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Developer(s)
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Publisher(s)
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Platform(s)
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Genre(s)
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Platformer, D.I.Y Game
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Release Date(s)
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June 4th, 20YA
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Age Rating(s)
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Media Included
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V² Disc
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Super Mario Maker Phi (also known as Super Mario Maker Φ) is a version of Super Mario Maker created for The V². It features many new features such as customs, new level creation elements, and multiple playable characters that aren't reliant on the Mystery Mushroom.
It also hosts quite a breadth of new online modes, such as online course races with up to five people or collaborative building with five friends. The game has been said to be somewhere between "a dlc and a full-fledged sequel", adding onto the original as opposed to being entirely new (similar to Super Mario Galaxy 2).
A spiritual successor called Super Wario & Kirby Maker was announced on 8/16/16.
Pre-title Screen Animations
Every day a different animation plays before the game boots up the title screen. Unlike the original, holidays are included too!
Day
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Event
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Turns Builder Rosalina blue and slowly descend the screen.
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An eraser erases Builder Rosalina.
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Builder Rosalina is being carried by two ducks from Duck Hunt, which are shot and collected by the Duck Hunt Dog as Builder Rosalina drops to the bottom the screen.
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Builder Rosalina is struck by lighting and destroyed, the day name changing to "Thorsday".
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Builder Rosalina becomes trapped in a box and shipped off.
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Builder Rosalina gets knocked off by one of Birdo's eggs.
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Builder Rosalina is eaten by a Yoshi, which pops out an egg that hatches into "Good Sunday".
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Builder Rosalina gets wrapped into a present. This only appears on December 25th.
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Builder Rosalina is circled around by a bunch of boos, that lift up and down to the left of the screen. This only appears on October 31st.
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Title Screen
Tapping the letters does a bunch of quirky stuff, just like in the original. As opposed to the original, every letter (including SUPER) does something now. It also is meant to hint at some of the new features inside.
Letter
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Tap
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Switches Mario with another character, cycling through Luigi, Peach, Toad, and Rosalina.
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Causes the score to glitch out for five seconds, before turning back to normal.
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Causes it to snow for five seconds before going back to normal.
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Turns the E into a cactus. If Mario (or any other character) touches it, he/she will get hurt.
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Reverses time for as long as the player presses the R.
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Mushrooms drop from the top of the screen.
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Turns into a rocket, turning the level into another level and putting Mario back at the start.
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Transforms into Rambi, causing Donkey Kong to jump down and ride it. A new R replaces the missing one.
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Turns into a pong paddle, sending a ball back to the right of the screen.
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Turns into a wheel, speeding off.
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Grows shoes and waddles off.
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Spawns a Blooper.
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Plays fireworks.
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Turns screen black and white.
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Causes a tumbleweed to roll into the screen.
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Spawns a star for Mario.
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Characters
There are a total of five starting unique playable characters (with one unlockable character). Grabbing a mystery mushroom simply gives that character an extra hit while using that skin. All Mystery Mushrooms work with all characters.
Image + Name
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Info
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Mario
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(+) Jack of all trades(-) Master of none
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Luigi
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(+) Bigger jumps(-) Slippery stops
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Peach
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(+) Floaty Jumps(-) Slower speed
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Toad
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(+) Fast speed(-) Low jumps
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Rosalina
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(+) Double jump with spin
(+) Spin can take out enemies even in small form
(-) Loses spin attack when powered up
(-) Runs the slowest
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Fusee
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(+) Can reverse the last three seconds of movement
(+) Can “fast forward” her own movement for five seconds, making her one of the faster characters
(-) Reversal has a one second cooldown after use
(-) Fast forward has a two second cooldown after use, is one of the slower characters.
Unlocked after defeating Themis in Chrono Mario Challenge.
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Game Styles
Image + Name
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Info
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Super Mario Bros.
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The original! While very simplistic compared to the other styles, it's got a lot of charm.
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Super Mario Bros. 2
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This one is a very different Mario game, but still holds a lot of charm. It adds in new mechanics such as grabbing enemies and items and tossing them, adding a whole new level of gameplay.
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Super Mario Land 2
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Everything is in black and white. Unique to Super Mario Land 2 is the Magic Carrot power-up, which turns Mario into Bunny Mario. Bunny Mario can jump higher, jump repeatedly by holding down the jump button, and descend slowly using his ears.
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Super Mario Bros. 3
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The third installment in the main franchise introduced things like being able to hold items and koopa shells as well as flying with the raccoon leaf with the P-Bar.
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Super Mario World
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Mario's trip to Dinosaur World gave him the ability to hold a power-up in a reserve box and use a spin jump to jump off enemies he normally couldn't. It also introduced Yoshi, his friend with a huge appetite.
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New Super Mario Bros. U
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Mario gains the ability to ground pound and walljump in this style, and it looks fantastically hi-depth. It also has the Propeller Mushroom which allows Mario to propel high into the air and descend slowly or quickly.
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Course Styles
Image + Name
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Info
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Ground/Overworld
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The standard outside. Grass, dirt, hills.
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Underground
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Under the earth, where everything has a darker hue.
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Underwater
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Under the water, where you'll have to swim instead of jump through levels.
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Ghost House
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In abandoned mansions and creepy locales, this place belongs to the dead.
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Airship
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Up in the air and full of danger!
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Castle
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A grinding gauntlet filled with traps, lava, and usually a big boss who has to be taken down.
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Desert
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A sandy place that has dry air and even drier enemies, who usually extrude some kind of spike out.
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Snow
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A cold level type that will leave you shivering and sliding.
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Beach
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The sand and the ocean, who could ask for more?
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Glitch
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Everything acts rather weird here... logic that would work in normal levels probably doesn't work here.
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Course Elements
Level Elements
Blocks
Power-Ups
Image + Name
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Info
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Mushroom
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001
Makes you big and able to break brick blocks and take an extra hit. You gain a lot of height too.
