This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy VIII.
List of Soul Breaks[]
Squall[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Blade Flurry |
2 | Random | 60% physical damage/hit | None |
Deal three successive attacks to random targets. | ||||
Rough Divide |
1 | Single | 480% physical damage | Revolver (VIII) |
Unleash a powerful attack on one target. | ||||
Fated Circle |
1 | Single | 85% physical damage/hit | Shear Trigger (VIII) |
Deal three random single target attacks, followed by one attack on all targets. | ||||
Blasting Zone |
1 | Single | 200% ranged damage/hit | Cutting Trigger (VIII) |
Deal four powerful ranged physical attacks to one target. | ||||
Lion's Roar |
2 | All | 154% ranged damage/hit | Twin Lance (VIII) |
Deal four ranged physical attacks to all targets, and grant Haste and Burst Mode to the user. | ||||
Renzokuken Flame: 4x 63% fire/NE physical Renzokuken Wind: 4x 63% wind/NE physical | ||||
Mystic Flurry |
2 | Single | 102% ranged damage/hit, ice infusion | Squall's Jacket (VIII) |
Deal five ranged physical ice attacks to one target, and temporarily infuse the user with the power of ice. | ||||
Sub-Zero Blast |
2 | Single | 1200% physical damage | Punishment (VIII) |
Deal massive physical ice and non-elemental damage to one target. Can break the damage cap. | ||||
Steely Blade |
2 | Single | 83% physical damage/hit, ice infusion | Axis Blade (VIII) |
Deal eight physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. | ||||
Draw & Junction: 2x 40% ice/NE physical Löwen Roar: 4x 54% / 5x 89% / 6x 105% / 7x 125% ice/NE physical (critical = 0/5/10/25%, scales with Draw & Junction uses) | ||||
Brutal Blast |
2 | Single | 83% physical damage/hit, self cast speed x3 (2 turns) | Icebrand (VIII) |
Deal nine physical ice and non-elemental attacks to one target, reduce delay of user's actions for two turns, and temporarily enter SeeD EX Mode. SeeD EX Mode causes every second spellblade ability used by the user to trigger the follow-up ability Shattering Finish, dealing four physical ice and non-elemental attacks to all targets. | ||||
Shattering Finish: 4x 65% ice/NE physical | ||||
Blasting Drive |
3 | Single | 800% physical damage/hit | Enkindler (VIII) |
Deal three massive physical ice attacks to one target. Can break the damage cap. | ||||
Blasting Aura |
1 | Self | Ice infusion stack, cast speed x3 (2 turns) | Squall's Contempt (VIII) |
Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. | ||||
Lion of Destiny |
2 | Single | 58% physical damage/hit, ice infusion | Diamond Heart (VIII) |
Deal twelve physical ice and non-elemental attacks, temporarily infuse the user with the power of ice, and enter Lion EX Mode. Lion EX Mode temporarily raises the user's Attack a moderate amount, and causes their spellblade abilities to trigger the follow-up ability Renzokuken Ice Fang, dealing four to eight physical ice and non-elemental attacks. Number of attacks, damage, and critical hit chance increase each time Renzokuken Ice Fang is triggered. | ||||
Lion: ATK +30% Renzokuken Ice Fang: 4x 28% / 5x 30% / 6x 32% / 7x 34% / 8x 36% ice/NE physical (critical = 20/25/30/35/40%, scales with uses) | ||||
Fated Fangs |
2 | Single | 71% physical damage/hit, fire infusion | Flame Saber+ (VIII) |
Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, and enter Heart of the Lion EX Mode. Heart of the Lion EX Mode temporarily causes the user's spellblade abilities to reduce delay of the user's actions, increase their critical hit chance (up to rank 3), and trigger the follow-up ability Renzokuken Firefang, dealing five physical fire and non-elemental attacks to one target. | ||||
Heart of the Lion: self cast speed x2.0/2.5/3.0, critical = 30/50/75% (up with Spellblade uses) Renzokuken Firefang: 5x 40% fire/NE physical | ||||
Revolver Drive |
2 | Single | 83% physical damage/hit, fire infusion | Balamb Mercenary C (VIII) |
Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. | ||||
Draw & Triple Junction: 2x 40% fire/NE physical Löwenherz: 4x 54% / 5x 89% / 6x 105% / 7x 125% fire/NE physical (critical = 0/5/10/25%, scales with Draw & Triple Junction uses) | ||||
Revolver Overdrive |
3 | Single | 800% physical damage/hit | Flame Heart (VIII) |
Deal three massive physical fire attacks to one enemy. Can break the damage cap. | ||||
Double Junction |
2 | Single | 71% physical damage/hit Self cast speed x3 (15s), Spellblade ability damage +30% (+5% with fire/ice Spellblade uses up to 70%) |
Twin Lance+ (VIII) |
Deal ten physical ice and fire attacks to one enemy, temporarily reduce delay of the user's actions, increase the damage of the user's spellblade abilities up to a very large amount, grant Bravery Mode to the user, and set the user's Bravery Level to 2. Spellblade ability damage increase depends on the number of ice and fire spellblade abilities the user has used. | ||||
Dual Fang: (+1 on Spellblade abilities) Lv 0: 192% fire/ice physical Lv 1: 320% fire/ice physical, capped at 99999 Lv 2: 640% fire/ice physical, capped at 99999 Lv 3: 792% fire/ice physical, capped at 99999 | ||||
Fated Aura |
1 | Self | Fire infusion stack, cast speed x3 (2 turns) | Tidal Heart (VIII) |
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. | ||||
Fatal Frost |
2 | Single | 60% physical damage/hit, ice infusion Cap Break +1, cast speed x2 (15s) |
Cutting Trigger+ (VIII) |
Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and trigger the follow-up ability Blasting Frost when Awoken Ice Mode ends. | ||||
Awoken Ice: ice ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5) Blasting Frost: 10x 96% ice/NE physical (critical = 10/30/50% with 0/5/9 ice ability uses in Awoken Ice) (at 9 ice abilities used in Awoken Ice, add. 640% ice/NE physical capped at 99999) | ||||
Cross Your Heart |
Shear Trigger+ (VIII) | |||
Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second Sync Ability used by the user to trigger the follow-up ability Chase Blade. The effect of Chase Blade depends on the Sync Ability used. | ||||
Blasting Force |
Combat Blade (VIII) | |||
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
End of Flame |
Dragon's Heart (VIII) | |||
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, raise the user's fire attack level by 3, and trigger the follow-up ability Fated Burn when Awoken Fire Mode ends. | ||||
Fated Force |
Red Cap (VIII) | |||
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. | ||||
Fated Flame |
Flare Revolver (VIII) | |||
Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Revived Lion's Soul Mode. When the user is low on HP, this removes the user's ATB charge time once, removes delay from the user's actions for one turn, grants the user Red Aura, and removes Revived Lion's Soul Mode. |
Rinoa[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Angelo Cannon |
2 | Single | 200% ranged damage | None |
Deal ranged damage to one target. | ||||
Angel Wing Bolt |
2 | Single | 300% magic damage/hit | Valkyrie (VIII) |
Unleash a barrage of magical lightning bolts. | ||||
Angel Wing Quake |
2 | All | 370% magic damage/hit, 100% Slow | Rising Sun (VIII) |
Deal magic earth damage to all targets and Slow them. | ||||
Wishing Star |
2 | Single | 360% magic damage/hit | Cardinal (VIII) |
Deal five non-elemental magic attacks to random targets. | ||||
The Brothers |
2 | All | 313% summon damage/hit, earth infusion | Party Dress (VIII) |
Deal three summoning magic earth attacks to all targets, and temporarily infuse the user with the power of earth.> | ||||
Sorceress's Awakening |
2 | All | 180% magic damage/hit | Shooting Star (VIII) |
Deal eight magic earth and ice attacks to all targets, and grant Haste and Burst Mode to the user. | ||||
Truespell Stonefall: 4x 262% earth/NE Truespell Iceraze: 4x 262% ice/NE magic | ||||
Angelstar |
2 | Single | 4000% magic damage | Twin Viper (VIII) |
Deal massive magic earth and non-elemental damage to one target. Can break the damage cap. | ||||
Angelo Strike |
2 | All | 282% magic damage/hit, earth infusion | Rinoa's Guise (VIII) |
Deal five magic earth and non-elemental attacks to all targets, and temporarily infuse the user with the power of earth. | ||||
Shiva |
2 | Single | 163% summon damage/hit, party cast speed x2 (2 turns) 99-hit ice chain, ice damage +20% |
Conformer (VIII) |
Trigger an ice chain up to 99 hits long that increases the ice damage of all allies a small amount, and deal eleven summon magic ice attacks to one enemy, and reduce the delay of all allies' actions for two turns. | ||||
Angel Wing Ice Shards |
2 | All | 180% magic damage/hit, ice infusion | Crystal Cross (VIII) |
Deal eight magic ice and non-elemental attacks to all targets, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. | ||||
Realm of Ice: 200/225/255% magic damage/hit (scales with MAG) Betrayal of Magic: target MAG -40%, self MAG +20% | ||||
Angel Wing Frost Vortex |
2 | Single | 170% magic damage/hit, ice infusion | Cutlass (VIII) |
Deal ten magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, and enter Chosen Sorceress EX Mode. Chosen Sorceress EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's black magic abilities to trigger the follow-up ability Angel Wing Ice Mist. | ||||
Chosen Sorceress: MAG +30% Angel Wing Ice Mist: 2-6x 142% ice/NE magic, more hits with ability rank | ||||
Angel Wing Earth Edict |
2 | Single | 173% magic damage/hit Earth infusion, Black Magic damage +30% |
Hawkeye (VIII) |
Deal ten magic earth attacks to one enemy, temporarily infuse the user with the power of earth, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. | ||||
Truespell Stoneshot: (+1 on Black Magic abilities) Lv 0: 792% earth magic Lv 1: 1200% earth magic, capped at 99999 Lv 2: 2080% earth magic, capped at 99999 Lv 3: 3500% earth magic, capped at 99999 | ||||
Angel Wing Comet |
3 | Single | 2650% magic damage/hit | Valkyries (VIII) |
Deal three massive magic ice and earth attacks to one enemy. Can break the damage cap. | ||||
Angel Wing Ice Ruin |
2 | Single | 173% magic damage/hit Ice infusion, Black Magic damage +30% |
Pinwheel+ (VIII) |
Deal ten magic ice attacks to one enemy, temporarily infuse the user with the power of ice, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. | ||||
Truespell Icefall: (+1 level on Black Magic abilities) Lv 0: 792% ice magic Lv 1: 1200% ice magic, capped at 99999 Lv 2: 2080% ice magic, capped at 99999 Lv 3: 3500% ice magic, capped at 99999 | ||||
Angel Wing Magic Mien |
1 | Self | Black Magic ability cast speed x3 (15s), rank boost (+5/10/15/20/30% damage with ability rank) |
Wing Edge (VIII) |
Temporarily reduce delay of the user's black magic abilities, and grant the user up to a moderate Black Magic Ability Boost. Triggers instantly. | ||||
Cherubim Shot |
2 | Single | 150% magic damage/hit Ice infusion, Cap Break +1 Follow 3 ice abilities with Icy Apocalypse |
Rising Moon (VIII) |
Deal fifteen magic ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, temporarily grant them Awoken Ice Mode, increase their Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Icy Apocalypse, dealing magic ice and non-elemental damage to one enemy. Icy Apocalypse can break the damage cap. | ||||
Awoken Ice: ice ability rank boost, dualcast, infinite hones Icy Apocalypse: 1640% ice/NE magic (BLK), capped at 99999 | ||||
Angel Wing Ice Dust |
0 | Single | 125% magic damage/hit, ice infusion stack | Witch's Tiara (VIII) |
Instantly deal six magic ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice. Does not deplete the Soul Break gauge. | ||||
Angel Wing Firmament |
Owl of the Forest (VIII) | |||
