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This is an old revision of this page, as edited by 65.190.247.221 (talk) at 22:45, 8 March 2010 ("Interactive fiction"). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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Shelby's age/other time snafus

I was just about to post about Shelby's inconsistent age: the book says he's 48, he was born in 1967 and the game is taking place in either 2011 or 2012 (in the "death" endings for a couple characters, the year is listed as 2011, but the calendar and clock in the hotel say it's Oct 5 2012 when Madison checks in), and events in game would indicate he was 40... best to just leave any set timeline discussions off of the article. I see that his age has currently been redacted, but didn't see any talk about it, so thought I'd mention it now while I look through for any of the other errors. 214.3.138.234 (talk) 14:53, 2 March 2010 (UTC)Steve[reply]


Can someone please remove the spoilers from the article!!!! Thanks

—Preceding unsigned comment added by 57.92.117.193 (talk)

I agree. We came onto this page to find general information about this game and the characters therein, and have had the entire plot ruined. --Soda.seymour (talk) 07:29, 23 February 2010 (UTC)[reply]

I clipped it out myself. Firstly, the information was put in the wrong section. Information relating to the unfolding storyline should logically be placed in a Plot section. Secondly, it was unverified (to the best of my knowledge and some googling) and without any references. --Soda.seymour (talk) 07:46, 23 February 2010 (UTC)[reply]

Again, removed the pointless spoilers being listed back here as if this was a discussion forum. Someone should lock this article if the vandalism is going to continue, and somethign should be done about the unsigned commentors leaving more spoilers.214.3.138.234 (talk) 18:28, 25 February 2010 (UTC)Steve[reply]

Removed it again. 24.9.211.226 (talk) 09:30, 25 February 2010 (UTC)[reply]

Please read WP:SPOILER. BOVINEBOY2008 :) 18:50, 25 February 2010 (UTC)[reply]
So far, from what I've seen, nobody putting 'spoiler' information into this article has obeyed the WP:SPOILER policy. If they want to write who the killer is, then that's all well and good, but they need to have the common decency to put it under a "Plot" or "Ending" section, and maintain the encyclopedic nature of the article. --Soda.seymour (talk) 20:54, 25 February 2010 (UTC)[reply]
I'm not sure if that is true. Yes it is alright for "spoilers", ie important plot information, to be included in plot sections and only elsewhere if necessary. But I just want to be sure that those not familiar with Wikipedia or IP editors know about the policy. That's all. BOVINEBOY2008 :) 00:11, 26 February 2010 (UTC)[reply]
I know about the policy. The elsewhere that it was placed was not necessary.24.9.211.226 (talk) 03:46, 27 February 2010 (UTC)[reply]

Wtf people? For a game that focuses so much on story, what is the point of spoiling the game for other people. U fucking idiots. I was reading about the characters and now u just spoiled the game for me u fuckers. I mean, what is your IQ?80.202.79.122 (talk) 23:20, 25 February 2010 (UTC)[reply]

As a long standing and active editor, I would usually disagree with your harsh tone... but since this page (which I was hoping to work on after my current article of focus) has now spoiled the game for me a day before it's UK release, I can only agree. Plot information is fine but not outside of PLOT. Stabby Joe (talk) 01:37, 26 February 2010 (UTC)[reply]
I appreciate what Wikipedia's policy is on spoilers but I didn't realise this when reading the article. I read the article just after buying the game and it totally ruined it for me when I read the last paragraph. Menwith (talk) 18:36, 8 March 2010 (UTC)[reply]

The synopsis

I think it's important that the synopsis isn't too specific. The reason why is in the note at the top:

the actual results of each chapter can highly diverge and affect the outcome of the ending. This synopsis outlines the story in the case that none of the main characters die and/or critically fail in their investigations.

Because of the divergence, I tried to write it so as that only the major facts are written. I believe the best, objective ending to be that the characters don't die, and they are all present at the finale. A lot of stuff can still vary. I also have no idea whether the details written by someone else is correct. The game was made to be divergent, so it's hard to confirm at this point.

For example, Masem wrote that Madison's motive to go to the motel was because she was following Ethan. I have no idea if that's true. My game had Madison simply go for her insomnia. Either way, she still goes to the motel. Another one is Madison's relationship with Ethan. I didn't go that route, and the "best" choice seems to be subjective.

- Zero1328 Talk? 21:50, 1 March 2010 (UTC)[reply]