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Fire Flower
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002
Allows you to throw fireballs and serves as a second extra hit for some of the later styles.
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Poison Flower
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003
Allows you to throw poison spores that go upwards in a diagonal before descending down slowly. These spores harm anything that it touches for the most part.
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Mystery Mushroom
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004
Allows you to take an extra hit while being dressed up in a costume of another character, complete with sound effects!
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Weird/Luigi/Lanky Mushroom
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005
Similar to the mushroom but uh... well, it makes you look rather absurd and gives you some rather big jumps.
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1-Up Mushroom
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006
Gives you an extra life. You can collect up to three of these during each level of the 100 Mario Challenge.
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Starman
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007
Makes you invincible. Nothing gets in your way! Except for pits and lava.
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Cherry
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008
Collecting five of these spawns a star from the lower bottom of the screen that rises upwards.
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Double Cherry
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009
Creates a Mario clone that follows his actions exactly but being slightly displaced. Either one of the Marios can die but one has to remain or it's game over.
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Carrot
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010
Gives Mario some rabbit ears and the ability to hover. This allows him to fall down gracefully down. Exclusive to the Super Mario Land 2 theme.
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Super Leaf
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011
Gives you a raccoon tail to whack enemies with and to take off into flight with if you get enough speed. Exclusive to the Super Mario Bros. 3 theme.
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Cape Feather
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012
The cape form's abilities are much like Raccoon Mario before it. It allows Mario to fly indefinitely through levels, and attack enemies by spinning it around. It is exclusive to the Super Mario World theme.
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Yoshi
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013
Yoshis come out off eggs and allow Mario to ride them. They act as an extra hit and can swallow enemies with their tongue. Eating Koopa shells gives Yoshis different abilities: after eating a red shell, the Yoshi will spit out a fireball, while yellow shells will make it heavy enough to shake the ground each time it lands a jump, and blue shells cause the Yoshi to grow wings and fly. They can also "breed" if they eat five of the same fruit. See "Berries" for more info. They are exclusive to the Super Mario World and New Super Mario Bros. U themes.
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Propeller Mushroom
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014
This mushroom allows players to fly high into the air and descend slowly. This power up is exclusive to the New Super Mario Bros. U theme.
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Ice Flower
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015
This flower allows players to shoot freezing projectiles at enemies, encasing them in ice. This power up is available through all themes.
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Vampire Radish
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016
This radish turns Mario and other characters into vampires. In this form they can't touch light but can sustain three extra hits and use bat wings to fly. They can eat enemies to replenish health. They can also hang upside down from the ceiling by latching onto the ceiling, but they have to drop straight down and can't jump while on the ceiling.
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Technocolor Mushroom
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When the Technocolor Mushroom is used, it turns Mario into his big form but with a new rainbow-colored trail of his shadow following him. In this form, he can speed through enemies to defeat them (as opposed to stomping them or other means) and run over pits, as if the air was solid ground. The form can't take damage and thus never reverts.
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Big Mushroom
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When the Big Mushroom is used, it turns Mario into a gigantic version of himself, about four times the size of Small Mario. It can be used to break blocks and stomp all over enemies. Collecting a Big Mushroom also affects enemies and other elements; most enemies are given at least one of Mario's features, such as a hat, mustache, or nose. A CRT Filter is also added onto the screen. Big Mario can still be effected by enemy attacks, so be careful.
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Berries
Berries are a key part of "Yoshi Breeding". When a Yoshi eats five of one kind of berry, they pop out a egg with a Baby Yoshi of a certain color. These baby Yoshis can be carried by Mario to eat enemies. When a baby Yoshi eats three enemies, it grows into a full-grown Yoshi of that color. However, it'll grow up instantly if eats a Power-up. All berries can only be put on bushes. While Berries appear in styles without Yoshis, only in the Super Mario World and New Super Mario Bros. U style can these Berries be interacted with.
Image + Name
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Info
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Apple
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001
When five apples are eaten, a new green baby Yoshi pops out. These Yoshis have no extra abilities.
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Banana
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002
When five bananas are eaten, a new yellow baby Yoshi pops out. These Yellow Yoshis cause the ground to shake when they land, freezing enemies in their place for a moment or causing coins to fall from the ceiling.
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Blueberry
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003
When five blueberries are eaten, a new blue baby Yoshi pops out. These Yoshis can take flight.
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Lavaberry
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004
When five lavaberries are eaten, a new red baby Yoshi pops out. These Yoshis can spit fire no matter what color Koopa Shell is in its mouth. Blue and yellow shells still retain their normal effects until the fireballs are shot.
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Grapes
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005
When five grapes are eaten, a new purple baby Yoshi pops out. These Yoshis spit bubbles out of their mouths when they eat an enemy, trapping enemies nearby in bubbles that cause them to float away. Bubbling works on otherwise unbeatable enemies like Boos, Thwomps, and Nipper Plants.
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Pepper
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006
When five peppers are eaten, a new orange baby Yoshi pops out. These Yoshis are extremely fast and can focus extremely fast speeds in short bursts, allowing them to go up walls.
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Enemies
Image + Name
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Info
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Goomba
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001
Touch them and you'll take a hit, but stomping on them or firing a projectile at them will take them out. They're standard enemies with not a lot behind them; they'll even walk off the edges if they're permitted to. When given a Big Mushroom, they turn into Super Goombas, which take a total of five stomps to kill or fifteen fireballs. When a Super Goomba is given a Mushroom, they turn into a Mushroom Goomba, which drops three Mushrooms on death and takes a total of ten stomps to kill and 50 fireballs to kill.
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Pile Driver Micro-Goomba
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002
Small Goombas that hide under a block. Simply shake a Goomba to use a Pile Driver Micro-Goomba. The brick keeps them safe from fire attacks, but everything else should work on them, including stomping. Careful though, they like to bounce.
