- For other uses, see Intelligence.
- "Intelligence relies on trickery and magic to defeat its foes. Its creatures can deflect damage and give you advantages even when they die. Intelligence inflicts damage outside of battle, prevents enemies from attacking, and extracts added benefits from spells."
- ―Game Terms[src]
Intelligence is one of the five available attributes in The Elder Scrolls: Legends.
Strategy[]
When you use Intelligence, you rely on trickery and magic to defeat your foes. The physical strength of Intelligence creatures is almost beside the point – you can always cast a spell, equip a weapon, or conjure an Atronach to even the odds. Intelligence actions are ideal for raining destruction on the battlefield and sculpting long-term plans.
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Intelligence | 3 | 1 | 2 | Creature | High Elf | Common | Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. | |
Intelligence | 5 | 5 | 6 | Creature | Imperial | Unique legendary | Summon: Abnur Tharn uses the summon ability of a creature. | |
Intelligence Willpower Agility |
3 | 6 | 5 | Creature | High Elf | Epic | When your opponent takes damage, you gain 1 magicka this turn. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Intelligence | 3 | 3 | 6 | Creature | Khajiit | Legendary | Guard Summon: Consume a creature to summon a Flame Atronach. If you consumed an Atronach, instead summon a Storm Atronach. | |
Strength Intelligence Willpower |
2 | Support | Ongoing | Epic | At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck. | |||
Intelligence Willpower |
3 | 2 | 3 | Creature | High Elf | Epic | At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2. | |
Intelligence | 1 | 3 | 2 | Creature | High Elf | Common | Ward At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent. | |
Intelligence | 0 | 4 | 2 | Creature | High Elf | Common | Guard | |
Intelligence | 5 | 5 | 8 | Creature | High Elf | Unique legendary | Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough. | |
Intelligence | 0 | 2 | 2 | Creature | Orc | Common | Gains +1/+0 when you draw a card during your turn. | |
Intelligence | 3 | Support | Ongoing | Epic | When you draw an item, give it a random Keyword. | |||
Intelligence Willpower Endurance |
3 | 3 | 4 | Creature | Dark Elf | Unique legendary | Summon: Choose a blessing from one of the Tribunal gods. Exalt 3: Gain all three blessings instead. | |
Strength Intelligence Agility |
3 | 6 | 6 | Creature | Ash Creature | Rare | Guard At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1. | |
Intelligence | 3 | 4 | 5 | Creature | Ash Creature | Rare | Summon: Deal 3 damage to a creature if you have a creature with 5 power or more. | |
Intelligence | 2 | 2 | 4 | Creature | Ash Creature | Rare | Summon: Deal 2 damage to a creature. | |
Intelligence Agility |
3 | Action | Rare | Give a creature Lethal and Ward. | ||||
Intelligence | 4 | 5 | 5 | Creature | Daedra | Rare | Summon: Gain all Keywords friendly creatures have. | |
Intelligence Willpower |
5 | 5 | 5 | Creature | High Elf | Unique legendary | Summon: Draw a random action from your discard pile. Your actions cost 1 less. | |
Intelligence Willpower Agility |
6 | Action | Epic | Summon a 1/1 Recruit in each lane and give them Guard. Empower: +1/+1. | ||||
Intelligence Willpower Agility |
6 | 6 | 8 | Creature | High Elf | Unique legendary | Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. | |
Intelligence | 0 | 1 | 2 | Creature | Dark Elf | Epic | Last Gasp: Summon a random creature with cost less than or equal to your max magicka. | |
Intelligence | 2 | Action | Rare | Betray Transform a creature into a random creature that costs 1 more. | ||||
Intelligence | 3 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Give other friendly creatures +1/+0 and Guard. | |
Strength Intelligence |
4 | Action | Rare | Put a random action, item, and creature into your hand. | ||||
Intelligence | 3 | 3 | 6 | Creature | High Elf | Epic | Summon: Give friendly creatures +1/+1 for each Keyword they have. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Intelligence Agility |