Deal fifteen magic earth and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third earth ability used by the user to trigger the follow-up ability Angelo Shot, dealing magic earth and non-elemental damage to one target. Angelo Shot can break the damage cap. | ||||
Star Cradle |
2 | Single | 150% magic damage/hit, earth infusion (25s) Awoken Primordial, Cap Break +1, Ability Berserk (15s) Starforge Mode |
Gaia Gear (VIII) |
Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Primordial Mode, increase the user's Cap Break Level by 1, grant the user Ability Berserk, and enter Starforge Mode. Starforge Mode causes every fifth earth ability used by the user to trigger the follow-up ability Grand Apocalypse, and remove Starforge Mode. | ||||
Awoken Primordial: Instant earth abilities, earth ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5) Starforge Mode: follow 5 earth abilities with Grand Apocalypse Grand Apocalypse: 2x 1375% earth/NE magic (BLK) (99999 cap), remove Starforge Mode | ||||
Grand Refrain |
Mystery Veil (VIII) | |||
Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Angel Wing Cross |
Shooting Moon (VIII) | |||
Deal fifteen magic ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third ice ability the user uses to trigger the follow-up ability Ice Age, dealing magic ice and non-elemental damage to one target. Ice Age can break the damage cap. | ||||
Angel Wing Permafrost |
Brynhildr (VIII) | |||
Deal four massive magic ice and earth attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap. |
Quistis[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Electrocute |
2 | All | 140% magic damage | None |
Deal magic lightning damage to all targets. | ||||
Maser Eye |
2 | All | 740% magic damage | Sleipnir's Tail (VIII) |
Deal magic non-elemental damage to all targets. | ||||
Mighty Guard (VIII) |
2 | Party | Shell/Haste/Regen | Red Scorpion (VIII) |
Grant Shell, Haste, and major Regen to all allies. | ||||
Cerberus |
2 | Party | Haste, magic cast speed x2 (3 turns) | Beast Killer (VIII) |
Grant Haste to all allies, and reduce their offensive magic casting time for three turns. | ||||
Hail to the Queen |
2 | Random | 188% magic damage/hit, poison infusion | Quistis's Dress (VIII) |
Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. | ||||
Cloying Fragrance: 4x 217% poison/NE magic, 25% Poison/Blind/Silence/Confuse Vile Ichor: 2x 314% group poison/NE magic, self MAG +30%/DEF -30% | ||||
Doomtrain |
2 | Single | 3960% summon damage, 15% Poison/Blind/Silence/Confuse | Malboro Tentacle (VIII) |
Deal massive summon magic poison and non-elemental damage to one target, with a moderate chance to Poison, Blind, Silence, and Confuse it. Can break the damage cap. | ||||
Kingsguard |
2 | Party | ATK/MAG/RES +30%, Haste, 2000 HP stock | Dragon Whisker (VIII) |
Grant Haste to all allies, temporarily raise their Attack and Magic a moderate amount and Resistance a small amount, and automatically heal damage they take (up to 2,000 HP in total per ally). | ||||
Pride of the King |
1 | Party | Protect, Shell, 30% Stoneskin | Wyvern Tail (VIII) |
Instantly grant Protect and Shell to all allies, and grant them a barrier that negates attack damage up to 30% of their max HP. | ||||
Lesson Time |
Mystic Whip (VIII) | |||
Deal fifteen magic water, poison, and non-elemental attacks to one target, temporarily grant the user Awoken Instructor Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause the user's water and poison abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. | ||||
Triple Triad King |
Rosethorn (VIII) | |||
Deal three massive magic water and poison attacks to one enemy. Can break the damage cap. | ||||
Mixed Breath |
Minerva Bustier (VIII) | |||
Deal ten magic water, poison, and non-elemental attacks to one enemy, temporarily lower its water and poison resistance levels by 2, temporarily grant Switch Draw Mode to the user, grant Bravery Mode to the user, and set their Bravery Level to 2. | ||||
Aqua Bubbles |
Mythril Whipblade (VIII) | |||
Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. | ||||
Savant's Teachings |
Hypno Crown (VIII) | |||
Instantly activate a FF VIII realm chain up to 99 hits long that increases the damage of allies from the FF VIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, and remove delay from their actions for one turn. |
Zell[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Punch Rush |
2 | Single | 150% physical damage | None |
Deal damage to one target. | ||||
Burning Rave |
2 | All | 330% physical damage, party ATK +30% | Maverick (VIII) |
Deal physical damage to all enemies and temporarily raise Attack of all allies. | ||||
Meteor Barrage |
2 | Single | 171% physical damage/hit Self Protect, Shell, Haste |
Gauntlet (VIII) |
Deal three physical attacks to one target, and grant Protect, Shell, and Haste to the user. | ||||
Different Beat |
2 | Single | 99% physical damage/hit, self critical = 25% | Ehrgeiz (VIII) |
Deal eight physical attacks to one target, and temporarily set the user's critical hit chance to 25%. | ||||
Combat King |
2 | Random | 96% physical damage/hit, self ATK/DEF/RES +30% | Crystal Glove (VIII) |
Deal eight instant physical attacks to random targets, temporarily raise the Attack of the user a moderate amount, and raise the Defense and Resistance of the user a small amount. | ||||
Duelist |
2 | Random | 74% physical damage/hit (CT0) 7% Interrupt, party critical = 50% |
Burning Fist (VIII) |
Deal ten instant physical attacks to random targets, with a moderate chance to interrupt their pending actions, raise the critical hit chance of all allies a large amount, and grant Haste and Burst Mode to the user. | ||||
Headlong Rush: 4x 63% physical, self ATK +30%/DEF -30% Lightning Reflexes: 4x 48% NE physical, self CT0 (1 turn) | ||||
Burning Duel |
2 | Single | 55% physical damage/hit Fire infusion, self ATK/DEF +30% |
Dragon's Claws (VIII) |