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Koopa
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003
These enemies can be taken out just as easily as a Goomba, but if they're stomped they go back into their shells, which can be kicked to propel into enemies to take them out.
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Red Koopa
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004
Shaking a Koopa gives you a Red Koopa. Red Koopas are more aware of edges but their shells will still propel off a edge if kicked. Shaking them turns them into slower Pink Koopas,
who have shells that move twice as fast as the normal shells when kicked.
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Hammer Bro
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005
An annoying enemy that throws hammers in a arc and can jump up from platform to platform. They can be taken out with the same methods as a Koopa and a Goomba, but it's far harder due to their projectiles.
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Sledge Bro
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006
Give a Hammer Bro a Mushroom and you get a Sledge Bro, a bigger and more dangerous version of the Hammer Bro. They toss bigger hammers and make the ground tremble every time they jump.
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Lakitu
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007
They fly in the sky, dropping Spinies. They're very tough as getting an optimal attack spot is difficult, but they can be taken out by being stomped or attacked with some kind of projectile. You get to ride their cloud if you manage to beat them, but the cloud only lasts so long.
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Piranha Plant
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008
Usually found in pipes, these pop in and out from time to time. Don't jump on the pipes if they're out or you'll get hurt. You can take them out with a fireball or other projectile.
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Fire Piranha Plant
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009
Shake a Piranha Plant to get a Fire Piranha Plant, which shoots fireballs at Mario when it comes out. It's still weak to projectiles, so you can dispose of them with that.
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Bullet Bill
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010
This cannon will fire giant bullets that will hurt Mario if they hit him, but Mario can stomp on these. They are immune to projectiles for the most part. Putting a Goomba inside and shaking it turns it into a Bullet Goomba Blaster. These Goombas are immune to projectiles but still can be stomped.
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Bulls-Eye Bill
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011
Shaking a Bullet Bill blaster gives you a homing version, which will chase Mario. He can still stomp on them but there's no running from them.
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Spiny
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012
Typically they come from Latikus, but can also be seen on their own. They basically act like a Koopa Troopa with spikes and can't be stomped on. The player can wear a Spiny shell if it lands on their head, protecting them from enemies and traps from above. The player can also activate the helmet by pressing down while holding a Spiny shell.
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Blooper
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013
They follow Mario continuously, although they cannot touch the ground. As a result, they move in a regular zig-zag pattern. If they touch Mario, Mario will be damaged. They can be taken out with projectiles. If they are shaken twice, they turn into Dire Bloopers that move twice as quickly but don't directly damage Mario but instead obscuring his vision with ink. All the player can see is the white of their character's eyes for a short time.
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Blooper Nanny
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014
Shake a Blooper and get a Blooper Nanny. She can send her children in every direction, making it more difficult to swim, and the children will return to her after a short time. Use projectiles take them out.
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Buzzy Beetle
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015
Like a Koopa Troopa, they will hide in their shell when jumped on, and can be kicked around the level. However, the player cannot defeat them with fireballs. The player can wear a Buzzy Beetle shell if it lands on their head, protecting them from enemies and traps from above. The player can also activate the helmet by pressing down while holding a Buzzy Beetles shell.
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Goomba's Shoe
Goomba's Stiletto
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016
The Goomba Shoe/Stiletto are enemies that hide in giant shoes that you can ride after defeating the enemy inside. Big Goomba's Shoes can Ground Pound by pressing down while mid air. This attack can defeat enemies including Munchers and Bill Blasters, which are normally indestructible. It can be used only in the Super Mario Bros., Super Mario Bros 2, Super Mario Land 2, and Super Mario Bros. 3 styles, with the Yoshi Egg replacing it in the Super Mario World and New Super Mario Bros. U styles. Shake the Shoe to get the Stiletto, which acts exactly the same. This enemy can be painted with the Paintbrush.
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Shy Guy
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017
These guys just walk wherever they can, even if it means going off a ledge. They can be taken out by projectiles or by Mario grabbing them and tossing them.
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Snifit
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018
These guys stand in place, shooting a black ball if Mario comes into their sight. The black ball goes straight forward and goes through walls. They can be taken out with projectile attacks or by Mario grabbing and throwing them.
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Tweeter
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019
Although they have wings, Tweeters cannot fly; however they are very good at hopping across the ground. They can be picked up and thrown or taken out with a shell.
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Cobrat
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020
Cobrats jump out of the sand or vases to attack, and most of them can spit out black projectiles similar to Snifits. They are easy to defeat if in a line; the player can throw one and cause a domino effect. They can be avoided easily and only pose a threat when in large numbers.
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Phanto
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021
Only awaken when a key has been taken within a wide radius. Phantos chase the player and harm the player if they touch. Phantos cannot be avoided and can only be escaped by using the key it was guarding to unlock a door. If the player simply drops the key while a Phanto is chasing them, the creature will fly away and leave them alone, at least until the key is picked up again.
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Ninji
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022
There are two types of Ninji: the first type charges at Mario, suddenly jumping as it approaches; the second type remains in one place and jumps up and down. Players can switch between the two variations by shaking it. All variations of Ninjis can be picked up and thrown at other enemies to defeat them.
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Pidgit
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023
Pidgits are always seen flying away on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time.
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Flurry
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024
Flurrys can only be added in snow levels and attempt to run into the player. They move faster than average, but they are prone to slipping on ice.
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Bob-omb
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025
Bob-ombs run back and forth and will eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them. They can destroy most blocks and enemies.
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Hoopster
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026
Hoopsters crawl slowly on vines, attempting to harm players. Players can jump on the top of them and even pick them up and throw them. They cannot hit the bottom or the sides or will suffer damage.
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Pokey
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027
Pokeys attack players by moving slowly into them. Pokeys can be various heights and can be dragged out by the cursor to be up to 10 segments tall! They can be defeated by having objects thrown at them or their body segments being removed one by one.
