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The formation of 2K Marin was announced on December 17, 2007.<ref>{{cite web |url=https://www.gamasutra.com/view/news/107616/TakeTwo_Opens_New_Marin_2K_Studio.php |title=Take-Two Opens New Marin 2K Studio |first=Leigh |last=Alexander |date=December 17, 2007 |website=[[Gamasutra]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180225064810/https://www.gamasutra.com/view/news/107616/TakeTwo_Opens_New_Marin_2K_Studio.php |archive-date=February 25, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.gamesindustry.biz/articles/take-two-opens-new-californian-studio |title=Take Two opens new Californian studio |first=Matt |last=Martin |date=December 17, 2007 |website=[[GamesIndustry.biz]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180224173408/https://www.gamesindustry.biz/articles/take-two-opens-new-californian-studio |archive-date=February 24, 2018 |url-status=live }}</ref> The studio was spun out of [[2K (company)|2K]], a publishing subsidiary of [[Take-Two Interactive]], to develop a second installment in the ''[[BioShock (series)|BioShock]]'' series, following disputes with [[Ken Levine (game developer)|Ken Levine]], the director of [[BioShock|the first game]].<ref>{{cite magazine |url=https://www.wired.com/2007/12/rumor-roundup-w-2/ |title=Rumor Roundup: What's Up With 2K Marin And BioShock |first=Chris |last=Kohler |date=December 17, 2007 |magazine=[[Wired (magazine)|Wired]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180224173518/https://www.wired.com/2007/12/rumor-roundup-w-2/ |archive-date=February 24, 2018 |url-status=live }}</ref>
The formation of 2K Marin was announced on December 17, 2007.<ref>{{cite web |url=https://www.gamasutra.com/view/news/107616/TakeTwo_Opens_New_Marin_2K_Studio.php |title=Take-Two Opens New Marin 2K Studio |first=Leigh |last=Alexander |date=December 17, 2007 |website=[[Gamasutra]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180225064810/https://www.gamasutra.com/view/news/107616/TakeTwo_Opens_New_Marin_2K_Studio.php |archive-date=February 25, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.gamesindustry.biz/articles/take-two-opens-new-californian-studio |title=Take Two opens new Californian studio |first=Matt |last=Martin |date=December 17, 2007 |website=[[GamesIndustry.biz]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180224173408/https://www.gamesindustry.biz/articles/take-two-opens-new-californian-studio |archive-date=February 24, 2018 |url-status=live }}</ref> The studio was spun out of [[2K (company)|2K]], a publishing subsidiary of [[Take-Two Interactive]], to develop a second installment in the ''[[BioShock (series)|BioShock]]'' series, following disputes with [[Ken Levine (game developer)|Ken Levine]], the director of [[BioShock|the first game]].<ref>{{cite magazine |url=https://www.wired.com/2007/12/rumor-roundup-w-2/ |title=Rumor Roundup: What's Up With 2K Marin And BioShock |first=Chris |last=Kohler |date=December 17, 2007 |magazine=[[Wired (magazine)|Wired]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180224173518/https://www.wired.com/2007/12/rumor-roundup-w-2/ |archive-date=February 24, 2018 |url-status=live }}</ref>