I agree with you that it should be left pretty vague... You really can't change the main story besides what you do within the scene itself and who dies, so a straight forward plot summary is possible, but most things like the characters motivations are left completely up in the air. The only expressed motivation for Madison to be at the motel is the insomnia explanation she gives, but it is during a conversation where she lies about her job, leading many to believe she is being misleading. This isn't really the place for speculation, so just saying this is a thriller about a private investigator, an FBI profiler, an investigative journalist, and a father whose son has gone missing, and their interacitons with the case of a serial killer. When it's revealed that the missing son has in fact been taken by the killer, the father is made to undergo a series of "trials" to receive clues to save his son. The player controls the four characters as they play their part in the investigation. The current plot synopsis is far too in depth.214.3.138.234 (talk) 14:46, 2 March 2010 (UTC)Steve[reply]
Taking these points, I've done a bit of rewriting. We want to establish the background (ethan lost Jason, has blackout, loses shaun; know OK's motives and time frame), and the general actions of what occurs in the game (ethan goes on trials, madison hunts for clues, jayden follows evidence, etc.) but since what happens after the first few scenes can vary drastically, it's almost better to gloss over the finer details of the plot. To that, I've moved the statement about the variation in story to the end (including the fact characters can die), along with a description of the "Best" ending that was used before, but dropping a lot of the details like Gordi, the clock-salesmen death, etc. --MASEM (t) 16:45, 2 March 2010 (UTC)[reply]
Looks good. I've fixed up the last few paragraphs to that end. I moved the poison mention up, since I'm not sure if that's a requirement in the ending. I took it myself, but I also managed to figure out the address with only 3/5 fragments. Are you sure it's an open sewer? I just think it's some sort of pipe. It's hard to tell. - Zero1328 Talk? 21:11, 2 March 2010 (UTC)[reply]
I'm 99% sure Scott (young), his mom, or Charles said "sewer". But if it's not clear, open hole filling with water is fine. --MASEM (t) 21:16, 2 March 2010 (UTC)[reply]
I thought Scott says something like "a pipe collapsed" to his father, but I chalked that up to nervous rambling, since it's not like he saw it happen or anything, either. It could be a numebr of things, but could well be one of the concrete conduits lowered into place but busted open with water flowing through (for some reason) despite the building being incomplete. Much of the story (and the summarry) works better left vague, since there are some inconsistencies in the script itself. 214.3.138.234 (talk) 19:05, 4 March 2010 (UTC)Steve[reply]

Is it possible to re-write the synopsis to leave out the major spoiler, that way someone who has not played the game won't have the ending ruined for them? I'm sure it's quite possible. —Preceding unsigned comment added by 24.83.212.160 (talk) 03:46, 6 March 2010 (UTC)[reply]

WP:SPOILER - Wikipedia does not avoid spoilers , or warning about spoilers. --MASEM (t) 06:01, 6 March 2010 (UTC)[reply]

Engine: PhysX replaced by Havok

{{editsemiprotected}} The final version of the game does not use PhysX. PhysX was used in "The Casting" demo in 2006 but was subsequently replaced by Havok Physics (game physics) and Havok Cloth (cloth and hair simulation) for the final release of the game.

See http://www.havok.com/index.php?page=available-games

The InfoBox and the Development sections should be updated accordingly, replacing "PhysX" by "Havok Physics and Havok Cloth" and "nVidia" by "Havok", leaving the PhysX reference in "The Casting" section, using the past tense.

Audaces (talk) 15:48, 5 March 2010 (UTC)[reply]

 Done SpitfireTally-ho! 20:27, 5 March 2010 (UTC)[reply]

Spoilers

Isn't Madison's true profession also a pretty big spoiler? I mean, it's not as crucial to the plot as the identity of the killer (which, by the way, wtf?), but the scene in Ethan's motel room when he uncovers her PDA and notepad is pretty emotionally charged and seems like it's meant to be a major point in the story. Since I had read the lead of this article before I got to that point in the game, it was pretty much lost on me. And it *is* the first time her profession is clearly stated (at least, it was in my playthrough) in the game. Nosleep (Talk · Contribs) 06:18, 8 March 2010 (UTC)[reply]

"Interactive fiction"

It may be interactive fiction by a very broad definition of IF, but it's still misleading (and unnecessary) to describe this game as interactive fiction. —Preceding unsigned comment added by Killy mcgee (talkcontribs) 08:49, 8 March 2010 (UTC)[reply]

Restricting the term "interactive fiction" to simply text-based entries is the misleading part. IF may be synonymous with Zork and those games, but limiting to that restricts any other "interactive" work of fiction in other mediums from being called the same. --MASEM (t) 14:07, 8 March 2010 (UTC)[reply]
By that argument, a "killer whale" should mean any whale that kills something. But it's not, because that phrase has a specific meaning, and it's misleading to use it to mean something else, even if the individual words are applicable. Especially since the article begins with a link to "interactive fiction" which describes text adventures. killy mcgee (talk) 19:07, 8 March 2010 (UTC)[reply]
No, you're presuming that the "specific meaning" is text-based stuff; it's not, the specific meaning is "fiction that can be experienced interactively". It has come to usually be associated with text-based adventures, but the fact that several websites and the game's director, David Cage, have called it "interactive fiction" (see [1]) means that it is appropriate to call it as such. --MASEM (t) 19:14, 8 March 2010 (UTC)[reply]
Well OK, it can certainly say that in the article, but if you call it interactive fiction with no qualification, that gives a false impression to people familiar with the common use of interactive fiction; i.e. the use indicated by the first 10 results from googling "interactive fiction". killy mcgee (talk) 19:46, 8 March 2010 (UTC)[reply]
The official promotional material calls it Interactive Drama, replacing the literary psuedo-genre "fiction" with the film-esque genre Drama to indicate that it's more like a film than a book. Could that be a compromise? Yamikuronue