Classification
|
Name
|
Description
|
Damage
|
Image
|
Neutral Attack
|
Punch, Punch, Kick
|
Bomberman delivers a one-two lunch followed by an upward kick.
|
|
File:Nattack.png
|
Dash Attack
|
Dashing Bomb
|
Bomberman quickly pulls out a bomb but tripe. The bomb explodes shortly after he trips. It has a slightly extended reach. Bomb does more damage than Bomberman’s body.
|
9% (explosion), 2% (Bomb), 3.5% (Head), 2.8% (body)
|
|
Forward Tilt
|
Finger Bomb
|
Bomberman points which causes a spark to shoot out which starts a mini explosion.
|
7.2%
|
File:Ftilt.png
|
Up Tilt
|
|
Uppercut Bomb
|
Bomberman lifts up his hands and releases a small blast from them which is aimed upwards.
|
File:Utilt.png
|
Down Tilt
|
Footsie Bomb
|
Bomberman performs a low kick which releases a small blast upon contact.
|
6% (clean), 3.4% (late)
|
File:Dtilt.png
|
Side Smash
|
Line Bomb
|
Bomberman charges this up which increases the bombs from one to three. After unleashing the charge, it creates a line of bombs that is laid out and will detonate upon contact.
|
8% (uncharged), 24% (charged)
|
|
Up Smash
|
Flak Bomb
|
Bomberman releases a Bomb above his head which had enough blast radius to deal damage to both sides of him as well as above him.
|
13% (uncharged), 18% (charged)
|
|
Down Smash
|
Double Bomb
|
Takes two bombs and slams them down on both sides of him which causes an explosion and launches opponents upwards.
|
15% (uncharged), 22% (charged) (both sides)
|
|
Neutral Aerial
|
Twirl
|
Bomberman performs an aerial twirl which deals three hits.
|
2%, 3%, 3,4%
|
|
Forward Aerial
|
Meteor Bomb
|
Bomberman takes a Bomb with both hands and slams it downwards. The center of explosion is a sweet spot which will meteor Smash the opponent.
|
18% (sweetspot), 10% (whiff)
|
|
Back Aerial
|
Dropkick Bomb
|
Bomberman performs an explosive drop kick which has a sweet spot at his feet. The explosion also has outer damage.
|
20% (sweetspot), 10% (whiff), 8% (outer)
|
|
Up Aerial
|
Wind Bomb
|
Bomberman throws a Bomb upwards which doesn’t explode or deal damage but causes a massive blow of wind which has launch ability.
|
0%
|
|
Down Aerial
|
Explosive Head Bomb
|
Bomberman stalls and then falls head first. Upon contact, he explodes. Can meteor Smash.
|
15% (clean), 8% (whiff)
|
|
Pummel
|
Headbutt
|
Headbutts the opponent.
|
2.3%
|
|
Forward Throw
|
Bomb Slam
|
Bomberman takes a Bomb, slams it onto the opponent, kicks the opponent away, and covers his “ears” before it detonates.
|
10%, 4% (collateral)
|
|
Back Throw
|
Bomber Suplex
|
Bomberman jumps up while holding the opponent and flips backwards. He then slams the opponent down onto the ground which causes a explosion.
|
11%, 7% (collateral)
|
|
Up Throw
|
Launching Bomb
|
Bomberman places a Bomb quickly on the ground and then slams the opponent down onto it. This causes it to explode and launches the opponent upwards.
|
8.3%, 5.5% (collateral)
|
|
Down Throw
|
Bury Bomb
|
Bomberman takes a Bury Bomb and throws it on top of the opponent. This causes them to be buried in the ground for a short amount of time.
|
3%
|
|
Floor Attack (front)
|
Bomber Roundhouse
|
Performs a sweeping roundhouse kick that hits front and back.
|
4% (front), 3% (back)
|
|
Floor Attack (back)
|
Bomber Bash
|
Bomberman punches and then kicks around him.
