Fantendo - Game Ideas & More
Fantendo - Game Ideas & More
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JackLogos

JACK is a video game developed by Studio Lillie (tbc) for the Wii U. The game is a mix of action-adventure and turn-based RPG elements and is inspired by Chrono Trigger, Final Fantasy, and Ni No Kuni, among others. The games titular protagonist is Jack Rabbit, a jackelope who has been blessed with the ability to conjure Mana and travels the universe to save it from destruction.

Synopsis[]

FutureJackbox
"Jack, a Jackelope with the abillity to control Mana, is ripped from his peaceful home life when a scale of the ancient dimensional dragon Kyggzo crashes into the nearby forest. Now tasked with the collection of the rest of Kyggzo's scales, Jack must utilize his abilities and friends to accomplish his goals and unravel a bigger, more sinister plot at work."

- Nintendo eShop summary

Story[]

ScaleJack

A scale of Kyggzo.

The game begins with a story about the creation of the worlds. Years long past, the great dragon Kyggzo created a new dimension using the magical powers of Mana, which keep the universe together. He creates the great Spirit Tree in the middle which controls the Mana, as well as dozens of planets and stars that fill the dimension. Although the land is full of life, he finds it hard to rule, and creates the race of Azureguards. The Azureguards are powered by Mana and work for the great dragon. However, they begin to take control over everything and become tyranical leaders. Kyggzo calls upon great heroes to defeat him so that the Azureguards reign will end; however, he leaves behind 12 scales so that the Mana of the universe will continue to exist.

Dangers of the Forest[]

The young hero Jack is a simple farmhand who is constantly ridiculed for his odd antlers; most others he know are bunnies, but he is a Jackalope. Recently, young girls from his village have been disappearing, and monsters have been roaming free in the nearby wilds; these conditions lead the town into a panic, and the young boys of the town (including Jack) are trained in battling so that they can be prepared to protect the town if need be. One day, a strange blue meteorite falls from the sky into a nearby forest, and Jack is the only trained soldier brave enough to check it out. His mother is hesitant to let him go, but eventually lets him leave, giving him the gift of her old bracelet. He takes his gear and heads out to the forest.

BraceletJack

The bracelet, with Ruby in it.

The forest is full of mysteries and cannot be navigated without a guide. Jack explores the outside of the forest, fighting off monsters, until he discovers a mysterious temple. Inside, he defeats a large monster and finds a chest containing a beautiful Ruby. The Ruby happens to be a perfect fit into his bracelet, and an old fire spirit emerges. The spirit calls himself Flare and declares that he is now Jack's Familiar because he found him. Flare says that he can navigate the forest and help Jack on his quest to save the world. Jack is a little concerned and has no plans to save the world, but the two continue through the forest, now able to navigate it. They eventually find a much larger tower in the very middle, and see a glowing blue light on top.

Jack and the Ruby combine forces and scale the tower, defeating many monsters and beating puzzles on their way up. At the top they are attacked by a large, blue scaled bird creature, but they prevail and defeat it. The bird dies and leaves behind a blue scale, which the Familiar claims is a scale of Kyggzo. Jack doesn't believe him, and they decide to head back to the village together. On their way back, they see that the amount of monsters around has increased, and when they get back to the village, the head honcho informs them that almost all of the childrens in the village have been kidnapped by evil monsters roaming the wilds. Jack decides to head back out and stop the monsters once and for all.

Impact Crater[]

Jack and his familiar head back out to the wilds, finding that the monster population has grown a lot since they last went out. They continue onwards to the East Plains, finding new monsters and new threats. A small village populated with Monkys is in the middle of the plains, and offers to help the two with free rests. They accept, and head back out with new info: strange noises have been coming from the top of the mountain, but any attempts to find out more have been thwarted by a giant golem. They head to the nearby plateau to investigate, and discover the golem for themselves, who is blocking the path and refuses to wake up. They continue onwards to the rest of the plateau to find a way to wake the golem.

Nearby on the plateau, the trio find an old town housing a rocket launching pad. Only a few people live in the town, mostly elderly folk. They inform them that most of the population has moved to the southwards town, but they left to keep the heritage going. Jack has the idea to invest money in the town, and thus unlocks that feature for all towns. The townsfolk tell them that they could repair the rocket, but it wouldn't matter because of the planet's gravitation pull being disrupted by a strange floating rock over the eastern woods. Jack decides to investigate, saying goodbye and leaving the town. On his way out he notices a path back to the south town, and opens it up, making travel between the two areas much easier.

