Bulbasaur
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CHARGING TIME: average Bulbasaur uses Vine Whip, whipping two vines around its body furiously for a short time to deal damage and knock away their opponent.
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Whismur
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Whismur uses Disarming Voice, firing a small projectile of noise towards their opponent that deals minor damage and lowers their damage output. CHARGING TIME: fast
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Metapod
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CHARGING TIME: average Metapod uses Harden, a move that raises the Defence stat of the Fighter Pokémon that summons it.
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Lugia
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Lugia uses Aeroblast, firing a blast of green energy downwards onto the Fighter Pokémon that summons it, damaging their opponent as if trapping them within a tornado. Lugia can only be summoned once per round. CHARGING TIME: slow
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Rattata
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CHARGING TIME: average Rattata uses Super Fang, dealing minimal damage but draining half of the opponent's Synergy Gauge.
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Bidoof
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Bidoof uses Take Down, jumping forwards to deal damage to the opponent and lower their speed. CHARGING TIME: average
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Clefairy
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CHARGING TIME: slow Clefairy uses Gravity, temporarily disabling their opponent's ability to jump and, as such, use aerial attacks.
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Passimian
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Passimian uses Bestow, throwing its berry towards the opponent. Should they be hit by the berry, they will inherit any of the current status effects of their opponent (the one who summoned Passimian). Unlike most Enhance Support Pokémon, Passimian's berry deals slight damage to their opponent. CHARGING TIME: average
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Ninetales
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CHARGING TIME: slow Ninetales uses Will-O-Wisp, summoning a circle of embers that travel forwards.
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Mismagius
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Mismagius uses Ominous Wind, travelling forwards at a slow speed to deal damage and increase the summoner's attack power. CHARGING TIME: average
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Diglett
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CHARGING TIME: fast Diglett uses Dig to pop out of the ground in a couple of spots as it travels towards its summoner's opponent.
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Cubone
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Cubone uses Bonemerang to deal damage from a distance that knocks the opponent towards Cubone on its return. CHARGING TIME: fast
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Meowth
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CHARGING TIME: fast Meowth uses Pay Day, firing a barrage of golden coins that deal slight damage to their opponent.
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Purrloin
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Purrloin uses Pursuit, which deals damage to their opponent. The amount of damage that is dealt increases depending on how full their Synergy Gauges are. CHARGING TIME: average
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Bellsprout
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CHARGING TIME: fast Bellsprout uses Giga Drain, attacking the opponent with a weak hit that drains their health and Synergy Gauges, granting a small portion of both amounts to the Fighter Pokémon that summoned it.
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Maractus
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Maractus uses Needle Arm to knock the opponent upwards into the air. CHARGING TIME: average
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Slowpoke
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CHARGING TIME: slow Slowpoke uses Amnesia, filling up the Synergy Gauge by a set amount and slightly healing the Pokémon that summoned it.
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Alomomola
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Alomomola uses Healing Pulse, healing its ally by a set amount. CHARGING TIME: average
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Magneton
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CHARGING TIME: slow Magneton uses Tri Attack, firing a large projectile in a diagonal direction upwards.
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Quagsire
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Quagsire uses Mud Bomb, firing a large projectile of mud that hits and traps their opponent should they be on the ground. It can not be blocked. CHARGING TIME: slow
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Farfetch'd
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CHARGING TIME: average Farfetch'd uses Fury Cutter to deal damage to their opponent multiple times.
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Electrode
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Electrode uses Explosion, self-destructing when the Fighter Pokémon that summoned them gets hit by an attack. CHARGING TIME: average
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Muk
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CHARGING TIME: extreme Muk uses the Z-Move Acid Downpour, summoning a purple cloud that rains acid down upon the stage for a short time, dealing damage to the opponent. Due to the nature of the attack, Muk can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter.
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Hoopa
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Hoopa Unbound uses the Z-Move Black Hole Eclipse, creating a black hole that engulfs the entire stage, instantly ending the round for the summoner. Due to the nature of the attack, Hoopa can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter. CHARGING TIME: extreme
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Hitmonchan
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CHARGING TIME: extreme Hitmonchan uses the Z-Move All-Out Pummelling, punching forwards furiously many times to deal massive damage to their summoner's opponent no matter where they are. Due to the nature of the attack, Hitmonchan can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter.
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Xurkitree
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Xurkitree uses the Z-Move Gigavolt Havoc, firing a beam of electricity across the stage that homes in on their opponent. Due to the nature of the attack, Xurkitree can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter.<br< CHARGING TIME: extreme
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Magikarp
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CHARGING TIME: slow Magikarp uses Bounce, slamming down on the opponent of its summoner when they are hit by an attack.