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Thwomp
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028
Thwomps appear above the ground, only falling down when the player gets near them. They then ascend back up to where they were. The player can actually stand on top of them. When given a Fire Flower they become Super Thwomps, who only move when Mario is right under them at a incredibly fast speed. Shaking them allows them to change their direction to horizontal, or upside down. They can also bump against each other.
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Bosses
Image + Name
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Info
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Bowser
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001
The big, mean and tough original. He spews flames and hammers and you can take him out with firepower or by dropping the hammer on him. Give him a lanky/weird mushroom and he jumps higher and his flames become thinner with a green color. When you use the Paint Brush on him,
you can change him into Blue Bowser or Red Bowser. Red Bowser is unique in that he can only spit out fire.
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Bowser Jr.
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002
By shaking Bowser, you can use his son. He's a smaller boss with a different strategy, using fireballs, shell spins, and ground pounds that can stun Mario if he's caught on the ground. He can be taken out in three measly hits, whether it be from a fireball or head stomp. Giving him a Fire Flower gives him two extra hits and bigger fireballs.
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Birdo
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003
This boss from Super Mario Bros. 2 shoots eggs that you have to grab and toss back at her. You have toss five of her eggs back to defeat her. You can use the Fire Flower to make Birdo shoot a fiery egg every other time. In the SMB1 and Super Mario Land 2 style, with some kind of projectile, whether it be shells or fireballs.
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Robirdo
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004
By shaking Birdo, you get Robirdo, a mechanized version of Birdo. It shoots giant eggs, charges directly at the player, and uses a ground stomp move that immobilizes the player. She must be defeated by tossing her eggs back at her five times. Giving her a fire flower allows her to shoot fiery eggs. In the SMB1 and Super Mario Land 2 style, you have to fire at her with some kind of projectile, whether it be shells or fireballs.
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Petey Piranha
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005
This boss from Super Mario Sunshine and New Super Mario Bros ground pounds the ground and spits goop everywhere. You can attack him with fireballs after he finishes his ground-pound or stomp on his stomach to hit him.
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Dry Petey Piranha
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006
By shaking Petey Piranha, you get Dry Petey Piranha who attacks with vines instead of goop and can summon Dry Bones. When he ground pounds, you can stomp on his stomach but projectile attacks won't work here.
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Koopa the Quick
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007
Not so much a boss as he is a person you race against. He is actually a "ghost" of the author of the level beating it for submission, albeit slightly slower. When you place him in your level during creation, he'll just follow your path but never outpace you. He doesn't do any damage nor seems to be effected by any hazards.
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Tantanga
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008
Tantanga fights with a small space craft, capable of shooting energy weapons and dive bombing Mario. When he descends for his dive bomb attack, Mario must jump on top of the space invader. After three hits, he is defeated.
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Larry Koopa
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009
Larry jumps around and shoots magic blasts from his stolen magic wand. He needs to be jumped on three times to be defeated. He is one of seven koopalings in the game that can be added to levels and shaking him will change him to the next koopaling in line.
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Morton Koopa Jr.
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010
Morton attacks Mario or Luigi by climbing the walls and ceiling of his room and dropping down. Mario or Luigi needs to stomp on his head thrice or shoot a dozen fireballs at him to win. He is one of seven koopalings in the game that can be added to levels and shaking him will change him to the next koopaling in line.
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Wendy Koopa
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011
Wendy attacks Mario by tackling him and shooting giant rings of candy at him. After two hits, she starts jumping around the room, while still throwing candy rings. She is one of seven koopalings in the game that can be added to levels and shaking her will change her to the next koopaling in line.
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Iggy Koopa
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012
In battle, Iggy tries to either jump on to Mario or shoot magical blasts at him using his magic wand. When jumped on, he will retreat into his shell and jump before coming back out. He is one of seven koopalings in the game that can be added to levels and shaking him will change him to the next koopaling in line.
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Roy Koopa
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013
In battle, Roy leaps at Mario and tries to crush him with his ground-shaking stomps. Roy can also shoot energy blasts from his stolen wand. Mario can stomp on him or attack with projectiles. He is one of seven koopalings in the game that can be added to levels and shaking him will change him to the next koopaling in line.
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Lemmy Koopa
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014
He rides a rubber ball around during battle, and uses his wand to summon additional balls; once summoned, they do not disappear. When jumped on and withdrawing into his shell, Lemmy stays on his ball instead of jumping around. Being stomped three times defeats Lemmy. He is one of seven koopalings in the game that can be added to levels and shaking him will change him to the next koopaling in line.
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Ludwig Koopa
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015
In battle, Ludwig utilizes a unique combat strategy: spitting fireballs, sliding around in his spiked shell, and occasionally making huge leaps. He is one of seven koopalings in the game that can be added to levels and shaking him will change him to Larry Koopa, repeating the cycle again.
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Ojay
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017
A giant elephant made of Super Mario Maker blocks. You must jump onto him, avoiding the enemies that are on him such as a Bullet Bill Blaster and Piranha Plants. Once you enter his castle, you must attack the core, which can be edited by players to be made more challenging or easier. When his core is damaged, he shoots you out of his trunk. Once you do this three times he is defeated. This boss is unlocked when you complete Chrono Missions normally.
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Power Tools
In the course editor, you can use these tools to assist in level building. These tools replace the cursor while being used.
Image + Name
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Info
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Paintbrush
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001
This tool allows you to paint blocks to be different colors such as Question Blocks, Brick Blocks, Hard Blocks, and even the Castle.
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Pickaxe
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002
An eraser of sorts, but only deletes blocks. It will ignore anything else.
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Water FLUDD
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003
It can only be used in closed gaps created by blocks and fills it with water tiles.
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Lava FLUDD
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004
A lava version of the Water FLUDD. Use it in block-made gaps to fill it with lava tiles.
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Slope Shovel
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005
Using this on a ground tile will cut it in half like a slope. Using the slope shovel to click on it multiple times will give you different angle cuts. Dragging the slope shovel will create a bounding box where a slope will appear. Mario can slide down slopes and doesn't have to jump when going up or down it.
