SchoolThe category of ability it is classified as: Combat Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 54% (Total: 216%) ElementsThe elements that are attached to the ability: Water, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal four physical water and non-elemental attacks to one enemy.
SchoolThe category of ability it is classified as: Combat Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemeis Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 75% (Total: 150%) ElementsThe elements that are attached to the ability: Water, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal two physical water and non-elemental attacks to all enemies.
SchoolThe category of ability it is classified as: Special Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Magic TypeThe type of damage: NAT HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 400% (Total: 800%) ElementsThe elements that are attached to the ability: Non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal two non-elemental magic attacks to all targets.
Soul Spring (Wellspring of LifeName in Japanese: 命の泉 (Inochi no Izumi?))
SchoolThe category of ability it is classified as: White Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All allies Auto-TargetThe target that will be automatically chosen if none are select: All allies Damage formulaDetermines the damage output: Magic TypeThe type of damage: WHT HitsThe number of hits that ability does: 0 PotencyThe total damage potency of the ability: 0% ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 15 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Damage applies only to undead targets
Restore a small amount of HP to all allies.
Valefor (Summon ValeforName in Japanese: ヴァルファーレ召喚 (Varufāre Shōkan?))
SchoolThe category of ability it is classified as: Summoning Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: Self Auto-TargetThe target that will be automatically chosen if none are select: Self TypeThe type of damage: SUM HitsThe number of hits that ability does: 0 PotencyThe total damage potency of the ability: 0% Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ Summon Strike
Grant Summon Strike to the user. If the user already has Summon Strike, deal four summon magic non-elemental attacks to all targets and remove Summon Strike from the user. Summon Strike is only active during Burst Mode.
SchoolThe category of ability it is classified as: Summoning Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Magic TypeThe type of damage: SUM HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 480% (Total: 1920%) ElementsThe elements that are attached to the ability: Non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Alias name: "{{foot|Energy Volley|{{J|シューティング・エナジー|Shūtingu Enajī|Shooting Energy|fmt=j(r)}}"; minimum damage: 1100; removes Summon Strike status from the user
Grant Summon Strike to the user. If the user already has Summon Strike, deal four summon magic non-elemental attacks to all targets and remove Summon Strike from the user. Summon Strike is only active during Burst Mode.
SchoolThe category of ability it is classified as: White Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All allies Auto-TargetThe target that will be automatically chosen if none are select: All allies Damage formulaDetermines the damage output: Magic TypeThe type of damage: WHT HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 200% ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 25 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Damage applies only to undead targets
Restore a small amount of HP to all allies, and deal summon magic non-elemental damage to all targets if the user has Summon Strike.
SchoolThe category of ability it is classified as: Summoning Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All allies and all enemies Auto-TargetThe target that will be automatically chosen if none are select: All allies and all enemies Damage formulaDetermines the damage output: Magic TypeThe type of damage: SUM HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 480% ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 25 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Minimum damage: 1100; damage applies only to undead targets
Restore a small amount of HP to all allies, and deal summon magic non-elemental damage to all targets if the user has Summon Strike.
SchoolThe category of ability it is classified as: Support Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Random enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 230% Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: MAG -50% (15s) NotesThe additional information: Long range
Deal ranged physical damage to one target, and temporarily lower its Magic a large amount.
SchoolThe category of ability it is classified as: Support Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Random enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 230% Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: ATK -40% (15s) NotesThe additional information: Long range
Deal ranged physical damage to one target, and temporarily lower its Attack a large amount.
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 262% (Total: 1048%) ElementsThe elements that are attached to the ability: Ice, fire Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal four magic ice and fire attacks to one target.
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 262% (Total: 1048%) ElementsThe elements that are attached to the ability: Ice, water Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal four magic ice and water attacks to one target.
SchoolThe category of ability it is classified as: Machinist Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 70% (Total: 140%) ElementsThe elements that are attached to the ability: Water, lightning Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: Stun (11%) NotesThe additional information: Long range
Deal two ranged physical water and lightning attacks to all targets, with a small chance to interrupt their pending actions.
Anti-Power/Armor Shell (*Name in Japanese: 反パワー&アーマー弾 ([missing rōmaji]?))
SchoolThe category of ability it is classified as: Machinist Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 100% (Total: 200%) Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ ATK/DEF +20% (20s) Enemy statusesThe stats effects applied to the enemy party: ATK/DEF -20% (20s) NotesThe additional information: Long range
Deal two ranged physical attacks to one target, temporarily lower its Attack and Defense a small amount, and temporarily raise the user's Attack and Defense a small amount.
SchoolThe category of ability it is classified as: Samurai Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 240% Healing potencyThe healing potency of the ability: 20% of the damage dealt to the user Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal physical damage to one target, healing the user for a portion of the damage dealt.
Decisive Instant (Timely DecidedName in Japanese: 決断する時 (Ketsudan suru Toki?))
SchoolThe category of ability it is classified as: Samurai Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemeis Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 91% (Total: 182%) Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ Retaliate (15s)
Deal two physical attacks to all targets, and temporarily allow the user to counter physical attacks.
SchoolThe category of ability it is classified as: Monk Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 54% (Total: 216%) ElementsThe elements that are attached to the ability: Dark, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Long range
Deal four ranged physical dark and non-elemental attacks to one target.
SchoolThe category of ability it is classified as: Monk Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 75% (Total: 150%) ElementsThe elements that are attached to the ability: Dark, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Long range
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 217% (Total: 868%) ElementsThe elements that are attached to the ability: Dark, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: Instant KO (9%)
Deal four magic dark and non-elemental attacks to one target, with a moderate chance to KO it.
Mortisunder (Illusion Light Sky CutName in Japanese: 幻光天破 (Kankōtenha?))
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 304% (Total: 608%) ElementsThe elements that are attached to the ability: Dark, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Enemy statusesThe stats effects applied to the enemy party: Slow (16%)
Deal two magic dark and non-elemental attacks to all targets, with a small chance to Slow them.
Gallery[]
Anti-Power/Armor Shell.
Breath of the Heavens.
Breath of the Heavens (under Summon Strike status).
Death's Release.
Decisive Instant.
Freezing Flame.
Freezing Water.
Guardian's Resolve.
Jecht Bomber.
Jecht Stream.
Pile Wither.
Scattershot.
Shockstorm.
Soul Spring.
Spin Ball.
Valefor.
Valefor (Energy Volley; under Summon Strike status).