In April 2010, for the development of ''XCOM'' (later ''[[The Bureau: XCOM Declassified]]''), sister studio [[2K Australia]] adopted the 2K Marin name.<ref>{{cite web |url=https://kotaku.com/5518388/2k-studio-name-madness-continues-with-new-xcom-game |title=2K Studio Name Madness Continues With New XCOM Game |first=Luke |last=Plunkett |date=April 16, 2010 |website=[[Kotaku]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180224173331/https://kotaku.com/5518388/2k-studio-name-madness-continues-with-new-xcom-game |archive-date=February 24, 2018 |url-status=live }}</ref> The studio dropped the 2K Marin label in November 2011 and returned to the previous 2K Australia name, this time for ''[[BioShock Infinite]]''.<ref>{{cite web |url=https://www.gamasutra.com/view/news/128360/Report_2K_Canberra_Renamed_Back_To_2K_Australia_Working_On_Bioshock_Infinite.php |title=Report: 2K Canberra Renamed Back To 2K Australia, Working On ''Bioshock Infinite'' |first=Mike |last=Rose |date=November 25, 2011 |website=[[Gamasutra]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180219090413/https://www.gamasutra.com/view/news/128360/Report_2K_Canberra_Renamed_Back_To_2K_Australia_Working_On_Bioshock_Infinite.php |archive-date=February 19, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.kotaku.com.au/2011/11/2ks-canberra-studio-renamed-again-now-working-on-bioshock-infinite/ |title=2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite |first=Mark |last=Serrels |date=November 28, 2011 |website=[[Kotaku Australia]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180219090158/https://www.kotaku.com.au/2011/11/2ks-canberra-studio-renamed-again-now-working-on-bioshock-infinite/ |archive-date=February 19, 2018 |url-status=live }}</ref>
In April 2010, for the development of ''XCOM'' (later ''[[The Bureau: XCOM Declassified]]''), sister studio [[2K Australia]] adopted the 2K Marin name.<ref>{{cite web |url=https://kotaku.com/5518388/2k-studio-name-madness-continues-with-new-xcom-game |title=2K Studio Name Madness Continues With New XCOM Game |first=Luke |last=Plunkett |date=April 16, 2010 |website=[[Kotaku]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180224173331/https://kotaku.com/5518388/2k-studio-name-madness-continues-with-new-xcom-game |archive-date=February 24, 2018 |url-status=live }}</ref> The studio dropped the 2K Marin label in November 2011 and returned to the previous 2K Australia name, this time for ''[[BioShock Infinite]]''.<ref>{{cite web |url=https://www.gamasutra.com/view/news/128360/Report_2K_Canberra_Renamed_Back_To_2K_Australia_Working_On_Bioshock_Infinite.php |title=Report: 2K Canberra Renamed Back To 2K Australia, Working On ''Bioshock Infinite'' |first=Mike |last=Rose |date=November 25, 2011 |website=[[Gamasutra]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180219090413/https://www.gamasutra.com/view/news/128360/Report_2K_Canberra_Renamed_Back_To_2K_Australia_Working_On_Bioshock_Infinite.php |archive-date=February 19, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.kotaku.com.au/2011/11/2ks-canberra-studio-renamed-again-now-working-on-bioshock-infinite/ |title=2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite |first=Mark |last=Serrels |date=November 28, 2011 |website=[[Kotaku Australia]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180219090158/https://www.kotaku.com.au/2011/11/2ks-canberra-studio-renamed-again-now-working-on-bioshock-infinite/ |archive-date=February 19, 2018 |url-status= }}</ref>