Jack continues to the eastern woods in the eastern plains, of course, and eventually reaches a small clearing with a large impact crater. Directly above the crater is a floating island, which is apparently the object which is causing disturbances in the gravity of the planet. Odd monsters are oozing out of the crater and entering into the plains, explaining where they were coming from. As time goes on, the hole releasing the monster gets bigger, allowing more and bigger monsters to emerge. The fire spirit explains this all to Jack and then says that the crater is actually a hole left behind by the floating island, which might've been lifted into the air by the scales which recently fell upon the planet. They figure that if they can get the scales back, the island will fall and block the hole, stocking the monster problem.

Mountain Peak[]

Unable to currently do anything without the scales, Jack and his familiar decide to continue exploring the area. When they return to the golem, it awakens and starts attacking, claiming that they are "monsters". After defeating it, however, it realizes that they aren't monsters; it doesn't have any eyes, so it relies simply on scent, and they smelled a whole lot like monsters after finding their origin in the impact crater. It lets them through into the mountain peak, but tells them to watch out for the Condor. They continue onward, ignoring his suggestion, since condors were almost unheard of on Sif. They are met with a sharp incline and decide to enter a nearby cave as it is the only way forward.

Inside the cave is a large labyrinth, filled with glowing crytals and weird contraptions that can only be activated with wind. Sadly, they lack air elemental attacks, and must go around these contraptions. Strange monsters fill the cave and the two characters wonder how they go there when the area is so far away from the crater. Eventually they run into a dead end and enter an odd room when a giant golem wielding crystals appears, like the previous one, but much darker and stronger. They manage to defeat it and it falls, dropping a white crystal. Jack slots the crystal into his other bracelet and another familiar appears, this one of the wind element. With the ability to control wind, the three allies continue onwards through the maze.

Using the air abilities they go all the way to the exit and leave the cave, discovering that they have arrived at the top of the mountain peak. Ahead of them is an odd temple with strange markings on it, resembling the Wind Ensigna. They opt to ignore this and continue into the temple, which turns out to be the second dungeon. After conquering all of the temples puzzles and enemies they reach the top, where the winds of the upper atmosphere roar. A giant condor appears, ready to attack. Jack and his familiars get ready and begin to attack as well. The two opponents go at it until the condor is defeated, dropping a scale and getting carried away in the wind. It appears that he is carried away all the way to the floating island, but it cannot be clearly seen.

Gameplay[]

ManaDropletJack

Mana, a key component of both the story and battle system of the game

The gameplay of JACK is a combination between action-adventure platformers and menu based RPGs. Exploration in the game takes place across vast landscapes that can be transverced by the main characters in a third-person perspective using a variety of techniques they learn. These range from simply jumping to swinging across poles and other advanced skills. Although exploration of the worlds is mostly non-linear, areas must be reached in a certain order in order to progress the story and unlock new worlds to search.

Over the course of the story, Jack must complete dungeons containing puzzles and dangerous battles. Each dungeon has a base difficulty out of 10, but Jack can chose any diffuculty up to 3 ranks away (for example, if the base diffuculty is 6, he can chose a difficulty of 3 through 9). The difficulty affects the level of enemies, damage dealt by traps, and time limit. At the end of each dungeon is a strong Boss that requires more strategy than other enemies. Getting to and defeating the boss completes the dungeon, and doing so in a short amount of time and with higher difficulty gives a better prize.

Towns and cities are spread throughout the landscape, filled with characters that can be talked to. These characters can sell items, provide tips, or help further the story. Some characters give quests that can be fulfilled to unlock new content and gain rewards, and usually involve defeating certain enemies or exploring certain locations. Jack can invest money in these towns to grow them, unlock new quests and stores, and increase the continous cashflow that Jack earns over time.

Battle System[]

Spread across the overworld are battlable enemies that spawn semi-randomly. When Jack contacts an enemy, Jack's friends appear and the enemies friends join him as a ring appears around the two parties, starting the battle. Each combatant has an HP meter and an Mana Meter. When a compatant's HP is lowered all the way to 0, they collapse on the ground and cannot battle anymore unless they are revived. If all of Jack's party is defeated, they must restart from the most recent save point. The goal is to defeat all of the opponents to end the battle and reap the rewards.