0 | 2 | 3 | Creature | Dark Elf | Epic | Drain Summon: Deal 2 damage to a creature. Last Gasp: Deal 2 damage to your opponent. | |
Intelligence | 4 | 3 | 4 | Creature | Imperial | Epic | Summon: Consume a creature. Summon a 1/1 Skeleton with its Keywords. | |
Intelligence | 3 | Action | Common | Prophecy Invade, then deal damage equal to your Oblivion Gate's level to a creature. | ||||
Intelligence | 2 | 1 | 1 | Creature | Redguard | Epic | At the start of your turn, if you have 7 or more max magicka, deal 5 damage to your opponent. | |
Intelligence | 1 | 1 | 1 | Creature | Breton | Common | ||
Intelligence | 0 | Support | Ongoing | Common | cards have Prophecy. | |||
Intelligence | 1 | 1 | 4 | Creature | Breton | Epic | Ward After Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard. | |
Intelligence | 3 | Action | Epic | Draw a copy of a friendly creature. | ||||
Intelligence | 4 | 4 | 7 | Creature | Daedra | Legendary | Summon: See a vision of a random creature, then you must choose a creature to transform into it. | |
Intelligence | 1 | 1 | 1 | Creature | Dark Elf | Common | Last Gasp: Deal 3 damage to a random enemy. | |
Intelligence | 3 | Action | Common | Prophecy Deal 2 damage to a creature. | ||||
Intelligence | 2 | 4 | 3 | Creature | Breton | Common | Guard | |
Intelligence | 4 | 2 | 3 | Creature | Breton | Common | Summon: Deal 2 damage to your opponent. | |
Intelligence | 2 | 4 | 3 | Creature | Breton | Common | Prophecy, Guard | |
Intelligence | 2 | 3 | 3 | Creature | Khajiit | Rare | Wax: +2/+0 Wane: Shackle an enemy creature. | |
Intelligence | 3 | Action | Common | Deal 3 damage to a creature. Empower: +1 damage. | ||||
Intelligence | 3 | 3 | 3 | Creature | High Elf | Common | Guard Exalt 3: +2/+2. | |
Intelligence | 5 | Support | Activate | Unique legendary | Activate: Reveal three random 1-cost actions and draw one. Then, increase the cost of cards this reveals by 1. | |||
Intelligence | 1 | 2 | 6 | Creature | Redguard | Common | Summon: Summon a 5/5 Frost Atronach with Guard. | |
Intelligence | 3 | 3 | 6 | Creature | Breton | Epic | Summon: Shuffle three Lava Atronachs into your deck. When you summon an Atronach, summon a copy of it in the other lane. | |
Intelligence | 1 | 1 | 1 | Creature | Breton | Common | ||
Intelligence | 4 | Support | Ongoing | Rare | Summon: Summon a 1/1 Corsair. When you summon a creature, equip it with a Steel Dagger. | |||
Intelligence | 3 | 5 | 5 | Creature | Breton | Common | Summon: Draw a card if you have two other creatures. | |
Strength Intelligence Endurance |
7 | Item | Epic | Mobilize, Breakthrough, Regenerate, Guard, Ward +3/+3 | ||||
Intelligence | 2 | 4 | 4 | Creature | Redguard | Common | Summon: If you have a... card in play, draw a random item from your deck. card in play, give an item in your hand +2/+2. | |
Intelligence | 1 | 2 | 3 | Creature | Redguard | Rare | When you play or activate a support, give Craglorn Scavenger +1/+1. | |
Intelligence | 2 | 1 | 1 | Creature | Redguard | Common | Summon: Put a Steel Dagger into your hand. | |
Intelligence | 0 | 1 | 2 | Creature | Wood Elf | Common | Summon: Draw an item of your choice from your deck. | |
Intelligence | 0 | Action | Rare | Sacrifice a creature to deal 5 damage to a random enemy creature. | ||||
Intelligence | 2 | 1 | 3 | Creature | High Elf | Common | Summon: Deal 2 damage to your opponent. | |
Intelligence | 1 | 1 | 2 | Creature | High Elf | Common | After you play an action, Crystal Tower Crafter gets +1/+1. | |
Intelligence | 3 | 3 | 3 | Creature | Dark Elf | Common | Summon: Put a Firebolt into your hand if the top card of your deck is . | |
Intelligence | 2 | 2 | 2 | Creature | High Elf | Common | ||
Intelligence | 4 | 4 | 6 | Creature | Daedra | Epic | Summon: Daedric Weeaponmaster equips the two highest cost items in your discard pile. | |
Intelligence | 2 | 2 | 3 | Creature | Breton | Legendary | Ward After Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand. | |
Strength Intelligence Endurance |
2 | 2 | 2 | Creature | Undead Spirit |