Instantly deal twelve physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount, Defense a small amount, and cause the user's critical hits to trigger the follow-up ability Fiery Fist, dealing four physical fire and non-elemental attacks to one target. | ||||
Fiery Fist: 4x 52% fire/NE physical | ||||
Fiery Meteor Barret |
2 | Single | 83% physical damage/hit, fire infusion | Tiger Fangs (VIII) |
Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. | ||||
Flame Rush: 4x 54% fire/NE physical Spirit Beatdown: 3x 56% fire/NE physical, Monk ability damage +15% (3 turns) | ||||
King of the Ring |
3 | Single | 800% physical damage/hit | Kaiser Knuckles (VIII) |
Deal three massive physical fire attacks to one enemy. Can break the damage cap. | ||||
Academic Arts |
1 | Single | 52% physical damage/hit, Warlord Mode | Zell's Uniform (VIII) |
Instantly deal six physical fire and non-elemental attacks to one enemy, temporarily raise the user's critical hit chance (up to rank 3), and grant Warlord Mode to the user. If the user is already in Warlord Mode, increase their Warlord Mode level by 1. Critical hit chance increase depends on the user's Warlord Mode level. | ||||
Warlord Mode: Self critical = 50/75/100% | ||||
My Final Punch |
Impact Claws (VIII) | |||
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, set the user's critical hit chance to 75%, and enter Rapid Heartbeat Mode. | ||||
Assiduous Heat |
Duel Claws (VIII) | |||
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. |
Selphie[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Wall |
2 | Single | Protect/Shell | None |
Give one ally Protect and Shell. | ||||
Trabia's Light |
2 | Party | h56 heal | Morning Star (VIII) |
Restore HP to all allies. | ||||
Dreamstage |
2 | Party | h85 heal, Magic Barrier | Crescent Wish (VIII) |
Restore a large amount of HP to all allies and enable each to avoid one magic attack. Effective against most spells. | ||||
Rapture |
2 | All | 237% white magic damage/hit (100% Interrupt) | Scorpion Tail (VIII) |
Deal four white magic non-elemental attacks to all targets, with a high chance to interrupt their pending actions. | ||||
Strange Vision |
2 | All | 350% white magic damage/hit (100% Instant KO), party MAG/MND +30% | Strange Vision (VIII) |
Deal four white magic holy attacks to all targets, with a chance to instantly KO them, temporarily raise the Magic and Mind of all allies a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Prayer for Home: h105 heal + Regen Moonstone: 2x 525% holy white magic, Dispel | ||||
Slots Full Cure |
2 | Party | h85 heal, Last Stand, Regen | Faerie Tail (VIII) |
Instantly restore a large amount of HP to all allies and grant them Last Stand and major Regen. | ||||
Reality or Truth |
2 | Party | h85 heal, RES +100% | Nunchaku S (VIII) |
Restore a large amount of HP to all allies, temporarily raise their Resistance a large amount, and grant Haste and Burst Mode to the user. | ||||
Crescent Heal: h105 heal (CT0) Tiny Cure: h25 party heal | ||||
Trabia Slots |
2 | Party | h85 heal, Astra, Reraise at 40% max HP | Selphie's Bracelet (VIII) |
Instantly restore a large amount of HP to all allies, grant them Reraise, and temporarily grant them a barrier that enables them to avoid one debuff. Allies are raised with moderate HP. | ||||
Bon Vivant |
1 | Party | h55 heal | Wonder Wand (VIII) |
Instantly restore a moderate amount of HP to all allies. | ||||
Selphie's Band |
2 | Party | h105 heal, Arise, Haste, Magic Barrier x2 | Rainbow Robe (VIII) |
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Haste, grant them a Magic Barrier enabling them to avoid two magic attacks, and temporarily grant the user Awoken Dancer Mode. Effective against most spells | ||||
Awoken Dancer: Dancer ability cast speed x3, infinite hones; follow Dancer abilities with Fortifying Dance Fortifying Dance: party damage reduction scaling with Dancer ability rank (10/15/20/30/40% at rank 1/2/3/4/5) | ||||
Booyaka Slots |
2 | Party | Regenga, Last Stand, cast speed x2 (2 turns) | Stardust Nunchaku (VIII) |
Instantly grant Regenga to all allies (restores 2,000 HP), grant them Last Stand, and reduce delay of their actions for two turns | ||||
Wall Slots |
0 | Party | Protect, Shell, Haste | Nirvana (VIII) |
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. | ||||
Comrades' Return |
Chain Flail (VIII) | |||
Instantly restore a very large amount of HP to all allies, grant them Regenga, grant all allies a Magic Barrier, remove delay from the user's actions for one turn, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. |
Irvine[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Normal Ammo |
2 | Single | 50% ranged damage/hit | None |
Fire successive shot attacks. | ||||
Fast Ammo |
2 | Random | 45% ranged damage/hit | Valiant (VIII) |
Fire ten successive shot attacks. | ||||
Canister Shot |
2 | Single | 167% ranged damage/hit, target DEF/RES -50% | Ulysses (VIII) |
Deal three ranged physical attacks to one target, and temporarily lower its Defense and Resistance a large amount. | ||||
Dark Shot |
2 | Random | 132% ranged damage/hit, 100% Blind/Slow (143%/hit vs. Blinded or Slowed) |
Bismarck (VIII) |
Deal six ranged physical attacks to random targets, with a high chance to Slow and Blind them. Deals more damage to Slowed or Blinded targets. | ||||
Hyper Sniper |
2 | All | 98% ranged damage/hit Target ATK/MAG/DEF/RES/MND -30% |
Exeter (VIII) |
Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. | ||||
Flame Shot |
2 | All | 120% ranged damage/hit, target ATK/DEF -40% | Betelgeuse (VIII) |
Deal five ranged physical fire and non-elemental attacks to all targets, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. | ||||
Blade Snipe: 210% ranged, target ATK/RES -20% Mage Snipe: 210% ranged, target MAG/DEF -20% | ||||
Break Shot |
2 | Random | 68% ranged damage/hit, target ATK/MAG -50% Sharpshooter ability cast speed x2 |