|
6%
|
|
Floor Attack (trip)
|
Bomber Beat
|
Bomberman performs a spinning punch on both sides while getting up.
|
6%| style=";text-align:center;background-color:rgba();"|
|
Ledge Attack
|
|
|
|
File:Ledgeattack.png
|
Neutral Special
|
Bomb Select/Bomb Kick
|
This is a fairy different neutral special. Bomberman can hold down the button to select several kinds of bombs at which he can throw by pressing the special neutral button. Once he is next to a bomb, he can kick it to move it forward using Bomb Kick. He can also kick other Bomb’s including those made by the Links, Duck Hunt, and more. Bomberman can have up to three bombs at a time on the stage. To select the bombs, simply hold down the special button and watch as Bomberman Hilda up each selectable Bomb. The kinds of Bombs he can use are:
Bomb: a basic bomb that’s light and has a small explosion. It has a midrange fuse. Rubber Bomb: A Bomb that will bounce when thrown or kicked. It has a long fuse. Fire Bomb: It is heavy and can not be thrown or kicked a long distance. It causes a powerful explosion that leaves a burning fire afterwards. It has a short fuse. Gravity Bomb: It creates a powerful black hole that sucks in opponents and deals damage. It has a short fuse but is very light and can be thrown a long distance. Skull Bomb: This gloomy Bomb doesn’t deal damage but it will slow down any opponent caught in its blast. It has a short fuse and a heavy weight. Cross Bomb: This powerful Bomb creates an cross-shaped Blast. It has a mid range fuse and normal weight. Speed Bomb: It has a short fuse but it can be thrown or kicked quite far quickly. Thunder Bomb: This Bomb produces an electrical spark explosion that deals damage. It has a short fuse and normal weight. Homing Bomb: When thrown, it will follow a nearby opponent for some distance. This is also applied if kicked. It has a light weight and long fuse.
|
5% (Bomb Kick), 1.5% (light weight Bomb thrown), 3% (medium weight bomb thrown), 7% (heavy weight bomb thrown), 8% (Bomb), 6.3% (Rubber Bomb), 14% (Fire Bomb), 2.2% (Fire per hit), 3.3% (Gravity Bomb per hit), 12.5% (Cross Bomb Center), 10.2% (Cross Bomb outer), 3.3% (Speed Bomb), 13.6% (Thunder Bomb), 11.4% (Homing Bomb)
|
File:Nspecial.png
|
Neutral Special Custom 1
|
Analog Bomb Select/Bomb Kick
|
Instead of holding down the special button to select the Bomb, hold it down and point the control stick to one of the Bomb images. Resembles Shulk’s neutral Alexis.
|
5% (Bomb Kick), 1.5% (light weight Bomb thrown), 3% (medium weight bomb thrown), 7% (heavy weight bomb thrown), 8% (Bomb), 6.3% (Rubber Bomb), 14% (Fire Bomb), 2.2% (Fire per hit), 3.3% (Gravity Bomb per hit), 12.5% (Cross Bomb Center), 10.2% (Cross Bomb outer), 3.3% (Speed Bomb), 13.6% (Thunder Bomb), 11.4% (Homing Bomb)
|
File:Nspecial.png
|
Neutral Special Custom 2
|
Mashing Bomb Select/Bomb Kick
|
Instead of holding down the special button, the player presses the button to select which Bomb they want.
