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Game design

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Game design is the design of games.


It consists of the art of elaborating rules to facilitate interaction between players, for playful, educating or simulation purposes.


Game design can be applied to different media, such as board games, card games, casino games, role-playing games, video games, war games or to ludically to itself, an example of metadesign.


It is scientifically underpinned in game theory.


See also

References

  • Burgun, Keith. Game Design Theory: A New Philosophy for Understanding Games. Publisher: A K Peters/CRC Press 2012. ISBN 978-1466554207


  • Elias, George Skaff. Characteristics of Games. MIT Press 2012. ISBN 978-0262017138


  • Huizinga, Johan. Homo Ludens: A Study of the Play-Element in Culture. Beacon Press 1971. ISBN 978-0807046814
  • Kankaanranta, Marja Helena. Design and Use of Serious Games (Intelligent Systems, Control and Automation: Science and Engineering). Springer 2009. ISBN 978-9048181414.


  • Norman, Donald A. The Design of Everyday Things. Basic Books 2002. ISBN 978-0465067107.
  • Peek, Steven. The Game Inventor's Handbook. Betterway Books 1993. ISBN-13: 978-1558703155
  • Peterson, Jon. Playing at the World. Unreason Press 2012. ISBN 978-0615642048.
  • Schell, Jesse. The Art of Game Design: A book of lenses. CRC Press 2008. ISBN 978-0123694966
  • Salen Tekinbad, Katie. Rules of Play: Game Design Fundamentals. The MIT Press 2003. ISBN 978-0262240451.