On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees.<ref>{{cite web |url=https://www.polygon.com/2013/10/17/4849484/the-bureau-xcom-declassified-dev-2k-marin-undergoing-layoffs |title=BioShock 2, The Bureau: XCOM Declassified dev 2K Marin hit with massive layoffs |first=Griffin |last=McElroy |date=October 17, 2013 |website=[[Polygon (website)|Polygon]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20181023194830/https://www.polygon.com/2013/10/17/4849484/the-bureau-xcom-declassified-dev-2k-marin-undergoing-layoffs |archive-date=October 23, 2018 |url-status=live }}</ref> All remaining developers were to be shifted to an unnamed 2K studio founded with [[Rod Fergusson]].<ref>{{cite web |url=https://www.gamasutra.com/view/news/202603/Layoffs_hit_2K_Marin_remaining_workforce_to_be_reallocated.php |title=Layoffs hit 2K Marin, remaining workforce to be 'reallocated' |first=Kris |last=Ligman |date=October 17, 2013 |website=[[Gamasutra]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180225064726/https://www.gamasutra.com/view/news/202603/Layoffs_hit_2K_Marin_remaining_workforce_to_be_reallocated.php |archive-date=February 25, 2018 |url-status=live }}</ref> That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year.<ref>{{cite web |url=https://www.gamasutra.com/view/news/201086/Epic_Irrational_alumnus_to_helm_2Ks_newest_studio.php |title=Epic, Irrational alumnus to helm 2K's newest studio |first=Kris |last=Ligman |date=September 26, 2013 |website=[[Gamasutra]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180225064724/https://www.gamasutra.com/view/news/201086/Epic_Irrational_alumnus_to_helm_2Ks_newest_studio.php |archive-date=February 25, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.polygon.com/2013/9/26/4774148/new-2k-studio-rod-fergusson-san-francisco-bay-area |title=Former Gears of War, BioShock Infinite producer heading new 2K studio |first=Samit |last=Sarkar |date=September 26, 2013 |website=[[Polygon (website)|Polygon]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180225064850/https://www.polygon.com/2013/9/26/4774148/new-2k-studio-rod-fergusson-san-francisco-bay-area |archive-date=February 25, 2018 |url-status=live }}</ref> Some former employees agreed that 2K Marin was "essentially closed" due to these [[Layoff|layoffs]], as the employee count had sunk to zero.<ref>{{cite web |url=https://www.rockpapershotgun.com/2013/10/17/sources-bureau-xcom-bioshock-2-dev-essentially-closed/ |title=Sources: Bureau XCOM, BioShock 2 Dev 'Essentially' Closed |first=Nathan |last=Grayson |date=October 17, 2013 |website=[[Rock, Paper, Shotgun]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180913100222/https://www.rockpapershotgun.com/2013/10/17/sources-bureau-xcom-bioshock-2-dev-essentially-closed/ |archive-date=September 13, 2018 |url-status=live }}</ref> 2K Marin was shut down silently, which has not been publicly acknowledged by 2K.<ref>{{cite web |url=https://kotaku.com/sources-the-new-bioshock-has-been-in-the-works-for-yea-1840314561 |title=Sources: The New ''BioShock'' Has Been In The Works For Years |first=Jason |last=Schreier |date=December 9, 2019 |website=[[Kotaku]]}}</ref>
On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees.<ref>{{cite web |url=https://www.polygon.com/2013/10/17/4849484/the-bureau-xcom-declassified-dev-2k-marin-undergoing-layoffs |title=BioShock 2, The Bureau: XCOM Declassified dev 2K Marin hit with massive layoffs |first=Griffin |last=McElroy |date=October 17, 2013 |website=[[Polygon (website)|Polygon]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20181023194830/https://www.polygon.com/2013/10/17/4849484/the-bureau-xcom-declassified-dev-2k-marin-undergoing-layoffs |archive-date=October 23, 2018 |url-status=live }}</ref> All remaining developers were to be shifted to an unnamed 2K studio founded with [[Rod Fergusson]].<ref>{{cite web |url=https://www.gamasutra.com/view/news/202603/Layoffs_hit_2K_Marin_remaining_workforce_to_be_reallocated.php |title=Layoffs hit 2K Marin, remaining workforce to be 'reallocated' |first=Kris |last=Ligman |date=October 17, 2013 |website=[[Gamasutra]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180225064726/https://www.gamasutra.com/view/news/202603/Layoffs_hit_2K_Marin_remaining_workforce_to_be_reallocated.php |archive-date=February 25, 2018 |url-status=live }}</ref> That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year.<ref>{{cite web |url=https://www.gamasutra.com/view/news/201086/Epic_Irrational_alumnus_to_helm_2Ks_newest_studio.php |title=Epic, Irrational alumnus to helm 2K's newest studio |first=Kris |last=Ligman |date=September 26, 2013 |website=[[Gamasutra]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180225064724/https://www.gamasutra.com/view/news/201086/Epic_Irrational_alumnus_to_helm_2Ks_newest_studio.php |archive-date=February 25, 2018 |url-status=live }}</ref><ref>{{cite web |url=https://www.polygon.com/2013/9/26/4774148/new-2k-studio-rod-fergusson-san-francisco-bay-area |title=Former Gears of War, BioShock Infinite producer heading new 2K studio |first=Samit |last=Sarkar |date=September 26, 2013 |website=[[Polygon (website)|Polygon]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180225064850/https://www.polygon.com/2013/9/26/4774148/new-2k-studio-rod-fergusson-san-francisco-bay-area |archive-date=February 25, 2018 |url-status=live }}</ref> Some former employees agreed that 2K Marin was "essentially closed" due to these [[Layoff|layoffs]], as the employee count had sunk to zero.<ref>{{cite web |url=https://www.rockpapershotgun.com/2013/10/17/sources-bureau-xcom-bioshock-2-dev-essentially-closed/ |title=Sources: Bureau XCOM, BioShock 2 Dev 'Essentially' Closed |first=Nathan |last=Grayson |date=October 17, 2013 |website=[[Rock, Paper, Shotgun]] |access-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180913100222/https://www.rockpapershotgun.com/2013/10/17/sources-bureau-xcom-bioshock-2-dev-essentially-closed/ |archive-date=September 13, 2018 |url-status=live }}</ref> 2K Marin was shut down silently, which has not been publicly acknowledged by 2K.<ref>{{cite web |url=https://kotaku.com/sources-the-new-bioshock-has-been-in-the-works-for-yea-1840314561 |title=Sources: The New ''BioShock'' Has Been In The Works For Years |first=Jason |last=Schreier |date=December 9, 2019 |website=[[Kotaku]]}}</ref>

Latest revision as of 17:35, 12 November 2024

2K Marin, Inc.
Company typeSubsidiary
IndustryVideo games
FoundedDecember 17, 2007; 17 years ago (2007-12-17)
DefunctOctober 17, 2013 (2013-10-17)
Headquarters,
US
Parent2K

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.

