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The Need for Speed is an open world racing video game developed by EA Uprise and EA ROCK and published by Electronic Arts for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It is the twenty-second installment in the long-running Need for Speed series and a reboot of the 1994 video game of the same name developed by Pioneer Productions and EA Canada. The game was released on 13 September 2014 worldwide, celebrating the series' 20th anniversary.
Pre-production of the game began in 2010. Electronic Arts approached both ROCK and Uprise to revived the 1994 classic. The co-operative mode was added to the main game. The development teams hoped the game would appeal to both newcomers and players of the original game; they maintained the theme of the original. NYPD Blue creators Steven Bochco and David Milch were hired to write the game's story. It marks the franchise's first return to the import scene and tuner culture focus since the release of 2010's Need for Speed: World.
The Need for Speed received much anticipation and hype. Upon release, the game was well received, with critics praising the gameplay, style, graphics, art direction, artificial intelligence, multiplayer and the co-operative mode, but the game's story and it's depiction of nudity was criticized. The game's budget was around $56 to $61 million and was consisted a commercial success for Electronic Arts.
A full reboot of the series, Need for Speed, developed by Ghost Games, was released on 3 November 2015 in North America and 5 November in Europe on PlayStation 4, and Xbox One. It was later released on Microsoft Windows on 15 March 2016.
Gameplay[]
The Need for Speed (2014) takes on the gameplay style of Need for Speed: ProStreet, but also the styles of Need for Speed: Underground, Need for Speed: Most Wanted and Need for Speed: Hot Pursuit. The open world features a similar set-up to Most Wanted, with several jumps, speed traps, and unlockable cars, as well as shortcuts that are not shown on the map.
The car customization menu returns. Cars can be altered with performance upgrades and visual upgrades, such as paint colors, vinyls, neon, custom front and rear bumpers, custom side skirts, spoilers, custom hoods, exhaust tips, roof scoops, and wide body kits.
Players have the ability to increase their car’s performance by applying performance upgrades to the car. The player can upgrade their car’s engine, drivetrain, suspension, tires, engine control unit (ECU) as well as add nitrous oxide, turbo chargers and reduce the car’s weight (in the form of “weight reduction packages”).
The game has a two-player online co-op mode for the campaign. The co-op shares the same gameplay as the single-player.
Plot[]
Characters and setting[]
The Need for Speed takes place in the year 2026. The game features around twenty-seven characters, sixteen of which are playable. The sixteen characters are split into four teams of four with each team driving their own type of car.
"Team Blue" is led by Kyle Harrison. Blue includes Sloane Leo, Mike Tuzla, and Raymen Keyes, Kyle's three best friends, and Ned Elias, a computer nerd and one of Kyle's new friends.
"Team Red" is led by Mark Liam, the head bully at Kyle's school and basketball star of the school's basketball team. Red includes Savanna Alexis, Mark's girlfriend, Tyler Jeanne, Cameron MuTable, Dyke Von Grisha, Mark's friends and members of the school basketball team.
Story[]
In 2026, Kyle Harrison, and his friends are invited to take part in the Ex World Grand Prix, a contest where the top winning team will receive $6 million dollars. There are a total of six courses in the game: City, Coastal, Alpine, Rusty Springs, Autumn Valley and Vertigo. Each is a distinctive environment. City, Coastal and Alpine have three sections each, while the others are circuit races.