Rare | Last Gasp: Return all items equipped to Daggerfall Phantom to your hand. | |
Intelligence | 0 | Action | Common | Equip a +1/+0 Steel Dagger to a random friendly creature in each lane. | ||||
Strength Intelligence Agility |
8 | 8 | 12 | Creature | God | Unique legendary | Breakthrough, Charge, Drain, Guard, Lethal, Ward | |
Intelligence | 0 | 4 | 1 | Creature | Breton | Common | At the start of your turn, move a random creature to this lane. | |
Intelligence | 2 | 1 | 1 | Creature | Dark Elf | Common | ||
Intelligence | 3 | Action | Common | Sacrifice a creature to summon a copy of it. | ||||
Intelligence | 3 | Support | Activate | Epic | Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach. | |||
Intelligence Agility Endurance |
1 | Action | Epic | Drain Deal damage to a creature equal to the number of creatures that died this turn. | ||||
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Intelligence | 3 | Action | Epic | Sacrifice a creature to summon a random creature that costs 2 more. | ||||
Intelligence | 3 | 5 | 5 | Creature | High Elf | Rare | Your actions that deal damage cost 2 less. | |
Intelligence | 3 | 4 | 3 | Creature | Khajiit | Common | Pilfer: Draw a card, then discard a card. | |
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. At the start of your turn Divayth Fyr summons a Daughter of Fyr. | |
Intelligence Agility Endurance |
9 | Action | Epic | Betray Summon a copy of a friendly creature. | ||||
Intelligence Willpower Agility |
3 | 3 | 3 | Creature | High Elf | Rare | Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. | |
Intelligence | 2 | 1 | 1 | Creature | High Elf | Common | Guard | |
Intelligence | 1 | 1 | 5 | Creature | Daedra | Rare | Summon: Transform Doppelganger into a copy of another friendly creature. | |
Intelligence | 6 | Item | Epic | +2/+2 Summon: Trigger the wielder's summon ability. | ||||
Intelligence | 4 | Action | Common | Deal 3 damage to a creature, and 3 extra damage for each friendly Dragon. (Deals 3 damage) | ||||
Intelligence Willpower |
2 | 3 | 3 | Creature | Imperial | Epic | At the end of your turn, add a flame to Dragonfire Wizard. Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dragonfire Wizard. | |
Intelligence | 3 | 3 | 5 | Creature | Redguard | Epic | When Dragonstar Rider equips an item, draw a card. | |
Intelligence | 4 | 3 | 3 | Creature | Daedra | Legendary | When Dremora Adept gains a Keyword, Invade. | |
Intelligence | 3 | 4 | 4 | Creature | Dark Elf | Rare | Guard | |
Intelligence | 4 | 4 | 4 | Creature | Dark Elf | Rare | Guard Other friendly creatures are immune to Shackle. | |
Intelligence | 3 | 4 | 4 | Creature | Dark Elf | Rare | When an enemy becomes Shackled, deal 3 damage to it. | |
Intelligence | 2 | 1 | 2 | Creature | Dark Elf | Common | Last Gasp: Put an Iron Sword into your hand. | |
Intelligence | 5 | 5 | 6 | Creature | Dragon | Legendary | When you draw a creature, give it a random Keyword. | |
Intelligence | 5 | Support | Activate | Rare | Activate: Give a creature a Ward. | |||
Intelligence | 2 | Support | Activate | Epic | Activate: Give a creature a random Keyword. | |||
Intelligence | 3 | 1 | 4 | Creature | Dark Elf | Rare | Summon: Draw a card. Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck. | |
Intelligence | 0 | 4 | 2 | Creature | High Elf | Common | Prophecy, Guard, Ward | |
Intelligence | 1 | 4 | 2 | Creature | Breton | Legendary | Your items have Mobilize. When a friendly Recruit equips an item, Emeric's Warlord gains +1/+0. | |
Strength Intelligence Endurance |
7 | 7 | 9 | Creature | Breton | Unique legendary | At the end of your turn, Emeric gains a Ward. Summon: Battle an enemy creature. | |
Intelligence | 4 | 3 | 3 | Creature | Dark Elf | Legendary | Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper. | |
Strength Intelligence Endurance |
1 | Item | Epic | Mobilize +1/+1 Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card. | ||||
Intelligence | 1 | 1 | 2 | Creature | Breton | Rare | Guard, Ward | |
Intelligence | 3 | Action | Rare | Draw an item or support from your discard pile. | ||||