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Pachirisu
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Pachirisu uses Follow Me, which makes any of the opponent's projectile attacks temporarily target Pachirisu instead of the Fighter Pokémon that summoned them. CHARGING TIME: slow
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Lapras
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CHARGING TIME: average Lapras uses Surf, crashing forwards with a wave that deals damage to the opponent should they be in their wake.
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Snivy
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Snivy uses Leaf Tornado to deal damage and knock the opponent away. CHARGING TIME: fast
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Ditto
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CHARGING TIME: slow Ditto uses Transform to become a random other Support Pokémon.
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Octillery
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Octillery uses Octazooka, firing a small projectile towards the opponent that lowers their opponent's speed and can not be blocked. CHARGING TIME: average
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Eevee
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CHARGING TIME: average Eevee uses Helping Hand to heal their summoner and increase their attack power temporarily.
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Frogadier
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Frogadier uses Water Pulse to deal damage from a short distance using a water-based projectile. CHARGING TIME: fast
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Dragonite
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CHARGING TIME: slow Dragonite uses Draco Meteor, dealing damage multiple times over a large portion of the stage.
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Victini
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Victini uses V-Create to temporarily buff the summoner by making all of their attacks temporarily land as critical hits, restore a small amount of health, and increases their Synergy Gauge a small amount. Unlike other Enhance class Support Pokémon, should their opponent touch Victini, they will take some damage. CHARGING TIME: slow
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Spinarak
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CHARGING TIME: fast Spinarak uses Sticky Web, which covers a small portion of the arena with a web that deals slight damage and lowers the speed of the opponent should they step within it.
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Lotad
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Lotad uses Leech Seed. Should their attack hit, Lotad will slowly sap the opponent's Synergy Gauge, transferring it to their ally. CHARGING TIME: average
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Xatu
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CHARGING TIME: slow Xatu uses Pain Split. Though the attack can be a hinderence to their summoner, it can also assist them, as it equalizes the amount of health between both fighters.
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Vespiquen
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Vespiquen uses Attack Order, summoning a cloud of bees that travels forwards slowly. Should her opponent enter the cloud, the bees will swarm around them, and deal minor damage multiple times over a short period of time. CHARGING TIME: average
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Mareep
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CHARGING TIME: average Mareep uses Charge, temporarily increasing the amount of damage dealt by their summoner's projectile attacks, and increasing the speed at which they travel.
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Durant
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Durant uses Endure, shielding their summoner so that the next attack will, at most, only lower them to 1 HP and not KO them. CHARGING TIME: slow
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Sudowoodo
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CHARGING TIME: slow Sudowoodo uses Rock Throw, dropping a large boulder on top of their summoner's opponent.
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Rowlet
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Rowlet uses Leafage, countering an opponent's attack by firing an storm of green leaves forwards that deals damage and temporarily disables the opponent's Synergy Gauge from being used or filling. CHARGING TIME: average
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Espeon
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CHARGING TIME: fast Espeon uses Morning Sun, resetting their status conditions to default and healing them a bit. The amount of health that Espeon recovers is dependant on the amount of time remaining in a battle.
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Umbreon
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Umbreon uses Snarl to absorb a portion of the opponent's Synergy Gauge and disable their ability to land critical hits for a short time. CHARGING TIME: slow
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Forretress
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CHARGING TIME: slow Fortress uses Rapid Spin, spinning around at a high speed to deal damage and launch their summoner's opponent should they make contact.
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Turtonator
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Turtonator uses Shell Trap, placing an orb of energy in the ground that explodes when their summoner's opponent walks over it, or after enough time has passed. CHARGING TIME: slow
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Delibird
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CHARGING TIME: slow Delibird uses Present, throwing out a wrapped box that explodes to either greatly heal their summoner or greatly damage the opponent, depending on who is closer. Delibird can only be summoned once per round.
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Duskull
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Duskull uses Curse, inflicting damage on the opponent equal to half of their summoner's filled Synergy Gauge. The attack also drains their summoner's Synergy Gauge equal to the amount Duskull deals. CHARGING TIME: average
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Zigzagoon
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CHARGING TIME: fast Zigzagoon uses Quick Attack, dealing slight damage with a quick tackle that also decreases their opponent's speed.
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Stufful
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Stufful uses Hammer Arm to deal damage with a powerful punching attack that has little range. CHARGING TIME: average
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Exploud
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CHARGING TIME: slow Exploud uses Boomburst, dealing damage to the opponent of its summoner by creating energy explosions that surround the Fighter Pokémon that summoned it.
