically-charged bullets into the blade to enhance their cutting power and the force of their strikes. When fired normally, the powder coalesces into a defensive barrier that can protect the wielder and their allies from harm. By performing combos, they can gain a cartridge with which to use a wide variety of powerful techniques, such as Continuation combo. In Shadowbringers, Thancred Waters upgraded his job into Gunbreaker.
Story[]
History[]
At the height of Allagan Empire's warring campaign in the Third Astral Era, the besieged Hrothgar of northern Ilsabard deployed their elite queensguard soldier, the Gunnhildr's Blades. They would be tasked with laying siege to the Allagan Empire's powerful long-range weapons — to break their enemy's guns - with their gunblades, thus the Gunbreakers were born.
Final Fantasy XIV: Shadowbringers[]
The Warrior of Light is attempting to track down a gang of highwaymen in South Shroud when they come across a pair of outlandish travelers being accosted by bandits. After rescuing them, they introduce themselves as Radovan and Sophie, recent escapees from Garlean-held territory in the north. Radovan was once forced against his will to fight as an imperial conscript, and having cut all ties, now wishes to start a new life as a bodyguard in Eorzea. Impressed, he offers to train the Warrior of Light in the art of the gunblade. The Warrior of Light then assists Sophie and Radovan with mercenary work, including bodyguarding for a Gridanian singer, and rescuing a child from slave traders in Ul'dah.
After ending up in Ishgard, the group is tasked with escorting a defected Garlean scientist who is to oversee the installation of a ceruleum heating system in the city. He is pursued by the Alaudae, imperial convicts who carry out missions to reduce their sentences. Their leader, Vitus quo Messalla, is a former imperial soldier relegated from his position for slaughtering innocent civilians. Radovan was once a candidate for the Aludae, though he refused and was tortured for it. Now that he is faced with the prospect of going toe to toe with his former tormentor, he tells Sophie not to participate in this mission, implying that she would be a burden to him. After she storms off, Radovan admits that this was a ploy to have her stay out of harm's way, as she is to the closest thing he has to family.
The scientist introduces himself as Cato nan Mammula, and the group fends off the Alaudae and leads him to the city outskirts, where Radovan offers to continue the rest of the way alone. When the Warrior of Light meets with Sophie and apprises her of the situation, she is shocked to hear the name Mammula; he and Midas non Garlond, father of Cid. were responsible for the Meteor Project that destroyed the Bozja Citadel. The Citadel was the home the last few gunblade-wielding Hrothgar, and Radovan is their only known survivor. It dawns on Sophie that he may attempt to exact his vengeance, and she beseeches the Warrior of Light to find and stop him.
The two track down Radovan and ask him to lay down his weapon, reminding him that he gave his word to deliver Mammula from harm. Radovan turns to leave, seeking solitude so that he may contemplate his actions. By the time Sophie arrives, he is long gone, and she takes command of the mission, leading the way back to Ishgard. The Garlond Ironworks plan to keep Mammula in a secure location until they can be sure the Aludae are gone. There is still no sign of Radovan, so Sophie decides to wait for him to come to his senses and return to Ishgard.
Sophie and the Warrior of Light accept a contract from an anonymous client, but are ambushed when it turns out to be a trap planned by the Aludae. Vitus quo Messalla had abandoned his mission to assassinate Mammula for a greater prize: the Warrior of Light. He hopes that by slaying them he can curry favor with the Empire and have his former status restored. Vitus almost defeats Sophie and the Warrior of Light when they are saved at the last minute by the surprise arrival of Radovan, who reveals that his plan for vengeance was a ruse, and that he has been secretly working with Mammula to lure out the Aludae.
After defeating the Aludae and celebrating victory, Radovan acknowledges that the time for the Warrior of Light to accompany him and Sophie on bodyguard assignments is over, as there are others who would benefit more from their strength. The group makes one final journey together to Revenant's Toll, where Radovan hopes to find others to train in the art of the gunblade. Having proven themselves as a worth successor, the Warrior of Light bids farewell to Radovan and Sophie to follow their own path.