Intelligence | 4 | Action | Legendary | Experimental Scroll is either Enlightenment, Flame Blast, or Flame Cloak. Don't worry which one it is, just give it a try! | ||||
Intelligence | 3 | 3 | 10 | Creature | Breton | Legendary | Summon: Summon a 5/3 Flame Atronach with Breakthrough in each lane. | |
Intelligence | 5 | 5 | 2 | Creature | Wood Elf | Epic | Summon: Falling Wizard deals 5 damage to himself. Last Gasp: Put an Experimental Scroll into your hand. | |
Intelligence | 3 | 3 | 3 | Creature | Nereid | Common | Summon: Reveal the top card of the opponent's deck. | |
Intelligence | 3 | 3 | 6 | Creature | Nereid | Rare | Prophecy Summon: Draw a card. If it has Prophecy you may play it for free. | |
Intelligence | 3 | 3 | 6 | Creature | Nereid | Rare | Prophecy Summon: Draw a card. | |
Intelligence | 6 | Action | Epic | Costs 1 less for each action you've played this turn. Deal 1 damage to a creature. Deal 2 damage to a creature. Deal 3 damage to a creature. | ||||
Intelligence | 3 | Action | Shout | Common | Shout – Level 1 Deal 2 damage to a creature. Shout – Level 2 Deal 4 damage to a creature. Shout – Level 3 Deal 10 damage to a creature. | |||
Intelligence | 4 | Action | Rare | Prophecy Deal 2 damage to all creatures in one lane. | ||||
Intelligence | 1 | Action | Common | Deal 2 damage to a creature. | ||||
Intelligence | 5 | 3 | 4 | Creature | Daedra Atronach |
Rare | Breakthrough | |
Intelligence Willpower |
1 | Action | Epic | Deal 0 damage and gain 0 health. | ||||
Intelligence | 10 | Action | Legendary | Invade, then summon random Daedra with total cost 10. | ||||
Intelligence | 0 | Action | Common | Deal 1 damage to a creature and your opponent. | ||||
Intelligence | 1 | 2 | 2 | Creature | Khajiit | Epic | Wax: Deal 1 damage. Wane: +1/+1 After you play another card Waxed, deal 1 damage. After you play another card Waned, +1/+1. | |
Intelligence | 5 | 5 | 5 | Creature | Daedra Atronach |
Rare | Guard | |
Strength Intelligence |
6 | 6 | 9 | Creature | Dragon | Epic | Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures. | |
Intelligence | 1 | 1 | 3 | Creature | Redguard | Rare | When you equip an item to another creature, equip a copy of it to Gardener of Swords. | |
Intelligence | 1 | Item | Rare | +1/+1 At the end of your turn, if Gardener's Harvest is in your hand, it changes into a random item and keeps this ability. | ||||
Intelligence | 4 | 4 | 7 | Creature | Breton | Legendary | Summon: Summon a random creature from your deck with cost equal to your current magicka. | |
Intelligence | 4 | 2 | 3 | Creature | Breton | Common | When you summon a Dragon, Ghost Sea Lookout gains a Ward. | |
Intelligence | 1 | 3 | 1 | Creature | Dark Elf | Rare | Guard Exalt 3: Deal 2 damage to a creature. | |
Intelligence | 4 | 5 | 6 | Creature | Dragon | Legendary | Shackle enemy creatures damaged by friendly Dragons. Summon: Deal 2 damage to a creature. | |
Intelligence | 5 | 1 | 5 | Creature | Breton | Rare | Ward | |
Intelligence | 5 | 4 | 5 | Creature | Spriggan | Rare | When an action targets Gnarl Rootbender, draw a card. | |
Intelligence | 2 | 4 | 4 | Creature | Khajiit | Common | Wax: Draw a card. Wane: +1/+1 and Guard. | |
Intelligence | 4 | Action | Common | Prophecy Shackle an enemy creature. Summon a 1/1 Skeleton for each enemy creature in its lane. | ||||
Strength Intelligence Willpower |
1 | 2 | 2 | Creature | Argonian | Rare | Prophecy, Guard Summon: Draw a card. | |
Intelligence | 2 | 2 | 2 | Creature | Redguard | Common | Expertise: +1/+1 | |
Strength Intelligence Agility |
5 | 4 | 5 | Creature | Ash Creature | Epic | Breakthrough, Drain, Ward | |
Intelligence | 5 | 5 | 7 | Creature | Breton | Unique legendary | After you play an action, Hannibal Traven learns it. Last Gasp: Play all learned actions from your discard pile. | |
Intelligence | 5 | 3 | 4 | Creature | Dark Elf | Rare | Summon: Swap a creature's power and health. | |
Intelligence Endurance |
3 | 4 | 4 | Creature | Undead Skeleton |
Epic | Summon: Consume a card. Last Gasp: Draw a copy of the consumed card. | |
