Clear Mind (クリアマインド, Kuria Maindo?) is a recurring ability in the Final Fantasy series.
Appearances[]
Final Fantasy XI[]
Clear Mind is a trait and is available to multiple jobs. With each step, the player gains +3 Healing MP per tick. With no job traits or equipment affecting recovery while resting, all players gain +10 HP and +12 MP per tick while resting. Clear Mind increases the MP recovered, so that it starts at a higher number and increases by 1 with each tick.
There are five levels of Clear Mind:
- Clear Mind I - Recovers +15 MP per tick. It is learned by the Black Mage (level 15), Blue Mage (level 24), Red Mage (level 31), Scholar (level 20), Summoner (level 15), and White Mage (level 20).
- Clear Mind II - Recovers +18 MP per tick. It is learned by the Black Mage (level 30), Blue Mage (level 46), Red Mage (level 53), Scholar (level 35), Summoner (level 30), and White Mage (level 35).
- Clear Mind III - Recovers +21 MP per tick. It is learned by the Black Mage (level 45), Blue Mage (level 61), Red Mage (level 75), Scholar (level 50), Summoner (level 45), and White Mage (level 50).
- Clear Mind IV - Recovers +24 MP per tick. It is learned by the Black Mage (level 60), Blue Mage (level 66), Scholar (level 65), Summoner (level 60), and White Mage (level 65).
- Clear Mind V - Recovers +27 MP per tick. It is learned by the Black Mage (level 75), Scholar 76), and Summoner (level 70).
Blue Mages can obtain different levels of Clear Mind for each pair of the following spells they set:
- Awful Eye
- Corrosive Ooze
- Feather Tickle
- Filamented Hold
- Lowing
- Maelstrom
- Mind Blast
- Poison Breath
- Soporific
- Sandspray
- Venom Shell
- Warm-Up
The effect stacks for each pair in this group. Each pair of spells set gives the next tier of Clear Mind for an additional MP recovered while healing +3 effect. A maximum of Clear Mind IV can be achieved granting a max bonus of MP recovered while healing +12. Clear Mind V is not attainable.