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Swirlix
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Swirlix uses Cotton Spore, releasing a cloud of pink spores that slows down the opponent should they enter it. CHARGING TIME: average
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Makuhita
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CHARGING TIME: average Makuhita uses Focus Energy, temporarily increasing their summoner's attack power by making them always land as critical hits.
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Spinda
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Spinda uses Teeter Dance, headbutting forwards slowly. Should their attack connect, they will reverse their opponent's controls. CHARGING TIME: slow
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Mawile
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CHARGING TIME: slow Mawile uses Crunch, snapping their jaws shut to deal massive damage to their summoner's opponent should the attack make contact.
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Camerupt
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Camerupt uses Eruption, firing lava into the air which will then crash into the stage after short periods of time, hindering the opponent's movement options and damaging them should they be hit. CHARGING TIME: slow
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Gulpin
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CHARGING TIME: fast Gulpin uses Toxic, flooding a portion of the stage with poison that deals damage and lowers the defence of the opponent should they step within it. Gulpin replaces Croagunk, who served the same role in the original title.
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Mime Jr.
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Mime Jr. uses Reflect to heal their summoner and boost their defence for a limited time. Mime Jr. replaces Sylveon, who served the same role in the original title. CHARGING TIME: average
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Lunatone
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CHARGING TIME: average Lunatone uses Moonblast, damaging their summoner's opponent with a blast of energy should they be in the air. The attack also lowers their attack power.
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Solrock
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Solrock uses Cosmic Power, increasing their summoner's defence. CHARGING TIME: average
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Regice
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CHARGING TIME: extreme Regice uses the Z-Move Subzero Slammer, dealing damage with a powerful strike that freezes the entire arena before it cracks and explodes. Due to the nature of the attack, Regice can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter.
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Drampa
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Drampa uses the Z-Move Devastating Drake, firing a small beam of purple energy that stops the opponents movement, before swarming them with larger clouds of poisonous energy. Due to the nature of the attack, Drampa can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter. CHARGING TIME: extreme
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Latios
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CHARGING TIME: average Latios uses Luster Purge, firing blasts of energy around their opponent to hinder their movements or risk taking damage.
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Yveltal
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Yveltal uses Oblivion Wing to seal off the opponent's Synergy Gauge by attacking from the sky. CHARGING TIME: slow
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Mega Rayquaza
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CHARGING TIME: slow Mega Rayquaza uses Dragon Ascent, performing a powerful distance attack that also consumes a portion of the user's Synergy Gauge. Mega Rayquaza can only be summoned once per round.
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Mimikyu
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Mimikyu uses Play Rough, attacking their opponent from behind continuously while also lowering their stats. CHARGING TIME: average
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Jirachi
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CHARGING TIME: average Jirachi uses Wish, completely filling one of their summoner's Synergy Gauges and increasing their attack power temporarily while Synergy Burst is active.
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Whimsicott
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Whimsicott uses Substitute, temporarily protecting their summoner from attacks while also healing them slightly. CHARGING TIME: average
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Togekiss
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CHARGING TIME: average Togekiss uses Tailwind to recover some of their summoner's health and boost their speed.
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Rotom
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Rotom uses Thunder Shock, dealing damage to their summoner's opponent should they be in the air. CHARGING TIME: fast
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Giratina
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Giratina uses Shadow Sneak, teleporting behind their opponent before knocking the towards their summoner with a powerful tackle. CHARGING TIME: slow
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Type: Null
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CHARGING TIME: fast Type: Null uses Imprison, which disables the opponent from calling in their Support Pokémon for a short time.
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Cresselia
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CHARGING TIME: average Cresselia uses Lunar Dance to heal their summoner of any negative status changes, recover their health, and boost their Synergy Gauge. Cresselia can only be summoned once per round.
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Reshiram
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Reshiram uses Blue Flare, attacking with a projectile that travels forwards. CHARGING TIME: slow
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Shaymin
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CHARGING TIME: slow Shaymin uses Aromatherapy, healing their summoner and also resetting their stats should they have been altered.
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Magearna
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Magearna uses Fleur Cannon, dealing massive damage to their summoner's opponent by blasting them with a beam of energy that also decreases their attack power. Magearna can only be summoned once per round. CHARGING TIME: slow
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Emolga
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CHARGING TIME: fast Emolga uses Shock Wave to deal damage to their summoner's opponent and lower their speed.