Antares (VIII) |
Deal ten ranged physical fire and non-elemental attacks to random targets, temporarily lower their Attack and Magic a large amount, temporarily reduce delay of the user's sharpshooter abilities, and trigger the follow-up ability Clean Shot after each third sharpshooter ability. | ||||
Clean Shot: 240% fire/NE ranged, target DEF/RES -70% | ||||
Hyper Canister |
2 | Random | 77% ranged damage/hit, target fire weakness +20% | Long Barrel R (VIII) |
Deal eight ranged physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. | ||||
Quickening Flame: 4x 47% fire/NE ranged Reloading Flame: 2x 80% fire/NE ranged, refill 1 ability use | ||||
Bygone Days |
2 | Party | 150-hit VIII realm chain, FFVIII unit damage +50% ATK/MAG +30%, Haste |
Supershot ST (VIII) |
Activate a FF VIII realm chain up to 150 hits long that increases the damage of allies from the FF VIII realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. | ||||
Witch-Hunt Snipe |
Dragoon (VIII) | |||
Deal fifteen ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every fire ability used by the user to trigger the follow-up ability Courageous Call, with a bonus effect depending on the number of female heroes in the party. The effect of Courageous Call improves each time it triggers. | ||||
Quick Shot F |
Viking Coat (VIII) | |||
Deal twenty massive ranged physical fire attacks, followed by another ranged physical fire attack that can break the damage cap, to one enemy. | ||||
Hyper Ignition |
Sniper CR (VIII) | |||
Deal ten ranged physical fire and non-elemental attacks to one enemy, briefly lower its Defense, Resistance, and Mind a very large amount, temporarily grant the user Empowered Infusion for fire, and temporarily cause fire abilities used by the user to reduce delay of the actions of the user and all allies in the same row for one turn. | ||||
Assault Standby |
Balaclava (VIII) | |||
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. |
Seifer[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
No Mercy |
2 | Single | 150% physical damage | None |
Deal physical damage to one target. | ||||
Demon Slice |
2 | All | 340% physical damage, 40% Paralyze | Hyperion (VIII) |
Deal physical damage to all targets and sometimes Paralyze them. | ||||
Bloodfest |
2 | All | 100% ranged damage/hit, party RES +50% | Seifer's Coat (VIII) |
Deal four ranged physical attacks to all targets, and temporarily raise the party's Resistance a moderate amount. | ||||
Zantetsuken Reverse |
2 | All | 200% physical damage/hit (100% Instant KO), party DEF +50% | Almasy Revolver (VIII) |
Deal three physical attacks to all targets with a high chance to instantly KO them, and temporarily raise the party's Defense a moderate amount. | ||||
Sorceress's Knight |
2 | Single | 96% physical damage/hit, Sentinel | Almasy Shear Trigger (VIII) |
Deal eight physical dark and non-elemental attacks to one target, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and grant Haste and Burst Mode to the user. | ||||
Desperate Madness: 4x 56% dark/NE physical, self DEF -50%/RES -30%, self: reflect 100% of damage taken (+25% with Desperate Madness uses, up to 300%) Downfall: 220% dark/NE physical, drain 20% of damage | ||||
Death by Committee |
2 | Single | 92% physical damage/hit Self DEF -30%, party ATK/MAG +30% |
Seifer's Gloves (VIII) |
Deal eight physical dark, lightning, and wind attacks to one target, temporarily lower the user's Defense a moderate amount, and raise the Attack and Magic of all allies a moderate amount. | ||||
Forbidden Fellslash |
2 | Single | 94-150% physical damage/hit (scales with HP%) Dark infusion, 70% max HP self heal |
Almasy Flametongue (VIII) |
Deal seven physical dark and fire attacks to one target, temporarily infuse the user with the power of the dark, and restore a very large amount of HP to the user proportional to their max HP. Deals more damage as the user's HP drops. | ||||
Sorceress Strings |
2 | Party | 150-hit dark chain ATK +50%, dark damage +50% |
Custom Hyperion (VIII) |
Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Attack a large amount. | ||||
Knight of Destiny |
2 | Single | 38% physical damage/hit Self ATK/DEF +30%, party CT0 (1 turn) |
Almasy Twin Lance (VIII) |
Deal eighteen physical dark and fire attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from all allies' actions for one turn. | ||||
Brutal Takedown |
2 | Single | 83% physical damage/hit Reflect 75% of damage taken as dark |
Almasy Cutting Trigger (VIII) |
Deal eight physical dark and fire attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, and grant Haste and Burst Mode to the user. | ||||
Mad Blade: 5x 51% dark/fire physical, 12,5% max HP self damage Dire Speed: 3x 50% dark/fire physical, self cast speed x2 (3 turns) | ||||
Carnage Cut |
2 | Single | 60% physical damage/hit Cap Break +1, Switch Draw Mode Follow 2 dark or fire abilities with Stubborn Blade |
Avenger (VIII) |
Deal fifteen ranged physical dark, fire, and non-elemental attacks to one target, temporarily grant the user Awoken Sorceress's Knight Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or fire ability used by the user to trigger the follow-up ability Stubborn Blade, dealing eight ranged physical dark, fire, and non-elemental attacks to one target. | ||||
Awoken Sorceress's Knight: Dark/fire ability rank boost, dualcast, infinite hones Switch Draw Mode: Follow dark or fire abilities with respective element infusion (1 turn) Stubborn Blade: 8x 46% dark/fire/NE physical | ||||
Problem Child |
1 | Single | 52% physical damage/hit Target dark weakness +10%, self dark damage +10% |
Vishnu Vest (VIII) |
Instantly deal six physical dark and non-elemental attacks to one enemy, temporarily lower its dark resistance level by 1, and increase the user's dark attack level by 1. | ||||
Forbidden Bloodfest |
3 | Single | 800% physical damage/hit | Inferno (VIII) |