Following the Warrior of Light's journey in the First, they return to Radovan and Sophie and tells them of Thancred Waters. Radovan realizes that another Gunbreaker who survived the destruction of Bozja taught Thancred how to wield a gunblade, the trio set out to retrace their steps to find him. They eventually return to Coerthas and find the man, Rostik Liubasch, with Mammula, believing that he has sought the defector for vengeance. Rostik tells Radovan that he was discussing rebuilding Bozja with Mammula with the other Gunbreakers who survived, and tells the Warrior that he taught Thancred the way of the gunblade. He invites Radovan to rebuild their home, to which he declines, having already resolved to teach a new generation of Gunbreakers by demonstrating his prowess as a bodyguard. Returning to Revenant's Toll, Sophie latches onto the idea of becoming an ambassador of sorts for her fallen homeland of Rabanastre.
Equipment[]
Gunbreakers wield gunblades as their weapon. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses amongst all armors.
The primary attributes for gunbreakers are strength and vitality, which boost their attack power and HP respectively, and should always be prioritized over other attributes. As a tanking discipline, they have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.
Lists of gunbreaker equipment | |
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Relic Weapon and Artifact Armor[]
Shadowbringers[]
Lion Heart and Bodyguard Armor set are acquired after completing the Tank Role Quest "To Have Loved and Lost", achieving level 80, and visiting Grenoldt in The Tempest.
Gunbreaker's Resistance Weapons is the Crownsblade, and its final versions is the Blade's Resolve.
Endwalker[]
Hyperion and Allegiance Armor set are brought from Varshahn at Old Sharlayan after finishing the Main Scenario Quest "A Bold Decision". They are wearable at level 89.
Job Gauge[]
The Gunbreaker's Job Gauge displays whether the tank stance, Royal Guard, is in play, which increases enmity from enemies. Performing combos will fill up the Powder Gauge beside it, holding up to two rounds, enabling the Gunbreaker to uses their cartridge skills, such as Continuation (acquired at level 70) and Fated Circle (acquired at level 72).
The Cartridge Gauge is upgraded to contain three rounds after acquiring the trait Cartridge Charge II at level 88.
Abilities[]
Job Actions[]
Action | Level | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|---|
Keen Edge |
1 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 150 ( 200, 300). | |||||||
No Mercy |
2 | Ability | Instant | 60s | — | — | — |
Increases damage dealt by 20%.
Enhanced No Mercy Action optionally changes to Sonic Break upon execution. | |||||||
Brutal Shell |
4 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 100 ( 160, 240).
| |||||||
Camouflage |
6 | Ability | Instant | 90s | — | — | — |
Increases parry rate by 50% while reducing damage taken by 10%.
| |||||||
Demon Slice |
10 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
Delivers an attack with a potency of 100 to all nearby enemies.
| |||||||
Royal Guard |
10 | Ability | Instant | 2s | — | — | — |
Significantly increases enmity generation. Effect ends upon reuse. Action changes to Release Royal Guard upon execution. | |||||||
Release Royal Guard File:Release Royal Guard from Final Fantasy XIV icon.png |
10 | Ability | Instant | 1s | — | — | — |
Cancels the effect of Royal Guard.
Action changes to Royal Guard upon execution. | |||||||
Lightning Shot |
15 | Weaponskill | Instant | 2.5s | — | 20y | — |
Delivers a ranged attack with a potency of 150.
| |||||||
Danger Zone |
18 | Ability | Instant | 30s | — | 3y | — |
Delivers an attack with a potency of 250.
Upgrades to Blasting Zone. | |||||||
Solid Barrel |
26 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 100 ( 140, 240).
| |||||||
Burst Strike |
30 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 380 ( 460). | |||||||
Nebula |
38 | Ability | Instant | 120s | — | — | — |
Reduces damage taken by 30%
Nebula Mastery Upgrades to Great Nebula. | |||||||
Demon Slaughter |
40 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
Delivers an attack with a potency of 100 to all nearby enemies.
| |||||||
Aurora |
45 | Ability | Instant | 60s | — | 30y | — |
Grants Regen to target. | |||||||
Superbolide |
50 | Ability | Instant | 360s | — | — | — |
Reduces HP by 50% of maximum and renders you impervious to most attacks.
| |||||||
Sonic Break |
54 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 300.
