The Dancer is a job in Final Fantasy XIV, introduced in the Shadowbringers expansion. It has no base class, starting at Level 60 and can be unlocked by completing the quest "Shall We Dance", offered by an Eager Lominsan in Limsa Lominsa's Lower Decks (X: 9.8, Y: 12.0).
Profile[]
From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Lodestone
Dancers are a ranged DPS class, wielded bladed chakrams that they toss at their opponents. A Dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequential order. Starting at Level 60, Dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner". As caveat to those, Dancers tend to have the lowest damage amongst their DPS peers.
Story[]
Shadowbringers[]
The Warrior of Light hears that a performance by the famous Troupe Falsiam is being held in Limsa Lominsa. Arriving on the stage, they witness the performance of Dancers, led by Ranaa Mhigo. After that, the leader of the Troupe, Nashmeira approaches the Warrior. She senses that the Warrior is an accomplished fighter, and explains that to be a Dancer, one needs high physical capabilities like the Warrior has. Thus, she invites the Warrior to learn the ways of Kriegstanz, an ancient dance of war. The Warrior agrees and receives the Dancer soul crystal. Nashmeira then proposes the Warrior accompany her Troupe performing in major cities of Eorzea.
Troupe Falsiam first travels to Costa del Sol, where the Warrior of Light and Ranaa Mihgo impress Gegeruju with their dance. After their private performance, the Troupe travels to Ul'Dah for their next performance. However, upon arriving at Ul'Dah, they are informed by the Brass Blades that recent riots in Central Thanalan have halted city activities. The Troupe offers to investigate. The Warrior of Light and Ranaa, against Nashmeira's wishes, independently question the Ala Mhigan refugees. The Warrior of Light has to save Ranaa from some of the rioters, whom Ranaa described as having danced strangely shortly before attacking her. The Warrior of Light reports to Nashmeira while Ranaa and the Brass Blades take the rioters into custody. Nashmeira reprimands Ranaa for going against her word and as punishment Ranaa will be dancing alone for some time.
After the performances in Ul'Dah, the Troupe plans to perform in Gridania next. However, Nashmeira suspects something is amiss and talks to the Twin Adders for information of unusual events. The Twin Adders' lieutenant informs them that the normally isolated Duskwight Elezen have begun gathering and plotting together. Nashmeira takes the Troupe to East Shroud to investigate, where they discover the Elezen dancing in a similar fashion to what Ranaa saw in Central Thanalan. Nashmeira suddenly performs a strange dance, which incapacitates the Elezen and summons a Void Sprite from the dark energy emanating from them. The Warrior of Light defeats this sprite. After apprehending the Elezen, Nashmeira explains all. The dance the Elezen in the Shroud and the refugees in Thanalan were doing is known as Totentanz, the Dance of the Damned. When people let anger build up and fester within them, they begin dancing this dance and an aetheric manifestation of their anger is created within them. The afflicted begin committing increasingly violent acts as a result. Nashmeira explains that ridding the people of this aetheric menace is Troupe Falsiam's purpose. With matters in Gridania settled, the Troupe plans to travel to Ishgard for their next performance.
Equipment[]
Dancers wield chakrams and other throwing weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.
The primary attribute for dancers is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of dancer equipment | |
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Job Gauge[]
At Level 15, Dancers have access to the Standard Step ability. When the Dancer starts a Standard Step, their weaponskills will change into corresponding Steps and two icons will appear in the Step Gauge and flash in the order from left to right in which the player must input a sequential command of dance steps to successfully execute a Double Standard Finish, dealing huge burst of AoE damage while buffing their allies. Using Technical Step learned at Level 70 expands this to four, allowing a Technical Finish to be done.
At Level 30, upon learning Fan Dance, the gauge expands to include a fan for the Fourfold Fantasy trait. The Reverse Cascade and Bladeshower weaponskills have a 50% chance of filling the gauge and grant a Fourfold Feather for use in Fan Dance abilities. At Level 76, the gauge expands upon gaining the trait Esprit, adding a gauge over the Fan gauge. When party members land weaponskills and spells after the Dancer executed Standard or Double Standard Finish, the gauge will fill up, allowing use of the Saber Dance ability.
Abilities[]
Job Actions[]
Action | Level | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|---|
Cascade |
1 | Weaponskill | Instant | 2.5s | — | 25y | — |
Delivers an attack with a potency of 200 ( 220).
Action changes to Emboite while dancing. | |||||||
Fountain |
2 | Weaponskill | Instant | 2.5s | — | 25y | — |
Delivers an attack with a potency of 100 ( 120).