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Game Modes
In addition to the Course Maker, Super Mario Maker Phi features four game modes: 10 Mario Challenge, Course World, Course Races, and Creation Community.
10 Mario Challenge
In 10 Mario Challenge, the goal is to clear 8 randomly selected sample courses with up to 10 lives. Players can obtain up to 3 1-Ups in each course, but must be able to complete the course to collect them. As many as 88 different sample courses appear in this mode, and they'll be added onto the Coursebot's sample courses list when completed.
100 Mario Challenge
100 Mario Challenge is a variant of 10 Mario Challenge, which gives the player 100 Marios to clear a certain number of user-created courses; 8 courses on Easy; 16 courses on Normal and Expert; 6 courses on Super Expert. Courses marked as the selected difficulty (based on clear percentage) are used. Unlike with 10 Mario Challenge, players can save their progress while playing the 100 Mario Challenge, and they can choose to skip a selected course to try another one instead. At first, only the Easy and Normal difficulty levels can be selected, but players can unlock the Expert difficulty by completing the Normal difficulty 100 Mario Challenge at least once, and if they clear Expert once, then the players will unlock the Super Expert difficulty.
Clearing 100 Mario Challenge rewards the player with a random Mystery Mushroom costume. Unlike in the original, the level of difficulty you clear rewards you with a certain number of Mystery Mushroom costumes.
- Easy: 1 Mystery Mushroom Costume.
- Normal: 2 Mystery Mushroom Costumes.
- Expert: 3 Mystery Mushroom Costumes.
- Super Expert: 5 Mystery Mushroom Costumes.
Also unlike the original, you can use Custom Cards during the 100 Mario Challenge run at the cost of a 1-Up you can collect in an level (you can pick up 3 1-Ups or use 3 Custom Cards). Custom Cards are obtained via a roulette wheel that appears after being a level. Typically the player has a 2/5 chance of getting one custom card per level, and a 1/100 chance of getting three custom cards per level. The player can also obtain 10 Coins instead (at a 3/5 chance rate).
Chrono Mario Challenge
A new addition to the Super Mario Maker, Chrono Mario Challenge is a rather loosely told "story mode" of sorts that follows Mario and his friends as they are enlisted by a Time Princess named Fusee to go through various Mario levels and put time back in place after they were scrambled by Themis (the villian of Super Mario Bros: Multiverse Degeneration). This mode is derived from the 10 and 100 Mario Challenge modes, as you will go through a set of levels looking for Horostars.
Click here for missions.
Course World
Course World is Super Mario Maker Phi's dedicated way to share course creations with the rest of the user base. Uploading courses is limited to 10 at first, but players will be able to earn the ability to upload more when they are given more stars by players or by earning medals through the 100 Mario Challenge.
A new change in this installment is that you can now tag your level with certain keywords as well as search up levels by creator name or level name.
In order to share a course online, players must be able to complete it, and have access to Miiverse. Players can download, play, and even alter courses made by other players, but they are unable to re-upload those altered courses to the online servers, as to avoid issues of stealing. Once a course is uploaded, players can comment on it, and/or choose to give it a star if they liked it.
Players can also bookmark courses on the official Super Mario Maker Bookmark website, then access the bookmarked courses in the courses section of Course World.
No courses are deleted in this installment if the creator chooses not to delete them; in Super Mario Maker, courses would be deleted without warning if they did not obtain one star within a set amount of days. This no longer happens.
Course World will also recommend levels to play. Levels that the player has given a star to will also have a .5 chance of appearing in the 100 Mario Challenge (up to three can appear in any given challenge run).
Course Races
A new mode in this installment. Course Races follow a group of players (up to 5) competing through a level, attempting to get the fastest time. While each player can see the other's ghost, they cannot directly interact with them. Players can comment or drop out if they find the level too hard. Each level can either be decided by random or decided personally by the host of the room.
Another new mode in this installment. Creation Community allows you to edit and create your levels with your friends online, allowing for levels created by multiple people. Up to five people can edit the level in real time and the host can block off certain items to prevent spamming of unwanted objects. Additionally, one person at any time can play through the level, even if it is still being edited.
Custom Cards
During the 100 Mario Challenge, the player can unlock Custom Cards when they beat a level (provided that they did not swipe it away for a different level) and use these customs for characters in a later run. These range from higher jumps, faster speeds, changing the properties of things like fireballs and raccoon tail, or changing the properties of blocks and power-ups. Custom Cards work very similarly to the way they do in Super Smash Bros. for Wii U and 3DS, as they only effect the player equipped with them and are used to customize the gameplay experience.
The player can only equip up to three (3) customs at once. Equipping a Custom Card costs you a 1-up slot (you can't collect three 1-ups in a level like you used to if you've equipped three customs at once). Custom Cards that contradict will grey out as you choose your customs.
When creators publish a level, they can decide whether Custom Cards can be used by other players or not. They can also attach customs that they have unlocked to certain levels. If Custom Cards are turned off or attached to a level, they do not appear in the Custom-Run 100 Mario Challenge but instead show up in the Normal-Run 100 Mario Challenge.
There is a total of 50 Custom Cards in all.