History

[edit]

The formation of 2K Marin was announced on December 17, 2007.[1][2] The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game.[3]

In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia adopted the 2K Marin name.[4] The studio dropped the 2K Marin label in November 2011 and returned to the previous 2K Australia name, this time for BioShock Infinite.[5][6]

On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees.[7] All remaining developers were to be shifted to an unnamed 2K studio founded with Rod Fergusson.[8] That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year.[9][10] Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero.[11] 2K Marin was shut down silently, which has not been publicly acknowledged by 2K.[12]

Despite this, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated in May 2014 that 2K Marin was still active, and that future BioShock games would be developed at the studio.[13][14] 2K later announced in December 2019 that the new BioShock game was being developed by a new internal studio, Cloud Chamber, which had taken over the old 2K Marin spaces.[15]

Games developed

[edit]
Year Title Platform(s) Notes
2008 BioShock PlayStation 3[16] Ported only; game developed by 2K Boston and 2K Australia
2010 BioShock 2 Microsoft Windows, PlayStation 3, Xbox 360
2013 The Bureau: XCOM Declassified Microsoft Windows, PlayStation 3, Xbox 360

References

[edit]
  1. ^ Alexander, Leigh (December 17, 2007). "Take-Two Opens New Marin 2K Studio". Gamasutra. Archived from the original on February 25, 2018. Retrieved February 24, 2018.
  2. ^ Martin, Matt (December 17, 2007). "Take Two opens new Californian studio". GamesIndustry.biz. Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  3. ^ Kohler, Chris (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired. Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  4. ^ Plunkett, Luke (April 16, 2010). "2K Studio Name Madness Continues With New XCOM Game". Kotaku. Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  5. ^ Rose, Mike (November 25, 2011). "Report: 2K Canberra Renamed Back To 2K Australia, Working On Bioshock Infinite". Gamasutra. Archived from the original on February 19, 2018. Retrieved February 24, 2018.
  6. ^ Serrels, Mark (November 28, 2011). "2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite". Kotaku Australia. Archived from the original on February 19, 2018. Retrieved February 24, 2018.
  7. ^ McElroy, Griffin (October 17, 2013). "BioShock 2, The Bureau: XCOM Declassified dev 2K Marin hit with massive layoffs". Polygon. Archived from the original on October 23, 2018. Retrieved February 24, 2018.
  8. ^ Ligman, Kris (October 17, 2013). "Layoffs hit 2K Marin, remaining workforce to be 'reallocated'". Gamasutra. Archived from the original on February 25, 2018. Retrieved February 24, 2018.
  9. ^ Ligman, Kris (September 26, 2013). "Epic, Irrational alumnus to helm 2K's newest studio". Gamasutra. Archived from the original on February 25, 2018. Retrieved February 24, 2018.
  10. ^ Sarkar, Samit (September 26, 2013). "Former Gears of War, BioShock Infinite producer heading new 2K studio". Polygon. Archived from the original on February 25, 2018. Retrieved February 24, 2018.
  11. ^ Grayson, Nathan (October 17, 2013). "Sources: Bureau XCOM, BioShock 2 Dev 'Essentially' Closed". Rock, Paper, Shotgun. Archived from the original on September 13, 2018. Retrieved February 24, 2018.
  12. ^ Schreier, Jason (December 9, 2019). "Sources: The New BioShock Has Been In The Works For Years". Kotaku.
  13. ^ Weber, Rachel (May 30, 2014). "Zelnick: 2K Marin now "responsible for" Bioshock franchise". GamesIndustry.biz. Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  14. ^ Rose, Mike (May 30, 2014). "2K Marin has been put in charge of BioShock's future". Gamasutra. Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  15. ^ Phillips, Tom (December 9, 2019). "New BioShock game announced, still "several" years away". Eurogamer.
  16. ^ IGN Staff (May 28, 2008). "2K Games Injects PlayStation 3 System Owners with Genetically Enhanced Version of BioShock". IGN.