|
5% (Bomb Kick), 1.5% (light weight Bomb thrown), 3% (medium weight bomb thrown), 7% (heavy weight bomb thrown), 8% (Bomb), 6.3% (Rubber Bomb), 14% (Fire Bomb), 2.2% (Fire per hit), 3.3% (Gravity Bomb per hit), 12.5% (Cross Bomb Center), 10.2% (Cross Bomb outer), 3.3% (Speed Bomb), 13.6% (Thunder Bomb), 11.4% (Homing Bomb)
|
File:Nspecial.png
|
Side Special
|
Bomb Pump/Bomb Punch
|
|
+2% (Level 1), +3% (Level 2), +5% (Level 3), 8% (Bomb Punch)
|
File:Sspecial.png
|
Side Special Custom 1
|
Quick Bomb Pump/Bomb Punch
|
Takes less pumping to increase the Bomb size but at a cost of reducing the Bomb damage increase
|
+1% (Level 1), +2% (Level 2), +3% (Level 3), 8% (Bomb Punch)
|
File:Sspecial.png
|
Side Special Custom 2
|
Windy Bomb Pump/Bomb Punch
|
The pumping produces a wind that pushes opponents back slightly.
|
+2% (Level 1), +3% (Level 2), +4% (Level 3), 8% (Bomb Punch)
|
File:Sspecial.png
|
Up Special
|
Rocket
|
Bomberman picks up a Bomb. During this time, Bomberman can use the Bomb Pump to increase the size and vertical launch. Pressing the special button causes Bomberman to place it underneath him which detonates and propels himself upwards. During this time, he activates his Rocket momentarily which gives him one extra boost. It will launch opponents away and will allow Bomberman to continue his ascent. The fire from the Rocket also deals damage.
|
8% (bomb), 4.5 (rocket crash), 4% (fire from rocket).
|
File:Uspecial.png
|
Up Special Custom 1
|
Jet Rocket
|
Instead of using the Bomb for extra lift, Bomberman simply just shoots up using the jet pack. He can slow his descent back down by pressing up. It has more Recovery control than the default up special.
|
3 (rocket crash),3% (fire from rocket).
|
File:Uspecial.png
|
Up Special Custom 2
|
Power Rocket
|
Functions much like the original but the crash animation does far more damage and knockback but it also causes Bomberman to enter into a helpless state after making contact.
|
5% (bomb), 12% (rocket crash), 4% (fire from rocket).
|
File:Uspecial.png
|
Down Special
|
Remote Bomb
|
Bomberman can place a Normal Bomb as a remote bomb. Pressing the down Special input will place the Remote Bomb. Inputting it again causes it to explode.
|
14.2% (explosion Center), 7.4% (outer)
|
File:Dspecial.png
|
Down Special Custom 1
|
RC Bomb
|
Bomberman can Direct where this bomb goes to, the right or the left by pressing the control stick after setting it down. He can’t change the direction after that. It will explode upon contact with an opponent, platform, or obstacle or after 10 seconds
|
14% (clean), 6% (late)
|
|
Down Special Custom 2
|
Proximity Bomb
|
Bomberman places a Bomb that won’t explode via timer or detonator. Instead, it will explode upon contact with an opponent. It will explode if another Proximity Bomb is placed.
|
18% (clean), 12% (late)
|
File:Dspecial.png
|
Final Smash
|
Dangerous Bomb
|
Bomberman will take out a Bomb and hold it above his head. Mashing the special attack button causes it to grow bigger. Bomberman is unable to be launched but can’t be damaged during this time. Once the ten second timer reaches zero, it explodes.
|
18% (least power base damage), 52% (highest damage possible)
|
|
Final Smash Level 2
|
Bad Bomber
|
Bomberman jumps high into the air and reappears in his bomber plane. He can fly about the sky and release bombs via the special button. The bombs will explode upon contact. The Final Smash lasts roughly 13 seconds.
|
5.8% (per Bomb)
|
|
Final Smash Level 3
|
Bomberman Bros.
|
Bomberman throws a Gravity Bomb which will immediately explode which causes nearby opponents to be sucked into its effect. This starts a cutscene where Bomberman will appear with his siblings: Red, Green, Yellow, Blue, Black, Cyan, and Pretty Bomber. They will all throw large Power Bombs at the opponent. They then transform into balls of fire (except White Bomberman) and charge the bombs which detonated them and deals high damage to the opponent.
|
41%
|
|