Development[]
The original 1994 Need for Speed was developed by Pioneer Productions and EA Canada. In early January 2005, Electronic Arts acquired Calgary, Alberta, Canada based development team EA Robotic Operational Creative Kilo-meter (EA ROCK for short). Electronic Arts tasked EA ROCK with reviving the 1994 Need for Speed game. ESN renamed it's EA Uprise in 2012 after Electronic Arts acquired the company. EA ROCK contacted Uprise and asked for assistants
After the commercial and critical success of 2010's Need for Speed: Hot Pursuit,[1] Criterion Games executives stated that they wanted to draw from the series' roots and re-introduce old Need for Speed ideals. However, in 2011, EA Black Box released Need for Speed: The Run, which received mixed reviews.[2][3][4] In 2012, EA Labels president Frank Gibeau said that although he was proud of the Black Box-developed installment, "he didn't want a 60, I want an 80+".[5] On the subject of EA Black Box, Gibeau said the publisher would not be changing its alternating studio strategy.[5]
At Electronic Entertainment Expo 2012, Criterion Games vice president Alex Ward announced that the days of random developers churning out yearly Need for Speed installments were over. Ward would not confirm that all Need for Speed titles for the future would be developed wholly by Criterion, but did say that the studio would have "strong involvement" in them.[6][7]
In April 2013, Electronic Gaming Monthly published a report that a reboot of 2004's Need for Speed: Underground 2 could be the next NFS game;[8] that report was contradicted hours later by Criterion's Alex Ward.[9][10] Initially it was suspected that Criterion would not be developing racing games in the short-term, but Ward clarified that he was speaking personally instead of speaking for the studio.[11] In a 2013 interview with VideoGamer, Ghost's Marcus Nilsson stated that they were working to restore the credibility of the franchise.[12] He also suggested a sequel to 2004's Underground 2 if the conditions were right.[13] Later in the year, at the Eurogamer Expo, Nilsson hinted that the franchise might return to a style of progression in the future similar to the Underground - Most Wanted (2005) - Carbon series.[14]
On 19 November 2013, EA confirmed their next Need for Speed game, The Need for Speed, a revival of the 1994 video game of the same name, with a teaser trailer,[15] following marketing material tease days before.[16][17] It was also confirmed that The Need for Speed would require an online connection to play the multiplayer and co-op, but would not always need the online requirement to play the single-player.[18] The Need for Speed uses Frostbite 3.[19]
Because of the low sales of Most Wanted on the Wii U and PlayStation Vita, The Need for Speed was not developed for those platforms.[20]
Release[]
The Need for Speed was released for Microsoft Windows, PlayStation 3 PlayStation 4, Xbox 360, and Xbox One on 13 September 2014 worldwide.
On 21 February 2015, The Need for Speed: Signature Edition was released. It features all DLC packs (as well as all pre-order bonuses previously re-released in the "Fully Loaded Garage" DLC pack) along with the main game.
Soundtrack[]
Menus[]
Artist | Song | Other games |
---|---|---|
Snoop Dogg ft. The Doors | Riders on the Storm (Fredwreck Remix) | |
Capone | I Need Speed | |
Chingy | I Do | |
Sly Boogy | That'z My Name | |
Xzibit | LAX | |
Terror Squad | Lean Back | The Hip Hop Dance Experience, Def Jam Rapstar |
Racing (default)[]
Artist | Song | Other games |
---|---|---|
Fluke | Switch/Twitch | |
Christopher Lawrence | Rush Hour | |
Felix Da Housecat | Rocket Ride (Soulwax Remix) (Soulwax Rock It Right Mix) | |
Sin | Hard EBM | |
FREELAND | Mind Killer (Jagz Kooner Remix) | Origins Unknown Mix in Juiced 2: Hot Import Nights |
Paul Van Dyk | Nothing But You (Cirrus Remix) | original in FIFA 04, DJ Hero; cover in Dance Dance Revolution Hottest Party |
Sonic Animation | E-Ville | |
Killing Joke | The Death & The Resurrection Show | Battlefield Hardline |
Rise Against | Give It All | FlatOut 2, MX vs ATV: Unleashed, WWE WrestleMania 21 |
Killradio | Scavenger | |
The Bronx | Notice of Eviction | |
Ministry | No W | Tony Hawk's Underground 2 |
Queens Of The Stone Age | In My Head | Rock Band (DLC) |
Mudvayne | Determined | |
Septembre | I Am Weightless | |
Helmet | Crashing Foreign Cars | |
Cirrus | Back On A Mission | Cool Boarders 2001, Apocalypse |
Spiderbait | Black Betty | |
Skindred | Nobody | MX vs ATV: Unleashed |
Snapcase | Skeptic | |
Unwritten Law | The Celebration Song | MX vs ATV: Unleashed, Project Gotham Racing 3 |
Other[]
Artist | Song | Other games |
---|---|---|