Deal three massive physical dark and fire attacks to one enemy. Can break the damage cap. |
Laguna[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Ricochet Shot |
2 | Single | 150% ranged damage | None |
Deal ranged physical damage to one target. | ||||
Desperado |
2 | All | 100% ranged damage/hit, 100% Slow | Machine Gun (VIII) |
Deal six ranged attacks to all targets, with a high chance to Slow them. | ||||
Missile Salvo |
2 | Random | 88% ranged damage/hit, 100% Stop | Laguna's Jacket (VIII) |
Deal ranged physical damage to six random targets, with a high chance to Stop them. | ||||
Freezing Barrage |
2 | All | 85% ranged damage/hit, target ice weakness +20% | Vega (VIII) |
Deal seven ranged physical ice attacks to all targets, and temporarily lower their ice resistance. | ||||
Visions of the Past |
2 | Single | 130% ranged damage/hit, party ATK +50% | Sirius (VIII) |
Deal six ranged physical attacks to one target, and temporarily raise the Attack of all allies a large amount. | ||||
Split Laser |
2 | Random | 98% ranged damage/hit, target lightning weakness +20% | Fomalhaut (VIII) |
Deal eight ranged physical lightning and non-elemental attacks to random targets, temporarily lower their resistance to lightning, and grant Haste and Burst Mode to the user. | ||||
Rapid Punishment: 4x 50% random lightning/NE ranged, 7% Paralyze/Silence Miraculous Vision: 185% lightning/NE ranged, Machinist ability CT0 (2 turns) | ||||
Ragnarok Buster |
2 | All | 75% ranged damage/hit Target ice weakness +20%, self ATK/RES +30% Ice: self cast speed x3 (1 turn) |
Arcturus (VIII) |
Deal seven ranged physical ice and non-elemental attacks to all targets, temporarily lower their ice resistance, reduce delay from the user's actions for one turn, raise the user's Attack a moderate amount and Resistance a small amount, and reduce delay of the user's actions for one turn when using an ice attack. | ||||
Freezing Beam |
2 | Single | 83% ranged damage/hit, ice infusion | Aldebaran (VIII) |
Deal eight ranged physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. | ||||
Blizzard Bomb: 4x 49% ice/NE ranged (5x vs. weak to ice) Faeries' Gift: 185% ice/NE ranged, Machinist ability CT0 (2 turns) | ||||
Junction Link |
2 | Party | 150-hit ice chain ATK +50%, ice damage +50% |
Laguna's Bazooka (VIII) |
Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount. | ||||
Ragnarok Blade |
2 | Single | 71% ranged damage/hit, self ATK/DEF +30% Ice infusion, Machinist ability dualcast |
High-Power Machine Gun (VIII) |
Deal ten ranged physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause their machinist abilities to double cast. | ||||
Freeze Missile |
1 | Single | 52% ranged damage/hit, ice infusion stack | Sorceress' Knight (VIII) |
Instantly deal six ranged physical ice and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for ice. | ||||
Tactical Attack |
Ras Algethi (VIII) | |||
Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every third ice ability they use to trigger the follow-up ability Deblizz Shot. | ||||
Freezing Crush |
Lufenian Gun (VIII) | |||
Deal twenty massive ranged physical ice attacks to one enemy, followed by an additional ranged physical ice attack that can break the damage cap. | ||||
Junction Freeze |
Diamond Armor (VIII) | |||
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Parallel Desperado |
Custom Machine Gun (VIII) | |||
Deal fifteen ranged physical ice and non-elemental attacks to one target, temporarily raise all allies' Attack and Magic a moderate amount and Defense and Resistance a small amount, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause every second ice ability used by the user to trigger the follow-up ability Charismatic Snipe, with a bonus effect depending on the number of allies from the FF VIII realm that remain in the battle. |
Edea[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Astral Punch |
2 | Single | 100% magic damage/hit | None |
Deal two magic non-elemental attacks to one target. | ||||
Ice Strike |
2 | All | 237% magic damage/hit | Sorceress's Might (VIII) |
Deal six magic ice and non-elemental attacks to all targets. | ||||
Inaugural Parade |
2 | Party | MAG +20%, Haste | Sorceress's Crown (VIII) |
Temporarily raise the party's Magic a small amount, and grant them Haste. | ||||
Time Crush |
2 | Single | 356% magic damage/hit, target dark weakness +20% | Sorceress Gown (VIII) |
Deal five magic dark attacks to one target, and temporarily lower its dark resistance. | ||||
Maelstrom |
2 | Single | 188% magic damage/hit, ice infusion | Edea's Valkyrie (VIII) |
Deal eight magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. | ||||
Glamour of Ice: 3-6x 200% ice/dark magic (scales with MAG) Astral Force: 2x 309% ice/dark magic, self MAG +30%/DEF -30% | ||||
Astral Time |
2 | Single | 171% magic damage/hit, self MAG/RES +30% Ice infusion, Witch dualcast |
Rising Sun+ (VIII) |
Deal ten magic ice and dark attacks to one target, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and cause witch abilities to double cast. | ||||
Grief Judgment |
3 | Single | 182% magic damage/hit, then 2650% | Edea's Shooting Star (VIII) |
Deal twenty massive magic ice and dark attacks to one enemy, followed by an additional magic ice and dark attack that can break the damage cap. | ||||
Astral Realm |
2 | Single | 170% magic damage/hit Ice infusion, self MAG/RES +30% Ice: row cast speed x2 (1 turn) |
Black Robe (VIII) |
Deal ten magic ice and dark attacks to one enemy, temporarily infuse the user with the power of ice, raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's ice abilities to reduce delay of the user's actions and the actions of allies in the user's row for one turn. | ||||
Power Succession |
1 | Self | Ice infusion stack, cast speed x3 (2 turns) | Aura Staff (VIII) |
Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. | ||||
Astral Soul |
Eden's Valkyrja (VIII) | |||
Deal fifteen magic ice, dark, and non-elemental attacks to one target, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Ice Mode, increase the user's Cap Break Level by 1, and cause black magic and witch abilities used by the user to trigger the follow-up ability Ice Stalker. Effect of Ice Stalker depends on the ability type. | ||||
Ice Sorceress |
Cocytus Edge (VIII) | |||
Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Magic a large amount. | ||||
Cold-Hearted Guise |
Astrakhan Hat (VIII) | |||
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Fujin[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Aero |
2 | Single | 200% magic damage | None |
Deal magic wind damage to one target. | ||||
Jin |
2 | All | Enemy debuff chance -25%, party Mirror Image | Shear Feather (VIII) |
Temporarily lower the hit chance of enemy debuffs a small amount, and enable each ally to avoid one physical attack. Affects most debuffs. | ||||
Zan |
2 | Single | 214% magic damage/hit, wind infusion | Fujin's Jacket (VIII) |
Deal eight instant magic wind and non-elemental attacks to one target, and temporarily infuse the user with the power of wind. | ||||
Metsu |
2 | All | 240% magic damage/hit, target MAG/RES -40% | Fujin's Shin-Chakram (VIII) |
Deal five instant magic wind and non-elemental attacks to all targets, temporarily lower their Magic and Resistance a large amount, and grant Haste and Burst Mode to the user. | ||||
Shitsu: 4x 225% wind/NE magic Hakai: 870% wind/NE magic, target RES -30% | ||||
Into the Storm |
2 | Single | 3750% magic damage (4250% vs. weak to wind) | Fujin's Moon Ring (VIII) |
Deal massive magic wind and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to wind. Can break the damage cap. | ||||
Storm |
2 | Single | 170% magic damage/hit Wind infusion, self cast speed x2 |
Cross Chakram (VIII) |
Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduces delay of the user's actions, and causes every second wind ability used by the user to trigger the follow-up attack Slice that deals five or ten magic wind and non-elemental attacks to one enemy. | ||||
Slice: 5x (50%) or 10x (50%) 156% wind/NE magic | ||||
Bluster |
3 | Single | 182% magic damage/hit, then 2650% | Fujin's Wing Edge (VIII) |
Deal twenty massive magic wind attacks to one enemy, followed by one magic wind attack that can break the damage cap. | ||||
Winds |
1 | Self | Wind damage +20%, cast speed x3 (2 turns) | Fujin's Wind Slash (VIII) |
Temporarily increase the user's wind attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. | ||||
Shou |
2 | Party | 150-hit wind chain Wind damage +50%, MAG +50% |
Fujin's Twin Viper (VIII) |
Activate a wind chain up to 150 hits long that increases the wind damage of all allies a large amount, and temporarily raise their Magic a large amount. | ||||
Ran |
Fuma Shuriken (VIII) | |||
Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause every second wind ability used by the user to trigger the follow-up ability Saku, dealing six magic wind and non-elemental attacks to one target, and temporarily raising the wind attack level of all allies by 1. | ||||
Periphery |
Ninja Gear (VIII) | |||
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Raijin[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Hi-Potion (VIII) |
2 | Single | h55 ally heal | None |
Restore a moderate amount of HP to one ally. | ||||
Aura (VIII) |
2 | Party | Last Stand, Regen, CT0 (1 turn) | Raijin's Pauldron (VIII) |
Remove delay from the actions of all allies for one turn, and grant them Last Stand and major Regen. | ||||
Raijin Special |
2 | Single | 83% physical damage/hit, lightning infusion | Raijin's Staff (VIII) |
Deal eight physical lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. | ||||
Lurking Tiger: 40% max HP ally heal Raijin Detonate: 4x 54 / 5x 92 / 6x 117 / 7x 140 / 8x 162 / 9x 186 / 10x 205% lightning/NE physical (scales with Lurking Tiger uses; reset on use) | ||||
Dragon Rising |
2 | Single | 1050-1450% physical damage (scales with Monk ability uses) | Musk Stick (VIII) |
Deal massive physical lightning and non-elemental damage to one target. Deals more damage depending on the number of monk abilities the user has used. Can break the damage cap. | ||||
Dragon Soaring |
2 | Single | 71% physical damage/hit, party critical = 50% Reflect 75% of damage taken as lightning |
Gokuu Pole (VIII) |
Deal ten physical lightning and non-elemental attacks to one enemy, temporarily set the critical hit chance of all allies to 50%, and temporarily grant them a barrier that reflects a portion of attack damage taken back at the attacker as lightning damage. | ||||
Stormcall |
Berzerker's Staff (VIII) | |||
Deal fifteen physical lightning and non-elemental attacks to one target, temporarily increase the critical hit damage of all allies, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and cause every second lightning ability the user uses to temporarily raise the lightning attack level of all allies by 1. | ||||
Dragon Ascent |
Ivory Pole (VIII) | |||
Deal three massive physical lightning attacks to one enemy. Can break the damage cap. | ||||
Indominating Will |
Battle Mace (VIII) | |||
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. | ||||
Thundering Hammer |
Battle Pole (VIII) | |||
Temporarily grant the user Empowered Infusion for lightning, and set the user's critical hit chance to 100% for two turns. Triggers instantly. |
Kiros[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Fancy Footwork |
2 | Self | Haste | None |
Grant Haste to the user. | ||||
Exsanguination |
2 | Single | 74% physical damage/hit, party ATK/MAG +30% | Katal (VIII) |
