To properly define the intricate and miraculous work of an alchemist would take days of lengthy explanation--an explanation that you would most likely fail to understand. The simple appellation of "potion brewer" given to us by the masses is, however, largely accurate. Restorative salves, ability-enhancing elixirs, deadly toxins and poisons--these are all substances that can be created through our versatile and practical profession. With the proper knowledge and process, even the most worthless-seeming materials can be combined to produce wondrous compounds. The applications of alchemy are nearly limitless!
The Alchemist is a Disciple of the Hand in Final Fantasy XIV. Their guild is based in Ul'dah, on the Hustings Strip of the Steps of Thal.
Overview[]
Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.Lodestone
Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares—from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born.
The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.
One of the main purposes of Alchemists is that they can craft various medicines that can be used in battle, such as Potions, Ethers and Antidotes. They are also able to craft one-handed wands for Conjurers, treated daggers for Rogues, and Grimoires for Arcanists. Alchemists are also capable of affixing Materia onto these weapons.
Alchemists are also capable of producing various dyes that can be used to change the color of one's clothing, and they can also produce many different kinds of glues, oils, solutions and growth formula which may then be used by other disciples of the hand. They can also prepare and grow various plants to decorate homes.
Gameplay[]
Equipment[]
Alchemists use alembics as their primary tool and mortars as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.
Lists of alchemist equipment | |
---|---|
Abilities[]
Class Actions[]
Specialist Actions[]
Specialist actions are only available when Soul of the Alchemist is equipped.
Traits[]
Removed actions[]
The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action | Level | CP Cost |
---|---|---|
Steady Hand |
9 | — |
Improves action success rate by 20% for the next five steps.
Removed in patch 5.1. | ||
Inner Quiet |
11 | 18 |
Grants a bonus to control with every increase in quality. Bonus stacks up to 11 times. Replaced by Inner Quiet Trait in patch 6.0. | ||
Ingenuity |
15 | 22 |
For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Removed in patch 5.2. | ||
Tricks of the Trade |
15 | — |
Restores 20 CP. Can only be used when material condition is Good or Excellent.
Replaced with new version in patch 5.1. | ||
Master's Mend II |
25 | 160 |
Restores item durability by 60.
Removed in patch 5.1. | ||
Standard Synthesis |
31 | 15 |
Increases progress.
Removed in patch 5.1. | ||
Steady Hand II |
37 | 25 |
Improves action success rate by 30% for the next five steps.
Removed in patch 5.1. | ||
Brand of Water |
37 | 25 |
Increases progress. Progress doubles when recipe affinity is water.
Removed in patch 5.0. | ||
Name of the Elements |
37 | 30 |
For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress. Can only be used once per synthesis. Removed in patch 6.0. | ||
Brand of the Elements |
37 | 6 |
Increases progress.
Removed in patch 6.0. | ||
Advanced Touch |
43 | 48 |
Increases quality.
Removed in patch 5.1. | ||
Collectable Synthesis |
50 | — |
Use existing recipes to create collectables without increasing step count.
Removed in patch 5.3. | ||
Comfort Zone |
50 | 66 |
Restores 8 CP after each step for the next ten steps.
Removed in patch 5.1. | ||
Byregot's Brow |
51 | 18 |
Increases quality. Inner Quiet effect ends upon use.
Removed in patch 5.0. | ||
Name of Water |
54 | 15 |
For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.
Only one Name of the Element action can be used per synthesis. Removed in patch 5.0. | ||
Satisfaction |
55 | — |
Specialist Action
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three. Removed in patch 5.1. | ||
Whistle While You Work |
55 | 36 |
Specialist Action
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off.
Removed in patch 5.1. | ||
Innovative Touch |
56 | 8 |
Specialist Action
Increases quality.
Removed in patch 5.1. | ||
Nymeia's Wheel |
57 | 18 |
Specialist Action
Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.
Removed in patch 5.1. | ||
Byregot's Miracle |
58 | 16 |
Specialist Action
Increases quality. Inner Quiet stack is halved upon use.
Removed in patch 5.1. | ||
Trained Hand |
59 | 32 |
Specialist Action
Significantly increases both progress and quality.
Available only when Inner Quiet and Whistle stack sizes are identical. Removed in patch 5.1. | ||
Heart of the Alchemist |
60 | 45 |
Specialist Action
For the next seven steps, increases chances of material condition becoming Good. Removed in patch 5.1. | ||
Hasty Touch II |
61 | 5 |
Increases quality.
Removed in patch 5.1. | ||
Rapid Synthesis II |
63 | 12 |
Increases progress.
Removed in patch 5.1. | ||
Patient Touch |
64 | 6 |
Increases quality.
Removed in patch 6.0. | ||
Initial Preparations |
69 | 50 |
May reduce CP consumption while status is active. When a specialist, canceling the status grants the use of a single Specialty action. Available only on the first step. Removed in patch 5.1. | ||
Specialty: Reinforce |
69 | — |
Specialist Action
Restores item durability by 25. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Refurbish |
69 | — |
Specialist Action
Restores 65 CP. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Reflect |
69 | — |
Specialist Action
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Rapid Synthesis III |
72 | 24 |
Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
Removed in patch 5.1. | ||
Reuse |
74 | 60 |
Grants Reusing. Chance to become available upon reaching maximum item quality.
Removed in patch 5.2. | ||
Trained Instinct |
80 | 250 |
Increases quality by between 30 and 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Removed in patch 5.1. |
Other appearances[]
Final Fantasy Trading Card Game[]
Alchemist appears in Final Fantasy Trading Card Game as an Aqua-elemental card.
Gallery[]
Etymology[]
alchemy". An alchemist is a person who practices alchemy, the tradition of creating the legendary philosopher's stone, with which one can supposedly create gold or silver from lead, or produce an elixir of life that bestows immortality.
The word "alchemist" comes from "