Atmosphere | Keys to Life vs 15 Minutes of Fame | |
Lil Jon | Get Low (NFS2 Remix) | |
Elise Estrada | Unlove You | |
Shawn Desman | Red Hair | |
Beyonce | Me Myself and I | |
Justin Timberlake | Cry Me a River |
Reception[]
Pre-release[]
The Need for Speed was well received by critics at E3 2014 and was awarded with "Best Racing Game" from Game Critics Awards.[21] Previewers who had access to The Need for Speed called the game a uprising revival to the 1994 classic.[22] Other called it an improved version of Ghost Games' Rivals, citing similar gameplay mechanics.[23][24]
Critical reception[]
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | (PS3) 93%[25] (PC) 93%[26] (X360) 92%[27] (PS4) 97.59%[28] (XONE) 95.08%[29] |
Metacritic | (PS3) 94/100[30] (PC) 94/100[31] (X360) 93/100[32] (PS4) 97/100[33] (XONE) 93/100[34] |
Orange Drink.com | 94% (PS4) 93% (XONE) 90% (PC) 87% (PS3) 87% (X360) |
Review scores | |
Publication | Score |
Edge | 9/10[35] |
Electronic Gaming Monthly | 10/10[36] |
Eurogamer | 10/10[37] |
Game Informer | 10/10[38] |
GameSpot | 9/10[39] |
GamesRadar | 95 / 100
|
IGN | 9.5/10[41] |
Joystiq | 95 / 100
|
Official PlayStation Magazine (UK) | 10/10[43] |
Official Xbox Magazine | 9.5/10[44] |
PC Gamer UK | 91%[45] |
VideoGamer.com | 8/10[46] |
Polygon | 8.5/10[47] |
The Need for Speed received critical acclaim upon release. Aggregating review websites GameRankings, Metacritic and Orange Drink.com gave the PlayStation 4 version 95.79%, 95/100, and 94%,[28][33] the Xbox One version 91.08% and 91/100, and 93%[29][34] the PlayStation 3 version 89.00% and 88/100, and 87%,[25][30] the Microsoft Windows version 93.67%, 93/100, and 90%,[26][31] and the Xbox 360 version 87.43%, 86/100, and 87%.[27][32]
In a 'world exclusive' review, GamesMaster magazine gave the game a score of 91%, as well as the "GamesMaster Gold award" (awarded to games that manage a score of 90% or above). The editor regarded the quality of the photo realistic visuals, the length and depth of the gameplay and custom design, and the "spectacular" last third of the game as the highlights. The summary said "sitting back exhausted we were left with just one question dribbling forth from our gaping jaws. How on earth are they going to top this in the sequel? Because of one thing there can be no doubt. Need for Speed is back."[49]
IGN's Keza MacDonald also spoke extremely positively, stating that they felt the game was "exciting" and "beautifully presented", included "great characterization" and "more depth than you would expect". They gave the game an overall score of 9.1 out of 10, the highest score they have given a game in the series since 1994's The Need for Speed, describing it as "amazing" and concluding that the game "did justice" to both the character and franchise.[50]
Ryan Taljonick of GamesRadar lauded the location's setting and environment, and expressed that "not one area ever feels like a rehash of another". Taljonick also felt that the game had great pacing, and that it is "unrivaled by any other game in the genre". Furthermore, the reviewer considered The Nicktoon's character development as "an integral part" of the whole game's experience, and concluded that The Need for Speed "is a fantastic game and an excellent origin story for one of gaming's original race classics".[51]
Giant Bomb gave the game four stars out of five, stating that "The Need for Speed's tone is somewhat at odds with its action, but the reborn of the first Need for Speed game seems primed for a successful new adventuring career".[52]
Many critics favorably compared The Need for Speed to Need for Speed Rivals, with some even believing that The Need for Speed had surpassed it. Entertainment Weekly's Darren Franich stated that "if Need for Speed Rivals was BioShock, then The Need for Speed is BioShock Infinite"[53] with Adam Kovic of Machinima.com calling them "two similar-yet-separate games that can co-exist and remain equal in quality."[54]
Philip Kollar of Polygon gave the game an 8.5 out of 10, writing: "The Need for Speed's technical shortcomings are frustrating primarily because almost everything else about the game is so well-designed and impressive. It builds on the series' legacy but also stretches into meaningful new directions. It may hit a few bumps, but if this is what Uprise and EA ROCK can pull off in their first release and the first next-gen Need for Speed, the future is bright for this franchise."[47]
The game's depiction of nudity was strongly criticized, which prompted the American Family Association (AFA) to call it a "soft-core porn" racing game and take out full page ads in major newspapers, asking gamers to boycott the game.