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Fennekin
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Fennekin uses Ember, creating a trap by surrounding itself with fire that damages their opponent should they touch it. CHARGING TIME: average
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Escavalier
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CHARGING TIME: slow Escavalier uses Swords Dance, increasing their summoner's attack power.
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Accelgor
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Accelgor uses Swift, throwing a blade of light forwards that deals light damage and lowers the opponent's attack should they get hit. CHARGING TIME: fast
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Cryogonal
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CHARGING TIME: slow Cryogonal uses Sheer Cold, freezing a small portion of the stage with ice that deals massive damage to the opponent.
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Mareanie
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Mareanie uses Poison Sting, countering an attack by firing a barrage of poisoned needles towards the opponent that deals slight damage but drastically lowers their speed. CHARGING TIME: average
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Mienfoo
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CHARGING TIME: fast Mienfoo uses Fake Out, dashing forwards to deal slight damage no matter if the opponent shields it. The attack also stuns them slightly. Mienfoo can only be summoned once per round.
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Golurk
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Golurk uses Shadow Punch, punching forwards as a large purple energy engulfs its fist. CHARGING TIME: slow
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Druddigon
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CHARGING TIME: slow Druddigon uses Dragon Claw, countering an opponents attack with a powerful swipe that also slightly depletes their Synergy Gauge.
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Floette
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Floette uses Grassy Terrain, slightly restoring their summoner's health over time and increasing their attack power temporarily. CHARGING TIME: average
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Zekrom
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CHARGING TIME: slow Zekrom uses Bolt Strike, attacking their summoner's opponent with a powerful bolt of electricity that explodes out in a small radius to also lower speed should it not directly hit.
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Palossand
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Palossand uses Sand Tomb, firing an orb of molten rock that explodes to trap their summoner's opponent in a whirlpool of sand, dealing damage multiple times until they can escape it or until it disappears. CHARGING TIME: slow
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Chesnaught
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CHARGING TIME: average Chesnaught uses Spiky Shield, protecting their summoner from an incoming attack, and countering it with an attack.
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Aromatisse
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Aromatisse uses Aromatic Mist, raising their summoner's defence temporarily to decrease the amount of damage they take from attacks. CHARGING TIME: slow
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Inkay
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CHARGING TIME: average Inkay uses Switcheroo. Should either fighter have a change in their stats, Inkay will give that change to the opposite fighter. Should both fighters have altered stats, they will trade them.
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Dhelmise
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Dhelmise uses Brutal Swing, swinging its body around violently in a circle around its ally Fighter Pokémon. CHARGING TIME: slow
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Hawlucha
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CHARGING TIME: average Hawlucha uses Flying Press, crashing down in front of the Fighter Pokémon that summoned it to deal damage to their opponent should they be nearby. The attack also lowers the opponents speed if it hits.
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Trumbeak
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Trumbeak uses Aerial Ace, rushing forwards at a high speed to counter an opponent's attack. CHARGING TIME: average
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Dedenne
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CHARGING TIME: slow Dedenne uses Parabolic Charge, dealing damage with a small blast of electricity that also heals its summoner.
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Togedemaru
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Togedemaru uses Zing Zap, dealing damage with an electric pulse that also lowers their opponent's speed speed and knocks the down to the ground should they be airborne. CHARGING TIME: average
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Litten
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CHARGING TIME: average Litten uses Fire Fang, firing a small ball of fire forwards as Litten lunges towards the user's opponent. The amount of damage dealt increases when the user is at low health.
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Popplio
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Popplio uses Bubble Beam, increasing the user's attack power and also granting them a double jump for a limited time. CHARGING TIME: average
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Lycanroc
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CHARGING TIME: slow Lycanroc (Midday Form) uses Accelerock, countering an opponent's attack with a powerful tackle that can not be blocked.
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Bruxish
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Bruxish uses Psychic Fangs, countering an opponent's attack by biting them. This bite deals very little damage, but removes any buffs that they may have. CHARGING TIME: slow
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Tapu Koko
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CHARGING TIME: slow Tapu Koko uses Nature's Madness, releasing energy that deals damage and prevents the opponent from recovering any health. Tapu Koko can only be summoned once per round.
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Nihilego
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Nihilego uses Venoshock, covering a small area in energy that inflicts damage to the opponent with poisonous spikes should they step within it. CHARGING TIME: average
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Tapu Lele
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CHARGING TIME: slow Tapu Lele uses Psychic Terrain, which drastically increases the defence of the one who summoned it when on the ground, and also increases their general movement speed.
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Stakataka
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Stakataka uses Protect, acting as a wall to shield its summoner from attacks. Stakataka can only be summoned once per round. CHARGING TIME: slow
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