Unlike most menu based RPGs, each encounter is battled out in a 3D space. Transition between the original landscape and the battle arena is seamless because they both occupy the same space. Each combatant can freely move around and jump, and attack in any direction. A feature similar to Z-Targeting in the Legend of Zelda series appears, where an enemy can be locked onto and the camera follows it, allowing for easier attacking. A dodge feature is present in the game, allowing characters to quickly move out of the way of attacks in any direction.

Each character has three types of attacks; standard attacks, which involve melees and sometimes ranged attacks, special attacks, which can occur after being charged and are more powerful than standard attacks, and Skill attacks, which can be performed only if the corresponding Card is being used and sometimes use Mana. The Mana bar, which is used for some of these Skill attacks, slowly refills over battle, although it can also be charged with some Skills. Characters with higher Recharge stats recharge the Mana faster.

Special spirits composed of elemental energy, called Familiars, assist Jack in battles. Jack can have up to three bracelets on his arm, each with a crystal. These crystals detirmine which Familiar is called, and other crystals can be used on the bracelet to augment their abilities. One unique move that only Jack can perform is Binding. This allows him to bind with a Familiar and enter into a supercharged form, giving him higher stats and a special elemental move that can majorly damage opponents. Binding can only be performed after the Familiar has charged enouh energy by attacking.

In addition to these moves, characters can also block with their shields. A well timed block can stop damage entirely, and a perfect block can lead to a counter attack that deals high amounts of damage. However, some attacks can break blocks. This, in addition to dodging, allow characters to go entire battles without taking any damage. Characters can also use items to recover health or perform other special effects, Mastery of all of these moves is important for defeating the most powerful creatures.

Leveling Up[]

Unlike leveling up in traditional games, stat boosts gained through leveling are based upon many factors. As characters battle, moves they make will go towards specific stats; attacking with magic will go towards the Magic stat, whilst dodging will go towards the Speed stat. This does not immediately increase those stats; instead, when a level up occurs on the character, their stats will increase much more in those stats than others. The other most important thing for increasing stats is the Diet. When characters eat specific foods to restore health, they gain certain boosts for some stats. Meat, for example, boosts Attack and Defense, whilst vegetables boost Speed and Magic. Both of these ways of increasing stats are just as important.

Familiars also level up, but in a very different way. Whilst Jack and his allies are exploring the world, Jack can decide to leave behind one of his crystals to develop in the Crystal Grower. Doing so will slowly boost its stats. However, after a while, it will start to loose growth, and eventually won't be growing at all. To allow the crystal to develop again, it must fight in battles and eventually become ready to return to the Crystal Grower. Thus, the system is similar to leveling up characters, but requires more choice.

Card System[]

JACK features a card system which is relatively similar to the Materia system prevalent in Final Fantasy 7. Each character starts off with a few slots in which they can equip cards; these cards have a variety of features, from adding additional skills to boosting stats. The exact types are listed below:

  • Skill Cards: These cards grant the character with a special, usable skill during battle. These skills can be used by tapping their card or assigning them to some of the buttons on the chosen controller. This is the only way to perform magical attacks that use Mana and deal elemental damage; however, some cards perform physical damage or do no damage at all. 
  • Effect Cards: These cards grant the character with a special effect during battle. These range from general stat boosts to elemental modifiers on weapons to other special effects. Each card has a star ranking, just like the others, but it can be increased by combining cards of the same type that have been used in battle a fair amount; these cards have a higher ranking and their effects are increased. Because they can be leveled up, Effect Cards have less variety than other types of cards, but are just as plentiful.
  • Chance Cards: These cards have a slight chance of happening during certain parts of the battle. The percentage of these events happening depends on the rank of the card, which can level up in much the same way as an Effect Card. The effects given by Chance Cards are usually very powerful, especially if their percentage of happening is lower than others, but they are not very likely to activate often.
  • Enemy Cards: At the beginning of the game, Jack is given an Enemy Bibliography with a page for each area of the world, and a Skill Card called Enemy Scan. Characters can use Enemy Scan on an enemy to add it to the Bibliography. Scanning multiple times levels up the enemy within the Bibliography. If the enemy is fully leveled up, and all enemies in the area are scanned, the enemy turns into a usable card of either the Skill, Effect, or Chance variety. These cards are generally either very weak or very powerful, depending on the enemy, and reflect their characteristics and moves.
  • amiibo Cards: Added in a patch in the game. Scanning certain amiibo unlocks special cards that can only be used a certain number of times. They can have varying effects, and can be very powerful, so they are quite similar to enemy cards. Most feature effects that are similar to the amiibo figure scanned to unlock them, such as a firery inferno for Mario.