Intelligence | 6 | Item | Epic | +5/+0 Last Gasp: Return Heirloom Greatsword to your hand. | ||||
Intelligence Endurance |
5 | 5 | 6 | Creature | Breton | Unique legendary | Ward Summon: Deal 2 damage for each Ward your creatures have. | |
Intelligence | 1 | 1 | 2 | Creature | Breton | Rare | Summon: Put a random Atronach into your hand. | |
Intelligence | 2 | Action | Common | Deal 2 damage to your opponent. Draw a card. | ||||
Intelligence | 6 | Action | Epic | Deal 3 damage to all creatures. | ||||
Intelligence | 2 | 2 | 4 | Creature | Wraith | Epic | At the start of your turn, draw an Ice Spike. | |
Intelligence | 6 | 4 | 6 | Creature | Dragon | Rare | Summon: Shackle an enemy creature. | |
Intelligence | 2 | 3 | 4 | Creature | Undead Skeleton |
Common | Shackle creatures damaged by Icy Shambles. Summon: Deal 2 damage to a creature. | |
Intelligence | 4 | 4 | 5 | Creature | Breton | Common | Ward When Imbued Breton is Consumed, give the consuming creature +1/+1 and Ward. | |
Intelligence | 6 | 6 | 8 | Creature | Dark Elf | Legendary | Guard Last Gasp: Indoril Archmage deals 6 damage to all enemy creatures in this lane. | |
Intelligence | 2 | 3 | 5 | Creature | High Elf | Rare | Prophecy Summon: Draw a card for each card your opponent drew this turn. | |
Intelligence | 1 | 4 | 2 | Creature | Daedra | Common | Summon: Invade. | |
Intelligence | 2 | Item | Common | +2/+0 | ||||
Intelligence | 3 | 4 | 4 | Creature | Khajiit | Unique legendary | Summon: Put an Experimental Scroll into your hand. | |
Intelligence | 3 | 4 | 3 | Creature | Redguard | Epic | Other friendly creatures can't be Silenced. | |
Intelligence | 2 | Item | Rare | +1/+3 Summon: The wielder deals 1 damage to your opponent. | ||||
Intelligence | 6 | 6 | 9 | Creature | Dark Elf | Unique legendary | Summon: Draw a card of your choice from your deck. | |
Intelligence | 5 | 6 | 6 | Creature | Ash Creature | Common | ||
Intelligence | 8 | 8 | 7 | Creature | Daedra Atronach |
Epic | Breakthrough, Guard, Ward | |
Intelligence | 0 | Action | Common | Give a creature a Ward. | ||||
Intelligence | 4 | Action | Common | Prophecy Deal 4 damage. | ||||
Intelligence | 5 | 4 | 5 | Creature | High Elf | Common | After you play an action, deal 1 damage to your opponent. | |
Intelligence | 5 | Item | Common | Mobilize +3/+4 | ||||
Intelligence | 2 | 3 | 2 | Creature | Orc | Unique legendary | When you summon a creature with 6 cost or more, both Luzrah and that creature gain +1/+1. | |
Intelligence | 3 | Item | Rare | +2/+1 Summon: Shackle an enemy creature. | ||||
Intelligence Willpower |
3 | Action | Rare | Deal 1 damage, gain 1 health, and draw a card. | ||||
Intelligence | 2 | 3 | 6 | Creature | Breton | Epic | Expertise: Summon a Flame Atronach, then upgrade the Atronach Mages Guild Conjurer summons. | |
Intelligence | 1 | 2 | 2 | Creature | Argonian | Common | Summon: Reduce the cost of an action in your hand by 2. | |
Intelligence | 7 | Support | Ongoing | Epic | At the end of each turn, if you played two actions, summon a random Atronach. | |||
Intelligence | 3 | 3 | 3 | Creature | Breton | Common | When Manic Jack gains a Keyword, he gains +1/+1. | |
Intelligence | Double Cards | Common | ||||||
Intelligence | 1 | Action | Common | Give a friendly creature a random Keyword. | ||||
Strength Intelligence |
4 | 4 | 4 | Creature | High Elf Wood Elf |
Unique legendary | After you play an action, Invade. Friendly Oblivion Gates have +4/+0. | |
Intelligence | 2 | 3 | 3 | Creature | Redguard | Rare | At the start of your turn, give each item in your deck +1/+1. | |
Intelligence | 4 | 4 | 6 | Creature | Redguard | Epic | Summon: Master of Arms equips the two highest cost items in your discard pile. | |
Strength Intelligence Willpower |
3 | 6 | 4 | Creature | High Elf | Epic | Master of Incunabula has the Expertise abilities of all your creatures. | |
Intelligence | 5 | 5 | 5 | Creature | Undead Spirit |
Epic | Summon: Banish your opponent's discard pile. | |
Intelligence | 5 | Item | Legendary | +3/+3 Summon: Give this creature's Keywords to each other friendly creature. | ||||