Sales[]
The game had sold more than 3 million copies in less than forty-eight hours of its release. In the United Kingdom, The Need for Speed debuted at number one on the charts, and became the biggest UK title launch in 2014, until being overtaken by Hot Wheels: Colosseum X Games. The Need for Speed set a new record for the franchise, more than doubling the debut sales of Need for Speed: Hot Pursuit.
Furthermore, the PlayStation 4 and Xbox One versions of The Need for Speed set new week one records as the fastest-selling individual formats of any Need for Speed title so far. The Need for Speed also topped the charts in France, Ireland, Italy, the Netherlands, Norway, and the United States. In the United States, The Need for Speed was the top selling title, excluding download sales.
In Japan, the game debuted at number four with 150,250 units sold. On 30 September 2014, Electronic Arts announced that the game sold 5.4 million copies worldwide at retail. By April 2015, Electronic Arts COO Peter Moore announced that the sales had reached 10.7 million, making the game the best-selling Need for Speed title to date.
References[]
- ↑ Electronic Arts' CEO Discusses Q4 2011 Results - Earnings Call Transcript. Seeking Alpha (5 May 2011). Retrieved on 7 May 2011.
- ↑ munkee (15 November 2011). Need for Speed The Run Review for PS3. VideoGamer.com. Retrieved on 26 June 2012.
- ↑ Bramwell, Tom (14 November 2011). Need for Speed: The Run Review. Eurogamer.net. Retrieved on 26 June 2012.
- ↑ Petit, Carolyn (16 November 2011). Need for Speed: The Run Review. GameSpot. Retrieved on 26 September 2013.
- ↑ 5.0 5.1 Robinson, Andy (15 June 2012). News: EA: NFS The Run 'didn't come together' but Most Wanted will 'dial it up'. ComputerAndVideoGames.com. Retrieved on 26 June 2012.
- ↑ Yin, Wesley. Criterion takes full control of Need for Speed and Burnout franchises • News •. Eurogamer.net. Retrieved on 26 June 2012.
- ↑ Jackson, Mike (22 June 2012). News: Criterion in control of entire Need for Speed franchise. ComputerAndVideoGames.com. Retrieved on 26 June 2012.
- ↑ Ivan, Tom (12 April 2013). News: Need for Speed: Underground reboot rumoured. Computer and Video Games. Retrieved on 20 April 2013.
- ↑ Makuch, Eddie (2013-04-12). Criterion shoots down NFS: Underground reboot rumors. Gamespot. Retrieved on 2015-06-03.
- ↑ Yin-Poole, Wesley (16 April 2013). Criterion boss: "After over a decade of making racing games it's time to make something new". Eurogamer. Retrieved on 20 April 2013.
- ↑ Crossley, Rob (16 April 2013). PC News: New Criterion IP 'is not a racing game'. Computer and Video Games. Retrieved on 20 April 2013.
- ↑ Scammel, David (29 September 2013). Ghost takes control of the Need For Speed brand. VideoGamer.com. Retrieved on 23 October 2013.
- ↑ Scammel, David (28 September 2013). Need For Speed Underground 3: If it can sell 15m copies, we'd make that game, says Ghost. VideoGamer.com. Retrieved on 23 October 2013.
- ↑ Template:Cite AV media
- ↑ News: Need for Speed Rivals announced for current and next-gen. ComputerAndVideoGames.com. Retrieved on 23 May 2013.
- ↑ News: New Need for Speed game teased with screenshot. ComputerAndVideoGames.com. Retrieved on 23 May 2013.
- ↑ News: Need for Speed reveal teased for today. ComputerAndVideoGames.com. Retrieved on 23 May 2013.
- ↑ Need for Speed Rivals lands on PS4, Xbox One in November. VG247 (28 January 2008). Retrieved on 23 May 2013.
- ↑ Next-Gen Racing. Need for Speed (24 May 2013). Retrieved on 24 May 2013.
- ↑ Weak Sales Reason For Need For Speed: Rivals Skipping Wii U And PS Vita. TheSixthAxis (18 October 2013). Retrieved on 29 December 2013.
- ↑ Titanfall sweeps the E3 2013 Game Critic Awards. VG247 (3 July 2013). Retrieved on 26 November 2013.
- ↑ E3 2013: Need for Speed Rivals. EGMNOW. Retrieved on 26 November 2013.
- ↑ Need for Speed: Rivals – get your motor running. VG247 (18 October 2013). Retrieved on 26 November 2013.