Image + Name
|
Info
|
Triple Fireballs
|
001
Allows all characters to throw three fireballs instead of just two.
|
Toxic Fireballs
|
002
Gives the fireballs a poison effect that damages an enemy after it's been hit, extremely handy for bosses.
|
Passive Fireballs
|
003
Makes the fireballs never disappear unless they hit the edge of the screen and can't come back.
|
Small Fire Mario
|
004
Allows for Mario and other characters to use fireballs while remaining small. This doesn't allow them to take an extra hit though!
|
Small Blockbreaker Mario
|
005
Allows for Mario and other characters to break brick blocks while small.
|
Phantom Jump
|
006
Leaves a ghostly trail behind Mario when he jumps during regular play. This allows you to better understand how high he can jump and whether you'll make it to that platform or not.
|
Parasol Float
|
007
Gives Peach (and only Peach) a longer period of floating.
|
Visible Invisible Blocks
|
008
Makes invisible blocks visible within a certain radius of the character.
|
Pit Spring
|
009
If Mario or any other character falls into a pit with at least a mushroom or a greater power-up on, they'll spring out as their small form.
|
Lightfoot
|
010
Falling platforms fall slower and donut blocks take longer to activate.
|
Mystery Spell
|
011
Magikoopa's magic turns the character into a Mystery Mushroom Costume. Doesn't effect enemies.
|
Weird/Lanky Spell
|
012
Magikoopa's magic turns the player character into a Weird/Lanky version of themselves. Doesn't effect enemies.
|
Spell Shield
|
013
Reflects Magikoopa's magic if the player has any power-up.
|
Shell Captive
|
014
Makes Koopas act the same in every single game style, acting exactly like they do in the original Super Mario Bros.
|
Koopa Shell Helmet
|
015
Allows characters to wear Koopa Shells as helmets.
|
Blue Flame Flower
|
016
Turns Fire Flowers into Blue Flame Flowers, which allow Mario and other characters to fire blue flame projectiles in a straight horizontal direction as opposed to bouncing. This also effects Poison Flowers that drift horizontally before going up and down in a hump.
|
Thundercloud
|
017
Transforms Cloud blocks into Thunderclouds that strike lighting on enemies underneath.
|
Speedcloud
|
018
When running on cloud blocks, the character builds up speed much much faster.
|
Watercloud
|
019
Characters can swim through cloud blocks.
|
Bouncy Music Note
|
020
Any character that jumps on it does not need to time the jump on it, immediately jumping the highest it will allow.
|
Eggplant Spell
|
021
Magikoopa's magic makes Mario and other characters turn into a Eggplant, which only has one-hit point of health and can't pick up items! You need to collect a mushroom to cure this.
|
Auto-Mushroom
|
022
Automatically makes Mario and other characters big at the start of the level.
|
Auto-Fire Flower
|
023
Automatically makes Mario and other characters in their Fire Flower forms at the start of the level. Stacks with most of the Fire Flower customs like Blue Flame Mario and Toxic Fireballs.
|
Auto-Buzzy Shell Helmet
|
024
Automatically makes Mario and other characters obtain a Buzzy Shell Helmet. Can be stacked with some of the other Auto customs.
|
Auto-Spiny Shell Helmet
|
025
Automatically makes Mario and other characters obtain a Spiny Shell Helmet. Can be stacked with some of the other Auto customs.
|
Auto-Mystery Mushroom
|
026
Automatically gives Mario and other characters a random Mystery Mushroom at the start of the level. Can be stacked with some of the other Auto customs.
|
Alchemist Fire Flower
|
027
When Mario and the other characters collect four mushrooms, they get a Fire Flower.
|
Infinite Mushrooms
|
028
Any Question Block that holds a Mushroom will never go to a "dead" state, instead spitting out a Mushroom every time Mario hits it.
|
Lava Jump
|
029
If Mario falls into Lava with a power-up, he'll loose all power-ups and jump out from the lava in his small form, similar to the 3D Games.
|
Super POW
|
030
The POW block takes out all enemies in a level.
|
Shell Propel
|
031
Any shells kicked will not get bounced back after breaking a brick block> It will just keep propelling forward, destroying anything in it's path.
|
Cautious Red Shell
|
032
Red Shells stop at ledges when kicked. Kick them again to send them over ledges.
|
Stay-Dead Dry Bones
|
033
Dry Bones won't get back up once stomped.
|
Dry Ice
|
034
Ice is no longer slippery.
|
Rocket Pipe
|
035
Non-warp and spawn pipes turn into Rocket Pipes, which blast Mario upwards.
|
Spikeless Cowards
|
036
Removes the spikes off Spinies, making them stompable.
|
Freeze Hammer
|
037
Hammers thrown by Bowser and the Hammer Bros only freeze Mario in place now. The effect lasts a second.
|
Warp Hammer
|
038
Hammers thrown by Bowser and the Hammer Bros only warp Mario away from them.
|
Rubber Hammer
|
039
Hammers thrown by Bowser and the Hammer Bros are completely ineffectual and make squeaky sounds when they hit Mario.
|
Blueberry Plant
|
040
Fire Piranha Plants only spit out completely ineffective blue berries at the characters now.
|
Avocado Plant
|
041
Nipper Plants can now be stomped by Mario, turning them into a gushy avocado mess.
|
Stone Plant
|
042
Nipper Plants have been turned into stone, allowing you to walk on them.
|
Cherry Bob-omb
|
043
Bob-ombs won't explode.
|
Question Bob-omb
|
044
When Bob-ombs explode, they turn into a random power-up or item.
|
Cash Bob-omb
|
045
Bob-ombs now explode into a shower of coins.
|
Long Raccoon Tail
|
046
Gives Raccoon Tails a longer reach.
|
Auto Raccoon Leaf
|
047
Automatically makes Mario and other characters in their Raccoon Tail forms at the start of the level. Stacks with Long Raccoon Tail.
|
Fire Cape
|
048
When Mario collects a fireflower while using a cape, the power ups stack. When Mario presses the action button, he uses both the cape and shoots a fireball.
|
Auto Cape Feather
|
049
Automatically makes Mario and other characters in their Cape Feather forms at the start of the level. Stacks with Fire Cape.
|
Infinite Propelling
|
050
Allows the player to spin with the Propeller Mushroom infinitely into the air.
|
Badges
amiibo
Returning from Super Mario Maker is the Mystery Mushroom. All mystery mushroom skins can be unlocked through the 100 Mario Challenge/Chrono Mario Challenge on the various difficulties and you will always get a random skin everytime. You can also unlock these costumes through amiibo.