Deal ten physical dark and ice attacks to one target, temporarily increase the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Armor Lapse: 180% dark/ice physical, target DEF -40% Mental Lapse: 180% dark/ice physical, target RES -50% | ||||
Interesting Times |
2 | All | 98% ranged damage/hit Target ATK/MAG/DEF/RES/MND -30% |
Kiros Guise (VIII) |
Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. | ||||
Repeated Exsanguination |
Blade Gauntlet (VIII) | |||
Deal fifteen physical dark, ice, and non-elemental attacks to one target, temporarily lower its dark and ice resistance levels by 2, temporarily grant the user Awoken Laguna Mania Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second dark or ice ability the user uses to trigger the follow-up ability Max Pain. | ||||
Katar Dance |
Blood Shield (VIII) | |||
Instantly deal ten physical dark, ice, and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Switch Draw Mode II, and cause dark and ice abilities used by the user to reduce delay of the actions of the user and all allies in the same row as the user for one turn. |
Ward[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Anchors Aweigh |
2 | Single | 170% physical damage | None |
Deal physical damage to one target. Long delay before hitting. | ||||
Massive Anchor |
2 | All | 71% jump damage/hit, earth infusion | Harpoon (VIII) |
Deal seven jump earth and wind attacks to all targets, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. | ||||
Quickening Leap: 2x 65% group earth/wind jump, less cast time with uses Massive Presence: 2x 65% earth/wind ranged, self ATK +30%/DEF -30% | ||||
Wordless Promise |
2 | Party | ATK +50%, Last Stand | Ward's Bandana (VIII) |
Temporarily raise the party's Attack a large amount, and grant them Last Stand. | ||||
Anchor Crush |
Obelisk (VIII) | |||
Deal fifteen jump water, ice, earth, and non-elemental attacks to one target, temporarily set the user's critical hit chance to 100%, temporarily grant the user Awoken Laguna Freak Mode, increase the user's Cap Break Level by 1, enter Career Change Mode, and cause every third water, ice, or earth ability used by the user to trigger the follow-up ability Maximum Anchor. | ||||
Anchor Rain |
Heavy Lance (VIII) | |||
Deal ten ranged physical water, ice, earth, and non-elemental attacks to one enemy, temporarily increase the user's water, ice, and earth attack levels by two, enter Career Change Mode II, and grant all allies a barrier that reduces the damage of one attack a large amount. |
Ultimecia[]
Soul Break | Soul Gauge | Target | Properties | Relic |
---|---|---|---|---|
Tornado (VIII) |
2 | All | 200% magic damage | None |
Deal magic wind damage to all enemies. | ||||
Sorceress Call |
2 | Single | 3720% magic damage 4280% if target is weak to wind/dark |
Doom Mace (VIII) |
Deal massive magic wind and dark damage to one enemy. Deals more damage if it has a Slight Weakness or is Vulnerable to either element. Can break the damage cap. | ||||
True Maelstrom |
2 | Single | 188% magic damage/hit, wind infusion | Demon's Rod (VIII) |
Deal eight magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, and grant them Haste and Burst Mode. | ||||
Winds of Ruin: 2x 220% wind/dark magic Sorceress's Decree: 3x 230% / 4x 235% / 5x 240% / 6x 300% wind/dark magic (scales with Winds of Ruin uses) | ||||
Cycle of Steel |
2 | Single | 170% magic damage/hit, wind infusion Self MAG/RES +30%, Black Magic dualcast |
Phantasmal Garment I (VIII) |
Deal ten magic wind and dark attacks to one enemy, temporarily infuse the user with the power of wind, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and temporarily cause the user's black magic abilities to double cast. | ||||
Hell's Judgment |
2 | Single | 150% magic damage/hit (CT0) Target DEF/RES/MND -40%, self cast speed x2 |
Staff of the Magi (VIII) |
Instantly deal ten magic wind and dark attacks to one enemy, temporarily lower its Defense, Resistance, and Mind a large amount, temporarily reduce delay of the user's actions, grant the user Bravery Mode, and set the user's Bravery Level to 2. | ||||
Buffeting Spear: (+1 on Black Magic or Darkness abilities) Lv 0: 792% wind/dark magic Lv 1: 1180% wind/dark magic, capped at 99999 Lv 2: 2050% wind/dark magic, capped at 99999 Lv 3: 3460% wind/dark magic capped at 99999, Dispel | ||||
Time Tamperer |
1 | Self | Elemental weakness damage +30%, cast speed x3 (2 turns) | Onyx Dress (VIII) |
Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. | ||||
Apocalypse |
2 | Single | 150% magic damage/hit Cap Break +1, Switch Draw Mode Follow 3 wind or dark abilities with Cruelest Blow |
Wizard's Rod (VIII) |
Deal fifteen magic wind, dark, and non-elemental attacks to one target, temporarily grant the user Awoken Spellstrike Mode, increase their Cap Break Level by 1, grant them Switch Draw Mode, and cause every third wind or dark ability they use to trigger the follow-up ability Cruelest Blow, dealing magic wind, dark, and non-elemental damage to one target. Cruelest Blow can break the damage cap. | ||||
Awoken Spellstrike: Wind/dark ability rank boost, dualcast, infinite hones Switch Draw Mode: Follow wind or dark abilities with respective element infusion (1 turn) Cruelest Blow: 1651% wind/dark/NE magic (BLK), capped at 99999 | ||||
Blades of Time |
3 | Single | 182% magic damage/hit, then 2650% | Cypress Pole (VIII) |
Deal twenty massive magic wind and dark attacks to one enemy, followed by an additional magic wind and dark attack that can break the damage cap. | ||||
Shockwave Pulsar |
Chaos Rod (VIII) | |||
Deal fifteen magic wind and non-elemental attacks to one enemy, reduce delay of the user's actions for one turn, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause the user's wind attacks to reduce delay of the user's actions for one turn. | ||||
Veil of Shadows |
Wicked Wand (VIII) | |||
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Gallery[]
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