Action changes to Entrechat while dancing. | |||||||
Windmill |
15 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
Delivers an attack with a potency of 100 to all nearby enemies.
Action changes to Emboite while dancing. | |||||||
Standard Step |
15 | Weaponskill | Instant | 30s | — | — | — |
Begin dancing, granting yourself Standard Step.
Action changes to Standard Finish while dancing. Enhanced Flourish II Action changes to Finishing Move under the effect of Finishing Move Ready. | |||||||
Standard Finish |
15 | Weaponskill | Instant | 1.5s | — | — | 15y radius |
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
Damage bonus of Standard Finish varies with number of successful steps.
Can only be executed while Dancing. | |||||||
Reverse Cascade |
20 | Weaponskill | Instant | 2.5s | — | 25y | — |
Delivers an attack with a potency of 260 ( 280).
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. Action changes to Jete while dancing. | |||||||
Bladeshower |
25 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
Delivers an attack with a potency of 100 to all nearby enemies.
Action changes to Entrechat while dancing. | |||||||
Fan Dance |
30 | Ability | Instant | 1s | — | 25y | — |
Delivers an attack with a potency of 150 ( 180).
Can only be executed while in possession of Fourfold Feathers. | |||||||
Rising Windmill |
35 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
Delivers an attack with a potency of 140 to all nearby enemies.
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. Action changes to Jete while dancing. | |||||||
Fountainfall |
40 | Weaponskill | Instant | 2.5s | — | 25y | — |
Delivers an attack with a potency of 340.
Can only be executed while under the effect of Silken Flow or Flourishing Flow. Action changes to Pirouette while dancing. | |||||||
Bloodshower |
45 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
Delivers an attack with a potency of 180 to all nearby enemies.
Can only be executed while under the effect of Silken Flow or Flourishing Flow. Action changes to Pirouette while dancing. | |||||||
Fan Dance II |
50 | Ability | Instant | 1s | — | — | 5y radius |
Delivers an attack with a potency of 100 to all nearby enemies.
Can only be executed while in possession of Fourfold Feathers. | |||||||
En Avant |
50 | Ability | Instant | 30s | — | — | — |
Quickly dash 10 yalms forward.
Cannot be executed while bound. | |||||||
Curing Waltz |
52 | Ability | Instant | 60s | — | — | 5y radius |
Restores own HP and the HP of all nearby party members.
| |||||||
Shield Samba |
56 | Ability | Instant | 120s ( 90s) | — | — | 30y radius |
Reduces damage taken by self and nearby party members by 10% (Enhanced Shield Samba II 15%).
Effect cannot be stacked with bard's Troubadour or machinist's Tactician. | |||||||
Closed Position |
60 | Ability | Instant | 30s | — | 30y | — |
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member. Effect ends upon reuse. | |||||||
Ending |
60 | Ability | Instant | 1s | — | — | — |
Ends dance with your partner. | |||||||
Devilment |
62 | Ability | Instant | 120s | — | — | — |
Increases critical hit rate and direct hit rate by 20%.
Action optionally becomes Starfall Dance upon execution. | |||||||
Fan Dance III |
66 | Ability | Instant | 1s | — | 25y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 200 ( 220) for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Threefold Fan Dance. | |||||||
Technical Step |
70 | Weaponskill | Instant | 120s | — | — | — |
Begin dancing, granting yourself Technical Step.
Action changes to Technical Finish while dancing. | |||||||
Technical Finish |
70 | Weaponskill | Instant | 1.5s | — | — | 15y radius |
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
Damage bonus of Technical Finish varies with number of successful steps.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※Action changes to Tillana upon execution. | |||||||
Flourish |
72 | Ability | Instant | 60s | — | — | — |
Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Threefold Fan Dance, Fourfold Fan Dance, Enhanced Flourish II and Finishing Move Ready).
Can only be executed while in combat. | |||||||
Saber Dance |
76 | Weaponskill | Instant | 2.5s | — | 25y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 500 ( 520) for the first enemy, and 50% less for all remaining enemies.
Enhanced Technical Finish II Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge. | |||||||
Improvisation |
80 | Ability | Instant | 120s | — | — | 8y radius |
Dance to the beat of your own drum, granting Rising Rhythm to self. Stacks increase every 3 seconds, up to a maximum of 4.