Base Game
Costumes highlighted in yellow can only be unlocked when you unlock Fusee as a playable character.
001
|
002
|
003
|
004
|
005
|
Modern Mario
|
Silver Mario
|
Gold Mario
|
Modern Luigi
|
Modern Peach
|
006
|
007
|
008
|
009
|
010
|
Modern Toad
|
Bowser
|
Bowser Jr.
|
Modern Rosalina
|
Cosmetta
|
011
|
012
|
013
|
014
|
015
|
Yoshi
|
Woolly Yoshi
|
Pink Woolly Yoshi
|
Blue Woolly Yoshi
|
Mega Woolly Yoshi
|
016
|
017
|
018
|
019
|
020
|
Dr. Mario
|
Wario
|
Donkey Kong
|
Diddy Kong
|
Kirby
|
021
|
022
|
023
|
024
|
025
|
King Dedede
|
Meta Knight
|
Pit
|
Palutena
|
Dark Pit
|
026
|
027
|
028
|
029
|
030
|
Samus
|
Zero Suit Samus
|
R.O.B
|
Fox
|
Falco
|
031
|
032
|
033
|
034
|
035
|
Marth
|
Ike
|
Lucina
|
Robin
|
Tharja
|
036
|
037
|
038
|
039
|
040
|
Pikachu
|
Jigglypuff
|
Charizard
|
Lucario
|
Greninja
|
041
|
042
|
043
|
044
|
045
|
Mewtwo
|
Olimar
|
Louie
|
Little Mac
|
Fly Mia
|
046
|
047
|
048
|
049
|
050
|
Link
|
Zelda
|
Tetra
|
Linkle
|
Gerudo Link
|
051
|
052
|
053
|
054
|
055
|
Warrior Zelda
|
Impa
|
Ganondorf
|
Warrior Ganondorf
|
Lana
|
056
|
057
|
058
|
059
|
060
|
Midna
|
Cia
|
Sheik
|
Toon Link
|
Totem Link
|
061
|
062
|
063
|
064
|
065
|
Shulk
|
Ness
|
Lucas
|
Mr. Saturn
|
Master Belch
|
066
|
067
|
068
|
069
|
070
|
Green Inkling Squid
|
Blue Inkling Boy
|
Orange Inkling Girl
|
Orange Inkling Squid
|
Green Inkling Girl
|
071
|
072
|
073
|
074
|
075
|
Purple Inkling Boy
|
Callie
|
Marie
|
Judd
|
Wii Fit Trainer (Female)
|
076
|
077
|
078
|
079
|
080
|
Wii Fit Trainer (Male)
|
Chibi Robo
|
Super Chibi Robo
|
Villager
|
Tom Nook
|
081
|
082
|
083
|
084
|
085
|
KK Slider
|
Resetti
|
Mabel
|
Kappn
|
Kicks
|
086
|
087
|
088
|
089
|
090
|
Isabelle
|
Isabelle (Winter)
|
Digby
|
Cyrus
|
Reese
|
091
|
092
|
093
|
094
|
095
|
Redd
|
Captain Falcon
|
Game and Watch
|
Duck Hunt
|
Sonic
|
096
|
097
|
098
|
099
|
100
|
Pac-Man
|
Mega Man
|
Golden Mega Man
|
Nikki
|
Inverse Nikki
|
101
|
102
|
103
|
104
|
105
|
Lemmy Koopa
|
Iggy Koopa
|
Ludwig Koopa
|
Roy Koopa
|
Morton Koopa
|
106
|
107
|
108
|
109
|
110
|
Wendy Koopa
|
Larry Koopa
|
Lavora Koopa
|
Patti Lee Koopa
|
Poopbutt Koopa
|
111
|
112
|
113
|
114
|
115
|
Peachiro
|
Luigiasy
|
Devili D. Koopa
|
McBoo
|
Akro Bat
|
116
|
117
|
118
|
119
|
120
|
Layla
|
Moonling
|
Police Guy
|
Builder Rosalina
|
Bullet Billie
|
121
|
122
|
123
|
124
|
125
|
Edwardo
|
God Waluigi
|
Waluigi
|
God Mario
|
Salvo the Slime
|
126
|
127
|
128
|
129
|
130
|
Popo
|
Nana
|
Blue Toad
|
Yellow Toad
|
Kart Mario
|
131
|
132
|
133
|
134
|
135
|
Snifit
|
Mouser
|
Fighter Fly
|
Sky Pop
|
Captain Toad
|
136
|
137
|
138
|
139
|
140
|
SUPER MARIO-KUN
|
Cat Mario
|
Cat Peach
|
Cat Luigi
|
Cat Toad
|
141
|
142
|
143
|
144
|
145
|
Cat Rosalina
|
Frog Mario
|
Mario Trio
|
Statue Mario
|
Evil Luigi
|
146
|
147
|
148
|
149
|
150
|
Professor E. Gadd
|
Birdo
|
Jumpman
|
Luigi (Donkey Kong)
|
Pauline
|
151
|
152
|
153
|
154
|
155
|
Daisy
|
Daisy (Sports)
|
Daisy (Rosalina)
|
Daisy (Luigi)
|
Daisy (Mario)
|
156
|
157
|
158
|
159
|
160
|
Urban Champion
|
Urban Champion (Player 2)
|
Foreman Spike
|
Builder Mario
|
Builder Bowser
|
161
|
162
|
163
|
164
|
165
|
Bowser (Mario)
|
Bowser (Luigi)
|
Bowser (Wario)
|
Bowser (Waluigi)
|
Dr. Bowser
|
166
|
167
|
168
|
169
|
170
|
Rosalina (Green)
|
Rosalina (Blue)
|
Rosalina (Orange)
|
Rosalina (Pink)
|
Rosalina (Purple)
|
171
|
172
|
173
|
174
|
175
|
Rosalina (Red)
|
Rosalina (Yellow)
|
Rosalina (Grey)
|
Rosalina (Peach)
|
Rosalina (Daisy)
|
176
|
177
|
178
|
179
|
180
|
Dr. Rosalina
|
Dr. Peach
|
Dr. Luigi
|
Dr. Toad
|
Nurse Mario
|
181
|
182
|
183
|
184
|
185
|
Nurse Luigi
|
Nurse Toad
|
Nurse Peach
|
Nurse Rosalina
|
Luigi (Peach)
|
186
|
187
|
188
|
189
|
190
|
Beach Mario
|
Beach Luigi
|
Beach Toad
|
Beach Peach
|
Beach Rosalina
|
191
|
192
|
193
|
194
|
195
|
Beach Bowser
|
Balloon Fighter
|
Jouster
|
Ossan
|
Dr. Lobe
|
196
|
197
|
198
|
199
|
200
|
Mahjong Tile
|
Wii Balance Board
|
Pikmin
|
Pikmin II
|
Wario (Classic)
|
201
|
202
|
203
|
204
|
205
|
Captain Syrup
|
Ashley
|
Arwing Walker
|
Wolf
|
Peppy
|
206
|
207
|
208
|
209
|
210
|
Slippy
|
Toadette
|
Necky
|
Excite Bike
|
Arcade Bunny
|
211
|
212
|
213
|
214
|
215
|
Yamamura
|
Mary O.
