Illusie in The Elder Scrolls III: Morrowind
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Naam
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Effect
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Verblind
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Obscures the vision of the target, reducing his chance to hit with weapon or hand-to-hand attacks.
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Calm Creature
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Decreases attack rating (i.e, its inclination to attack). The magnitude is the amount the attack rating is reduced. Humanoids Undead, Daedra, and artifacts are not affected.
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Calm Humanoid
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Decreases attack rating (i.e, its inclination to attack). The magnitude is the amount the attack rating is reduced. Creatures Undead, Daedra, and artifacts are not affected.
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Chameleon
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Lets the target blend into the surroundings so no one can see them. The target can attack and use objects without disrupting the effect, but chameleon may range from 1% to 100% effectiveness. The effect's magnitude is the degree of concealment.
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Charmeer
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Temporarily increases target's disposition towards the caster. When the effect ends, the target's disposition returns to its original value.
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Demoralize Creature
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Frenzy Creature
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Frenzy Humanoid
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Invisibility
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Completely conceals the target from others. If the target attacks, speaks, or activates items (e.g., doors), the effect is dispelled.
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Light
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Upon striking a target, it illuminates the area for the duration. Does not cause change.
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Night-Eye
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Gives the target the ability to see in the dark. The effect's magnitude is how much the ambient light level is raised.
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Paralyze
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Renders the target unable to move for the effect's duration.
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Rally Creature
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Rally Humanoid
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Sanctuary
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Causes the target to be harder to hit. The magnitude is the value that is added to the target's chance to dodge attacks.
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Silence
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Temporarily renders the target unable to move for the effect's duration.
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Sound
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Produces a disorienting noise in the target's mind. The magnitude is the reduction in the target's chance to successfully cast spells (and the relative magnitude of the sound's volume).
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