Throughout their journey, characters are given many opportunities to increase their card capacity. These increases in capacity can come from rank ups, story events, or special items. Characters with more slots are better fit for battle as they have more skills and boosts avaliable to them.

Characters[]

Jack[]

Kaj

Jack's art by Kirbymariomega

The level headed Jackalope from the planet of Sif. Unlike most of his rabbit family and friends, he has two large antlers on his head. He used to believe that this was a sign of bad luck and distinguished him as inferior by birth, mostly because others teased him this way, but he finds out soon after the start of the game that his antlers allow him to become a great physical and magical fighter. His adventures take him on a journy throughout the universe but he continues to persevere, never stepping down from the challenge.

He is great at both physical attacks and magical attacks, although recovery spells aren't exactly his specialty. He also finds 3 bracelets throughout his quest that allow him to summon Familiars, a trait that only he has. In the field, he can double jump, climb up pillars, and activate special rooms with Antler Marks on them.

Olivia[]

A well natured and well meaning girl from Baldr, or so she believes. Really, she just woke up one day on the planet in her suit, and found that she cannot survive outside of it. At first she attacks Jack who comes down to the planet, but after being defeated at the arena, she is left to die without her suit. Jack takes mercy and gets her the suit back, and Olivia vows to help Jack save the universe, asking him to also help her discover her past. Throughoutt he journey she finds many clues, and eventually she runs into a conflict: one of the Red Dragon's goons has a similar suit, and upon being defeated, appears the exact same as her. She believes herself to be a clone and runs away, unable to handle this fact. However, when Jack and the Princess are in danger, she comes back and saves them, remembering all the good things that her friends did for her.

Olivia is almost always in her mechanical exo suit. Her main weapon is the gunblace built into her arms; she has one long swords on each arm, and a small blaster. She can use either of these to attack, depending on how far away she is from the enemy. She has very low magic but strong physical attacks and alright healing. In the overworld, she can hover to get over larger distances, and tear down large walls that require brute force. She can also control specific robotic machines belonging to the Red Dragon.

Chelsi[]

The hardheaded Mermain queen of Freyja. She escapes the royal palace and runs away to join Jack, being the only in her kingdom to believe him and Olivia about the planet's threat. She is mostly practical and not sentimental, always opting to go for the safest route. Despite this, she is still gentle and nice, and is helpful to Olivia when she is doubting herself when Jack can't. Even after the planet is saved, she continues onward to protect the universe, even though she risks her own life and the throne in the process.

She attacks using two whips. Her attacks are slow but they have excellent range, and she can use her special attack to bring enemies close to her for a beating. She has pretty good physical and magical attack, especially with water magic, but she can also use healing spells exceptionally well. On the field, she can swim through water and breathe in it, unlike the other two allies. She accomplishes this by merging her lowerbody with the whips, resembling more of a standard mermaid than the she did before.

Items[]

Over their quest, the main characters will encounter many types of items. Used Items can be used in battle or in the field to provide effects, such as healing or repelling enemies. Equipped Items provide effects and are not used at any specific time; these include weapons, jewelry, and even the cards. Key Items cannot be thrown away and do not provide certain effects when used unless in the right spot. These are only used for story purposes, generally, so they won't see too much use throughout the game.