Strength Intelligence |
2 | 2 | 7 | Creature | Redguard | Unique legendary | Summon: Equip all friendly creatures in this lane with a random item. | |
Intelligence | 2 | 2 | 1 | Creature | Dark Elf | Common | Summon: Consume a creature to gain +1/+1. | |
Intelligence | 7 | Action | Legendary | Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead. | ||||
Intelligence | 2 | 2 | 4 | Creature | Breton | Common | Ward Summon: +2/+0 if you have another creature with Ward. | |
Intelligence | 2 | Action | Epic | Reveal three random cards, then choose one to draw. | ||||
Strength Intelligence |
1 | Support | Ongoing | Epic | At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature. | |||
Intelligence | 4 | 4 | 4 | Creature | Dragon | Common | Prophecy | |
Intelligence | 5 | 4 | 5 | Creature | Breton | Common | At the end of each turn, if you Invaded, deal 2 damage. | |
Intelligence | 2 | 1 | 2 | Creature | Dark Elf | Rare | Last Gasp: Put a random Daedra into your hand. | |
Intelligence | 5 | 5 | 9 | Creature | Undead Skeleton |
Unique legendary | Summon: Draw a card and reduce its cost to 0. | |
Intelligence | 4 | 5 | 5 | Creature | Nereid | Epic | Summon: Gain a random Keyword. When Nereid Sister gains a Keyword, give all friendly Nereid Sisters in play, hand, and deck that keyword. | |
Intelligence | 1 | 1 | 1 | Creature | Redguard | Common | +2/+0 while there are no enemy creatures in this lane. | |
Intelligence | 0 | 2 | 1 | Creature | Breton | Common | At the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent. | |
Intelligence | 4 | 3 | 4 | Creature | Orc | Rare | Summon: Put a Steel Dagger into your hand. When Occult Ritemaster equips an item, Invade. | |
Intelligence Willpower Endurance |
3 | 3 | 2 | Creature | Dark Elf | Epic | Guard Exalt 3: +2/+2 Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play. | |
Intelligence | 2 | 2 | 2 | Creature | Dark Elf | Common | Summon: Draw a card, then discard a card. | |
Intelligence | 4 | 4 | 4 | Creature | Daedra | Epic | Guard Summon: Choose a card in your opponent's discard pile. Banish all cards from your opponent's discard pile and deck with the same name as the chosen card. | |
Intelligence | 2 | 3 | 2 | Creature | Dark Elf | Rare | Exalt 1: Gain a random Keyword. | |
Intelligence | 0 | 3 | 2 | Creature | Defense | Common | Prophecy, Guard When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature. | |
Intelligence Willpower Endurance |
8 | Action | Epic | Set each creature's power and health to 1. | ||||
Intelligence Agility |
5 | 3 | 5 | Creature | Khajiit | Epic | Ward While Prankster Mage has a Ward, he has Guard. When Prankster Mage's Ward is broken, he gains Cover. | |
Intelligence Agility |
6 | 3 | 4 | Creature | Dark Elf | Unique legendary | Drain Summon: Give all other friendly creatures in this lane Guard. | |
Intelligence | 2 | Action | Epic | Deal 10 damage to a creature. | ||||
Intelligence | 1 | Support | Activate | Rare | Activate: Deal 1 damage to your opponent. | |||
Intelligence | 2 | 2 | 4 | Creature | High Elf | Unique legendary | Ward Summon: You gain a Ward. | |
Strength Intelligence Agility |
4 | Support | Ongoing | Epic | Your creatures with 5 power or more cost 2 less. | |||
Intelligence | 2 | 3 | 2 | Creature | Dark Elf | Common | ||
Intelligence | 5 | 5 | 5 | Creature | Dark Elf | Epic | After a friendly action damages an enemy creature, Renegade Magister deals that much damage to that creature. | |
Intelligence | 3 | Action | Rare | Put two random actions into your hand. | ||||
Intelligence | 3 | Action | Common | Deal 3 damage to a creature and all enemy creatures with the same name. | ||||
Intelligence | 2 | 2 | 4 | Creature | Dark Elf | Rare | Summon: Reveal three random cards in your opponent's deck. Choose one and deck a copy of it. | |
Intelligence | 4 | 4 | 4 | Creature | High Elf | Rare | Summon: If you have more Health than your opponent, give all friendly creatures a random keyword. | |
Intelligence Agility |
4 | 2 | 4 | Creature | Dark Elf | Epic | Guard Last Gasp: Summon a 2/1 Mournhold Guardian with Guard. | |