- ↑ Talal Musa (28 October 2013). On the right track again: Need for Speed Rivals preview (Xbox 360 / PS3 / PC / PS4 / Xbox One). Daily Mail. Retrieved on 26 November 2013.
- ↑ 25.0 25.1 BioShock Infinite for PlayStation 3. GameRankings. Retrieved on March 26, 2013.
- ↑ 26.0 26.1 BioShock Infinite for PC. GameRankings. Retrieved on March 26, 2013.
- ↑ 27.0 27.1 BioShock Infinite for Xbox 360. GameRankings. Retrieved on March 26, 2013.
- ↑ 28.0 28.1 Need for Speed: Rivals for PlayStation 4. GameRankings. Retrieved on 19 November 2013.
- ↑ 29.0 29.1 Need for Speed: Rivals for Xbox One. GameRankings. Retrieved on 19 November 2013.
- ↑ 30.0 30.1 BioShock Infinite for PlayStation 3 Reviews. Metacritic. Retrieved on March 26, 2013.
- ↑ 31.0 31.1 BioShock Infinite for PC Reviews. Metacritic. Retrieved on March 26, 2013.
- ↑ 32.0 32.1 BioShock Infinite for Xbox 360 Reviews. Metacritic. Retrieved on March 26, 2013.
- ↑ 33.0 33.1 Need for Speed: Rivals for PlayStation 4 Reviews. Metacritic. Retrieved on 19 November 2013.
- ↑ 34.0 34.1 Need for Speed: Rivals for Xbox One Reviews. Metacritic. Retrieved on 19 November 2013.
- ↑ Edge Staff (March 24, 2013). BioShock Infinite review. Edge. Retrieved on March 24, 2013.
- ↑ Fitch, Andrew (March 25, 2013). EGM Review: BioShock Infinite. Electronic Gaming Monthly. Retrieved on April 4, 2013.
- ↑ Bramwell, Tom (March 25, 2013). BioShock Infinite review. Eurogamer. Retrieved on March 25, 2013.
- ↑ Juba, Joe (March 25, 2013). Enjoying The View From Above - BioShock Infinite - PC. Game Informer. Retrieved on January 18, 2014.
- ↑ VanOrd, Kevin (March 25, 2013). BioShock Infinite Review - Xbox 360 & PC. Gamespot. Retrieved on October 11, 2013.
- ↑ Sullivan, Lucas (March 25, 2013). BioShock Infinite Review. GamesRadar. Retrieved on April 3, 2013.
- ↑ McCaffery, Ryan (March 21, 2013). BioShock Infinite PC Review. IGN. Retrieved on March 24, 2013.
- ↑ de Matos, Xav (March 25, 2013). Bioshock Infinite review: Of lions, lambs and liars. Joystiq. Retrieved on March 25, 2013.
- ↑ Gregory, Joel (March 25, 2013). Bioshock Infinite PS3 review & gameplay video – lofty ambitions take flight in a true modern classic. PlayStation Official Magazine. Retrieved on March 25, 2013.
- ↑ Reparez, Mikel (March 24, 2013). BioShock Infinite review. Official Xbox Magazine. Retrieved on March 25, 2013.
- ↑ Francis, Tom (March 24, 2013). BioShock Infinite review. PC Gamer. Retrieved on March 24, 2013.
- ↑ Burns, Steven (March 25, 2013). BioShock Infinite Review. VideoGamer.com. Retrieved on April 4, 2013.
- ↑ 47.0 47.1 Need for Speed: Rivals Review: Public ememy. Polygon (18 November 2013). Retrieved on 28 January 2014.
- ↑ Hall of Fame listing, PlayStation Official Magazine issue 107, Future Publishing, March 2015
- ↑ Playstation Universe. PSU.com. Retrieved on 24 February 2013.
- ↑ Cite error: Invalid
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- ↑ Cite error: Invalid
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- ↑ Shoemaker, Brad (28 February 2013). Tomb Raider Review. Giant Bomb. Retrieved on 17 May 2013.
- ↑ Franich, Darren (March 25, 2013). 'BioShock Infinite' review, with an addendum. Entertainment Weekly. Retrieved on January 24, 2014.
- ↑ Kovic, Adam (March 25, 2013). BioShock Infinite Review. Machinima.com. Retrieved on November 9, 2013.