|
Barbara
|
Yu Ayasaki
|
Starfy
|
216
|
217
|
218
|
219
|
220
|
Wolf Link
|
Donbe
|
Hikari
|
Nabbit
|
Ayumi Tachibana
|
221
|
222
|
223
|
224
|
225
|
Baby Mario
|
Iris Archwell
|
Bubbles
|
Diskun
|
Volleyball Player
|
226
|
227
|
228
|
229
|
230
|
Captain Toadette
|
Felyne
|
Unten
|
Volt
|
Smile
|
231
|
232
|
233
|
234
|
235
|
Spring
|
Question Block
|
Shantae
|
Mappy
|
Ms. Pacman
|
236
|
237
|
238
|
239
|
240
|
Blinky
|
Pinky
|
Inky
|
Clyde
|
Pacman (Classic)
|
241
|
242
|
243
|
244
|
245
|
Fusee (Modern)
|
Fusee (Peach)
|
Fusee (Rosalina)
|
Fusee (Zero Suit)
|
Dr. Fusee
|
246
|
247
|
248
|
249
|
250
|
Nurse Fusee
|
Beach Fusee
|
Cat Fusee
|
Fusee (Mario)
|
Fuseee (Luigi)
|
Event Courses
Character
|
Event Course
|
Zonas
|
GONE - Zonas Run
Play as Zonas as he goes through a series of obstacles while hiding using the Buzzy Beetle shell helmet.
|
Sinicini
|
GONE - Sinicini Assist
Play as Sinicini as she helps a Goomba make it to the exit by taking out obstacles ahead of him.
|
Adexene
|
GONE - Adexene Destroy
Play as Adexene as she takes out legions of enemies coming for her, including three bosses.
|
Ness (EarthBound 2: Destiny's Call)
|
Fruits of Foresight
Play as Ness as he finds the Fruits of Foresight to cure his robotic disease. He'll need all the help he can get!
|
Lub Lub
|
Lub Lub's Rad Level That Doesn't Have Scratch Kat
Lub Lub got in this game before Scratch Kat because he's so rad. Objective? What is that? Get to the flagpole to unlock this rad Lub.
|
Princess Buttercup
|
Princess Buttercup's Freethrow
Princess Buttercup needs a slam dunk from an intense series of P-Switches and Springs to make a free throw that will help her forget her agonizing mental and physical pains.
|
Finn
|
Adventure Time: Finn
This course was created by Pen Ward, the creator of Adventure Time. The course follows Finn through a dungeon. Can you find all the secret loot?
|
Marceline
|
Adventure Time: Marceline
This course was created by Olivia Olson, voice actress of Marceline. Recover Marceline's ax bass through this large castle guarded by many red foes.
Also unlocks the Marceline Axe.
|
Corrin
|
Fire Emblem - Platforms of Fates
The player decides to take the Male Corrin or Female Corrin route and can unlock one or the other through their routes through the level. The player must complete the course on both paths to unlock both Mystery Costumes.
|
Event Course Elements
These are Course Elements only unlocked through beating an event course. These are merely reskins of pre-existing course elements and can only be used in the SMB1 style.
Character
|
Event Course
|
Marceline Axe
|
001
Reskin of the Axe.
|
Technocolor Mushroom
Technocolor Mario is a special amiibo that was created for Nintendo 30. When placed over the VRAPTOR, it gives the player a Technocolor Mushroom to use. When the Technocolor Mushroom is used, it turns Mario into his big form but with a new rainbow-colored trail of his shadow following him. In this form, he can speed through enemies to defeat them (as opposed to stomping them or other means) and run over pits, as if the air was solid ground. The form can't take damage and thus never reverts. This can be used as a level making tool; what you decide to do with it is up to you.
Gallery
Small Fire Mario's artwork.
Blue Flame Mario's artwork.
Promotional art featuring Rosalina.
Alternate version of Rosalina artwork.
Boxart without black borders.
Lanky/Weird/Luigi Bowser Promotional Art
Promotional art featuring both Weird Mario and Weird Bowser, comparsion of heights.
Promo art of the Super Goomba, compared to a four Goomba stack
Trivia
- Super Mario Maker DLC is the predecessor of this and this game features many of the same ideas presented there. These include:
- Weird/Lanky/Luigi Bowser
- Colored Ground
- Desert Course Type
- Pile Driver Micro Goombas
- Super Mario Maker Phi shares some content from Super Mario Bros.: The Lost Worlds as both run on the same engine. Later, stuff from The Lost Worlds began to appear in the game.