Intelligence | 1 | 2 | 1 | Creature | Breton | Common | Ward Treasure Hunt – Two actions: +1/+0 | |
Intelligence | 3 | 8 | 8 | Creature | Daedra Atronach |
Epic | When Seething Flesh Golem attacks, deal damage equal to its power to all enemy creatures in this lane. | |
Strength Intelligence |
4 | Item | Epic | Ward +4/+0 | ||||
Intelligence | 2 | 3 | 3 | Creature | Redguard | Epic | Summon: Put a Steel Dagger and Steel Sword into your hand. | |
Intelligence | 0 | 1 | 2 | Creature | Dark Elf | Common | Summon: Equip a +3/+0 Steel Sword to a friendly creature. | |
Intelligence | 2 | 4 | 3 | Creature | Fabricant | Common | Guard Summon: If you have a card in play, put a random action into your hand. | |
Intelligence | 2 | 2 | 2 | Creature | High Elf | Epic | At the end of each turn, if you played two actions, draw a card. | |
Intelligence | 4 | 4 | 8 | Creature | Wamasu | Common | Summon: Deal 4 damage to a creature. | |
Intelligence Endurance |
3 | 3 | 5 | Creature | Breton | Epic | Breakthrough, Ward When Shornhelm Champion's Ward is broken, he gains +3/+3. | |
Intelligence | 2 | 1 | 2 | Creature | Harpy | Rare | Prophecy Summon: Shackle an enemy creature. | |
Intelligence | 3 | 4 | 4 | Creature | Daedra | Common | Summon: Invade, then give your Oblivion Gate a Ward. | |
Intelligence | 1 | Item | Common | +1/+1 Summon: If the wielder has 5 power or more, it gains a Ward. | ||||
Intelligence | 3 | 5 | 7 | Creature | Undead Skeleton |
Rare | Summon: Consume a creature. Deal damage equal to its power to a creature. | |
Intelligence | 2 | 3 | 2 | Creature | Redguard | Rare | Your items cost 1 less. | |
Intelligence Willpower |
4 | 4 | 6 | Creature | High Elf | Epic | Summon: Deal 2 damage to an enemy creature, or give a friendly creature +2/+2. | |
Intelligence Endurance |
2 | Action | Rare | Silence a creature, then deal 2 damage to it. | ||||
Intelligence | 4 | 4 | 9 | Creature | God | Unique legendary | Exalt 3: +4/+4 At the end of your turn, if you have an Exalted creature in play, summon an Awakened Imperfect. | |
Intelligence | 0 | Action | Legendary | Summon a Spider Worker. | ||||
Intelligence | 5 | Action | Legendary | For each attribute your opponent is playing, Banish the top 2 cards of your opponent's deck. Empower: +1 card per attribute. | ||||
Intelligence | 2 | Action | Common | Sacrifice a creature to summon a 3/2 Sundered Shade in each lane. | ||||
Intelligence | 0 | 5 | 1 | Creature | Undead Spirit |
Common | Prophecy, Guard | |
Intelligence | 4 | 4 | 4 | Creature | Redguard | Rare | When a friendly creature equips an item, deal 1 damage to your opponent. | |
Intelligence | 6 | 6 | 10 | Creature | Imperial | Unique legendary | After you play an action, put a random action into your hand. | |
Intelligence | 5 | Item | Rare | Prophecy +3/+3 Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage. | ||||
Intelligence | 7 | Action | Common | Deal 7 damage to a creature. Draw a card. | ||||
Intelligence | 5 | Item | Rare | Prophecy, Mobilize +1/+1 Summon: The wielder deals 2 damage. | ||||
Intelligence | 6 | Item | Legendary | +3/+0 When the wielder attacks, it deals 1 damage to all enemy creatures in this lane. | ||||
Intelligence | 1 | 1 | 6 | Creature | High Elf | Common | Ward Summon: +1/+1 for each action in your discard pile. | |
Intelligence | 2 | Item | Common | +3/+0 | ||||
Intelligence | 7 | 5 | 6 | Creature | Daedra Atronach |
Rare | Ward | |
Intelligence | 1 | Action | Rare | Transform a creature in your hand into a random creature that costs 2 more. Reduce its cost by 2. | ||||
Intelligence | 4 | 4 | 6 | Creature | Redguard | Epic | Summon: Equip Student of Arms with the highest cost item from your discard pile. | |
Intelligence | 0 | 4 | 1 | Creature | Nord | Rare | At the start of your turn, look at the top card of your deck. You may discard it. | |
Intelligence | 6 | 3 | 6 | Creature | High Elf | Epic | Summon: Each player draws two cards. | |
Intelligence | 6 | Support | Activate | Epic | Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards. | |||