Effect ends upon using another action or moving (including facing a different direction). Action changes to Improvised Finish upon execution. | |||||||
Improvised Finish |
80 | Ability | Instant | 1.5s | — | — | 8y radius |
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
Can only be executed while Improvisation is active. | |||||||
Tillana |
82 | Weaponskill | Instant | 1.5s | — | — | 15y radius |
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Flourishing Finish. | |||||||
Fan Dance IV |
86 | Ability | Instant | 1s | — | 15y | 15y cone |
Delivers an attack to all enemies in a cone before you with a potency of 300 ( 420) for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Fourfold Fan Dance. | |||||||
Starfall Dance |
90 | Weaponskill | Instant | 2.5s | — | 25y | 25y line |
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Can only be executed while under the effect of Flourishing Starfall. | |||||||
Last Dance File:Last Dance from Final Fantasy XIV icon.png |
92 | Weaponskill | Instant | 2.5s | — | 25y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Last Dance Ready. | |||||||
Finishing Move File:Finishing Move from Final Fantasy XIV icon.png |
96 | Weaponskill | Instant | 30s | — | — | 15y radius |
Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
Can only be executed while under the effect of Finishing Move Ready. | |||||||
Dance of the Dawn File:Dance of the Dawn from Final Fantasy XIV icon.png |
100 | Weaponskill | Instant | 2.5s | — | 25y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Dance of the Dawn Ready. |
Step Actions[]
Step actions are all Weaponskills with an instant cast and 1 second recast.
Name | Level | Description |
---|---|---|
Emboite |
15 | Perform an emboite. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. ※Cascade and Windmill change to Emboite when requirements for execution are met. |
Entrechat |
15 | Perform an entrechat. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. ※Fountain and Bladeshower change to Entrechat when requirements for execution are met. |
Jete |
15 | Perform an jete. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. ※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met. |
Pirouette |
15 | Perform a pirouette. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. ※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met. |
Role Actions[]
Action | Level | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|---|
Leg Graze |
6 | Ability | Instant | 30s | — | 25y | — |
Inflicts target with Heavy +40%.
| |||||||
Second Wind |
8 | Ability | Instant | 120s | — | — | — |
Instantly restores own HP.
| |||||||
Foot Graze |
10 | Ability | Instant | 30s | — | 25y | — |
Binds target.
Cancels auto-attack upon execution. | |||||||
Peloton |
20 | Ability | Instant | 5s | — | — | 30y radius |
Increases movement speed of self and nearby party members as long as they remain within distance.
Effect ends when enmity is generated. Cannot be used in battle. | |||||||
Head Graze |
24 | Ability | Instant | 30s | — | 25y | — |
Interrupts the use of a target's action. | |||||||
Arm's Length |
32 | Ability | Instant | 120s | — | – | – |
Creates a barrier nullifying most knockback and draw-in effects.
|
Traits[]
Name | Level | Description |
---|---|---|
Fourfold Fantasy |
30 | Grants a Fourfold Feather upon landing certain actions.
|
Increased Action Damage |
50 | Increases base action damage by 10%. |
Increased Action Damage II |
60 | Increases base action damage by 20%. |
Enhanced En Avant |
68 | Allows the accumulation of charges for consecutive uses of En Avant.
|
Esprit |
76 | Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
Chance of triggering party member effect differs according to job. |
Enhanced En Avant II |
78 | Allows a third charge of En Avant. |
Enhanced Technical Finish |
82 | Grants Flourishing Finish after executing Technical Finish.
Technical Finish becomes Tillana while under this effect. |
Enhanced Esprit |
84 | Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower. |
Enhanced Flourish |
86 | Grants Fourfold Fan Dance upon executing Flourish.
|
Enhanced Shield Samba |
88 | Reduces Shield Samba recast time to 90 seconds. |
Enhanced Devilment |
90 | Grants Flourishing Starfall upon executing Devilment.
|
Enhanced Standard Finish File:Enhanced Standard Finish from Final Fantasy XIV icon.png |
92 | Grants Last Dance Ready upon executing Standard Finish.
|
Dynamic Dancer |
94 | Increases the potency of Cascade to 220, Fountain to 120, Double Standard Finish to 850, Reverse Cascade to 280, Fan Dance to 180, Fountainfall to 340, Fan Dance III to 220, Quadruple Technical Finish to 1,300, Saber Dance to 520, and Fan Dance IV to 420. |
Enhanced Flourish II File:Enhanced Flourish II from Final Fantasy XIV icon.png |
96 | Grants Finishing Move Ready upon executing Flourish.