Can only be executed when Ready to Break. | |||||||
Trajectory File:Trajectory from Final Fantasy XIV icon.png |
56 | Ability | Instant | 30s | — | 20y | — |
Rush to a targeted enemy's location.
Cannot be executed while bound. | |||||||
Gnashing Fang |
60 | Weaponskill | Instant | 30s | — | 3y | — |
Delivers an attack with a potency of 380 ( 500).
Effect of Ready to Rip ends upon execution of any weaponskill.
This weaponskill does not share a recast timer with any other actions. Action changes to Savage Claw upon execution. | |||||||
Savage Claw |
60 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 460 ( 560).
Effect of Ready to Tear ends upon execution of any weaponskill. Action changes to Wicked Talon upon execution. | |||||||
Wicked Talon |
60 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 540 ( 620).
Effect of Ready to Gouge ends upon execution of any weaponskill. | |||||||
Bow Shock |
62 | Ability | Instant | 60s | — | — | 5y radius |
Delivers an attack with a potency of 150 to all nearby enemies.
| |||||||
Heart of Light |
64 | Ability | Instant | 90s | — | — | 30y radius |
Reduces physical damage taken by 5% and magic damage taken by 10% for self and nearby party members.
| |||||||
Heart of Stone |
68 | Ability | Instant | 25s | — | 30y | — |
Reduces damage taken by a party member or self by 15%.
Upgrades to Heart of Corundum. | |||||||
Continuation |
70 | Ability | Instant | 1s | — | — | — |
Allows the firing of successive rounds with your gunblade. Gnashing Fang may be followed by Jugular Rip. Savage Claw may be followed by Abdomen Tear. Wicked Talon may be followed by Eye Gouge. Burst Strike may be followed by Hypervelocity. Enhanced Continuation II Fated Circle may be followed by Fated Brand. Action changes to the above listed actions when conditions are met. | |||||||
Jugular Rip |
70 | Ability | Instant | 1s | — | 5y | — |
Delivers an attack with a potency of 200 ( 240). Can only be executed when Ready to Rip. ※This action cannot be assigned to a hotbar. ※Continuation changes to Jugular Rip when requirements for execution are met. | |||||||
Abdomen Tear |
70 | Ability | Instant | 1s | — | 5y | — |
Delivers an attack with a potency of 240 ( 280). Can only be executed when Ready to Tear. ※This action cannot be assigned to a hotbar. ※Continuation changes to Abdomen Tear when requirements for execution are met. | |||||||
Eye Gouge |
70 | Ability | Instant | 1s | — | 5y | — |
Delivers an attack with a potency of 280 ( 320). Can only be executed when Ready to Gouge. ※This action cannot be assigned to a hotbar. ※Continuation changes to Eye Gouge when requirements for execution are met. | |||||||
Fated Circle |
72 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
Delivers an attack with a potency of 300 to all nearby enemies.
Enhanced Continuation II Effect of Ready to Raze ends upon execution of any weaponskill.
| |||||||
Bloodfest |
76 | Ability | Instant | 120s | — | 25y | — |
Draws aetheric energy from target, adding 2 ( 3) Cartridges to your Powder Gauge.
Enhanced Bloodfest Action optionally changes to Reign of Beasts upon execution. | |||||||
Blasting Zone |
80 | Ability | Instant | 30s | — | 3y | — |
Delivers an attack with a potency of 720 ( 800). | |||||||
Heart of Corundum |
82 | Ability | Instant | 25s | — | 30y | — |
Reduces damage taken by a party member or self by 15%.
| |||||||
Hypervelocity |
86 | Ability | Instant | 1s | — | 5y | — |
Delivers an attack with a potency of 160 ( 200). Can only be executed when Ready to Blast. ※This action cannot be assigned to a hotbar. ※Continuation changes to Hypervelocity when requirements for execution are met. | |||||||
Double Down |
90 | Weaponskill | Instant | 60s | — | — | 5y radius |
Delivers an attack to all nearby enemies with a potency of 1,200 for the first enemy, and 15% less for all remaining enemies.