Name Description Price
Small Potion Restores some health. 5₪
Medium Potion Restores a lot of health. 20₪
Large Potion Restores almost all health. 50₪
Restore Burst Restores HP of all allies in presence. Revives Familiars in presense. 70₪
Ultra Restore Restores most of HP of entire party. Revives all Familiars. 120₪
Small Mana Drive Restores small amounts of Mana. 3₪
Large Mana Drive Restores large amounts of Mana. 10₪
Super Mana Drive Restores Mana of all allies in presence. 20₪
Ultra Mana Drive Restores all Mana of entire party. 50₪
Auto Refresh Completely refreshes a Familiar, allowing them to be boosted again. 2000₪
Monster Away Use in the overworld to keep monsters away from you for a short amount of time. 20₪
Monster Away + Monster Away, but lasts longer and has a stronger effect. 75₪
Food Items
Meat Increases Attack stat increase by a small amount and recovers a small amount of Hunger. 3₪
Cheese Increases Defense stat increase by a small amount and recovers a small amount of Hunger. 3₪
Brocoli Increases Speed stat increase by a small amount and recovers a small amount of Hunger. 3₪
Chocolate Increases Luck stat increase by a small amount and recovers a small amount of Hunger. 3₪
Apple Increases Regen stat increase by a small amount and recovers a small amount of Hunger. 3₪
Fresh Meat Increases Attack stat increase by a small amount and recovers a small amount of Hunger. 10₪
Fresh Cheese Increases Defense stat increase by a small amount and recovers a small amount of Hunger. 10₪
Fresh Brocoli Increases Speed stat increase by a small amount and recovers a small amount of Hunger. 10₪
Fresh Chocolate Increases Luck stat increase by a small amount and recovers a small amount of Hunger. 10₪
Fresh Apple Increases Regen stat increase by a small amount and recovers a small amount of Hunger. 10₪
Great Meat Increases Attack stat increase by a small amount and recovers a small amount of Hunger. 25₪
Great Cheese Increases Defense stat increase by a small amount and recovers a small amount of Hunger. 25₪
Great Brocoli Increases Speed stat increase by a small amount and recovers a small amount of Hunger. 25₪
Great Chocolate Increases Luck stat increase by a small amount and recovers a small amount of Hunger. 25₪
Great Apple Increases Regen stat increase by a small amount and recovers a small amount of Hunger. 25₪
Amazing Meat Increases Attack stat increase by a small amount and recovers a small amount of Hunger. 75₪
Amazing Cheese Increases Defense stat increase by a small amount and recovers a small amount of Hunger. 75₪
Amazing Brocoli Increases Speed stat increase by a small amount and recovers a small amount of Hunger. 75₪
Amazing Chocolate Increases Luck stat increase by a small amount and recovers a small amount of Hunger. 75₪
Amazing Apple Increases Regen stat increase by a small amount and recovers a small amount of Hunger. 75₪

Crystals[]

Throughout the game, Jack finds 6 crystals, although he only has enough bracelets to call 3 Familiars at once. They each have 4 stats: Attack, Speed, Defense, and Luck. 

  • Fire: The hotheaded (no pun intended) Fire Familiar, held in a Ruby. He has the strongest attacks in the game once properly trained, but his other stats are low, with average speed. Binding major increases Jacks attack, as well as his speed, but lowers his defense and other stats. He is an important character, guiding Jack throughout the game after he is acquired in a temple outside of the forest in the South Plains.
  • Wind: The fluttery Wind Familiar is mostly strong in Speed, although it also has some good Attack. They are held inside of the Diamond and can be very fast while doing good damage. Possession of the Diamond awakens the Stone Golem in the Sif Mountains, and its Wind powers are often used for some puzzles within the Sif dungeons. The Diamond is found in a temple near the Launch Pad.
  • Water: The Water Familiar is held inside of a Sapphire found in the Southern Canyon. Water is a jack of all trades, not being overly powerful or weak in any stat. It is very important for Baldr, since it can refill the watering holes throughout the planet and restore order to the world. It is also used for a variety of puzzles on Freyja.
  • Earth: The Earth Familiar is contained within an Emerald, found deep within the Baldr hilds after restoring the water sport north of the city. It has high defense and average attack, but dreadful speed. It is important to the quests at Baldr, just like Water, because it brings life back to the planet with the help of the now running water.
  • Ice: The Ice Familiar is contained within the Topaz crystal, found within the depths of the Ancient Cavern on Freyja, right outside of it's dungeon. It is used to freeze water, allowing for much freer navigation of the Freyja world, as well as completion of many puzzles. It has good Defense and Speed but low Attack.
  • Electric: The Electric Familiar is found within the Bismuth crystal. It has high speed and luck (the only of the Familiars to specialize in Luck), but low defense and average attack. Although it has generally high stats when first found, it has unusually low stat growth as it is processed compared to the other Familiars. Despite this, it is still valuable, as it can strike fast and gain many critical hits. It is found on Odin and is important to exploring most of the world and solving electricity-related puzzles.

Support[]

A few crystals can be found that boost the Familiars stats in certain ways. Each crystal exists 3 times in the world, one for each bracelet if Jack so desires.

  • Damage Up!: Increases the damage that the Familiar deals.
  • Resistance Up!: Familiars can take more damage before being disabled.
  • Extra Elemental: Increases elemental power of attacks.
  • Luck Up!: Increases luck, influencing things such as chance of critical hits.