Standard Step changes to Finishing Move while under the effect of Finishing Move Ready. |
Enhanced Shield Samba II File:Enhanced Shield Samba II from Final Fantasy XIV icon.png |
98 | Improves Shield Samba's damage reduction effect to 15%. |
Enhanced Technical Finish II File:Enhanced Technical Finish II from Final Fantasy XIV icon.png |
100 | Grants Dance of the Dawn Ready upon executing Technical Finish.
Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher. |
Role Traits[]
Name | Level | Description |
---|---|---|
Enhanced Second Wind File:Enhanced Second Wind from Final Fantasy XIV icon.png |
94 | Increases the healing potency of Second Wind to 800. |
PvP Actions[]
Action | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|
Cascade |
Weaponskill | Instant | 2.2s | — | 15y | — |
Delivers a ranged attack with a potency of 5,000. ※Action changes to Reverse Cascade while under the effect of En Avant. ※This action cannot be assigned to a hotbar. | ||||||
Fountain |
Weaponskill | Instant | 2.2s | — | 15y | — |
Delivers a ranged attack with a potency of 6,000.
※Action changes to Fountainfall while under the effect of En Avant. | ||||||
Starfall Dance |
Weaponskill | Instant | 20s | — | 25y | 25y line |
Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
This weaponskill does not share a recast timer with any other actions. | ||||||
Honing Dance |
Weaponskill | Instant | 20s | — | — | — |
Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
Executes Honing Ovation when effect duration expires.
Can be executed while moving. | ||||||
Fan Dance |
Ability | Instant | 20s | — | 15y | 15y cone |
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
| ||||||
Curing Waltz |
Ability | Instant | 20s | — | — | 5y circle |
Restores own HP and the HP of all nearby party members.
| ||||||
En Avant |
Ability | Instant | 10s | — | — | — |
Quickly dash 10 yalms forward.
Cannot be executed while bound. | ||||||
Closed Position |
Ability | Instant | 1s | — | 30y | — |
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Dance of the Dawn, Starfall Dance, Fan Dance, and Curing Waltz with said party member. Effect ends upon reuse. Grants you Solo Step when your Dance Partner knocks out an enemy, upgrading Saber Dance to Dance of the Dawn. | ||||||
Reverse Cascade |
Weaponskill | Instant | 2.2s | — | 15y | — |
Delivers a ranged attack with a potency of 7,000.
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
Can only be executed while under the effect of En Avant. | ||||||
Fountainfall |
Weaponskill | Instant | 2.2s | — | 15y | — |
Delivers a ranged attack with a potency of 8,000.
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
Can only be executed while under the effect of En Avant. | ||||||
Saber Dance |
Weaponskill | Instant | 2.2s | — | 15y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 8,000. Potency is increased by 50% when attacking only a single target.
Can only be executed while under the effect of Flourishing Saber Dance. | ||||||
Dance of the Dawn File:Dance of the Dawn PvP from Final Fantasy XIV icon.png |
Weaponskill | Instant | 2.2s | — | 25y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 10,000. Potency is increased by 50% when attacking only a single target.
Can only be executed while under the effect of Flourishing Saber Dance and Solo Step. | ||||||
Honing Ovation |
Weaponskill | Instant | 2.2s | — | — | 15y radius |
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members. Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution. Potency of both the attack and barrier doubles when targets are within 5 yalms.
Honing Dance effect expires upon execution. | ||||||
Contradance |
Limit Break | Instant | 10s | — | — | 15y radius |
Afflicts nearby enemies with Seduced.
Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.
| ||||||
Standard-issue Elixir |
Ability | 4.5s | 5s | — | — | — |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | ||||||
Recuperate |
Ability | Instant | 1s | 2500 MP | — | — |
Restores own HP.
| ||||||
Purify |
Ability | Instant | 24s | — | — | — |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Can be used even when under the effect of certain status afflictions. | ||||||
Guard |
Ability | Instant | 30s | — | — | — |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. | ||||||
Sprint |
Ability | Instant | 1.5s | — | — | — |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Limit Break[]
Dancers' Limit Breaks focus on dealing powerful damage to enemies in a straight line in front of the player. They share the same Level 1 and Level 2 limit breaks as Bards and Machinists.
Action | Level | Description | Image |
---|---|---|---|
Big Shot | 1 | Delivers an attack to all enemies in a line, dealing 0.54x the damage of Braver. | |
Desperado | 2 | Delivers an attack to all enemies in a line, dealing 1.17x the damage of Braver. | |
Crimson Lotus | 3 | Delivers an attack to all enemies in a line, dealing 1.89x the damage of Braver. |
Gallery[]
- PvE actions
- Role Actions
PvP