This weaponskill does not share a recast timer with any other actions. | |||||||
Great Nebula File:Great Nebula from Final Fantasy XIV icon.png |
92 | Ability | Instant | 120s | — | — | — |
Reduces damage taken by 40%
| |||||||
Fated Brand File:Fated Brand from Final Fantasy XIV icon.png |
96 | Ability | Instant | 1s | — | — | 5y radius |
Delivers an attack with a potency of 120 to all nearby enemies. Can only be executed when Ready to Raze. ※This action cannot be assigned to a hotbar. ※Continuation changes to Fated Brand when requirements for execution are met. | |||||||
Reign of Beasts File:Reign of Beasts from Final Fantasy XIV icon.png |
100 | Weaponskill | Instant | 2.5s | — | 3y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 800 for the first enemy, and 60% less for all remaining enemies. Can only be executed when Ready to Reign. Action changes to Noble Blood upon execution. | |||||||
Noble Blood File:Noble Blood from Final Fantasy XIV icon.png |
100 | Weaponskill | Instant | 2.5s | — | 3y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 60% less for all remaining enemies.
Combo Action: Reign of Beasts
※This action cannot be assigned to a hotbar. Action changes to Lion Heart upon execution. | |||||||
Lion Heart File:Lion Heart from Final Fantasy XIV icon.png |
100 | Weaponskill | Instant | 2.5s | — | 3y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 1,200 for the first enemy, and 60% less for all remaining enemies.
Combo Action: Noble Blood
※This action cannot be assigned to a hotbar. |
Role Actions[]
Action | Level | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|---|
Rampart |
8 | Ability | Instant | 90s | — | — | — |
Reduces damage taken by 20%. | |||||||
Low Blow |
12 | Ability | Instant | 25s | — | 3y | — |
Stuns target.
| |||||||
Provoke |
15 | Ability | Instant | 30s | — | 25y | — |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | |||||||
Interject |
18 | Ability | Instant | 30s | — | 3y | — |
Interrupts the use of a target's action. | |||||||
Reprisal |
22 | Ability | Instant | 60s | — | — | 5y radius |
Reduces damage dealt by nearby enemies by 10%.
| |||||||
Arm's Length |
32 | Ability | Instant | 120s | — | – | – |
Creates a barrier nullifying most knockback and draw-in effects.
| |||||||
Shirk |
48 | Ability | Instant | 120s | — | 25y | — |
Diverts 25% of enmity to target party member. |
Traits[]
Name | Level | Description |
---|---|---|
Tank Mastery |
1 | Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
Cartridge Charge |
30 | Stores a Cartridge in your Powder Gauge after successfully completing a combo with Solid Barrel. Maximum Cartridges: 2 |
Enhanced Brutal Shell |
52 | Grants the effect of Brutal Shell after successfully completing a combo with Brutal Shell.
|
Enhanced No Mercy File:Enhanced No Mercy from Final Fantasy XIV icon.png |
54 | Become Ready to Break after executing No Mercy.
|
Danger Zone Mastery |
80 | Upgrades Danger Zone to Blasting Zone. |
Heart of Stone Mastery |
82 | Upgrades Heart of Stone to Heart of Corundum. |
Enhanced Aurora |
84 | Allows the accumulation of charges for consecutive uses of Aurora.
|
Melee Mastery |
84 | Increases the potency of Keen Edge to 200, Brutal Shell to 160, and Solid Barrel to 140. |
Enhanced Continuation |
86 | Become Ready to Blast after executing Burst Strike.