Enemies[]

Name Description
Green Gobble A little, goblin like creature that roams the plains. Attacks with a club. Rarely drops club when beat, or it can be stolen.
Cutter Fiend Rare. Jumps around a lot. Throws its cutter like a throwing star. More powerful than other enemies. Skeletal.
South Field
Rusher Pig A pig that charges at you. Easily dodged.
Drillbe Worms with drills on their face. Come in packs of 5 or so. Dig into ground and emerge to attack.
Caw A little robin that flys around. Pretty weak.
Forest
Shrombers Little mushrooms that spin around and can stun with crits.
Grassknots Venus fly traps, but big. Grab you with their big tentacle vines.
Tree Spirit Large tree come to life. Pretty strong, lots of defense, slow.
West Field
Bush Bros Trolls that hide in the bushes and pop out at you. Very weak, but annoying.
Wyldthing Ocelots that can run very quickly, and are pretty powerful.
Grassknots Venus fly traps, but big. Grab you with their big tentacle vines.
Caw A little robin that flys around. Pretty weak.
Mountain
Gohtee Slow goats that can deal a lot of damage if they hit. Chomp on rocks to recover health.
Caw A little robin that flys around. Pretty weak.
Swordarms An odd little dude with swords for arms. Swipes with them to attack.
Stone Miester A giant made of rocks. Strong but slow.
Mountain Peak
Gruff Gohtee Slow goats that can deal a lot of damage if they hit. Chomp on rocks to recover health. More defense.
Caw A little robin that flys around. Pretty weak.
Freezles Little ice berg creatures. Can freeze with critical hits. Come in packs of 5+.
Snowbert Snowmen that launch their balls at you. Die after all balls are launched.

Worlds[]

Sif[]

MapSif

The lush green landscapes of Sif are home to the most peaceful of all the galactic species, with anthromorphic bunnies, pigs, and deer being most prevalent. Giant trees inhabit the forest and spring seems to never end. A peaceful village, home to the many anthromorphic animal species of the land, is located in the southwest. A giant forest sorrounds it and the nearby South and East plains. To the south is a small shoreline and cove that contain a few beachhouses and little else, besides the third dungeon. To the north is bed of a mountain and the mountain peak, each with their own secrets. A Launch Pad is located on the mountain bed, just north of the village, and is connected by a mountain path that is normally blocked.

The origin of the planet is fairly simple. It was created far away from most other planetary masses in the galaxy, and thus colonization of it was difficult. Only a few guards moved there for lumberworking, and the dense forests of the planet became the galaxies number one source of wood products and fruits. The azure guard, luckily, took care of the forest, and began to cultivate animals as well. After the azures disappeared, the animals started to evolve from the leftover energy and soon became sentient, bipedal beings. Because of its lack of colonization, it remained mostly unharmed after the azure guard returned at the beginning of the game.

Baldr[]

BaldrMap

The harsh landscape of Baldr is hardly sustainable for life, and thus most creatures roaming the wastelands are either mechanical or undead. Jack lands near the middle of the inhabited area in a small impact site, and going south leads him to the main Canyon. A dried up lake is in the middle, which can be filled, and a village is to the east where most of the life on the planet is. West of the canyon is the cliffside next to the Impact Well, and to the east of there is the Desert with many sandy creatures. Finally, connecting the Desert and the Village is a Spring area, where water will flow after completing the nearby temple. Once water begins to flow, the area is a little more lively.

Freyja[]

The lush green landscapes of Sif are home to the most peaceful of all the galactic species, with anthromorphic bunnies, pigs, and deer being most prevalent. Giant trees inhabit the forest and spring seems to never end.

Odin[]

The lush green landscapes of Sif are home to the most peaceful of all the galactic species, with anthromorphic bunnies, pigs, and deer being most prevalent. Giant trees inhabit the forest and spring seems to never end.

Cards[]

Skills[]

Card Description
FGNStarNFGNStarEFGNStarEFGNStarEFGNStarE
Dual Attack
NeutralJack

The character strikes twice in quick succession. Rolls for criticals and misses twice; if one or both rolls are critical, both hits are critical; and if one or both rolls are misses, then both hits miss, unless the other was a critical. Recharge time: fast.

FGNStarNFGNStarNFGNStarEFGNStarEFGNStarE
Tri Attack
NeutralJack

The character strikes three times in quick succession. Rolls for criticals and misses once, which then applies to each hit. Recharge time: fast.

FGNStarNFGNStarNFGNStarHFGNStarEFGNStarE
Quad Attack
NeutralJack

The character strikes four times in quick succession. Rolls for criticals and misses once, which then applies to each hit. Recharge time: fast.