Intelligence Agility Endurance |
4 | 6 | 5 | Creature | Argonian | Unique legendary | Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck. | |
Intelligence | 3 | 2 | 2 | Creature | Undead Spirit |
Common | ||
Intelligence | 5 | 7 | 7 | Creature | Daedra Atronach |
Common | Ward | |
Intelligence | 3 | 3 | 10 | Creature | Breton | Legendary | Summon: Summon a Flame Atronach in each lane. When you summon another creature, deal 2 damage to your opponent. | |
Endurance Intelligence |
Double Cards | Unique legendary | ||||||
Intelligence | 5 | 4 | 6 | Creature | Dark Elf | Epic | Ward At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward. | |
Intelligence | 4 | Action | Epic | Equip all your items in play to a friendly creature. | ||||
Intelligence | 3 | 2 | 3 | Creature | Dark Elf | Rare | Last Gasp: Put a random action into your hand. | |
Intelligence Agility Endurance |
2 | 2 | 3 | Creature | Dark Elf | Rare | Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead. | |
Intelligence | 2 | 2 | 2 | Creature | Dark Elf | Rare | Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough. | |
Intelligence Willpower Endurance |
5 | 5 | 6 | Creature | Dark Elf | Rare | Summon: Trigger the Exalt of each friendly creature. | |
Intelligence | 3 | Support | Ongoing | Epic | Your High Elves cost 1 less. You can't be damaged by actions. | |||
Intelligence | 3 | 8 | 5 | Creature | Dark Elf | Unique legendary | After you play an action, shuffle three 0-cost copies of that action into your deck. | |
Intelligence | 5 | 5 | 8 | Creature | High Elf | Common | Guard, Ward | |
Intelligence | 4 | 4 | 5 | Creature | Khajiit | Epic | Summon: See a vision of two of your opponent's cards. Guess which one is in their hand. If you're right, draw a copy of it. | |
Intelligence | 2 | Item | Rare | Guard +3/+3 Summon: Shackle the wielder. | ||||
Intelligence | 4 | Item | Common | +2/+2 Summon: Draw a card. | ||||
Intelligence | 7 | Action | Epic | Betray Deal 2 damage to all enemy creatures in a lane. | ||||
Intelligence | 7 | Action | Rare | Sacrifice a creature to summon the top creature from your deck. | ||||
Intelligence | 3 | 3 | 4 | Creature | Dark Elf | Common | Summon: If you have a... card in play, you gain 4 health. card in play, gain +1 max magicka. | |
Intelligence | 0 | Item | Common | +2/+0 | ||||
Intelligence | 6 | 6 | 11 | Creature | Dark Elf | Unique legendary | Summon: Deal 6 damage to a random enemy. | |
Intelligence | 1 | 1 | 1 | Creature | Daedra | Epic | Ward When Valkynaz Mage's Ward is broken, Invade. | |
Strength Intelligence Willpower |
3 | 3 | 11 | Creature | High Elf | Unique legendary | Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards. | |
Intelligence | 4 | 3 | 3 | Creature | High Elf | Rare | Expertise: Reduce the cost of a random action in your hand by 1. | |
Intelligence | 1 | 4 | 5 | Creature | High Elf | Unique legendary | Summon: Fill this lane with 1/1 Skeletons. Vastarie has +1/+0 for each friendly Spirit and Skeleton. | |
Intelligence | 5 | 4 | 3 | Creature | Undead Spirit |
Epic | Guard Vigilant Ancestor is permanently Shackled. | |
Intelligence | 5 | 2 | 3 | Creature | Breton | Common | ||
Intelligence | 2 | 2 | 2 | Creature | Undead Skeleton |
Common | Last Gasp: Summon a 1/1 Skeleton. | |
Intelligence | 2 | 1 | 2 | Creature | Breton | Rare | Summon: Give a creature a Ward. | |
Intelligence | 3 | Action | Common | Betray Shackle a random enemy creature in each lane. | ||||
Intelligence | 5 | Action | Epic | Shackle all enemy creatures. | ||||
Intelligence | 5 | Action | Epic | Shackle all enemy creatures in a lane. | ||||
Intelligence | 2 | Action | Epic | Prophecy Give each friendly creature a random Keyword. | ||||
Intelligence | 5 | 5 | 7 | Creature | Undead Spirit |
Epic | When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane. | |
Intelligence Endurance |
4 | 4 | 7 | Creature | Breton | Epic | Summon: Deal 2 damage to a creature. Slay: Summon a 2/2 Worm Thrall with Guard. | |
Intelligence | 1 | 4 | 1 | Creature | Redguard | Epic | Friendly equipped creatures are Immune to Silence. |