Continuation changes to Hypervelocity while under the effect of Ready to Blast. |
Cartridge Charge II |
88 | Increases Powder Gauge capacity to 3 Cartridges. Executing Bloodfest stores 3 Cartridges. |
Nebula Mastery File:Nebula Mastery from Final Fantasy XIV icon.png |
92 | Upgrades Nebula to Great Nebula. |
Melee Mastery II |
94 | Increases the potency of Keen Edge to 300, Brutal Shell to 240,Solid Barrel to 240, Burst Strike to 460, Gnashing Fang to 500, Savage Claw to 560, Wicked Talon to 620, Jugular Rip to 240, Abdomen Tear to 280, Eye Gouge to 320, Blasting Zone to 800, and Hypervelocity to 200. |
Enhanced Continuation II File:Enhanced Continuation II from Final Fantasy XIV icon.png |
96 | Become Ready to Raze after executing Fated Circle.
Continuation changes to Fated Brand while Ready to Raze. |
Enhanced Bloodfest File:Enhanced Bloodfest from Final Fantasy XIV icon.png |
100 | Grants the effect of Ready to Reign after executing Bloodfest.
|
Role Traits[]
Name | Level | Description |
---|---|---|
Enhanced Rampart File:Enhanced Rampart Role from Final Fantasy XIV icon.png |
94 | Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%. |
Enhanced Reprisal File:Enhanced Reprisal from Final Fantasy XIV icon.png |
98 | Extends the duration of Reprisal to 15 seconds. |
PvP actions[]
Action | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|
Keen Edge |
Weaponskill | Instant | 2.2s | — | 5y | — |
Delivers an attack with a potency of 5,000. ※This action cannot be assigned to a hotbar. | ||||||
Brutal Shell |
Weaponskill | Instant | 2.2s | — | 5y | — |
Delivers an attack with a potency of 6,000.
※This action cannot be assigned to a hotbar. | ||||||
Solid Barrel |
Weaponskill | Instant | 2.2s | — | 5y | — |
Delivers an attack with a potency of 7,000.
※This action cannot be assigned to a hotbar. | ||||||
Burst Strike |
Weaponskill | Instant | 2.2s | — | 5y | — |
Delivers an attack with a potency of 8,000.
※Continuation changes to Hypervelocity while under the effect of Ready to Blast. | ||||||
Gnashing Fang |
Weaponskill | Instant | 16s | — | 5y | — |
Delivers an attack with a potency of 7,000.
※Continuation changes to Jugular Rip while under the effect of Ready to Rip. | ||||||
Fated Circle |
Weaponskill | Instant | 20s | — | — | 5y radius |
Delivers an attack with a potency of 8,000 to all nearby enemies.
This weaponskill does not share a recast timer with any other actions. | ||||||
Continuation |
Ability | Instant | 1s | — | — | — |
Allows the firing of successive rounds with your gunblade. Gnashing Fang may be followed by Jugular Rip. Savage Claw may be followed by Abdomen Tear. Wicked Talon may be followed by Eye Gouge. Burst Strike may be followed by Hypervelocity. Fated Circle may be followed by Fated Brand. | ||||||
Rough Divide |
Ability | Instant | 14s | — | 20y | — |
Rushes target and delivers an attack with a potency of 2,000.
Cannot be executed while bound. | ||||||
Blasting Zone |
Ability | Instant | 16s | — | 5y | — |
Delivers an attack with a potency of 5,000. Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less. | ||||||
Heart of Corundum File:Heart of Corundum PvP from Final Fantasy XIV icon.png |
Ability | Instant | 20s | — | 30y | — |
Grants self or target party member the effect of Heart of Corundum and Catharsis of Corundum.
| ||||||
Savage Claw |
Weaponskill | Instant | 2.2s | — | 5y | — |
Delivers an attack with a potency of 8,000.
※Continuation changes to Abdomen Tear while under the effect of Ready to Tear. | ||||||
Wicked Talon |
Weaponskill | Instant | 2.2s | — | 5y | — |
Delivers an attack with a potency of 9,000.