FGNStarNFGNStarHFGNStarEFGNStarEFGNStarE
Fire Burst
FireJack

The character rushes at the enemy, engulfed in flames, dealing small amounts of fire damage. Consumes small amounts of Mana, but uses physical stats. Recharge time: fast.

FGNStarNFGNStarNFGNStarHFGNStarEFGNStarE
Fury's Embers
FireJack

The character releases a wave of embers that engulf the enemy and deal fire damage. Consumes a fair amount of Mana. Recharge time: average.

FGNStarNFGNStarNFGNStarNFGNStarNFGNStarE
Lava Incarnate
FireJack

The character calls upon a massive wave of lava that washes onto every enemy, dealing great fire damage. Consumes a large amount of Mana. Recharge time: pretty slow.

FGNStarNFGNStarHFGNStarEFGNStarEFGNStarE
Water Spurt
WaterJack

The character shoots a spurt of water at the enemy, causing small amounts of water damage. Consumes a negligable amount of Mana. Recharge time: very fast.

FGNStarNFGNStarNFGNStarHFGNStarEFGNStarE
Waves of Patience
WaterJack

The character sends a wave of water at the enemy, causing water damage. Consumes a fair amount of Mana. Recharge time: average.

FGNStarNFGNStarNFGNStarNFGNStarNFGNStarE
Torrential Awakening
WaterJack

The character calls giant walls of water onto the enemies, causing massive water damage. Consumes a fairly large amount of Mana. Recharge time: pretty slow.

FGNStarNFGNStarHFGNStarEFGNStarEFGNStarE
Freeze Zone
IceJack

The character hits a far off enemy with an icy spell, causing minor ice damage and potentially freezing the enemy. Consumes a small amount of Mana. Recharge time: pretty fast.

FGNStarNFGNStarNFGNStarHFGNStarEFGNStarE
Blizzard's Breath
IceJack

The character calls a block of ice to fall from the heavens onto an enemy, causing ice damage and potentially freezing the enemy. Consumes a small amount of Mana. Recharge time: average.

FGNStarNFGNStarNFGNStarNFGNStarNFGNStarE
Dawn's Avalanch
IceJack

The character calls a giant avalanch down, hitting each enemy with big ice damage with a high chance of freezing. Consumes a large amount of Mana. Recharge time: pretty slow.

FGNStarNFGNStarHFGNStarEFGNStarEFGNStarE
Fast Zap
ElectricJack

The character shoots a quick beam of lightning at an enemy, doing light electric damage. Consumes a miniscule amount of Mana. Recharge time: very fast.

FGNStarNFGNStarNFGNStarHFGNStarEFGNStarE
True Thunderclap
ElectricJack

The character creates a thunderclap, hurting nearby enemies with electric damage and possibly stunning them. Consumes a small amount of mana. Recharge time: average.

FGNStarNFGNStarNFGNStarNFGNStarNFGNStarE
Heaven's Storm
ElectricJack

The character calls upon a thunderstorm, striking each enemy with lightning for heavy electric damage and stat reduction. Consumes a large amount of mana. Recharge time: slow.

FGNStarNFGNStarHFGNStarEFGNStarEFGNStarE
Leaf Blow
EarthJack

Throws a leaf at the enemy. Deals Earth damage.. Consumes a miniscule amount of Mana. Recharge time: very fast.

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Big Tree
EarthJack

A tree pops up outta the ground. Deals Earth damage. Consumes a small amount of mana. Recharge time: average.

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Earthquake
EarthJack

The character calls an earthquake that deals lots of Earth damage. Consumes a large amount of mana. Recharge time: slow.

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Little Gust
WindJack

The character conjures a small gust at the enemy, causing light wind damage. Consumes a miniscule amount of Mana. Recharge time: very fast.

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Tornado
WindJack

The character creates a tornado, hurting nearby enemies with wind damage and possibly stunning them. Consumes a small amount of mana. Recharge time: average.

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Hurricane
WindJack

The character calls upon a hurricane, striking each enemy with hurt for heavy wind damage and stat reduction. Consumes a large amount of mana. Recharge time: slow.

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Healing Touch

Heals a character for a bit of health. Uses a small amount of mana. Recharge time: average.

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Mending Touch

Heals a character for a good deal of health. Uses a medium amount of mana. Recharge time: slow.

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Reviving Touch

Heals a character for a lot of health, potentially bringing them back to life. Uses a large amount of mana. Recharge time: very slow.

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Turn Undead

Gives the status effect "turn" to all nearby undead enemies. This effect causes them to flee and have extremely lowered stats. Recharge time: slow.

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Defense Up!