※Continuation changes to Eye Gouge while under the effect of Ready to Gouge. | ||||||
Hypervelocity |
Ability | Instant | 1s | — | 5y | — |
Delivers an attack with a potency of 4,000.
Can only be executed when Ready to Blast. | ||||||
Fated Brand File:Fated Brand PvP from Final Fantasy XIV icon.png |
Ability | Instant | 1s | — | — | 5y radius |
Delivers an attack with a potency of 4,000 to all nearby enemies.
Can only be executed while under the effect of Ready to Raze. | ||||||
Jugular Rip |
Ability | Instant | 1s | — | 5y | — |
Delivers an attack with a potency of 4,000.
Can only be executed when Ready to Rip. | ||||||
Abdomen Tear |
Ability | Instant | 1s | — | 5y | — |
Delivers an attack with a potency of 4,000.
Can only be executed when Ready to Tear. | ||||||
Eye Gouge |
Ability | Instant | 1s | — | 5y | — |
Delivers an attack with a potency of 4,000.
Can only be executed when Ready to Gouge. | ||||||
Relentless Rush |
Limit Break | Instant | 10s | — | — | 5y radius |
Unleashes a flurry of blade strikes on nearby enemies, dealing damage over time with a potency of 4,000 and reducing damage taken by 25% until effect expires.
Activates Terminal Trigger when effect duration expires.
Can be executed while moving.
※Action changes to Terminal Trigger upon execution. | ||||||
Terminal Trigger |
Limit Break | Instant | 1s | — | — | — |
Delivers an attack with a potency of 12,000 to all nearby enemies.
Can only be executed while under the effect of Relentless Rush. | ||||||
Standard-issue Elixir |
Ability | 4.5s | 5s | — | — | — |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | ||||||
Recuperate |
Ability | Instant | 1s | 2500 MP | — | — |
Restores own HP.
| ||||||
Purify |
Ability | Instant | 24s | — | — | — |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Can be used even when under the effect of certain status afflictions. | ||||||
Guard |
Ability | Instant | 30s | — | — | — |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. | ||||||
Sprint |
Ability | Instant | 1.5s | — | — | — |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Removed actions[]
The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action | Level | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|---|
Rough Divide |
56 | Ability | Instant | 30s | — | 20y | — |
Delivers a jumping attack with a potency of 150.
Cannot be executed while bound. Removed in patch 7.0. |
Limit Break[]
Gunbreakers' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.
Ability | Level | Description | Image |
---|---|---|---|
Shield Wall | 1 | Reduces damage taken by all party members by 20% for a period of 10 seconds. | |
Mighty Wall | 2 | Reduces damage taken by all party members by 40% for a period of 15 seconds. | |
Gunmetal Soul | 3 | Reduces damage taken by all party members by 80% for a period of 8 seconds. |
Behind the scenes[]
The Gunbreaker is inspired by Squall Leonhart and Seifer Almasy from Final Fantasy VIII. The Elezen Gunbreaker in the official render mimics Squall's Dissidia Final Fantasy pose . The Gunbreaker discipline being invented by the Hrothgar may be a nod to Squall's lion motif.
Many of the Gunbreaker's job actions are based on Squall's attacks, such as Blasting Zone and Rough Divide. The abilities No Mercy, Bloodfest, and Demon Slice are named after the English localization names of Seifer's Fire Cross Limit Breaks. In addition, the skills Nebula and Royal Guard have the user performing mannerisms originally performed by Squall and Seifer - Nebula having the user performing Squall's stance when initiating Renzokuken, and Royal Guarding mimicking Seifer's taunting motions.
The Hyur Gunbreaker in Akihiko Yoshida's artwork resembles Denam Pavel, the protagonist of Tactics Ogre: Let Us Cling Together. Female Gunbreakers' idling stance, meanwhile, is the same as the battle stance of Lightning, a gunblade user from Final Fantasy XIII.
Gallery[]
- PvE actions
- Role Actions
- PvP actions
- Removed actions