Raises defense on a comrade. Uses a small amount of mana. Recharge time: slow.

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Attack Up!

Raises attack on a comrade. Uses a small amount of mana. Recharge time: slow.

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Speed Up!

Raises speed on a comrade. Uses a small amount of mana. Recharge time: slow.

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Rally Call!

Raises all stats sharply on a comrade. Uses a small amount of mana. Recharge time: very slow.

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Enemy Scan

Scans an enemy, adding them to the Bibliography.. Uses a small amount of mana. Recharge time: very slow.

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Implosion

Very low chance of instantly killing enemy. Chance of working increases as HP lowers. Uses up a sizable amount of mana. Recharge time: slow.

Effects[]

Card Description Level
C B A S
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Attack Boost

Character's attack stat is boosted 5%

5% 10% 15% 20%
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Defense Boost

Character's defense stat is boosted 5%

5% 10% 15% 20%
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Speed Boost

Character's speed stat is boosted 5%

5% 10% 15% 20%
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Recharge Boost

Character's recharge stat is boosted 5%

5% 10% 15% 20%
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All Boost

All of the character's stats are boosted 2.5%

2.5% 5% 7.5% 10%

Chance[]

Card Description Level
C B A S
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Aikka's Attack

Character's attack stat is boosted 50% for a few actions. Activates right before an attack.

1% 2.5% 4% 6.5%
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Jerich's Defense

Character's defense stat is boosted 75% for a few hits. Activates right before a hit.

1% 2.5% 4% 6.5%
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Oridan's Speed

Character's speed stat is boosted 60% for a few actions. Activates while dashing or attacking.

1% 2.5% 4% 6.5%
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Mana Springs

Character's recharge stat is boosted 50% for a few actions. Activates right before magic use.

1% 2.5% 4% 6.5%
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Blessing of Kyggzo

All of the character's stats are boosted 20%. Activates right before attack or hit.

.75% 2% 3.5% 5%
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Critical Rebound

The enemy's critical hit reflect back at themselves. Can activate during an enemy's critical hit.

3% 6% 9% 12%
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Luck's Gift

All of the characters are healed for 50% of their max health and their magic meters are recharged. Activates after action.

1% 2.5% 4% 6.5%
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Luck's Revenge

All enemies are struck for 50% of their health if not a boss, or a smaller percent if they are a boss. Activates after hit.

1% 2.5% 4% 6.5%
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Merchant's Touch

A used item is not consumed. Activates when an item is used.

2.5% 5% 7.5% 10%

amiibo[]

This game only supports some of the more popular amiibo, such as the first Wave of Super Smash Bro.'s amiibo and the Super Mario series line.

amiibo Description
FireJack Creates a ring of fire around the user that causes fire damage to opponents.
ElectricJack Shoots a ball of electricity at the opponent, stunning them and dealing electric damage.
Heals an ally greatly.
FireJack The user breathes fire at an opponent, stunning them and dealing fire damage.
MarAmiibo Toad
NeutralJack Hurts enemy.
Amiibo Link
NeutralJack

The user does a spin attack, hurting all opponents around them.

Amiibo Pikachu
ElectricJack The user lets out a bundle of lightning that homes in on enemies.
Amiibo Kirby
NeutralJack The user creates a vortex, drawing in enemies and hurting them.
Amiibo Fox
The user creates a reflective barrier around themselves.
Amiibo Samus
IceJack The user shoots an ice beam at the opponent, freezing them.
Amiibo Marth
The user counters if well timed with the enemies attack.
Amiibo DonkeyKong
NeutralJack The user punches.
Amiibo Villager
EarthJack The user grows a tree. This tree can fall on any opponent that gets near, dealing massive earth damage.
Amiibo Pit
WindJack The user sprouts wings and creates a gust of wind that deals wind damage.
Amiibo Ness
ElectricJack The user grabs an enemy and shocks them with energy for electric damage.
Amiibo Pacman
NeutralJack The user chomps the enemy.
Amiibo Sonic
Massively increases the users Speed stat for a short period of time.
Amiibo MegaMan
NeutralJack Shoots a morsel of energy at the enemy. Hold to charge and release for a bigger and more powerful shot.
NeutralJack Shoot ink that hurts the enemy and impairs their movement.
Amiibo InkSquid
Dive down into the ink to avoid all attacks.
StudioLillie inverted
This page was written by .lennongrad (tbc). Feel free to copy any code used on this article or the templates within; no permission needed! And make sure to have a good day :)


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